From 311c9064a3d236782d2ee7b46a7a5fccf3d01272 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Wed, 14 Nov 2012 17:13:42 +0000 Subject: [PATCH] Add the and tags to all xml files git-svn-id: https://projectaon.org/data/trunk@2170 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/01fftd.xml | 32 ++++++++++++------------- en/xml/01gstw.xml | 58 +++++++++++++++++++++++----------------------- en/xml/01hh.xml | 44 +++++++++++++++++------------------ en/xml/02fotw.xml | 36 ++++++++++++++-------------- en/xml/02smr.xml | 46 ++++++++++++++++++------------------ en/xml/02tfc.xml | 52 ++++++++++++++++++++--------------------- en/xml/03btng.xml | 56 ++++++++++++++++++++++---------------------- en/xml/03tcok.xml | 38 +++++++++++++++--------------- en/xml/03toz.xml | 58 +++++++++++++++++++++++----------------------- en/xml/04cc.xml | 42 ++++++++++++++++----------------- en/xml/04tcod.xml | 29 +++++++++++------------ en/xml/04wotw.xml | 46 ++++++++++++++++++------------------ en/xml/05sots.xml | 28 +++++++++++----------- en/xml/06tkot.xml | 38 +++++++++++++++--------------- en/xml/07cd.xml | 47 +++++++++++++++++++------------------ en/xml/08tjoh.xml | 44 +++++++++++++++++------------------ en/xml/09tcof.xml | 28 +++++++++++----------- en/xml/10tdot.xml | 30 ++++++++++++------------ en/xml/11tpot.xml | 24 +++++++++---------- en/xml/12tmod.xml | 40 ++++++++++++++++---------------- en/xml/13tplor.xml | 24 +++++++++---------- en/xml/14tcok.xml | 36 ++++++++++++++-------------- en/xml/15tdc.xml | 16 ++++++------- en/xml/16tlov.xml | 20 ++++++++-------- en/xml/17tdoi.xml | 40 +++++++++++++++++--------------- en/xml/18dotd.xml | 18 +++++++------- en/xml/19wb.xml | 30 ++++++++++++------------ en/xml/20tcon.xml | 57 ++++++++++++++++++++++++--------------------- en/xml/21votm.xml | 12 +++++----- en/xml/22tbos.xml | 22 +++++++++--------- en/xml/23mh.xml | 20 ++++++++-------- en/xml/24rw.xml | 10 ++++---- en/xml/25totw.xml | 28 +++++++++++----------- en/xml/26tfobm.xml | 10 ++++---- en/xml/27v.xml | 30 ++++++++++++------------ en/xml/28thos.xml | 13 +++++++---- en/xml/dotd.xml | 8 +++---- 37 files changed, 611 insertions(+), 599 deletions(-) diff --git a/en/xml/01fftd.xml b/en/xml/01fftd.xml index 80d6eff..2ab2127 100644 --- a/en/xml/01fftd.xml +++ b/en/xml/01fftd.xml @@ -1275,7 +1275,7 @@

A searing pain tears through your right leg as it is twisted and crushed by the weight of your body. Down and down you tumble, until you finally land in a ditch at the base of the hill with such force that the wind is knocked out of you and you lose consciousness.

You are awoken by the sharp pain of something stabbing your chest. It proves to be the tip of a Giak spear. You are greeted by the malicious sneer of its owner as he pins your left arm to the ground. Instinctively you reach for your weapon but it is no longer there.

Defenceless against the cruel Giaks, the last thing that you see before all light fades is the jagged point of a Giak lance hurtling down towards your throat.

-

Your mission ends here.

+ Your mission ends here. @@ -1285,7 +1285,7 @@

It would seem that the heavens have not heard your prayers. A spear whistles past your head and embeds itself in the neck of your galloping horse. With a shriek of pain, the horse topples forward and you both roll in a tangled heap on the highway.

Dazed and pinned down by the weight of the dead body of your horse, the last thing you remember are the sharp penetrating spearheads of the Giak lances.

-

You have failed in your mission.

+ You have failed in your mission.
@@ -1356,7 +1356,7 @@

The last thing you remember before darkness engulfs you is the flash of a long curved steel knife. You have become yet another victim of the Sage and his robber sonthe very one who has just slit your throat!

-

Your quest ends here.

+ Your quest ends here.
@@ -1968,7 +1968,7 @@

You fly in an arc through the air towards the opposite roof. Everything seems to be happening in slow motion. You see the teeming crowds below in the street, and a nest of callysparrows in the eaves of a roof to your right. You hear their startled cries as you land with a crash on the other side. But it is the last sound that you will ever hear. The tiles splinter and collapse and you fall through the four floors of the Green Slipper Inn breaking your back in several places.

- Your mission and your life end here. + Your mission and your life end here.
@@ -2210,7 +2210,7 @@

After an hour of marching, the Drakkarim suddenly halt as a large, grey scaly creature approaches along the track. As the beast draws closer, you can smell its fetid breath on your face. It lets out a roar and grabs your head in its powerful webbed hands. The last thing you hear is the sharp crack of your spine snapping.

-

Your quest ends here.

+ Your quest ends here.
@@ -2587,7 +2587,7 @@

You are dizzy from your wound and you stumble through the trees like a blind man.

Suddenly you fall forward as if the ground has been snatched from beneath your feet. You have fallen head-first into a hunting pit. As you look up, you can see four Drakkarim levelling their bows at you, evil sneers spreading simultaneously across their ugly faces.

-

As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.

+ As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.
@@ -2964,7 +2964,7 @@

You narrow your eyes and scan the trees for some sign of the hidden archer. Your wait is not a long one, for a moment later a sharp pain tears through your chest and you are thrown back by the force of three arrows. Two of the black shafts have sunk deep into your rib cage, and the third has pierced your thigh.

The last thing that you see is the canopy of fern trees above and a large green dragonfly as it settles on your belt buckle.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3386,7 +3386,7 @@

All that remains of you now is embedded five feet into the stairs on which you were standing, beneath a vast granite block.

- Your mission and your life end here. + Your mission and your life end here.
@@ -3562,7 +3562,7 @@

You jump clear of the speeding caravan but land very badly and break your ankle. The pain is terrible and you soon lose consciousness.

Unfortunately you never wake up, but it may be of interest to you that your head is now adorning the saddle of a Kraan.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3874,7 +3874,7 @@

The room is getting colder. You gradually notice the smell of sulphur in the air. You can hear chanting in the distance. It sounds as if it is somewhere in another part of this cave. A slit in the stone wall opens, and the end of a black staff begins to appear. Suddenly a bolt of blue lightning leaps from the staff and hits you in the chest.

As your life slowly drains away, the last thing you see is an old man dressed in black robes raising a dagger above your throat.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4032,7 +4032,7 @@

You feel very weak. The poison of the snake has entered your bloodstream and you can feel the muscles of your body involuntarily tightening and relaxing. Your legs suddenly collapse beneath you and you feel the slimy water of the marsh close over your head.

-

Your life ends here.

+ Your life ends here.
@@ -4219,7 +4219,7 @@

Messengers of deathand ones eager to deliver their newsthe Doomwolves surround and then attack you. Valiantly you fight, but it is to no avail for there are too many of them.

As your lifes blood seeps away and eternal dark approaches, the last sight you remember is the glint of sunlight on the spires of Holmgard.

-

You have failed in your mission.

+ You have failed in your mission.
@@ -4295,7 +4295,7 @@

The last thing that you experience of this life is the feeling of being sucked into the void of darkness. No trace of you remains in this world, for you have passed into a realm of timeless existence. You have become a slave of an ancient evil.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4458,7 +4458,7 @@

The sound of battle gradually fades behind you. Suddenly, you are pulled to the ground. Three Drakkarim have dropped from a tree above. You struggle but it is useless for there are too many of them for you and they are very strong.

The last thing that you hear is the vicious snarls of Drakkarim as they raise their spears.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4500,7 +4500,7 @@

You have taken less than ten paces when the raven squawks a warning to the stranger. Turning to face you, the robed creature utters a piercing screech that freezes your blood and grips your stomach with fear and panic. It is a Vordak, a lieutenant of the Darklords and one of the undead. Within seconds, a host of Giaks appear at its side and attack you. You fight bravely but you are greatly outnumbered.

The last thing you remember is the icy grasp of the Vordaks skeletal fingers as they close around your throat.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4737,7 +4737,7 @@

Within a few minutes, you can see the Kraan hovering over a hilltop behind you. At a quick count you can make out at least sixteen of these horrible creatures, each of which has at least two Giaks riding upon its back. They are armed with long spears and wear tall pointed helmets of dull bronze. You hear the excited grunts of the Giaks. They have spotted you.

You jump for the entrance of the tunnel some twenty-five feet below, but your boot gets caught in a thorny briar and you hang helplessly upside downweaponless and vulnerable. Fortunately for you the end is swift: As the first Giak lance pierces your heart, death is instantaneous.

- Your life and your mission end here. + Your life and your mission end here.
diff --git a/en/xml/01gstw.xml b/en/xml/01gstw.xml index bea177f..03cfb2b 100644 --- a/en/xml/01gstw.xml +++ b/en/xml/01gstw.xml @@ -746,7 +746,7 @@

Bravely you fight off the soldier Mantiz, but soon the whole nest is upon you and, in a matter of minutes, they have stripped your flesh to the bone.

-

Your life and your quest end tragically, here.

+ Your life and your quest end tragically, here.
@@ -809,7 +809,7 @@

It is a sleep from which you will not awaken. The poisonous mist overwhelms you as you slumber. The cave has become your tomb, and your body will never be found.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -845,7 +845,7 @@

You step into the thick, muddy water and immediately scream in pain. Your flesh feels as if it is on fire. You fall head-first into the poisonous waters of Lake Shenwu, and in a matter of minutes, you have drowned.

-

Lake Shenwu has claimed another victim, and you have failed in your quest.

+ Lake Shenwu has claimed another victim, and you have failed in your quest.
@@ -890,7 +890,7 @@

You are left with only seconds in which to regret your foolish decision. The Shadakine warriors do not feel the least compunction about shooting a man in the back, and your body is soon fatally punctured by a crossbow bolt.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1422,7 +1422,7 @@

Fool! she hisses. You have sealed your doom and I will not be a witness to it.

She turns and leaves the circular chamber as it fills with a great number of Shadakine warriors. You are hopelessly outnumbered and the exit is blocked. Without your Staff you are powerless to resist the cruel Shadakine, who mercilessly cut you down where you stand.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1465,7 +1465,7 @@

As you charge at her, she smiles bitterly. Fool, she says; you have sealed your doom.

Before you can reach her, she slips through the exit. You make to follow, but the room suddenly fills with Shadakine warriors. They pour into the room in overwhelming numbers through the trap door and the exit that Tanith has used.

The last sound you hear is the voice of Mother Magri ordering your death from within the safety of their ranks.

-

You have failed. Your life and your quest end here.

+ You have failed. Your life and your quest end here. @@ -1485,7 +1485,7 @@

You fall asleep once more; this time you will never waken. Something dark and terrible leaps from the fire, and steals your life and soul.

-

You have failed in your quest; your adventure ends here.

+ You have failed in your quest; your adventure ends here.
@@ -1748,7 +1748,7 @@

Your Power of Prophecy warns you that you must go left. The use of this Power has cost you 1 WILLPOWER point.

-

Now return to the adventure number you have noted down.

+ Now return to the adventure number you have noted down.
@@ -1890,7 +1890,7 @@

Though you have beaten the Cave Mantiz, the remaining horde of deadly insects overruns you and tears you to pieces where you stand.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2131,7 +2131,7 @@

With great care, you step forward into the darkness, following the tunnel by running your hand along the wall. After a few minutes, the tunnel ends. You stumble blindly in the dark. Suddenly there is a terrible pain in your right leg as it is grabbed in a pincered grip. You are dragged to the floor and devoured silently by an enemy that you will never see.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2334,7 +2334,7 @@

As you reach desperately for a handhold, your foot slips and you fall away from the cliff-face. You plummet towards the ground, stomach churning and heart beating fasterbut not for long. As you hit the stony ground, your body is broken, and you are killed instantly.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2560,7 +2560,7 @@

It is a brave but futile act. You release a colossal beam of death at the Shadakine charioteer just as the horses trample you underfoot, crushing every bone in your body and killing you instantly.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -2774,7 +2774,7 @@

Fool! she says, angrily. Now I must destroy you. She points your Staff at you and unleashes a mighty blast that plunges directly into your heart. The burning bolt fells you instantly; you have become a victim of your own power.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2826,7 +2826,7 @@

You are too weak to resist and your soul is devoured by the dark phantom. You fall to the ground, a lifeless shell; you are another victim of the malice of Mother Magri and the dark servants of the Shadakine Empire.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3221,7 +3221,7 @@

Your Torch sputters and goes out, plunging you into darkness. There is no time to make another light, and you swing blindly at your enemies who soon overwhelm you.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3339,7 +3339,7 @@

Desperately, you twist towards the plant. The Dagger misses the centre of the Yaku plant by an inch but there is no time for a second blow. You are wrenched into the crimson heart of the Yaku.

The pain of a hundred barbs plunging into your face soon fades as you fall into the oblivion of death.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -3380,7 +3380,7 @@

In denying the dead, your soul is forfeit. Your spirit is wrenched from your body and hurled into the abyss to suffer eternal torment at the hands of the masters of darkness.

-

Your quest is over, but your torment continuesforever!

+ Your quest is over, but your torment continuesforever!
@@ -3445,7 +3445,7 @@

You have run halfway up the flight of stairs when the door at the top is thrown open by a Shadakine guard. The Shadakine behind draw closer, and the guard at the top calls to the warriors from the guard room you were running towards. You are trapped.

Your last memory is of Shans resigned stare as he succumbs to death at the hands of the Shadakine.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3579,7 +3579,7 @@

Something snaps. A keystone in your brain crumbles, bringing the temple of your mind to the ground in shattered fragments: the Kazim Stone has destroyed your mind.

You live the rest of your life, a raving madman, wandering the countryside, wielding a Staff you cannot use, and pursuing a quest you can never achieve.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -3898,7 +3898,7 @@

The blade misses its target. Slowly you are dragged into a clutch of crimson needles. As the barbs sink into your flesh, your body stiffens with paralysis, relaxing only when death comes mercifully to claim you.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -3944,7 +3944,7 @@ --> -

A close examination of the rune inscribed upon the Medallion will tell you which section number to turn towhich section number to turn to next.

+ A close examination of the rune inscribed upon the Medallion will tell you which section number to turn towhich section number to turn to next. If you cannot solve the riddle of the rune and wish to take Shans advice, turn to 190. If you cannot solve the riddle of the rune and wish to seek the counsel of Jnana the Wise, turn to 134. @@ -4365,7 +4365,7 @@

So be it, wizard, says the old hag. Once more, she draws the power of your assault, bending it to her will and hurling it back. Farewell.

The force of her attack ignites a wall of pain and white flame in your mind. The very fabric of your soul is torn apart, and you collapse to the ground, an empty shell.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4444,7 +4444,7 @@

Suddenly the jutting rock falls away, and you plunge into the gaping chasm to your death.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4517,7 +4517,7 @@

You have found the Guard room. Six Shadakine warriors overcome their initial surprise and pounce on you, killing you.

-

You have failed to escape the Hall of Correction, and your quest is over.

+ You have failed to escape the Hall of Correction, and your quest is over.
@@ -4547,7 +4547,7 @@

Bravely, you wreak a trail of destruction with your whirling Staff, but it is already too late. The swarm of worker Mantiz behind have reached you. You are dragged to the ground, and screaming in agony, you are torn into a thousand pieces.

-

Your life and your quest come to a terrible end here.

+ Your life and your quest come to a terrible end here.
@@ -4556,7 +4556,7 @@

You slip and fall into the waters below. As you hit the water, you try to scream, for the water is burning your flesh. Water pours into your open mouth; there is no hope of escape. You sink, unconscious, to the bottom. You have been poisoned by Lake Shenwu.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4565,7 +4565,7 @@

You expend a great amount of energy in attempting to move the heavy body of the dead Quoku. Within seconds, you fall paralysed to the ground: the poison that covers the Quokus warty skin is lethal. You will never know if Shan survived or not.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4574,7 +4574,7 @@

You plunge into the waters of Lake Shenwu. You begin to swim when suddenly you feel as if your flesh is on fire. Your body weakens, and you start to sink. The waters of Lake Shenwu are poisonous, and even its vapour can kill in a matter of hours. Within a few seconds, you have drowned.

-

Your life and mission end here.

+ Your life and mission end here.
@@ -4642,7 +4642,7 @@

Too late you realize that he is standing in the doorway of the Guard room. A group of Shadakine warriors pour out of the doorway and bear down on you from above, mercilessly hacking you to pieces.

-

Your life and your quest end here.

+ Your life and your quest end here.
diff --git a/en/xml/01hh.xml b/en/xml/01hh.xml index 95baa14..565f8c9 100644 --- a/en/xml/01hh.xml +++ b/en/xml/01hh.xml @@ -722,7 +722,7 @@

Suddenly a starburst of pain explodes in your head and your mouth fills with a thick, hot liquid. You have been hit in the face by a snipers bullet, fired from a diner on the other side of the highway, and your wound is fatal. Death is instantaneous.

-

Tragically, your journey and your life end here at Westbrook.

+ Tragically, your journey and your life end here at Westbrook.
@@ -956,7 +956,7 @@

A deafening roar fills the bar as both barrels of a Browning Citori GII shotgun are discharged almost simultaneously. The heavy loads rip through the front of the counter and hit you in the side, spinning your body with the numbing force of their impact, and dislodging most of the rickety shelves that line the wall. The last thing you see, as darkness descends, is a jumble of bottles and glasses cascading towards your face.

-

Your life and your journey end here in Cross Plains.

+ Your life and your journey end here in Cross Plains.
@@ -1117,7 +1117,7 @@

You try to throw yourself to the ground but before you reach it you are hit in the side and spun out into the open. A starburst of pain explodes in your head and the taste of blood fills your mouth. You have been hit in the face by a tracer shell and death is virtually instantaneous.

-

Tragically, your journey and your life end here at Colorado City.

+ Tragically, your journey and your life end here at Colorado City.
@@ -1186,7 +1186,7 @@

You fight to control your car but you are powerless to prevent it from crashing through the parapet of the bridge. The shock of the impact, when it hits the surface of the lake thirty feet below, renders you unconscious. Slowly the toxic waters of Lake Worth fill your lungs and, painlessly, you drown.

-

Tragically, your life and your journey end here.

+ Tragically, your life and your journey end here.
@@ -1512,7 +1512,7 @@

You are within a few feet of the top when suddenly you lose your footing and plummet once more into the gully. This time the fall proves fatal; you crash head-first into the rocky base and shatter your skull. Death is instantaneous.

-

Your life and your journey end here.

+ Your life and your journey end here.
@@ -1886,7 +1886,7 @@

Frantically you search your Medi-kit for an ampoule of snake bite serum, but to your horror you discover that it is the one medicament that you do not possess. The pain in your leg begins to fade, to be replaced by a numbness that spreads rapidly throughout your lower body. Soon you are paralysed from the chest down and unable to drag yourself out of the blazing sun. In less than an hour you fall victim to heatstroke and lapse into an unconsciousness from which you never awaken.

-

Tragically, your journey and your life end here at Lake Thomas.

+ Tragically, your journey and your life end here at Lake Thomas.
@@ -2072,7 +2072,7 @@

Suddenly your windshield shatters and you feel something burn deep into your chest. The broken glass spins before your eyes and a terrifying numbness spreads from your chest to your limbs. Kate screams in terror; then silence engulfs you as your roadster slams into the side of a derelict gas station and explodes in a brilliant ball of orange flame.

-

Tragically, your journey and your life end here in Coahoma.

+ Tragically, your journey and your life end here in Coahoma.
@@ -2423,7 +2423,7 @@

You fight to maintain your grip, but the injuries sustained by your legs as you are dragged along the freeway sap the very last of your strength. Your grip fails and you fall beneath the rear wheels of the bus: death is instantaneous.

-

Tragically, your journey and your life end here.

+ Tragically, your journey and your life end here.
@@ -2466,7 +2466,7 @@

Suddenly a starburst of pain explodes in your head and your mouth fills with a thick, hot liquid. You have been hit in the face by three of the snipers bullets. Your wounds are fatal; death is instantaneous.

-

Tragically, your journey and your life end here at Colorado City.

+ Tragically, your journey and your life end here at Colorado City.
@@ -2500,7 +2500,7 @@

You study the rows of numbers carefully, looking for a pattern. By tapping on the keypad the number that is missing from the last row, you will release the lock and open the door.

-

When you think you know the missing number, turn to the entryturn to the entry that bears that number.

+ When you think you know the missing number, turn to the entryturn to the entry that bears that number. If you cannot work out the correct answer, turn to 171. @@ -3657,7 +3657,7 @@

Frantically you fumble for the grenade, but in your panic you knock it off the seat and it rolls into the passenger foot well, beyond the reach of your outstretched hand. Suddenly there is a tremendous flash and you are thrown into the air. Then darkness engulfs you and you cease to think or feel or be.

-

Your journey and your life end here.

+ Your journey and your life end here.
@@ -3709,7 +3709,7 @@

You grab his wrist but you have mistimed your action and you cannot maintain your grip. He breaks free and, with a maniacal scream, plunges the dagger deep into your unprotected chest. Red hot pain fills your body, but the agony is soon replaced by a terrifying numbness. The last thing you see is the triumphant smile fixed on your killers face.

-

Your life and your journey end here.

+ Your life and your journey end here.
@@ -3910,7 +3910,7 @@

You study the rows of numbers carefully, looking for a pattern. By tapping on the keypad the number that is missing from the last row, you will release the lock and open the door.

-

When you think you know the missing number turn to the entryturn to the entry that bears that number.

+ When you think you know the missing number turn to the entryturn to the entry that bears that number. If you cannot work out the correct answer, turn to 194. @@ -3955,7 +3955,7 @@

You attempt to dodge the gunfire, but your legs are too weak to propel you quickly enough. Three of the six shots hit you in the body, wounding you fatally. As your lifes blood ebbs away and darkness encroaches, you see the flash of the explosion that destroys your roadster.

-

Tragically, your journey and your life end here at Lake Sweetwater.

+ Tragically, your journey and your life end here at Lake Sweetwater.
@@ -4253,7 +4253,7 @@

The gunshots are unbearably loud in the confines of the diner. A starburst of pain explodes in your head: you have been hit in the face by two 9mm bullets. They penetrate your skull, causing death instantly.

-

Tragically, your journey and your life end here at Westbrook.

+ Tragically, your journey and your life end here at Westbrook.
@@ -4264,7 +4264,7 @@

A cold sweat bathes your face as you rip open your Medi-kit and inspect the vaccines and serums. Fear turns to panic when you discover that you have no Dysalomine, the anti-rabies vaccine. Terrified of what will happen to you if you are unable to find some Dysalomine in the next few days, you jump into your roadster and race back to the colony.

Your worst fears are realized when you discover that there is no Dysalomine aboard the bus. Immediately, Uncle Jonas organizes a search of nearby towns in the hope of discovering a supply in a hospital or derelict drug store, but all attempts prove fruitless.

Ten days later, unable to drink due to fever and muscle spasms, you slip into a coma from which you never regain consciousness.

-

Your life and your journey end here.

+ Your life and your journey end here. @@ -4521,7 +4521,7 @@

The harsh staccato of the bikers machine pistol fills your ears and a starburst of pain explodes in your chest and head. Darkness engulfs you as you tumble to the ground, cut down by a deadly swathe of hollow-nosed bullets.

-

Tragically, your life and your journey end here at Santo.

+ Tragically, your life and your journey end here at Santo.
@@ -4834,7 +4834,7 @@

Frozen by the terrifying sight of the car spinning towards your windshield, you fail to react quickly enough. The wreckage slams into the driving compartment of your roadster, killing you instantly.

-

Tragically, your life and your journey end here at Lake Worth.

+ Tragically, your life and your journey end here at Lake Worth.
@@ -4843,7 +4843,7 @@

You get to your feet and start off towards the platform at the centre of the bridge, weaving back and forth as you run in order to present the advancing clansmen with a difficult target. But you have covered barely twenty yards when the fatigue of your ordeal suddenly catches up with you. You cannot catch your breath and your legs feel like they are clothed in lead. You stumble and fall. For a while you crawl on your hands and knees; then you stagger painfully to your feet as you near the platform. The colony screams encouragement from the other side of the river, inspiring you to greater effort, but suddenly a line of bullets cuts across your path and you feel a terrible pain in your back. Rapidly the pain fades, giving way to a numbness that spreads through the lower half of your body. Unable to feel your legs, you are helpless to prevent yourself from falling off the edge of the platform into the Colorado River.

-

Tragically, your journey and your life end here.

+ Tragically, your journey and your life end here.
@@ -4874,7 +4874,7 @@

You freeze with the sudden realization that you are a snipers target. Mentally you will your hands to turn the wheel, yet physically they refuse to respond. You see a second flash, brighter than the first, and feel something punch you hard in the chest. The bridge and the road ahead begin to spin before your eyes, and a terrifying numbness spreads from your chest to your limbs. Before your car slams into a pillar of the bridge and explodes in a brilliant ball of orange flames, you have already surrendered to death.

-

Your journey and your life end here.

+ Your journey and your life end here.
@@ -4931,7 +4931,7 @@

You stagger away from the nest, clutching your hand to your chest and cursing your bad luck. Then the horror of what has befallen you registers and frantically you search your Medi-kit for an ampoule of anti-toxin. Fear knots your stomach when you discover that it is the one medicament that you do not possess. The pain in your hand begins to fade, to be replaced by a numbness that spreads rapidly throughout your body. Soon you are completely paralysed and unable to drag yourself out of the blazing sun. In less than an hour you fall victim to heatstroke and lapse into an unconsciousness from which you never awaken.

-

Tragically, your journey and your life end here on the banks of the Colorado River.

+ Tragically, your journey and your life end here on the banks of the Colorado River.
@@ -5147,7 +5147,7 @@

Desperately you brake and spin the wheel in an attempt to avoid hitting the wreck, but your action causes the front brakes to overheat and seize. The tyres fail to grip on the loose stony surface and, with an ear-piercing screech, you slam sideways into the ambulance and turn over. The impact splits the gas tank wide open and a friction spark ignites the fuel, transforming your car in the blink of an eye into a huge, blazing fireball.

-

Your life and your journey end here.

+ Your life and your journey end here.
diff --git a/en/xml/02fotw.xml b/en/xml/02fotw.xml index bc62af5..078d53d 100644 --- a/en/xml/02fotw.xml +++ b/en/xml/02fotw.xml @@ -693,7 +693,7 @@

Your sleep is deep indeedand it is a sleep from which you will never awaken. During the night you are bitten by a sand snake. Its deadly venom takes only seconds to work.

- Your mission and your life end here. + Your mission and your life end here.
@@ -735,7 +735,7 @@

Covering yourself with your Kai cloak, you hide inside a large wooden barrel. But it is to no avail, for in less than a minute the trapdoor is thrown open and four angry villagers drop to the stone floor, torches and swords held high in their hands. As you are dragged kicking from the cellar, the screams of the crowd drown your pleas for mercy.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1160,7 +1160,7 @@

The venom is in your bloodstream. Your arm feels numb and you are beginning to sweat. The last sound you hear is the gentle lap of the surf and the cries of vultures high above.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1268,7 +1268,7 @@

As you race through the door, you are knocked off your feet by the force of a spear thrust into your chest. As the moonlight fades, the last thing you see of this world is a circle of screaming villagers as they stab and hack you to death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1689,7 +1689,7 @@

As you raise your weapon and strike at the knight, you realize too late that you have made a dreadful mistake, for he is a champion swordsman and the soldiers are from the lite regiment of King Alin IVs bodyguard. Thinking you are a Helghast, they quickly surround you and cut you to pieces.

- Your mission and your life come to a tragic end here in Tarnalin. + Your mission and your life come to a tragic end here in Tarnalin.
@@ -2182,7 +2182,7 @@

The man pulls a hidden bell-rope, and suddenly four armed guards burst into the room.

These documents are forgeries. No doubt you are a spy, or worse perhaps? No matter, youll soon find out how we deal with criminals in Port Bax. Take him away.

Before you can explain, you are seized by both arms and marched away to the city gaol. All your equipment is confiscated, including all Special Items and Weapons, and you are thrown into a cell full of evil-looking villains. You notice that several of these ruffians bear the strange tattoo of a serpent on their left wrists: the sign of Vonotar the Traitor. By the time the guards have examined your possessions and realized your true identity, you have been strangled to death by the wizards evil agents.

- Your life and your quest come to a tragic end here in Port Bax. + Your life and your quest come to a tragic end here in Port Bax. @@ -2605,7 +2605,7 @@

You eventually come to a halt at the base of a huge fir tree. You try to stand, but the pain in your legs and side is so great that you collapse and lose consciousness. It is a sleep that will spare you the pain of the Helghast blades, but it is also a sleep from which there is no awakening.

- Your quest and your life end here. + Your quest and your life end here.
@@ -3012,7 +3012,7 @@

Using the edge of a steel rule to prise open the lock, you suddenly feel a sharp pain in your chest. A cunning trap has been laid, and as you open the box, a small needle shoots out and embeds itself in your flesh. It is tipped with a deadly poison. You die instantly.

- Your mission and your life come to a tragic end here. + Your mission and your life come to a tragic end here.
@@ -3299,7 +3299,7 @@

Unfortunately, you are without a weapon and he is an expert swordsman. The fight is desperate and short. He runs you through the body with a swift lunge, and as he kicks you from the roof of the wagon, you feel nothing. You are already dead.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3308,7 +3308,7 @@

You climb to the top of a pile of sheaves of hay and pull your warm Kai cloak around your shoulders to keep out the chill wind. You quickly fall asleep, little knowing you will never open your eyes again. One of the other passengers on the coach who is an agent of the Darklords creeps out and assassinates you in the dark chill of the night. Do you know who it was?

- Your life and your quest have come to a tragic end here. + Your life and your quest have come to a tragic end here.
@@ -3319,7 +3319,7 @@

Once you are inside, you are immediately aware that this is not a shop at all. The room is cold and bare except for a large table in the centre. You notice sinister large iron manacles attached to each of its corners.

You are in the headquarters of the Silent Brotherhood, Lachlans notorious secret police. With a mounting feeling of terror, you remember the tale of another Kai Lord; of how he had been captured and accused of spying. He had escaped after being tortured for three days and nights. You are not to be so fortunate. The door has automatically locked and soon the Silent Brothers, who are at this moment observing you through peep-holes in the wall, will come for you.

It may interest you to know that after a long week in the prison of the chief inquisitor you did not let a single Kai secret pass your lips. It is a record that has yet to be equalled, but not one that spared your life.

- Your life and your mission end here. + Your life and your mission end here. @@ -3570,7 +3570,7 @@

Before you can defend yourself, the Helghast has smashed into you and you both fall onto the highway below.

It may be some comfort to learn that your death was swift and painless. Your neck was instantly broken and you were spared the agony of the Helghasts black fingers tearing and burning their way through your throat. The Seal of Hammerdal is now on its way to Holmgard, which will now fall to the Darklords.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3759,7 +3759,7 @@

You are mesmerized by the falling mast and feel totally powerless to escape. As you are crushed beneath the enormous weight of splintering timber, the last thing that you remember are the horrified faces of Captain Kelman and his crew staring down at you.

- Your life and your mission come to a tragic end here. + Your life and your mission come to a tragic end here.
@@ -3768,7 +3768,7 @@

As you lay the golden sword upon the deck, the zombie captain dives at you and pins you down. His strength is unnatural. As he sinks a dagger into your throat, the last thing you hear is a hideous laugh of victory.

- Your quest and your life end here. + Your quest and your life end here.
@@ -4108,7 +4108,7 @@

You become weaker and weaker until your body finally surrenders to the welcoming arms of death. Your assassin has successfully completed his mission.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4321,7 +4321,7 @@

You have been walking in the rain for over three hours when you are confronted by seven horsemen. They are mercenaries employed by the Overlord of Ragadorn and they bear his emblem, a black ship on a red crest, upon their shields.

They demand that you hand over all your gold or they will kill you. When they discover that you have no gold, they chase you and eventually cut you down with their longswords. As you lie dying on the road, the last sight that you remember is the outline of Ragadorn on the distant horizon.

- Your life and your quest come to a tragic end here. + Your life and your quest come to a tragic end here.
@@ -4493,7 +4493,7 @@

It may be of some consolation to learn that your death was mercifully swift. The Helghasts fingers tore and burnt their way through your throat within a few seconds. But now the Seal of Hammerdal is on its way to the Darklords city of Helgedad.

- Your life and your quest come to a tragic end here. + Your life and your quest come to a tragic end here.
@@ -4656,7 +4656,7 @@

The shriek of the dying Szall is soon echoed by your own death-cry as two crossbow bolts embed themselves in your back.

- Your mission and your life end here. + Your mission and your life end here.
diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index d490302..f312430 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -625,7 +625,7 @@

A hail of automatic rifle fire tears into the sides and rear of the jeep as you crash your way through the barrier and accelerate across the open ground. You are twenty yards from the safety of the southern ruins when two bullets penetrate the jeeps gasolene tank.

The steel-jacketed rounds cause a spark that ignites the fuel, and, in one chilling instant, the vehicle is transformed into a blazing fireball. A kaleidoscope of shapes assails your eyes as the jeep somersaults end-over-end, before you are engulfed by a wave of searing white heat that kills you instantly.

-

Tragically, your journey and your life come to an end here in San Angelo.

+ Tragically, your journey and your life come to an end here in San Angelo.
@@ -869,7 +869,7 @@

An agonizing pain cuts into your chest and the warm taste of blood fills your mouth. Then the pain gives way to a terrifying numbness that robs you of all sensation. In a moment you see the sniper working another round into the chamber of his rifle. Then he points the muzzle at your head and darkness engulfs you.

-

Tragically, your mission and your life end here in Brogado.

+ Tragically, your mission and your life end here in Brogado.
@@ -966,7 +966,7 @@

The gully approaches with frightening speed. Horrified, you watch as the front of your roadster nosedives into the hollow, pitching the car end-over-end. There is darkness, and then there is a searing flash of white light that totally engulfs your vision as the fuel tank ruptures and explodes.

-

Tragically, your journey and your life end here at the foot of Slaughter Mountain.

+ Tragically, your journey and your life end here at the foot of Slaughter Mountain.
@@ -1404,7 +1404,7 @@

The sound of their engines is getting louder with every passing second and yet you are unable to find a safe way down to the river bedit is far too steep. Desperately, you drive back and forth along the edge of the bank until a volley of shots echoes across the plain and the first of the clansmens bullets start to whistle past. You have been seen.

Quickly you abandon your attempt to hide and steer your roadster back onto the freeway in a frantic bid to outrun the pack. The fastest bikes give chase and relentlessly they pursue you until the leader is within twenty yards of your tail. With mounting fear, you glance in your rear-view mirror to see him draw a stubby-barrelled weapon from a tube strapped to the fuel tank. At first you think it is a sawn-off shotgun, but then you recognize the weapon and your heart sinks. It is a D-40a laser sighted grenade launcher. You see the muzzle flash, and then moments later there is a deafening explosion. The last sensation you feel is that of being hurled skyward, surrounded by fire and fragments of your roadster.

-

The armour-piercing grenade has penetrated the trunk and exploded the spare fuel tanks you were carrying. Tragically, your mission and your life end here.

+ The armour-piercing grenade has penetrated the trunk and exploded the spare fuel tanks you were carrying. Tragically, your mission and your life end here.
@@ -1922,7 +1922,7 @@

You are twenty yards out from the wall when a burst of machine gun fire echoes across the open ground. Bullets graze the rubble just a few feet ahead and ricochet into the air with a piercing whine. Kate looks over her shoulder and begins to slow her pace to allow you to catch up, but you scream at her to keep running and she obeys your command.

When you are halfway across the gap, a wave of exhaustion descends on you like a lead blanket. Painfully your thigh muscles tighten until, in the throes of cramp, you stumble and fall. Desperately you try to rise but more shots ring out and you feel something sharp and searing, like a red-hot dagger, pierce your side. Your vision swims in and out of focus and the last thing you see, before total darkness descends, is Kate as she reaches the fire station.

-

Tragically, your journey and your life end here in San Angelo.

+ Tragically, your journey and your life end here in San Angelo.
@@ -2060,7 +2060,7 @@

The first two clansmen to enter the workshop fall victim to your gunfire. The others duck back and crouch either side of the doorway as their leader, a wiry biker with a badly broken nose, offers you the chance to give yourselves up. Defiantly you both refuse.

Seconds later a clutch of grenades are thrown into the workshop and they explode with a thunderous flash. You are both mortally wounded in the blast, and when the Angelinos finally summon enough courage to storm into the room, they find you dead in each others arms.

-

Your journey and your life end here in Eldorado.

+ Your journey and your life end here in Eldorado.
@@ -2086,7 +2086,7 @@

You examine the three dials that are set into the top of the security valve. Each is divided into three segments, and each segment displays a number. One of the segments on the third dial has numbers which can be altered by hand. Carefully you consider the numbers and soon realize that they are part of a coded combination lock. By turning the adjustable numbers on the third dial to the correct total, you will release the lock and open the valve.

-

Consider the following numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry which bears the same number as your answer.

+ Consider the following numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry which bears the same number as your answer. Brian Williams @@ -2383,7 +2383,7 @@

The coarse staccato sound of a machine pistol and the sight of a clansmans grinning face are the last sensations you experience as a dozen bullets rip into your chest. Mercifully, the bullets deliver a quick and painless death.

-

Your life and your journey end here.

+ Your life and your journey end here.
@@ -2608,7 +2608,7 @@

The sniper fires as he turns and his bullet drills deep into your chest. You feel yourself lifted into the air, and the warm taste of blood gushes into your mouth. Then you hit the floor and the momentary pain gives way to a terrifying numbness that robs you of all sensation. In a moment, you see the sniper working another round into the chamber of his rifle. Then he points the muzzle at your head and a total darkness engulfs your vision.

-

Tragically, your mission and your life end here in Brogado.

+ Tragically, your mission and your life end here in Brogado.
@@ -2648,7 +2648,7 @@

You try to dodge the speeding arrow but it catches you in the side and pierces your rib cage. For a moment you feel nothing. Then a searing pain rips through your chest and a swirl of colour obliterates your vision. You crash to the ground and fight desperately for your life, but it is a fight you can no longer win.

-

Tragically, your journey and your life end here at the entrance to the caverns of Sonora.

+ Tragically, your journey and your life end here at the entrance to the caverns of Sonora.
@@ -2744,7 +2744,7 @@

You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame: death is instantaneous.

-

Tragically, your journey and your life end here at the foot of Slaughter Mountain.

+ Tragically, your journey and your life end here at the foot of Slaughter Mountain.
@@ -2860,7 +2860,7 @@

The biker stands up as he approaches the ramp. Then, as his machine takes to the air, he pulls back on the handlebars and throws his weight forward over the front wheel. Man and motorcycle soar through the sky, and then make a perfect rear wheel landing at the edge of the freeway.

Confident that you can match his feat of daring, you accelerate towards the pump house and brace yourself as the front wheels begin to rise. Unfortunately, the roof is not strong enough to support the weight of your car and it collapses before you are airborne. Horrified, you watch as the front of your roadster nosedives into the ditch, pitching the car end-over-end. Then a searing flash of white light engulfs your vision as the fuel tank ruptures and explodes.

-

Tragically, your life and your journey end here.

+ Tragically, your life and your journey end here.
@@ -2933,7 +2933,7 @@

You hurl the grenade, but it glances off the edge of an auto wreck and is deflected away from the ammunition chest. It explodes with a brilliant white flash that illuminates the barricade and draws the clansmens attention to your position. Frantically you run for the safety of the yucca forest, but before you have taken a dozen steps, you are cut down by a long burst of automatic fire.

-

Tragically, your mission and your life end here at the Fabens barricade.

+ Tragically, your mission and your life end here at the Fabens barricade.
@@ -2996,7 +2996,7 @@

You have fallen into the shaft of a private elevator that was once used to service the executive penthouse suites of the Lone Star Oil Gas Company. The elevator itself is located on the sub-basement level, three floors below where you have fallen in, and it is upon its roof that you finally crash to your doom.

-

Tragically, your mission and your life end here in San Angelo.

+ Tragically, your mission and your life end here in San Angelo.
@@ -3397,7 +3397,7 @@

Your gunfire hits the Maverick in the midriff, forcing him to his knees. His first shot misses you, and through clenched teeth he spits out a curse as he struggles to raise his pistol for a second attempt. He is on the brink of death, and rather than waste precious ammunition, you choose not to fire again. It proves to be a fatal mistake.

His pistol is not a standard factory model; it is a weapon that has been customized to fire in fully-automatic mode. With his last ounce of strength he thumbs the selector to auto, and, as he falls forward, he empties the fourteen-round magazine in your direction. Sharp, stinging cores of pain erupt in a line across your chest as the 9mm bullets find their mark. The pain is unbearable, and seems to fill your entire body, but it soon gives way to a numbness that robs you of all sensation. Within a space of a few seconds you slip from consciousness and into a sleep from which you will never awaken.

-

Tragically, your journey and your life end here.

+ Tragically, your journey and your life end here.
@@ -3551,7 +3551,7 @@

You try to dodge behind the stalagmites to avoid the clansmans fire, but your reflexes are dulled by fatigue and your movements are uncertain. A line of bullets punctures your chest and the taste of blood fills your mouth. As you fall to the ground, strangely you feel no pain, only an irresistible desire to sleep.

Moments later the clansman falls victim to Kates pistol, but it is a shot you do not hear, for you have already slipped into the timeless embrace of death.

-

Tragically, your journey and your life end here in the caverns of Sonora.

+ Tragically, your journey and your life end here in the caverns of Sonora.
@@ -3745,7 +3745,7 @@

You grab Kate by the wrist and take cover among the rocks that border the highway, but it is already too late. You have been seen by the approaching Angelinos and, as they get nearer, they fan out and encircle your position. Their newly-elected leader, a wiry biker with a badly broken nose, offers you the chance to give yourselves up. Defiantly you both refuse.

Their first attempt to capture you leaves five of them dead. Rather than risk losing any more of his men, the leader orders grenades to be thrown. They explode with a thunderous flash and you are both mortally wounded in the blast. Then they spray your position with automatic fire. When the Angelinos finally summon enough courage to close in, they find the two of you lying dead in each others arms.

-

Sadly, your journey and your life end nine miles south of Eldorado.

+ Sadly, your journey and your life end nine miles south of Eldorado.
@@ -3754,7 +3754,7 @@

You feel a jolt against your shoulder as one of the clansmen stubs his toe against the raised edge of the cover and is sent sprawling to the ground. Quickly you try to replace the hatch but it is roughly pulled aside by the angry Angelino. The instant he sees your face, he draws his pistol and empties it into the shaft. Pain erupts in your head and chest as seven heavy .45-calibre slugs knock you off the ladder. The last thing you hear, as you plummet into the darkness, is Kates echoing scream of horror.

-

Your journey and your life end here.

+ Your journey and your life end here.
@@ -3884,7 +3884,7 @@

Mortified by the sight of the truck veering wildly across your path, you can barely open your mouth in time to scream before the front of your car collides with the side of the truck. The engine compartment crumples under the force of the impact and both front tyres explode simultaneously, flipping your vehicle end-over-end like a discarded toy. A kaleidoscope of shapes assails your eyes as the roadster cartwheels along the freeway. Then you are engulfed by a wave of searing white heat as the fuel tank ruptures and ignites in an enormous ball of flame.

-

Tragically, your journey and your life come to an abrupt end less than five miles from Big Spring.

+ Tragically, your journey and your life come to an abrupt end less than five miles from Big Spring.
@@ -3936,7 +3936,7 @@

Both bullets hit you with deadly accuracy: one in the head and the other in the heart. Death is instantaneous.

-

Tragically, your mission and your life end here at Fort Stockton.

+ Tragically, your mission and your life end here at Fort Stockton.
@@ -4151,7 +4151,7 @@

An agonizing pain cuts across your chest and the warm taste of blood fills your mouth. Then the terrible pain gives way to a terrifying numbness. For a moment the corridor swims in and out of focus, and then darkness engulfs you as you relinquish your hold on life.

-

Tragically, your mission and your life end here in San Angelo.

+ Tragically, your mission and your life end here in San Angelo.
@@ -4160,7 +4160,7 @@

The roadster hits an outcrop of rock, which forces the right side of the vehicle into the air. Desperately you fight to correct the roll but it is already too late: the car is out of control. You can barely open your mouth in time to scream before the roadster flips over and bursts into flames.

-

Tragically, your journey and your life end here.

+ Tragically, your journey and your life end here.
@@ -4464,7 +4464,7 @@

Something sharp punches you in the stomach and nausea washes over you in a wave that leaves you gasping for breath. Fearfully you clasp your hand to your midriff and feel warm blood oozing between your fingers, yet you feel no pain. Aware that you have been shot and that the shock of your wound is numbing your senses, you force yourself to get clear of the door in case the unseen gunman fires again.

You have taken just five steps when your vision begins to dim and your legs refuse to support your weight. You fall forwards and hit the floor face-first, but still you feel nothing, save the creeping numbness that slowly robs you of the will to live.

-

Tragically, your mission and your life end here at San Angelo.

+ Tragically, your mission and your life end here at San Angelo.
diff --git a/en/xml/02tfc.xml b/en/xml/02tfc.xml index f9dc03f..50b17ad 100644 --- a/en/xml/02tfc.xml +++ b/en/xml/02tfc.xml @@ -694,7 +694,7 @@

You draw out the Pipes and blow but no sound emerges. Despite your brave efforts, you are cut down by the brutal Shadakine before the howling mob has reached you.

-

Your quest has failed and your life is over.

+ Your quest has failed and your life is over.
@@ -1038,7 +1038,7 @@

You have been severely weakened by your combat with the madmen and lack the strength to escape from the throne room as fast as your companions. As you fall behind, the mad courtiers leap upon you. They are vicious and unrelenting in their attack and before Samu can help you, you have been torn to pieces by the howling mob.

-

Your life and quest end here.

+ Your life and quest end here.
@@ -1311,7 +1311,7 @@

The Earth Elemental does not come in time. A volley of quarrels flies towards you, ripping into your flesh and inflicting terrible wounds.

-

Your quest is over. When the Earth Elemental does eventually arrive, he takes you down into the cold dark earth of his homeyour final resting place.

+ Your quest is over. When the Earth Elemental does eventually arrive, he takes you down into the cold dark earth of his homeyour final resting place.
@@ -1496,7 +1496,7 @@

The water is poisonous and the shock, as the poison runs swiftly through your system, throws you into confusion. You are already weak from your exertions and unable to resist the strong current. Before Samu is able to swim back and attempt to rescue you, you have sunk to the bottom of the river.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1746,7 +1746,7 @@

Air! you shout in the sibilant tongue of the Elementals. At once, a host of Gale Wraiths sweeps across the lake, fanning the flames to white-hot. Eventually they blow out the fire, but the massive rise in temperature has burnt both you and Urik to cinders.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1833,7 +1833,7 @@

Grimly, you ignore the searing pain in your shoulder and clamber to your feet. Immediately, you are spotted by the Shadakine and a hail of quarrels flies towards you. You slump unconscious to the ground, your heart punctured by one of the many bolts penetrating your body.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1871,7 +1871,7 @@

Sadly, you do not live long enough to see the sun set. The source of the movement amongst the Shadakine is a warrior who is creeping into position behind you. As you stare intently ahead, a crossbow bolt thuds into your back, throwing you forwards into the murky green water.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1966,7 +1966,7 @@

The ground certainly felt solid enough when you probed ahead with your Staff but with your next step you are sucked down with great force. You disappear below the surface so quickly that Urik is unable to help you.

-

Your life is over and your quest ends here.

+ Your life is over and your quest ends here.
@@ -2184,7 +2184,7 @@

It takes more than a day to find your way out of the palace and even longer to escape the Forbidden City. The slow and laborious climb into the Mountains of Morn takes a further three days and on the eve of the third day, you look up with a sinking heart to see the shining face of a full moon. The Shadow Gate appears somewhere in the desolate valley below. When the moon eventually passes to its next phase, you are still searching for a way down from the mountains. The sickness that afflicts the dead lands and the Mountains of Morn eventually takes its toll and one by one you and your companions die in the desolate wilderness.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2193,7 +2193,7 @@

It does not require a prophet to predict the outcome of your situation. As you attempt to gaze into the future, twenty trained soldiers aim their crossbows at you. You tumble to the ground, a mass of bolts buried in your chest, and pass swiftly from this world.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2495,7 +2495,7 @@

You shake your head, moulding the force of your will in an attempt to draw a Shield of Sorcery before you once again. We must, says Urik, urgently. But it is too late. Before you are able to complete the Shield, a hail of bolts darkens the sky. With a gasp of pain, you expel your last breath, falling back into the murky waters of the lake, your body pierced by several crossbow bolts.

-

Your life and your mission end here.

+ Your life and your mission end here.
@@ -2663,7 +2663,7 @@

A powerful wind blows through your hair as the Shadakine fall upon you, cutting you to pieces with their curved scimitars.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2782,7 +2782,7 @@

You lunge at the giant but his reflexes are surprisingly quick and your blow misses. With colossal strength, the giant brings his sword down on your neck, killing you instantly.

-

You are dead. Your quest has failed.

+ You are dead. Your quest has failed.
@@ -2945,7 +2945,7 @@

The Black Rod suddenly erupts into flame in your hand. You scream with pain as the yellow fire shoots up your arm and explodes within your body. You fall to the ground before the Shadow Gate. Tanith calls out your name but you have no ears to hear; you are a victim of the malignant fire of Shasarak. The last sound that you hear is the Wytch-kings snarling laughter.

-

You have failed before the very gateway of your quest.

+ You have failed before the very gateway of your quest.
@@ -3045,7 +3045,7 @@

The deadly clutch of the Deathgaunt forces you to your knees. You are already too weak to resist and you quickly pass into the realm of the undead to join the ranks of Shasaraks army of tormented souls.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3191,7 +3191,7 @@
-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3272,7 +3272,7 @@

As politely as you can, in the face of your obvious horror at the provender laid before you, you refuse. The deranged kings face contorts with fury. You dare to insult the Imperial Court of Gyanima! he roars. At once the assembled nobles turn into a snarling mob.

Guards! The guards of the king, armed with javelins, enter the banqueting room. Their aim is deadly and true. Before you have had the opportunity to defend yourself, your heart is impaled upon a steel point.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3467,7 +3467,7 @@

You plunge into the waters of the lake and splash your way to the far shore. Suddenly a volley of arrows burrows into your flesh, inflicting mortal wounds. Your body stiffens and you sink to the bottom of the lake.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3498,7 +3498,7 @@

The sky darkens and storm clouds gather to hurl gouts of rain upon you, as you are cut to pieces by the advancing Shadakine.

-

Your quest is over.

+ Your quest is over.
@@ -3525,7 +3525,7 @@

Gradually you become aware that the temperature is dropping. A chill wind rises from nowhere and a shiver runs down your spine. But it is not the cold air that causes you to shake; it is the familiar presence of a Deathgaunt. It materializes in the centre of the cavern, close to where you stand. Welcome, it hisses, menacingly, its icy talons clutching at your life and soul. You fight to hold on to your life but it is a fight you cannot win. Here, in the chamber of Shasarak the Wytch-king, the Deathgaunt draws on a power that you cannot resist and swiftly you are borne away from the realm of the living.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3546,7 +3546,7 @@

It is well known by experienced Wizards that Earth Elementals are notoriously stupid and slow to act. Before you have a chance to discover what kind of help was sent, the Shadakine have hacked you to pieces.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3772,7 +3772,7 @@

The wretches break down the door. Many fall dead before they are able to reach you; however, the overwhelming press of numbers is too much, even for the might of the Wizards Staff. You are taken prisoner and kept in a dark room for many days before you are killed by the wretches of the Forbidden City.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -3789,7 +3789,7 @@ -

Your life and your mission have come to a fatal end here.

+ Your life and your mission have come to a fatal end here. @@ -3811,7 +3811,7 @@

You begin to call up your Shield of Sorcery as before. Then suddenly you realize the reason for the movement amongst the Shadakine. The realization comes too late: a crossbow bolt thuds into your back, fired by a soldier who has crept behind you. With a shout of pain you fall, face forwards, into the water of the lake.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3978,7 +3978,7 @@

The abruptness of Samus fall drags you forward with a jolt. At the same time the Rope is pulled from Hugi and Uriks grasp.

The Rope is still tied around your waist but, already weakened by the rigours of your adventure, you lack the strength to hold Samus bulk and you too are dragged into the fast running waters of the Belzar River. The current and the poisonous black waters swiftly overwhelm you.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4009,7 +4009,7 @@

With a tremendous effort, you endure the rigours of the mental duel for over an hour but eventually you succumb to the power of the stone. You sink into a dark well of insanity. The Kazim Stone breaks your spirit and your will to live and finally the tiny conscious part of your being still remaining lets go and your heart forgets to beat.

-

Your life and your quest end here.

+ Your life and your quest end here.
diff --git a/en/xml/03btng.xml b/en/xml/03btng.xml index 6892d91..57c88b4 100644 --- a/en/xml/03btng.xml +++ b/en/xml/03btng.xml @@ -678,7 +678,7 @@

You take one step forward and instantly a sword drops from above, fatally skewering your head.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -953,7 +953,7 @@

The sentence is death. Before you can react, the Elessi lifts his jewelled crozier and a searing pain fills your head. The terrible noise drills into your brain, bursting your ear drums and hurling you to the floor in agony.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -1088,7 +1088,7 @@

You are walking forwards when suddenly a sword falls from the ceiling and skewers you from head to toe. You keel over in an ever-widening pool of blood.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -1247,7 +1247,7 @@

You have not taken more than a few steps when Taniths scream causes you to look up. A sword hurtles towards you and slices cleanly through your chest, inflicting a fatal wound.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -1385,7 +1385,7 @@

Once more you begin the arduous climb. The decorations carved upon the crystal surface of the tower wall have become more intricate and difficult to negotiate. You pray that your luck will hold but it is not enough to save you. With a cry, you slip and fall, crashing to the ground far below.

-

Your life and quest end here.

+ Your life and quest end here.
@@ -1487,7 +1487,7 @@

You reach out and pluck the jewel from the statues mouth. Swiftly, you turn, ready to run but before you can escape, a distant sound reaches your ears. Quiet at first, it develops into a scream and begins to fill the palace. The awful sound is coming from the mouth of the statue and freezes you where you stand.

The ground begins to tremble and cracks appear in the glass walls. You can hear the tinkling of shattering crystal. The hideous wail grows in volume and soon you cannot block out the sound even when you cover your ears.

Within seconds you are crushed beneath shards of broken glass and debris. You have released the Screaming God and the Singing City is doomed.

-

Your quest and your life end here.

+ Your quest and your life end here. @@ -1600,7 +1600,7 @@

The Elessin guards do not attack you immediately. Several fall dead under fire of your Wizards Staff as you move like a whirlwind among their ranks. Soon, however, they overcome their awe and many place silver pipes to their lips and blow. Suddenly, a terrible pain fills your head as the sound of the Elessin pipes tears at your mind. With an anguished cry you fall to the ground and slip into unconsciousness.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1609,7 +1609,7 @@

Drear has worked a subtle magic on your mind and soon you are totally under his control. He is an insane wanderer, an astral vagrant devoted to a purposeless life of journeying. Casting aside your Staff and Backpack you trek after Drear, doomed to follow in his nomadic footsteps forever.

-

Your quest ends here.

+ Your quest ends here.
@@ -1627,7 +1627,7 @@

The Ethetron is thrown from the sky, flinging you and Tanith to your deaths.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1866,7 +1866,7 @@

The maddening chaos surrounding you is too much to bear; your mind lacks the strength of will to resist the distorted reality. In a short time you lose control of your mind and the Ethetron plunges into the undulating hills below.

-

Your adventure is over. Your quest and your life end here.

+ Your adventure is over. Your quest and your life end here.
@@ -1952,7 +1952,7 @@

As you touch the ground, the flying machine shatters and disintegrates. The impact kills you and your torn and broken body is thrown with the other shattered fragments across the cloud plain of the Neverness.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2167,7 +2167,7 @@

You call down to Tanith, who nods that she is ready. Your muscles are tired from the exertions of your climb and, panting heavily, you begin to pull on the Rope. Tanith is already overburdened by the added weight of your Backpack and her climb up the tower is made more difficult by the swinging of your Wizards Staff. Suddenly, she gives a terrible scream and falls away from the tower. Her abrupt departure from the Rope jerks you from the ledge and you plummet to the ground after her. Neither of you survives the fall.

-

Your quest has failed and your adventure is over.

+ Your quest has failed and your adventure is over.
@@ -2203,7 +2203,7 @@

Suddenly the Ethetron is torn from the air by a strange, eyeless creature. Its huge, razor-sharp teeth close around the flying machine.

-

Your quest and your life end here.

+ Your quest and your life end here.
@@ -2632,7 +2632,7 @@

You pull the lever back as far as it will go in an attempt to bring the craft out of its dive but now you lack power and the machine continues to gain downward momentum. You are too close to the ground to save yourself and the Ethetron crashes, killing you instantly.

-

Your quest and your adventure end here.

+ Your quest and your adventure end here.
@@ -2641,7 +2641,7 @@

A violent gust tears into the craft and, with a resounding crack, the mast snaps. The Ethetron flips out of control and falls at a startling speed. There is no time to save yourself before the Ethetron explodes into the ground. There are no survivors.

-

Your life is over; your quest ends here.

+ Your life is over; your quest ends here.
@@ -2672,7 +2672,7 @@

The craft spins, spiralling downwards at great speed. You pull and push on the lever and the foot bar but the machines crazy descent soon throws you from the craft into mid-air. There is no time for defensive action as you hurtle to the ground, smashing into it seconds after the Ethetron.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2939,7 +2939,7 @@

You have thrown the flying machine into a spin. Despite your frantic efforts you are unable to pull the Ethetron from its spiralling fall and it smashes to the ground, sending debris and wreckage flying in all directions. You are killed instantly on impact.

-

Your life and your quest are now over.

+ Your life and your quest are now over.
@@ -3103,7 +3103,7 @@

The Ethetron hits the ground, smashing into a thousand tiny pieces. You are killed on impact, a mercifully quick death, and your body is never found.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -3477,7 +3477,7 @@

You swerve aside but you are seconds too late. The gigantic hand slaps you from the air like an irritating fly and you are smashed into the ground. There is no chance of survival.

-

Your quest and your life end here.

+ Your quest and your life end here.
@@ -3954,7 +3954,7 @@

You pass through the hole into total darkness and begin to fall. You try to scream but can make no sound. You are doomed to tumble forever in eternal silence, through a realm of nothingness.

-

Your quest ends here.

+ Your quest ends here.
@@ -3963,7 +3963,7 @@

Quietly, at first, a muted scream comes from deep within the frozen figure, growing in volume until it reaches a hideous roar. The dissonant wail freezes you to the spot. You cover your ears but you cannot block out the sound. The ground begins to tremble and the palace shudders and begins to fall. Within minutes you are crushed beneath shards of falling debris. You have released the Screaming God and the Singing City is no more.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -3972,7 +3972,7 @@

The shriek of the Elessis pipe is the last sound you will ever hear. Clutching your tortured head in agony, you crumple and fall to the ground.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3981,7 +3981,7 @@

A shape of monstrous proportions rears up and shoots a white-hot plume of dragon-fire at you, heralding your terrible and instantaneous death. In a huge and soaring ball of flame, you pass from this world, slain by the dragon that has been called to destroy you.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4156,7 +4156,7 @@

Your final blow fells the Jahksa. He falls to the ground, a smile frozen on his lips, the Moonstone clenched in his hand. You think you have beaten me, his voice echoes. But I am you. You have slain yourself.

With the Moonstone, an instrument of truth, Shasaraks mockery of you has become truth. You have killed yourself.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -4235,7 +4235,7 @@

The tower wall is smooth and sheer, and the climb extremely difficult. Your progress is further hampered by the illusory nature of the tower: crevices and projections that appear to ornament the tower disappear from view when approached from a different angle.

Just as you reach for a projection, you slip and plummet to the ground. The impact kills you immediately.

-

Your life and your quest are over.

+ Your life and your quest are over.
@@ -4429,7 +4429,7 @@

Staff raised in readiness for battle, you turn to attack the lizard. But one chilling glance from its cold and deadly eye transforms you to stone where you stand.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4647,7 +4647,7 @@

Bravely you stand your ground, ready to receive the lizards charge. But a single chilling glance from the lizards deadly eye transforms your flesh to stone.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4890,7 +4890,7 @@

Gently, you move forward, but as your foot steps onto the flagstone, a great broadsword falls from the ceiling, killing you instantly.

-

Your life and your quest end here.

+ Your life and your quest end here.
diff --git a/en/xml/03tcok.xml b/en/xml/03tcok.xml index e147b5b..4570726 100644 --- a/en/xml/03tcok.xml +++ b/en/xml/03tcok.xml @@ -709,7 +709,7 @@

You desperately fight against the agonizing pain, but it is so intense that you soon lose consciousness, and within a few minutes your will has been completely drainedyou have become a helpless slave, unable to resist Vonotars psychic commands. He orders you to pick up the Ice Barbarians sword and draw it across your throat. Powerless to resist, you kill yourself with one quick flick of your wrist.

- Your mission and your life come to a tragic end. + Your mission and your life come to a tragic end.
@@ -1072,7 +1072,7 @@

In the darkness you have stepped into a narrow but very deep fissure in the ice floor. You fall over fifty feet and break both legs as you crash into a jagged outcrop of rock. You are unable to move and there is no one to rescue you.

- Your life and your quest come to a tragic end here. + Your life and your quest come to a tragic end here.
@@ -1246,7 +1246,7 @@

Unfortunately, you mistime your dive with disastrous consequences. Both of your legs are crushed by the closing door and you slowly bleed to death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1405,7 +1405,7 @@

The barb of a Kalkoths tongue holds a powerful venom, with which it paralyses its victims before devouring them. The venom takes only a few seconds to act. Stung by the barb, you quickly fade into unconsciousness. It is a sleep from which there will be no awakening.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1739,7 +1739,7 @@

You struggle for nearly five agonizing minutes before your will completely drains away. You have become a mindless automaton. Unable to resist Vonotars psychic commands to kill yourself, you throw yourself on the blade of the Sommerswerd.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1760,7 +1760,7 @@

The intense cold and relentless buffeting of the cyclone quickly drain all your reserves of strength. A numbness sweeps over you as the Ice Demon claims your body for itself, eager to begin a new and powerful existence. For the creatures of Ikaya, and eventually all of Kalte, it is the dawning of a new and terrible age of tyranny, but one which you will not live to see.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2267,7 +2267,7 @@

Suddenly, you are hurled backwards as the ice bridge begins to fall apart. For a few seconds, the sledge balances like a see-saw on the brink; you hear the terrified screams of your guides who are unable to reach you. Their voices are the last sound you will ever hear before the edge of the chasm crumbles away. In a tumble of snow and equipment, you fall to your death two thousand feet below.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2345,7 +2345,7 @@

The cone of frost tears through the vines, freezing them instantly. They become brittle and begin to collapse under your weight. You try to leap to safety but it is too late, for the bridge falls away and you are thrown head-first into the moat. The last thing you see is Vonotars evil sneer as he points his crystal rod at your head.

- Your mission and your life end here. + Your mission and your life end here.
@@ -2354,7 +2354,7 @@

You plummet into the darkness and crash into an ice ledge over one hundred feet below. Your spine is shattered and you are dead long before your body finally comes to rest in the soft snow on the floor of the crevasse.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2416,7 +2416,7 @@

You are halfway down the staircase when you run straight into a patrol of Ice Barbarians. You attempt to fight your way past them, but they are heavily armoured and equipped with swords and spears. You slay many of them before you are surrounded and suffer your death-blow.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2480,7 +2480,7 @@

You are nearly across the lake when catastrophe befalls you. Your right foot crashes through the ice and holds you fast at the knee. You fight to free your leg but it is no good; it is completely trapped. A few seconds later, there is a tremendous crack of splintering ice as the lake monster breaks through to the surface. In terror you see the razor-sharp teeth and black slimy head of the ancient horror bearing down on you. This is the last thing you see before it swallows you whole.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2754,7 +2754,7 @@

You sidestep the hissing creature and strike a blow at its head that would maim any mortal warrior. To your horror, the Helghast advances towards you unscathed. It is a powerful captain of the undead, and is immune to normal weapons. An agent of the Darklords, it has been sent to kill Vonotar for his failure at the Battle of Holmgulf. Now free from the pentagram that imprisoned it, the Helghast can complete its mission and return to the rewards and praise of its masters.

You cry out in terror as the Helghasts fingers rend and burn at your throat. But your cries fade unheeded in the dark passage; only death will end your agony.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3019,7 +3019,7 @@

The corridor ends at a large stone door. Unlike the others, this door has no lever to open it, but you do notice that a small slot has been cut into a nearby wall. You are examining the slot when you are disturbed by a howling mob of mutated Ice Barbarians, advancing along the corridor towards you. You prepare for combat but there are too many of them for you. Although you fight bravely, they eventually overwhelm you and stab you to death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3100,7 +3100,7 @@

During the night, a fierce blizzard rages, burying your makeshift shelter in over twelve feet of snow. The cold numbs your hands and feet and slowly drains the strength from your body. You slip into a sleep from which you will never awake, for you suffocate to death beneath the snows of Kalte.

- Your mission and your life end here. + Your mission and your life end here.
@@ -3508,7 +3508,7 @@

You quickly lose consciousness. You have succumbed to the baneful power of an ancient Doomstone, a power that is deadly to all living creatures. Death is inevitable and comes quickly.

It may be of consolation to learn that your body is soon discovered by an Ice Barbarian guard, who presents it (together with the Doomstone) to Vonotar. The traitor is so elated by your death, that he orders your body to be encased in ice and displayed like a trophy in his hall. However, the radiations of the Doomstone will cause the evil wizard months of suffering and eventually bring about his own death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3606,7 +3606,7 @@

About three hundred feet from the base of the ice staircase, you become dizzy and lose your footing. You try desperately to hang on to the rock-face, but your fingers are numb with the cold and you fall to your doom in the valley below. The perfectly preserved remains of your body will be found by explorers, two thousand years from now.

- Your mission and your life end here. + Your mission and your life end here.
@@ -3667,7 +3667,7 @@

The Kalkoth hits you with such force that you tumble backwards onto the thin ice of the lake. You are concussed, and unconscious of the sharp teeth that now engulf your sinking body.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4368,7 +4368,7 @@

You desperately claw at your foot, but the sledge is already beginning to fall into the crevasse. As you tumble hundreds of feet into the void, the last sound that you hear are the horrified cries of your guides fading above you.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4682,7 +4682,7 @@

Within ten minutes, frostbite has eaten into your hands and feet. On this exposed rock-face the icy winds often exceed a speed of one hundred miles an hour. You last for thirty minutes before severe exposure robs you of all consciousness, and you plummet to your death three thousand feet below.

- Your mission and your life end here. + Your mission and your life end here.
diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 3a53456..f01e6e2 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -673,7 +673,7 @@

The west side of the rockfall is far less steep and you have no difficulty descending to the road. Repeatedly you glance over your shoulder as you escape along the broken highway, cursing your pursuer and the lack of cover. You attempt to maintain a fast pace but the heat, the dust, and the fear, which is gnawing at your insides, all conspire to sap your strength. Four hundred yards from the mound, the best you can achieve is a lumbering shuffle.

You are turning to glance over your shoulder once more when a shot rings out and an agonizing pain pierces your left temple. The pain fills your head and courses down your spine, bringing you crashing to the ground. Then it disappears, to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

-

Tragically, your life and your mission end here in Arizona.

+ Tragically, your life and your mission end here in Arizona.
@@ -693,7 +693,7 @@

A fraction of a second before you fire your weapon, a spurt of yellow flame leaps from the muzzle of the clan commanders rifle. Almost simultaneously a terrific force hits you in the chest and sends you reeling backwards to crash against the cab. You feel no pain, for two of the seven armour-piercing rounds that have passed through your body pierced your heart. Death is instantaneous.

-

Tragically, your life and your mission end here in Columbus.

+ Tragically, your life and your mission end here in Columbus.
@@ -932,7 +932,7 @@

You fight to control the skid, but before you can bring the roadster back onto a straight course, Mad Dog fires another burst, and the heavy-calibre bullets tear into your rear tyres, ripping them to shreds. Your roadster slews across the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog Michigan passes your burning car, happy in the knowledge that at last he has wrought his revenge.

-

Tragically, your life and your mission end here, less than thirty miles from Tucson.

+ Tragically, your life and your mission end here, less than thirty miles from Tucson.
@@ -986,7 +986,7 @@

You make the leap, but your legs are tired and you are too fatigued to reach the opposite ledge. With a numbing crunch, you slam face-first into the wall of the neighbouring building and fall three storeys to your death in the alley below.

-

Your life and your mission end here in Lordsburg.

+ Your life and your mission end here in Lordsburg.
@@ -1063,7 +1063,7 @@

You spin the steering wheel to the right, hoping to avoid the barrier, which is racing towards you at a terrific speed, but Mad Dog anticipates your move and rams you again, sending you to certain doom. Your car slews off the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog passes your burning car, happy in the knowledge that at last he has wrought his revenge.

-

Tragically, your life and your mission end here, less than thirty miles from Tucson.

+ Tragically, your life and your mission end here, less than thirty miles from Tucson.
@@ -1130,7 +1130,7 @@

Something hits you at the base of the neck, flinging you to the ground with the sheer force of its impact. A sudden, short-lived pain in your chest and a reddening of your vision is all that you sense of the assassins full metal-jacketed round, which has severed your spinal column and passed clean through your breastbone.

-

Your life and your mission end here in Arizona.

+ Your life and your mission end here in Arizona.
@@ -1321,7 +1321,7 @@

You are within a few feet of firm ground when the bark of the tree you are grasping tears loose in your hands. Desperately you throw out your arms in an attempt to find new purchase, but you are already falling and your flailing hands claw only air.

For a few seconds your senses are scrambled as you somersault backwards through the empty sky. Then you hit an outcrop of rock and instantly all feeling deserts your body, saving you from experiencing the pain of your shattered bones when finally you crash to the valley floor below.

-

Tragically, your life and your mission end here in the Pedregosa Mountains.

+ Tragically, your life and your mission end here in the Pedregosa Mountains.
@@ -1805,7 +1805,7 @@

The muzzle of the gun belches flame, and in the close confines of the corridor the noise of its discharge is deafening. Something stabs you in the chest, and an instant later you are lying on your back, staring at one of the dim electric bulbs in the ceiling. You sense Knott moving past you, but you can no longer hear clearly, or feel anything save the numbness that has engulfed your body.

-

Powerless to resist, you slip gently into a sleep from which you will never awaken. Sadly, your life and your mission end here.

+ Powerless to resist, you slip gently into a sleep from which you will never awaken. Sadly, your life and your mission end here.
@@ -1825,7 +1825,7 @@

Suddenly a terrible pain explodes in the nape of your neck and you are thrown forward by the impact of something heavy hitting you between the shoulders. You crash to the ground face-first but feel very little as the pain quickly gives way to a chilling numbness. You have been hit in the back by the clansmans crowbar, which has severed your spinal cord.

-

You are helpless, unable to move or defend yourself as the clansman enacts a swift but brutal revenge for the death of his dogs. Tragically, your life and your mission end here in El Paso.

+ You are helpless, unable to move or defend yourself as the clansman enacts a swift but brutal revenge for the death of his dogs. Tragically, your life and your mission end here in El Paso.
@@ -2131,7 +2131,7 @@

An agonizing pain erupts in the middle of your forehead. You have been hit by your enemys bullet and the impact lifts you off your feet and sends you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that darkens your vision and bleeds the last ounce of strength from your unfeeling limbs. An overwhelming urge to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

-

Tragically, your life and your mission end here at Tombstone, Arizona.

+ Tragically, your life and your mission end here at Tombstone, Arizona.
@@ -2177,7 +2177,7 @@

Your weapon arcs towards the clansman, but your aim is poor and it misses him by an arms length. Alerted by the sound of it hitting the steps, he immediately screams a warning to the guards on the bridge.

What the? hisses the captain, his eyes wild with anger and fear as he turns to face the shouting Mexican. Then, in the next instant, all hell breaks loose.

The clansmen who are guarding the toll bridge rush to their searchlights and train them on the walkway entrance. Within seconds the whole area is bathed in white light, revealing the team and the bodies of the two dead clan sentries. Swiftly the area is surrounded by the enemy, who open fire mercilessly. Unable to find cover or escape from this deadly ambush, all four of you fall victim to the clansmens guns.

-

Tragically, your life and your mission end here on the banks of the Rio Grande.

+ Tragically, your life and your mission end here on the banks of the Rio Grande. @@ -2198,7 +2198,7 @@

The clan commanders bullets hit you in the side, sending you rolling backwards to crash against the cab. You feel no pain, for two of the seven rounds that hit you pierced your heart. Death is instantaneous.

-

Tragically, your life and your mission end here in Columbus.

+ Tragically, your life and your mission end here in Columbus.
@@ -2709,7 +2709,7 @@

The highway weaves its way towards a high pass, beyond which there is a hairpin bend. Fatigue is making it increasingly difficult for you to concentrate, and you take the sharp bend too fast, causing the jeeps left side wheels to skid on the loose shale that borders the road. Desperately you try to control the skid but you run out of road. The last thing you see as the jeep plummets into a canyon is the tops of the stunted pine trees that line the canyon floor, 300 feet below.

-

Your life and your mission end here.

+ Your life and your mission end here.
@@ -2738,7 +2738,7 @@

Suddenly you feel a sharp pain in your back, and your vision swims in and out of focus. You have been hit by a pistol bullet, and, although you fight to hang on to life, it is a struggle you cannot win. Gradually, your fingers weaken and you fall three storeys to your death in the alley below.

-

Your life and your mission end here in Lordsburg.

+ Your life and your mission end here in Lordsburg.
@@ -2824,7 +2824,7 @@

The barrel of Mad Dogs machine pistol spits flame and you feel red-hot cores of pain erupt in your shoulder, neck, and head. In an instant your vision is transformed into a kaleidoscope of swirling colours, the most predominant being red.

With breathtaking suddenness your car slews off the freeway and smashes into the central crash barrier, transforming it into a blazing fireball. With a scream of triumph, Mad Dog passes your burning car, ecstatic in the knowledge that at last he has wrought his revenge.

-

Tragically, your life and your mission end here, less than thirty miles from Tucson.

+ Tragically, your life and your mission end here, less than thirty miles from Tucson.
@@ -2833,7 +2833,7 @@

Your gunfire wounds the clansman but does not prevent him from returning fire, and, as he staggers back, he empties his magazine into your hiding place. The bullets rip through the table and hit your chest and legs. You try to move but cannot. Colours swim before your eyes and the sharp pain that fills your body at first quickly gives way to a numbness that clouds your mind. You try to fight the overwhelming urge to close your eyes, but eventually you drift off into a sleep from which you will never awaken.

-

Tragically, your life and your mission end here in El Paso.

+ Tragically, your life and your mission end here in El Paso.
@@ -2961,7 +2961,7 @@

Blinded by the glare of their spotlight, you struggle to avoid the oncoming truck and swerve sharply to the right. Captain Frankland, who is manning the heavy machine gun, is poised to fire when you make your move. Not only does the sudden change of direction ruin his aim, it hurls him out of the jeep into the path of the pick-up truck. The loss of your commander distracts your attention from the road, and you fail to see the steep ravine that is looming out of the darkness. The last thing you hear, as the jeep plummets sixty feet into an empty reservoir, are the terrified screams of Haskell and Knott.

-

Tragically, your life and your mission end here.

+ Tragically, your life and your mission end here.
@@ -3072,7 +3072,7 @@

You aim and fire at the approaching clansman, the rising barrel of your weapon blocking your target for just an instant. As your gun comes down from its recoil you see him staggering on the steps, his eyes bulging and his hands clamped to his chest. Then his legs buckle and he falls from the stairs to land, with a dull, heavy thud, on the dried-up bank of the Rio Grande.

What the? hisses the captain, his eyes wild with anger and fear as he turns to face you. Then, in the next instant, all hell breaks loose.

Alerted by the sound of your gunfire, the clansmen who are guarding the toll bridge immediately rush to their searchlights and train them on the walkway entrance. Within seconds the whole area is bathed in white light, revealing the team, and the bodies of the two dead clan sentries. Swiftly the area is surrounded by the enemy who open fire mercilessly. Unable to find cover or escape from this deadly ambush, all four of you fall victim to the clansmens guns.

-

Your life and your mission end here.

+ Your life and your mission end here. @@ -3137,7 +3137,7 @@

The unexpected ramming sends you to your doom. Your car veers off to the right and collides with the stationary Landcruiser at over 100 miles an hour, transforming it into a blazing fireball. With a scream of triumph, Mad Dog crosses the bridge, happy in the knowledge that at last he has wrought his revenge.

-

Tragically, your life and your mission end here, less than twenty miles from Tucson.

+ Tragically, your life and your mission end here, less than twenty miles from Tucson.
@@ -3462,7 +3462,7 @@

You are within a few feet of the foliage when a shot rings out and an agonizing pain in your left temple brings you crashing to the ground. Swiftly the pain is replaced by a numbness that clouds your vision and drains the strength from your limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you cannot win.

-

Tragically, your life and your mission end here in the Pedregosa Mountains of Arizona.

+ Tragically, your life and your mission end here in the Pedregosa Mountains of Arizona.
@@ -3539,7 +3539,7 @@

Confident that the clansmen are too shaken to be able to shoot straight, you laugh with disdain at their attempt to hit the truck. Unfortunately, they are armed with high-powered, M-10 assault rifles that are fitted with telescopic sights. Moreover all three men are expert shots.

A withering hail of bullets hits you in a line across your chest and sends you tumbling backwards to crash against the cab. You feel no pain, for two of the rounds have pierced your heart. Death is instantaneous.

-

Tragically, your life and your mission end here on Highway 9.

+ Tragically, your life and your mission end here on Highway 9.
@@ -3719,7 +3719,7 @@

You freeze for an instant, and then raise your hands above your head slowly in a desperate attempt to save yourself by surrendering to the assassin. Unfortunately, your actions do not impress the cold-hearted murderer.

With horror you see the muzzle of his rifle spit a core of yellow flame, and then an agonizing pain erupts in the middle of your forehead. The impact lifts your feet off the ground, sending you sprawling against the courthouse wall. The pain disappears to be replaced by a numbness that clouds your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no hope of winning.

-

Tragically, your life and your mission end here in Tombstone, Arizona.

+ Tragically, your life and your mission end here in Tombstone, Arizona.
@@ -3728,7 +3728,7 @@

You aint goin no-place! screams the clansman, fixing you with his flashlight. He stands silhouetted in the doorway, as his bloodhound lopes across the desks towards you. Automatically you reach for your gun, unaware that the clansman has taped his torch to the barrel of his machine pistol. Callously he watches as you struggle to free your weapon; then he pulls the trigger and cuts you down with a lethal hail of lead. Death is instantaneous.

-

Tragically, your life and your mission end here in El Paso.

+ Tragically, your life and your mission end here in El Paso.
@@ -3829,7 +3829,7 @@

Your gunfire catches the Angelino clansman in the side and sends him tumbling from his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Simultaneously, however, you are hit by his burst of machine pistol fire, which knocks you off your feet. Pain fills your chest and a terrifying greyness clouds your vision. You hear voices, those of Sergeant Haskell and Marine Knott, but you cannot make out what they are saying.

Swiftly the pain subsides and, despite your efforts to stay conscious, you drift off into a sleep from which you will never awaken.

-

Tragically, your life and your mission end here in Mexico.

+ Tragically, your life and your mission end here in Mexico.
@@ -3850,7 +3850,7 @@

You gun the motorcycle along the wide trench until you find a rocky slope that offers a way back onto the highway. The ascent is difficult, and when you reach the crest of the gully, you fall and become pinned beneath your motorcycle. As you struggle to free yourself you notice that the cloud of dust has stopped less than half a mile distant. The outline of a mans head and shoulders can be seen leaning across the saddle, which is supporting a rifle.

Chilled by the thought of your murdered companions, you renew your efforts to get free. You are pulling yourself upright when a shot rings out and an agonizing pain explodes in your left temple. The pain fills your head and courses down your spine, bringing you crashing back to the ground. The pain disappears, to be replaced by a numbness that dims your vision and drains the last of your strength from your unfeeling limbs. An overwhelming desire to sleep assails your senses, and, although you fight to stay awake, it is a fight you have no chance of winning.

-

Tragically, your life and your mission end here in Arizona.

+ Tragically, your life and your mission end here in Arizona.
@@ -4152,7 +4152,7 @@

You realize too late that the biker is already dead, killed as he sped over the bridge by a ricocheting bullet. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep the machine upright and fixed in a straight line.

You try to get clear but in your panic you mistime your dive. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame, catching you in mid-leap. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.

-

Tragically, your life and your mission end here in Mexico.

+ Tragically, your life and your mission end here in Mexico.
@@ -4408,7 +4408,7 @@

Your gunfire is accurateit hits the biker in the headbut it does not divert his machine. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The fact is, the biker is already dead, killed by a ricocheting bullet as he sped over the bridge. He is slumped forward over the handlebars in a racing pose, his right hand locked on the throttle and his weight balanced to keep his machine upright and fixed in a straight line.

In desperation you scramble to your feet to throw yourself out of the path of the bike, but you have left it too late. With a fearful crash, the motorcycle ploughs into the gas pump and explodes in a ball of bright flame. The last thing you see is a blinding yellow flash as you are engulfed by the blazing inferno. Death is instantaneous.

-

Tragically, your life and your mission end here in Mexico.

+ Tragically, your life and your mission end here in Mexico.
@@ -4445,7 +4445,7 @@

The shock of being fired at by the captain and Sergeant Haskell freezes you with fear. You are unable to react quickly enough to avoid the first wave of bullets and, as they slam into the front of the motorcycle and tear the wheel to shreds, you lose control of the machine. Without the tyre to absorb the bumps and holes that litter the road, the machine becomes a bucking bronco. The bars twist in your hands and you are flung head-first into a gully at the side of the highway.

Marine Knott survives the crash but you are not so fortunate. You suffer fatal head injuries on impact and death is virtually instantaneous.

-

Tragically, your life and your mission end here.

+ Tragically, your life and your mission end here.
@@ -4625,7 +4625,7 @@

A sudden, short-lived pain in your head and a reddening of your vision is all that you sense as the assassins full metal jacketed round pierces your forehead and passes clean through your skull. Mercifully, death is instantaneous.

-

Your life and your mission end here in Arizona.

+ Your life and your mission end here in Arizona.
diff --git a/en/xml/04cc.xml b/en/xml/04cc.xml index 915d1aa..064fc80 100644 --- a/en/xml/04cc.xml +++ b/en/xml/04cc.xml @@ -797,7 +797,7 @@

You dive behind the truck to avoid getting cut down by the hail of bullets that are spewing from the barrel of the clansmans machine pistol. Unfortunately, several of the slugs penetrate the side of the pick-up truck and tear into a metal container full of industrial blasting powder that is standing in the back. A spark, caused by one of the slugs, ignites the powder with devastating effect. There is a brilliant flash and you are consumed by a searing blast of heat as the truck and its contents are blown to pieces.

-

Tragically, your journey and your life end here at the Gila River.

+ Tragically, your journey and your life end here at the Gila River.
@@ -956,7 +956,7 @@

You dive away from the oncoming clan car, but your reactions are too slow to save you. It impacts into the side of your roadster and you are caught and crushed beneath the trunk of your own vehicle as it is rammed aside.

-

Sadly, your journey and your life end here in Red Rock.

+ Sadly, your journey and your life end here in Red Rock.
@@ -1447,7 +1447,7 @@

The coarse stammer of the clansmans machine pistol is the last sound you hear. Sharp, stinging cores of pain punch you repeatedly in the stomach and fearfully you clasp your hands to your midriff as you tumble backwards into the hollow. Warm blood oozes between your fingers, but although you are incapable of moving, you no longer feel pain. Aware that you have been shot, and that the shock of your wounds has numbed your senses, you close your eyes and slip away into the timeless embrace of death.

-

Tragically, your journey and your life end here at Round Mountain.

+ Tragically, your journey and your life end here at Round Mountain.
@@ -1490,7 +1490,7 @@

Having dealt successfully with the locked doors, and eager to waste as little time as possible, you rush into the lobby and run straight towards the reception counter. But you have taken only a few strides when a group of clansmen appear in a corridor opposite. They command you to stop as they advance towards the counter. Expecting trouble, all of them are armed and extremely nervous.

You raise your hands in surrender, but when the leading clansmen see that you are not an Outlaw, and that you are armed, they panic and immediately open fire. Pain explodes in your chest as a dozen bullets knock you backwards off your feet. For a moment you see an intense white light, and then it dissolves into a darkness from which you will never emerge.

-

Sadly, your life and your journey end here in the lobby of the Casa Grande General Hospital.

+ Sadly, your life and your journey end here in the lobby of the Casa Grande General Hospital.
@@ -1596,7 +1596,7 @@

The brakes lock and the truck no longer responds to your steering. There is a shudder as both the off-side wheels slide over the edge, and your stomach churns as the vehicle tilts sideways. Jaeger screams and hopelessly he tries to open the door and jump out, but it is already too late. The last thing you see as you plummet over the edge is the rocky floor of the ravine rushing towards the windshield.

-

Sadly, your journey and your life end here in the Mohawk Mountains of Arizona.

+ Sadly, your journey and your life end here in the Mohawk Mountains of Arizona.
@@ -1732,7 +1732,7 @@

Your shot goes wide, tearing a chunk of masonry from the parapet of the roof to the left of the clan group. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Alerted by the noise and the muzzle flash, the two riflemen swing around and pour a withering hail of automatic fire at you. You try to duck back, but an agonizing pain erupts in the centre of your forehead and you are lifted off your feet by the force of the high-velocity bullet that has penetrated your skull.

Blinded and numbed by the shock of impact, you fail to stop yourself from tumbling over the edge of the fire escape platform. Mercifully, death claims you before you crash head-first through the roof of the clan truck that is parked in the alley below.

-

Your journey and your life terminate here at Wellton, Arizona.

+ Your journey and your life terminate here at Wellton, Arizona.
@@ -1870,7 +1870,7 @@

Bullets hit the ground in a line that follows your dive. In your desperation to avoid being hit, you have launched yourself on a collision course with one of the barbecue stands. You smash your forehead against the brick stack and knock yourself unconscious. You rebound from the stack and fall flat on your back, helpless to prevent the clansman from shooting you through the heart.

-

Tragically, your journey and your life end here in Picacho, California.

+ Tragically, your journey and your life end here in Picacho, California.
@@ -2229,7 +2229,7 @@

You are frozen in terror by the sight of the whirling metallic disc, and find yourself incapable of taking action to avoid being hit. With a loud crunch, the auto disc cuts its way through your windshield and buries itself deep in your chest: death is instantaneous.

-

Tragically, your journey and your life end here.

+ Tragically, your journey and your life end here.
@@ -2298,7 +2298,7 @@

You hear the smash of glass startlingly loud in your right ear, and then feel a searing pain shoot through your head from temple to temple. A flash of white light explodes before your eyes and suddenly you feel yourself falling forward into an all-consuming darkness. One of the clansmans bullets has passed through the window and lodged itself in your brain: death is virtually instantaneous.

-

Sadly, your journey and your life end here in Stanfield, Arizona.

+ Sadly, your journey and your life end here in Stanfield, Arizona.
@@ -2580,7 +2580,7 @@

You dodge to avoid the gunfire and to present a difficult target for your adversaries, but in doing so you inadvertently run straight into a burst of automatic rifle fire. Sharp, stinging cores of pain explode in your chest and head, bringing you crashing to your knees.

-

Tragically, your journey and your life end here in Wellton, Arizona.

+ Tragically, your journey and your life end here in Wellton, Arizona.
@@ -2605,7 +2605,7 @@

You are concentrating so hard on deciphering the code that will open the vaults lock that you do not notice a group of clansmen appear in the corridor outside the storage facility. Alerted by the open door, the lights, and the sound of you tampering with the lock, they are expecting to find an intruder when they come rushing in through the door, and they are not disappointed.

Caught off-guard, you raise your hands in surrender, but when the leading clansmen see that you are not an Outlaw, and that you are armed, they panic and immediately open fire. Pain explodes in your chest as a dozen bullets knock you backwards off your feet. For a moment you see a splash of bright colours, and then they dissolve into darkness.

-

Sadly, your journey and your life end here in the medicine storage facility of the Casa Grande General Hospital.

+ Sadly, your journey and your life end here in the medicine storage facility of the Casa Grande General Hospital.
@@ -2901,7 +2901,7 @@

With the tyre gone, you find yourself fighting with the steering wheel to keep the roadster progressing in a straight line. But you cannot correct the skid in time and the vehicle slews wildly across the main street. With a tremendous crash, it smashes into the front of a hardware store, hurling you and Rickenbacker out of your seats and into a tangle of shattered timbers and splintered glass.

Stunned and bleeding, you drag yourself to your feet and stumble towards your partners body. You try to reach out to him but your arms, both broken at the elbows, refuse to obey your commands. Then, in the midst of the carnage, you hear a gruff voice cursing and you turn to face it. A clansman stands silhouetted in the twilit street, his features obscured by shadows. There is a pinpoint flash from his hand: it is the last thing you see before you are enveloped by a darkness that is timeless and total.

-

Tragically, your adventure and your life end here in Wellton.

+ Tragically, your adventure and your life end here in Wellton.
@@ -3020,7 +3020,7 @@

The grenade explodes with a deafening roar, and you are lifted off the ground and hurled bodily through the air by the force of the blast. Sharp, stinging cores of pain lance through your limbs and body, and fearfully you clasp your hands to your midriff as you come crashing to the ground. Warm blood oozes between your fingers, but although you are incapable of moving, you no longer feel pain. A great stillness descends on you as you prepare to meet your maker.

-

Tragically, your journey and your life come to an end here at Picacho, California.

+ Tragically, your journey and your life come to an end here at Picacho, California.
@@ -3164,7 +3164,7 @@

The harsh hammering of the clansmans machine pistol fills your ears and you feel something sharp punch you repeatedly in the stomach. Fearfully clasping a hand to your midriff, you feel warm blood oozing between your fingers, and yet you feel no pain. Aware that you have been shot, and that the shock of your wound is numbing your senses, you turn and attempt to run from this nightmare.

You have taken only one step when a brief wave of pain drags you to your knees. You fall forwards and hit the ground face-first, but still you feel nothing, save the creeping numbness that eventually robs you of the will to go on breathing.

-

Tragically, your journey and your life end here at Picacho.

+ Tragically, your journey and your life end here at Picacho.
@@ -3910,7 +3910,7 @@

Blinded and sickened by the tear gas, you fail to stop yourself from falling over the edge of the fire-escape platform. Helplessly you plummet through the air and crash head-first through the roof of the clan truck parked below.

-

Tragically your journey and your life terminate here at Wellton, Arizona.

+ Tragically your journey and your life terminate here at Wellton, Arizona.
@@ -4003,7 +4003,7 @@

You reach out to grab the rope, but another wave of debris hits you in the face and knocks you over the edge. With a terrified scream, you tumble more than 100 feet into the Colorado River and hit the half-submerged trunk of your roadster. Death is instantaneous.

-

Tragically, your journey and your life end here within sight of the Californian state line.

+ Tragically, your journey and your life end here within sight of the Californian state line.
@@ -4238,7 +4238,7 @@

The harsh hammering of the clansmans machine pistol is the last sound you will ever hear. Sharp, stinging cores of pain punch you repeatedly in the stomach and fearfully you clasp your hands to your midriff as you tumble backwards to the ground. Warm blood oozes between your fingers but although you are incapable of moving, you no longer feel pain. Aware that you have been shot, and that the shock of your wounds has numbed your senses, you close your eyes and wish yourself out of this nightmare.

The urge to sleep overwhelms you. Coupled with the creeping numbness that has spread through your body, you surrender to deaths timeless embrace.

-

Tragically, your journey and your life end here at Picacho.

+ Tragically, your journey and your life end here at Picacho.
@@ -4248,7 +4248,7 @@

Desperately you search through your Medi-kit pouch for an ampoule of snake bite serum, but there is none to be found. Then the piercing agony of your wound begins to fade and a terrifying numbness spreads down through your body and along your limbs. You try to scream, but your vocal cords have been damaged and numbed by the snakes bite and you can manage little more than a gurgling croak. By the time Rickenbacker and the others discover your body, it is too late to save your life.

-

Sadly, your adventure ends here in Dateland, Arizona.

+ Sadly, your adventure ends here in Dateland, Arizona.
@@ -4379,7 +4379,7 @@

There is a loud bang, and you are forced to the floor. The taste of blood fills your mouth and colours swirl in front of your eyes, only to be replaced by a black void. Sounds grow faint, and the urge to sleep becomes irresistible. It is a sleep from which you will never awaken.

-

Sadly, your adventure and your life end here in Dateland, Arizona.

+ Sadly, your adventure and your life end here in Dateland, Arizona.
@@ -4910,7 +4910,7 @@

You land heavily on the broken roadway with your arms outstretched, hoping to find something to cling to, but the impact of your landing numbs your hands and you are unable to prevent yourself from slipping backwards over the edge. With a terrified scream, you fall more than 100 feet into the Colorado River, and hit the half-submerged trunk of your roadster.

-

Tragically, your journey and your life end here at the California state line.

+ Tragically, your journey and your life end here at the California state line.
@@ -4967,7 +4967,7 @@

Shortly, you arrive at the medicine storage facility. The elation you feel at having found it so quickly is dampened when you switch on the lights and take stock of your surroundings. Tens of thousands of bottles and containers line the shelves and, to make matters worse, you soon discover that all the drugs classified as poisonous or under FDA control are locked away in a vault-like room, protected by a steel door and a sophisticated combination lock. It could take you a week to search the shelves, and considerably longer to force open the vault door.

Hoping to get lucky, you search through the stores card index system, looking for the Atropine listing. You find it, but your worse fears are confirmed when you see that the stock records are printed on a red card. Atropine is classified as a poison and is therefore kept locked away inside the vault.

-

With dread, you examine the combination lock. It is an electronic device, consisting of three groups of three numbers, each group arranged in the shape of an L. One of the numbers in the last group is missing. When the correct number is tapped in here, it completes the sequence and releases the lock. Consider the following numbers carefully. When you think you know the missing number, turn to the entryturn to the entry that bears the same number as your answer.

+ With dread, you examine the combination lock. It is an electronic device, consisting of three groups of three numbers, each group arranged in the shape of an L. One of the numbers in the last group is missing. When the correct number is tapped in here, it completes the sequence and releases the lock. Consider the following numbers carefully. When you think you know the missing number, turn to the entryturn to the entry that bears the same number as your answer. Brian Williams diff --git a/en/xml/04tcod.xml b/en/xml/04tcod.xml index 38f5701..da23dde 100644 --- a/en/xml/04tcod.xml +++ b/en/xml/04tcod.xml @@ -808,7 +808,7 @@

A spear tip has grazed your forearm. It is a mere scratch, yet your arm has become numb and useless. You strike back at your assailant, hoping to catch him as he pulls back, but your blow is weak and poorly aimed. Your vision is becoming a blur; you cannot coordinate your movements. Blind terror engulfs you as you suddenly realize that the bandits are using poisoned weapons.

A spear catches you beneath the arm and another sinks into your chest. As darkness engulfs you from all sides, the last sight you remember is the triumphant grimaces of your murderers as they stab you to death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1123,7 +1123,7 @@

Your knees shatter on impact and you drop like a stone into the darkness of the shaft, but the pain and shock soon fades into unconsciousness. As you hit the surface of an underground river, hundreds of feet below, you are unable to save yourself from death by drowning.

- Your mission and your life end here. + Your mission and your life end here.
@@ -1685,7 +1685,7 @@

You try to draw your weapon, but the creature is a swift and deadly killer. Its hollow fangs penetrate your spine, drawing out your lifes blood and paralysing your body. You hear the clatter of your weapon as it drops to the floor, but you do not feel pain as you topple forwards, smashing your face against the hard, unyielding stone.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1838,7 +1838,7 @@

In the darkness, you fail to notice a jagged hole in the planking of the bridge. You step straight into it and crash head-first to the ground, over a hundred feet below.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2425,7 +2425,7 @@

You vault over the edge of the wagon and run, little dreaming of what lies ahead. The causeway wall is high and you cannot stop yourself in time from falling over the edge. You crash head-first into a quarry over one hundred feet below, glimpsing the horrified expression of your unknown friend as you fall.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2840,7 +2840,7 @@

You have taken just one step into the cavern when a blow on the back of your head knocks you senseless. You were seen at the junction by two guards, who prepared this ambush for you. Your equipment is taken and your unconscious body bound by Barrakas men, who throw you into a cell.

You are unable to stop the sacrifice. When the time comes for your cell door to open, it is the bony hand of a skeleton that turns the key.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2879,7 +2879,7 @@

The twang of the snipers bow and the hiss of an arrow are the last sounds that you hear in this world. The shaft punctures your skull and you die instantly.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3013,7 +3013,7 @@

You are less than five feet from the door when a bandit warrior comes rushing in. Instinctively, you step aside but not in time to avoid the serrated tip of his halberd. The cold steel sinks into your chest, and you stare down in horror as blood begins to flow and pain spreads through your body. Your wound is fatal and you die within seconds of hitting the floor.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3657,7 +3657,7 @@

You roll aside to avoid the deadly disc, but your reactions are not quick enough to save you. The razor-sharp weapon slices into your throat, knocking you backwards with the force of impact.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3909,7 +3909,7 @@

You leap forward to strike, but the bandit rears his steed to avert your attack. You feel the horses flailing hooves crash down on your head, and you are quickly trampled into the blood-soaked ground. Concussed and mortally wounded, the last thing that you remember of this world is the evil sneer of the bandit horseman as he raises his longsword for the death-blow.

- Your life and your mission end here. + Your life and your mission end here.
@@ -3965,7 +3965,7 @@

A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de grce.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4774,9 +4774,8 @@

The river fills your ears, your eyes, and your nose. In your desperate fight for air you cough uncontrollably. Blinded by water, you fail to see the large river boulder looming ahead. With a sickening crack, you smash head-first into the unyielding stone and sink beneath the rushing torrent.

- Your life and your mission end here. + Your life and your mission end here.
- @@ -4830,7 +4829,7 @@

As you hit the water, your weapon is jarred from your hand. Panic overwhelms your senses as slimy tentacles coil around your sinking body. You fight to escape but are soon squeezed into unconsciousness. A trail of bubbles and a torn cloak are the only signs to mark your watery grave.

- Your life and your mission end here. + Your life and your mission end here.
@@ -4976,7 +4975,7 @@

You are at the bottom of the cellar ladder when the trapdoor slams shut and you hear a bolt slide across and lock. You hammer on the trapdoor desperately trying to escape, but your captors cover the trapdoor with a heavy oak cask and keep guard in the room above. Four days pass before the lock slides back, but the hands that open the trapdoor are bony and fleshless.

- Your life and your mission end here. + Your life and your mission end here.
diff --git a/en/xml/04wotw.xml b/en/xml/04wotw.xml index d085d58..f65af63 100644 --- a/en/xml/04wotw.xml +++ b/en/xml/04wotw.xml @@ -726,7 +726,7 @@

Alas, you have been too much weakened by earlier struggles. His strength has mastered yours as the last of your own life-force is drained from your body. You have lost the duel and doomed all humanity to endure the reign of Shasaraks evil cruelty.

-

You have failed; your adventure is over.

+ You have failed; your adventure is over.
@@ -1030,7 +1030,7 @@

Instantly you make a dash in the opposite direction. With a murderous howl, the pack chases after you. They are hot on your heels, and within moments you are caught and dragged to the ground.

-

You have failed in your quest and your adventure ends here.

+ You have failed in your quest and your adventure ends here.
@@ -1245,7 +1245,7 @@

The hatred and the fear are too much for your soul to bear. Your mind lacks the strength to withstand the horror of the demon horde. The light of the Moonstone dwindles and, with the fading of its light, the demon horde swarms out of the valley of fear. You are dragged from your steed and delivered as an offering to the unknown power that dwells on the other side of the portal. It drinks your soul with a hideous cackle of triumph.

-

You have failed. Your quest ends here.

+ You have failed. Your quest ends here.
@@ -1347,7 +1347,7 @@

It is a brave but foolish decision. How could you hope to stand against so many? After a valiant defence, in which many demons are slain, you are killed by the evil horde.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1619,7 +1619,7 @@

Frantically you grab at the armour, trying to drag it off, but the rigours of your flight from the demon host have left you too fatigued to resist the current of the water. In a few, awful moments you drown in the waters of the River Dosar.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -1766,7 +1766,7 @@

You are completely surrounded. There is no escape. Despite your high degree of skill in combat you cannot hope to win against such overwhelming odds. The demons swarm over you like ants, killing you mercilessly.

-

You have failed in your quest.

+ You have failed in your quest.
@@ -1785,7 +1785,7 @@

Your body is numb with exhaustion. You stumble once againand fall. With wild gleeful cries, the pack reaches you before you are able to rise. Your last moments are spent regarding the multitude of crazed, hideous faces that crave only your death.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2145,7 +2145,7 @@

You teleport but as your body begins to rematerialize you are filled with terror. You have reappeared inside a wall beside the doorway. Your body is racked with a brief but severe pain before you die, half-embedded in a solid wall of granite.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2408,7 +2408,7 @@

Drawing out the Moonstone, you focus all the power of your will onto it and concentrate on the demon portal. A moan ripples through the ranks in the valley below, turning into a chorus of fierce, inhuman cries. Suddenly the portal erupts into an intense blaze of swirling, writhing flame. A large pair of eyes appear in the flames of the portal and a deathly voice speaks. Your Simar steed whinnies in fear, rears up, its hooves flashing in the sun and then bolts, hurtling at high speed away from you. The demon horde sweep up the side of the shallow valley in their hundreds and attack. Without your horse, you have no hope of evading them and, after a long, valiant fight in which many demons fall, you are dragged to the ground and slain.

-

Your quest ends here.

+ Your quest ends here.
@@ -2479,7 +2479,7 @@

With Tanith at your side, you stand and wait for the demon charge. It is a brave but foolish decision. The demons number almost a hundred and you cannot hope to stand against them. After a valiant defence, in which many demons are slain, you fall.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2642,7 +2642,7 @@

You are weak and tired and lack the mental strength to resist the incalculable might of a Demonlord. Effortlessly Agarash takes hold of your mind, possessing you utterly. He summons you towards the portal and, like a puppet, you obey. While Agarash looks on, laughing maniacally, you pass through the gate of doom, the doorway to damnation, to a realm of nameless and eternal horror.

-

Your quest has failed; your adventure is over.

+ Your quest has failed; your adventure is over.
@@ -2810,7 +2810,7 @@

You struggle desperately, but you fight a creature with the power of a god: you cannot hope to master it. Your will snaps and Agarash draws you towards the portal. You move like an automaton, a mindless zombie. To the sound of Agarashs cackling laughter, you step through the portal into eternal doom and damnation, a realm of nameless horrors.

-

You have failed; your quest is over.

+ You have failed; your quest is over.
@@ -3599,7 +3599,7 @@

The chariot is veering crazily. It is impossible to judge which way it will swerve next. It turns abruptly and heads towards you. Your senses are slow to react and you are unable to move quickly enough to avoid the oncoming rush of the chariot. You are trampled to death by the horses.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4004,7 +4004,7 @@

Only one hundred feet lie between you and the Masbat, who are spreading out into battle formation, preparing to charge the demon horde. You will never know the outcome of the battle. Only one hundred feet from salvation the pack of evil beasts falls upon you, dragging you to the ground.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4101,7 +4101,7 @@

You raise your Staff but Samu, a veteran warrior, swerves the falling arc of his blow into a side swipe that slices around the line of your defence. Only when you are slain does Samu realize the tragedy of what he has done, destroying the last hope of the Freedom Guild with one fatal blow.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4174,7 +4174,7 @@

You try to increase your speed but you are almost breathless with exhaustion already. The three howling reptile creatures reach out and drag you to the ground. You manage to beat them off but it is to no avail, for the demonic pack has now reached you. They tear you to pieces.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4225,7 +4225,7 @@

Eventually you defeat your grotesque adversaries but it is too late! While you fought, the demon horde has reached you: you suffer a terrible death at their hands.

-

Your adventure ends here.

+ Your adventure ends here.
@@ -4256,7 +4256,7 @@

You hurl every last drop of your power at the demon but it is not enough. He is a Demonlord, possessing power beyond your wildest imaginings. At first he hesitates, but, seeing that you have used the last of your power, he reaches out and takes you by the neck and hurls you into the wall of fire, through the fiery portal and into the realm of damnation to join Shasarak in an eternity of flame and torment.

-

Your quest ends here.

+ Your quest ends here.
@@ -4412,7 +4412,7 @@

You turn and run from the warrior, who stops and throws his spear. It thuds into your back and you drop to your knees, crying out in pain before falling face-down in the dirt.

-

Your life and your adventure end here.

+ Your life and your adventure end here.
@@ -4471,7 +4471,7 @@

Overcoming your fear you charge, your Staff exploding into flame. The tall shapes are towering rocks with stony faces resembling humans. You cast magical flames at all seven of the stone creatures in a frenzy of energy, but the attack has no effect. With a great roar, you are assaulted on all sides by a terrible force that seizes your brain. You are flung into a deep, dark void from which you never return.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4551,7 +4551,7 @@

It is a foolish decision, for the army is forced to advance out of the forest later anyway, with a raging fire at their backs and a ravening horde before them. They are panicky and disordered, and in no state to fight the Shadakine warriors. Though the Kazim retrieves the stone that is its heart and kills the Shadakine Wytch that once owned it, the loss of their leader is not a sufficient blow to their morale to stop the Shadakine from continuing their battle with the Freedom League. The ranks of Sados men are completely decimated and, though you are the last to fall, you are slain by the triumphant Shadakine horde, and your head is taken to the fortress city of Shadaki as a gift to the Wytch-king, Shasarak.

-

You have failed in your quest; your adventure ends here.

+ You have failed in your quest; your adventure ends here.
@@ -4583,7 +4583,7 @@

Your call for aid is answered by the element of fire in the only way it is able. Sheets of flame spring up all around you, catching the dry brush and foliage of the forest in seconds. The bright light of the fires provides an excellent target for the Shadakine crossbowmen. A hail of arrows arcs towards you.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -4685,7 +4685,7 @@

You are seen by a group of Shadakine crossbowmen and, as the only bearer of light for miles around, present an easy target. Before you can move again, another hail of arrows flies towards you. This time their aim is better. You fall to the ground, a mass of feathered shafts protruding from your body.

-

Your life and your quest end here.

+ Your life and your quest end here.
diff --git a/en/xml/05sots.xml b/en/xml/05sots.xml index 78c0e79..fb5067e 100644 --- a/en/xml/05sots.xml +++ b/en/xml/05sots.xml @@ -639,7 +639,7 @@

You are halfway round the tower when a section of the sandstone ledge suddenly gives way beneath your feet. Desperately you claw at the masonry, but the stone is old and disintegrates in your hands. You topple backwards and fall to your doom in the palace gardens below.

- Your escape and your life end here. + Your escape and your life end here.
@@ -786,7 +786,7 @@

The cell door does not open again until the sun has dipped below the peaks of the Dahir Mountains. You prepare yourself to meet the Zakhan, to demand your immediate release and safe passage back to Sommerlund, but it is not only the Zakhan who awaits you in the Grand Hall. He has a guest who has travelled many miles for this special meeting. His name is Haakon. He is a Darklord of Helgedad.

Unarmed and helpless, you are forced to kneel before the Darklord. With wicked relish, Haakon squeezes the life from your body with his own hands.

- Your life and all hopes for your country end here. + Your life and all hopes for your country end here.
@@ -1312,7 +1312,7 @@

You follow a straight passage of pale, rose-coloured stone, which soon ends at an empty vestibule. In its north wall is set a great wooden door, covered with engraved bronze plaques and studded with bronze nails. There is a curious lock set into the middle of this door, encircled by a beautiful carving of a long-tailed scorpion. A closer look at the lock reveals a series of Vassagonian numerals, numbered 1 to 200, engraved in the lock. You recognize the design: it is a Cloeasian combination lock.

-

If you know the correct number that will open the bronze door, turn to that section numberturn to that section number.

+ If you know the correct number that will open the bronze door, turn to that section numberturn to that section number. If you do not know the number that will open the door, turn to 156.
@@ -1535,7 +1535,7 @@

Your numb arm makes the climb impossible. Valiantly you struggle to escape up the chimney, but when a spur of rock breaks away in your hand, you cannot prevent yourself from tumbling backwards into the bubbling mud.

-

Your life comes to a swift end as you are boiled to death in the tar-sorkh of Barrakeesh.

+ Your life comes to a swift end as you are boiled to death in the tar-sorkh of Barrakeesh.
@@ -3412,7 +3412,7 @@

There is another searing blast, which hits the base of the huge pillar behind which you have taken refuge; it severs the stone in an instant. Your body is torn to pieces as the pillar explodes into a million fragmentsthe little of you that remains is buried beneath tons of falling sand and stone.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -3431,7 +3431,7 @@

You try to sidestep as the lethal blade hurtles towards you, but in the darkness you cannot be sure of the direction of its flight. You are hit in the chest, the blow smashing the air from your lungs. Lights flash before your eyes, and an explosion rings in your ears. You fall to your knees, and a sensation of numbness spreads through your chest. Through a haze of swirling mist, you see the Drakkar flung backwards, his breastplate torn open by dwarf shot. Banedon appears; his face is ashen grey. His lips move, but you cannot hear what he is saying. Images of Sommerlund swim in your mind and then slowly fade as oblivion engulfs you.

- Your life and the last hope of Sommerlund end here. + Your life and the last hope of Sommerlund end here.
@@ -3749,7 +3749,7 @@

The creatures curved beak gores your back, impaling you upon its razor-sharp tip. You are lifted into the air and dashed against the wall with one flick of the great birds powerful neck. Mercifully, death is instantaneous as your skull is shattered against the hard, unyielding marble.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -3768,7 +3768,7 @@

Two bolts whistle through the air and slam into your back. As the pain tears through your body, you faint and fall onto the poison-tipped spikes. As your lifes blood drains away, the last sound you hear is the hideous gloating laughter of Darklord Haakon rising above the ghoulish howl of his evil Drakkarim warriors.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -3787,7 +3787,7 @@

You tumble earthwards, blurred colours flashing before your eyes. The Kraan-riders, the skyship, and the distant horizon all melt into a kaleidoscope of shapes, the last images you see before smashing into the hard and barren salt-plain of Lake Inrahim.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -4164,7 +4164,7 @@

For a moment, your sense of bearing is completely lost as you tumble and spin into the void, unaware of what is happening to your body. You try to cry out, but your cries are lost on the wind as it rushes past. You hit the upper branches of a toa tree. You are stunned by the crash, and your body becomes numb.

By the time your broken body is found by the Drakkarim, you have bled to death.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -4285,7 +4285,7 @@

The Vordak collapses at your feet, but before you can escape, you are surrounded by Drakkarim. A silence fills the arboretum; all is deathly quiet. You prepare to cut your way out, but more of the evil warriors appear. You shiver with a chill of fearthe Drakkarim reinforcements are armed with heavy bronze crossbows.

As you shout your battle-cry For Sommerlund! you are hit by a volley of poison-tipped bolts, which hurl you backwards to the soft earth. The last sound you hear as your lifes blood drains away into the soil is the hideous gloating laughter of Darklord Haakon, rising above the ghoulish howl of his Drakkarim.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here.
@@ -4630,7 +4630,7 @@

As you peer at the pages of Tipasas diary, suddenly you realize that they are written in code. What Banedon had assumed to be positions of stars is a code to three numbers that give the precise location of the Tomb.

Consult the map to help you discover the location of the Tomb of the Majhan.

The first of the three numbers is equal to the number of oases on the trail between Ikaresh and Bir Rabalou. The second number is equal to the number of cities in Vassagonia. The third number is equal to the number of islands off the coast of Cape Kabar.

-

When you have broken the code, write the numbers in order and turn to the entry numberturn to the entry number that they indicate.

+ When you have broken the code, write the numbers in order and turn to the entry numberturn to the entry number that they indicate.
@@ -5049,7 +5049,7 @@

Nervously, you wait for the chance to leap up and open the door, but the crossbow bolts ricocheting from the wall and parapet are increasing in number. Suddenly, the sound of running footsteps sends a cold shiver down your spine; the Drakkarim are storming the stairsit is now or never!

You spring to your feet and run to the door, grasping the iron bolt between trembling fingers. As you fight to open it, a pain tears through your back: you have been hit. Another bolt strikes home, sinking deep into your shoulder and throwing you flat against the door.

As darkness falls before your eyes, you are unaware of the Drakkarim leaping towards you, their black swords raised for the death-blow. Their blades bite deep but you feel nothing: you are already dead.

- Your life and the hopes of Sommerlund end here. + Your life and the hopes of Sommerlund end here. @@ -5346,7 +5346,7 @@

You leap at the staggering form of Darklord Haakon, your weapon poised to strike a killing blow. However, as your arm sweeps down, a spiked fist lashes out; blood spurts from your wrist, your fingers go numb and your weapon falls from your hand. Haakon strikes again, catching you in the chest with a blow that pitches you backwards across the chamber.

You struggle to stand but the battle is over: Haakon has retrieved the glowing stone. The last thing you see before you are consumed by searing blue flame is the evil and triumphant grimace of the Darklord.

- Your life and hopes of Sommerlund end here. + Your life and hopes of Sommerlund end here.
diff --git a/en/xml/06tkot.xml b/en/xml/06tkot.xml index b00d44d..d1481d4 100644 --- a/en/xml/06tkot.xml +++ b/en/xml/06tkot.xml @@ -1173,7 +1173,7 @@

Blinding pain rips through your chest and thigh as arrows pierce your skin. You scream with shock, but the pain quickly gives way to a terrifying numbness. As your horse carries you on towards the Tekaro gate, your last sight is of the tilting cauldrons full of boiling oil and molten lead.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1263,7 +1263,7 @@

You are a few feet from the wagon when your horse refuses the jump. It rears up, its forelegs scrabbling at the air. The long days ride has taken its toll, and your horse has neither the strength nor will left to clear such a daunting obstacle.

You lurch backwards, falling over the horses rump and desperately cling to the tightening reins as it teeters on its hind hooves. Suddenly, the horse falls, pinning you beneath her as she crashes to the ground.

Agonizing pain gives way to numbness as you fight to hang on to life, but it is a battle that you can no longer win.

- Your life and your quest end here. + Your life and your quest end here. @@ -1479,7 +1479,7 @@

A hail of arrows engulfs you; pain explodes through your chest, neck, and shoulder. You are mortally wounded and although you fight with grim determination to hang on to life, it is a struggle you cannot win. Weak from shock and loss of blood, you fall from the saddle and die on the highway to Varetta.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1541,7 +1541,7 @@

The bolt hits you with such force that you are lifted out of the saddle and thrown to the ground. Flashing lights spin before your eyes and you gasp for breath as a terrifying numbness spreads from your chest through your limbs. There is no painonly a chilling paralysis that robs you of all resistance to death.

- Your quest and your life end here at the Denka Gate. + Your quest and your life end here at the Denka Gate.
@@ -1908,7 +1908,7 @@

The flame illuminates a deep circular pit where the floor of the chamber should be. Lying at the bottom are a myriad of human skulls and bones, their surfaces strangely smooth and yellow as if corroded by some powerful acid. The faintest of sounds makes you glance over your shoulderyou are frozen with terror by the sight that meets your eyes. A huge lumbering monster fills the tunnel, over ten feet tall with thick, twisted limbs and eight-fingered hands tipped with razor-sharp talons that are poised to rip your flesh. Baleful, monstrous eyes protrude from yellow slits in its glistening head, and a long reptilian tail whips behind it.

It strikes before you can react, knocking you back into the pit. A peculiar and hideous sound fills the chamber as it claws a lever in the wall, causing a rain of yellow fluid to pour from the ceiling. As the acid eats through your cloak and sears your flesh, the last thing you hear is the hideous laughter of the Dakomyd.

- Your quest and your life end here in the sewers of Tekaro. + Your quest and your life end here in the sewers of Tekaro.
@@ -1958,7 +1958,7 @@

The taxidermist points to a vat in the corner of the room that contains a noxious blue fluid, which is obviously the source of the unpleasant smell.

My special preservative, he says proudly. It has taken me many years to perfect the formula, but my experiments are now complete. All I require is a specimen worthy of the immortality it can provide.

The mans voice is beginning to sound faint and distant, as if he were falling away from you into a deep, dark pit. Your eyelids feel heavy, and you are having difficulty in concentrating on what he says. Suddenly, you realize that you have been drugged; the wine contained a powerful draught of gallowbrush, although you did not detect it at the time. You fight to remain awake, but it is a battle you cannot win, for the enemy is in your very blood. The taxidermist has at last found a specimen worthy of his special preservativethe last of the Kai Lords of Sommerlund.

- Your quest and your life end here. + Your quest and your life end here. @@ -2038,7 +2038,7 @@

The faintest of sounds makes you glance over your shoulder. You are frozen with abject terror by the sight that greets you. A huge, lumbering monster fills the tunnel, over ten feet high with thick, twisted limbs and eight-fingered hands tipped with razor-sharp talons that are poised to rip your flesh. Baleful, monstrous eyes protrude from yellow slits in its glistening head, and a long reptilian tail whips behind it.

Before you can react, it strikes, knocking you back into a pit. A peculiar and hideous sound fills the vault, and you feel a hot sticky fluid raining down on your head. As it eats through your cloak and sears your flesh, the last thing you hear is the hideous laughter of the Dakomyd.

- Your quest and your life end here in the sewers of Tekaro. + Your quest and your life end here in the sewers of Tekaro.
@@ -2172,7 +2172,7 @@

You feel a numbing shock, and then the damp warmth of blood begins to soak your tunic. You fight for breath, but your strength is sapped by the terrible wounds made by the pike heads. You swoon and fall to the ground through loss of blood, unconscious of the sword blade that is poised to end your life.

- Your quest and your life have come to an early and tragic end here. + Your quest and your life have come to an early and tragic end here.
@@ -2617,7 +2617,7 @@

Blood is pounding in your ears as you hear the approaching Yawshath splashing through the ankle-deep slime of the passage floor. Hideous laughter echoes from all sides, building up in a deafening crescendo. Suddenly, you realize the awful truththere are in fact two Yawshaths. You have unwittingly entered their lair, and now they have you trapped. You fight valiantly, but in the dark and fetid confines of the Yawshaths den, the creatures overwhelm you and tear you to pieces.

- Your quest and your life end here. + Your quest and your life end here.
@@ -2629,7 +2629,7 @@

Suddenly, all hell breaks loose. Alarm bells ring, gruff voices bellow and scream and the crunching of boots on stone echoes round the town. A troop of soldiers surround you, their faces twisted and unnatural in the glare of their flaming torches. Your senses have been dulled by fatigue, and you are dragged from the saddle and disarmed before you have had a chance to react. Cold iron chains are wound tightly around your arms and body, and you are roughly pushed into a grey stone gaol. A wave of terror engulfs you as you catch a fleeting glimpse of a poster pasted to the gaol door. You see your own face before you; beneath it is written: Death sentenceby order of Lord Roark, Highborn of Amory.

Within the hour, your head is resting upon the executioners block. As the razor-sharp blade of a two-handed axe whistles towards your neck, the last sound you hear is the malicious and vengeful laugh of the young lordling.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3107,7 +3107,7 @@

As you drop your Belt Pouch into the palm of the robber, you feel an agonizing pain tear through your side.

Did you think we would let you live to identify us? sneers the robber, but his voice fades as you collapse to the floor. The robbers melt away into the crowd, and by the time your murder has been discovered, they are safely hiding in another part of the vast city.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3526,7 +3526,7 @@

Splashing through ankle-deep slime, you suddenly catch sight of two glowing pinpoints of red light in the darkness ahead. They grow larger and brighter and suddenly you realize the awful truththere are two Yawshaths. Their hideous laughter builds to a deafening climax as they close in for the kill. Unwittingly, you have entered their lair and now they have you trapped.

You fight valiantly but the creatures finally overwhelm you in the dark and fetid confines of the passage. You are torn limb from limb, with no one to hear your cries for help.

- Your quest and your life end here in the dungeons of Castle Taunor. + Your quest and your life end here in the dungeons of Castle Taunor.
@@ -3899,7 +3899,7 @@

As wave after wave of horses thunder across the bridge, you are trampled into the ground.

- Your quest and your life end here. + Your quest and your life end here.
@@ -4247,7 +4247,7 @@

A deadly silence descends on the congregation as your knocking echoes around the temple. A key rattles in the lock; slowly the doors open. A hundred pairs of eyes stare at you suspiciously as you enter the sanctum and a priest in golden robes strides towards you along the wide central aisle. His face is red with anger and he demands to know the reason for your intrusion. When you reply that you have come in search of the Lorestone, a loud gasp of horror rises from the crowd.

Suddenly, the doors crash shut. As one, the congregation stand and unsheathe long curved daggers from beneath their dark brown robes. Murder and hatred glint in their eyes as they close in and hack you to pieces.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4480,7 +4480,7 @@

The bolt of energy burns through your chest like a red-hot poker. You recoil in pain but can no longer control your movements and are blasted high into the air, impaled upon the end of the crackling bolt. Suddenly, it vanishes, leaving you to plummet one hundred feet onto the hard, unyielding stone of the altar.

- Your life and your quest end here on the sacrificial altar of the Cener Druids. + Your life and your quest end here on the sacrificial altar of the Cener Druids.
@@ -5235,7 +5235,7 @@

Blind with hate and rage, the Yawshath dives straight at you. Your blow is well timed and deadly accurateit opens a deep gash in the creatures torso, killing it instantly. However, the strength of your blow is not enough to turn aside the creatures body; it smashes into your chest, carrying you over the edge of the precipice to your doom.

- Your quest and your life end here. + Your quest and your life end here.
@@ -5383,7 +5383,7 @@

The Dakomyd shudders and reels back as your weapon makes impact, sinking deep into flesh that clings like jelly and reeks of a charnel smell that closes your throat. A drop of its watery blood splashes on your arm, eating through your tunic and searing your flesh. Your weapon disintegrates, corroded by the blood. Before you can pull away, a razor-sharp talon snares your cloak and draws you to your doom.

- Your life and your quest end here in the crypt of Tekaro Cathedral. + Your life and your quest end here in the crypt of Tekaro Cathedral.
@@ -5468,7 +5468,7 @@

A hail of arrows engulfs you, and an agonizing explosion of pain fills your head, chest, and legs. You are mortally wounded, and although you fight for your life, the struggle is soon over as you are trampled into the Tekaro Bridge by the captains men.

- Your quest and your life end here. + Your quest and your life end here.
@@ -5751,7 +5751,7 @@

You part the strands and step into the small vault beyond, but you have barely set one foot down before you sense that something is wrong. The floor feels soft and spongy, and the strands are now coiling themselves around your shoulders. You have stepped into the spawning chamber of a Dakomyd.

As the acid secreted by the larvae eats through your clothes and sears your flesh, you hear the distant mocking laughter of the Dakomyd mother.

- Your life and your quest end here. + Your life and your quest end here.
diff --git a/en/xml/07cd.xml b/en/xml/07cd.xml index e71e0b9..88a5a68 100644 --- a/en/xml/07cd.xml +++ b/en/xml/07cd.xml @@ -1058,7 +1058,7 @@

Before you reach his body, a second crossbow bolt hits your head. The missile passes through your skull, and you are dead before your body hits the ground.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1325,7 +1325,7 @@

After several attempts, you finally manage to ignite a flame. It flares brightly but soon goes out as it quickly consumes what little oxygen remains in the bubble. Clawing at your throat and chest, you drop slowly to your knees as you suffocate in this transparent, airless tomb.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1481,7 +1481,7 @@

You have walked less than ten feet along the corridor when you are knocked off your feet by a terrible numbing blow to your chest. The ghostly outline of a skeletal warrior shimmers in the air above you, a bloodied spear gripped in its fleshless hands. The wound is fatally deep, and the image soon fades into darkness as your lifes blood ebbs away.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1617,7 +1617,7 @@

A searing pain explodes behind your eyes as the hand clamps itself to your head. As the decaying fingers pierce your scalp, forcing their way through your skull, your vision turns red and your body shakes uncontrollably. The hideous claw burrows deeper, feeding on the only source of nourishment that can sustain its existence: living human brain.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1710,7 +1710,7 @@

You meet with no resistance: your hand pushes through the bubbles skin as if you were dipping it in water. However, when you try to withdraw it, the transparent membrane closes around your wrist in a vice-like grip. As the wolfs jaws snap shut around your legs, the bubble envelops the upper half of your body.

In the space of one grisly minute, you are simultaneously suffocated and torn to shreds.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1909,7 +1909,7 @@

The skull disappears into the misty ceiling, and you watch amazed as the dull bronze lips of the statue begin to move. A harsh voice echoes from deep within its hollow metal body:

My daughter has many sisters, as many sisters as she has brothers, but each of her brothers has twice as many sisters as brothers. So answer me this, wise warrior, how many sons and daughters do I have?

-

Consider your answer carefully and, when you have decided, write down first the number of sons the Zakhan has and then, immediately next to it, the number of daughters. Now turn to the entryturn to the entry which bears the same number as your answer.

+ Consider your answer carefully and, when you have decided, write down first the number of sons the Zakhan has and then, immediately next to it, the number of daughters. Now turn to the entryturn to the entry which bears the same number as your answer. If you cannot answer the Zakhans riddle, turn to 270. @@ -1970,7 +1970,7 @@

You are less than twenty yards from the west tunnel when an agonizing pain tears through your back and explodes from your chest in a gout of blood and flame. You stagger and fall, your body virtually torn in two by a powerful bolt of destructive energy, and you die within seconds of hitting the hard stone floor.

- Slain by a Dhax power-staff, your life and your quest end here. + Slain by a Dhax power-staff, your life and your quest end here.
@@ -2143,7 +2143,7 @@

The tentacle lifts you into the air, tightening its grip with each passing second until almost all the breath is squeezed from your lungs. Suddenly you are hurled towards another massive boulder, which opens to reveal a monstrous jaw dripping with loathsome saliva. You are swallowed whole.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2636,7 +2636,7 @@

Desperately you try to escape from the beam, but you cannot move. Your muscles are numb and nerveless, paralysed by Zahdas beam.

I know your purposeyour identity was revealed to me in the maze. You are the Kai Lordthe one they call Lone Wolf. The voice is now filled with anger and indignation. You have come here to steal that which belongs to me. For such a crime there can be only one penaltydeath!

A pulse of raw energy hurtles down from the throne, speeding towards you like a burning sun. It consumes you in a searing ball of flame, destroying you completely and forever.

- Your life and your quest end here. + Your life and your quest end here. @@ -2678,7 +2678,7 @@

You step through the green jadin arch and immediately a blistering wave of heat rises up through your body, burning you with agonizing pain. You have stepped into a portal of annihilation, and the last sound that you hear is the faint mocking laughter of Lord Zahda as he watches you walk to your doom from a platform high above the misty ceiling.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2995,7 +2995,7 @@

You duck and weave to present a difficult target to your enemy, but at such short range it is difficult for him to miss. The bolt hits you as you are diving forward, passing right through your skull and killing you instantly.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3574,7 +3574,7 @@

You dive and roll, but your Backpack hits the falling wall and jams. In the next instant you are crushed by twenty tons of solid stone.

- Your life and your mission have come to a tragic end here. + Your life and your mission have come to a tragic end here.
@@ -3770,7 +3770,7 @@

You dive straight and true, avoiding the bodies that float on the surface, and enter the water at a perfect angle. Unfortunately, the water is scalding hotfissures of molten lava have erupted through the brittle crust of the shallows. You scream all the way to the surface, but the shock paralyses your limbs and you sink like a stone shortly afterwards.

- Tragically, your life and your mission end here. + Tragically, your life and your mission end here.
@@ -3870,13 +3870,13 @@ -

If you have used a Vial of Blue Pills recently, their effects have worn off after being submerged for too long.

+

If you have used some Sabito recently, their effects have worn off after being submerged for too long.

As your brain is starved of oxygen your vision grows dimmer, and you feel light-headed. Gradually the pain that burns in your chest fades away as unconsciousness smothers your senses. You sink slowly to the floor, weighed down by the water that now fills your lungs.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3993,7 +3993,7 @@

A flood of armoured guards pours down the stairs, followed by a pair of hideous black-skinned, dog-faced creatures that wield long, glowing maces. You brace yourself for their assault, but they advance no closer. Instead the creatures make dreadful snickering sounds and raise their maces, tapping the ends together before simultaneously pointing them at you.

Suddenly you are torn with an agonizing pain, as your chest explodes in a gout of red flame. You topple backwards, your body almost rent in two by the bolt of destructive energy.

- You have fallen victim to deadly Dhax power-staves, and your life and your quest end here. + You have fallen victim to deadly Dhax power-staves, and your life and your quest end here.
@@ -4012,7 +4012,7 @@

You tumble into the pit and are swallowed up by total darkness. You fall at a terrifying speed for what seems an eternity and, after several minutes, you lapse into unconsciousness. It is a blessing, for you are spared the agonizing pain of being burnt alive when your body hits a lava pool ten thousand feet below.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4210,7 +4210,7 @@

The air becomes thinner, and slowly, painfully, you weaken and collapse. Consciousness soon fades and you are spared the agonies of death by suffocation.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4307,7 +4307,7 @@

You fight and claw your way up the crowded staircase and run headlong into the prison complex. Chunks of stone and iron drop from the ceiling as wave upon wave of explosions rock the foundation of the fortress. You cross the complex, cutting down anything that impedes your path, and race along the one corridor that has not been blocked by a rockfall or chasm.

You are halfway up a winding staircase, when there is an enormous groan, followed by a cracking of iron. The creatures around you shriek in terror, but their voices are lost as the entire stairway collapses and falls, crumbling and roaring, into a hollow, lava-filled chasm five hundred feet below.

- Tragically, your life and your quest end here in the ruins of Kazan-Oud. + Tragically, your life and your quest end here in the ruins of Kazan-Oud.
@@ -4379,7 +4379,8 @@

Using your Discipline, you focus your attention on the strange triangular plaque fixed to the bars and, gradually, its purpose becomes clear. By finding the total number of triangles contained in the design and turning the pointer to the same number on the dial before pulling the lever, you will ensure that the portcullis opens safely.

- Turn back to 11 and study the design. When you think you have the answer, turn to the entryturn to the entry that bears the same number. + Turn back to 11 and study the design. + When you think you have the answer, turn to the entryturn to the entry that bears the same number.
@@ -4650,7 +4651,7 @@

Your death is mercifully swift. As the mouth of the monster closes around your upper body, you are paralysed by corrosive saliva and so spared the agony of being eaten alive.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4888,7 +4889,7 @@

It is a prophecy that will be fulfilled. You have ventured too deep into Zahdas maze, and the exits are now closed off forever. It may interest you to learn that you survived at the core of the maze for three weeks, a feat that earned you the respect of Lord Zahda, but one that did not persuade him to spare you your life.

- Your life and your quest end here. + Your life and your quest end here. @@ -5707,7 +5708,7 @@

(299) Replaced fingers and with fingers, and.

(300) Replaced terror but with terror, but.

(304) Replaced presence but with presence, but.

-

(306) Replaced discipline with Discipline.

+

(306) Replaced discipline with Discipline. Added a paragraph break before When you think.

(308) Replaced prowess and with prowess, and. Moved the Nexus choice into the first position.

(309) Replaced can but with can, but.

(311) Replaced cracks but with cracks, but.

diff --git a/en/xml/08tjoh.xml b/en/xml/08tjoh.xml index e4b5e0c..7a05bee 100644 --- a/en/xml/08tjoh.xml +++ b/en/xml/08tjoh.xml @@ -941,7 +941,7 @@

Painfully slowly you inch your way across the bog, covering less than a mile in three hours. As the sun sets, you find yourselves in the middle of a thickening fog and decide to halt for the night and continue at dawn. Unfortunately, the Danarg quicksands shift and settle like the ebb and flow of the tide, and during the night, you are drawn into its depths to remain forever a prisoner of the bog.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1310,7 +1310,7 @@

You plummet through the mist and crash head-first into the rocks and boulders that lie just beneath the surface of the pool, 100 feet below. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1385,7 +1385,7 @@

A breathtaking agony engulfs you as three sharpened spearheads penetrate your rib cage. You turn to Paido, your hands outstretched, your eyes wide with pain. He lunges forward in a desperate bid to catch you as you fall but he too is struck down by thrusting spears. Amid the sounds of chaos and confusion, you slip unwillingly into the waiting arms of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1530,7 +1530,7 @@

Suddenly you are hit in the back and propelled into the yawning chasm. Paido, who was following closely on your heels, has rammed into you and sent you tumbling over the edge. As you plummet to your doom, you hear his scream of anguish, echoing in the void.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1606,7 +1606,7 @@

The chilling sound of the Helghasts laughter rings in your ears as you launch yourself against this fell creature. It offers no resistance to your attack and you smite a crushing blow, tearing it from shoulder to stomach. But the Helghast does not cease laughing and no blood pours from its wound, for it cannot be harmed by sharpened steel or hardened woodits bane is magic.

The last sound you hear is the roar of fire as a searing burst of flame penetrates your chest.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2050,7 +2050,7 @@

Good, good! he exclaims gleefully, twisting his droopy moustache as he paces the muddy road. Answer me this riddle. If a brick counterbalances three quarters of a pound plus three quarters of a brick, how many pounds does the whole brick weigh?

- If you can answer the old mans riddle, write down the solution and then turn to the entryturn to the entry with the same number as your answer. + If you can answer the old mans riddle, write down the solution and then turn to the entryturn to the entry with the same number as your answer. If you cannot answer the riddle, turn to 269.
@@ -2149,7 +2149,7 @@

Paidos coma deepens. Shortly after midnight, his heart and brain cease to function and he slips painlessly into death. Grief fills your senses and you mourn the loss of your brave companion, but your grief soon turns to anger as you remember the foul trickery that ended his life and so nearly put an end to yours.

A rage grows within you. You take Paidos sword and vow to avenge his death by washing it in the blood of his murderers. Heedless of caution and the warning cry of your senses, you throw open the cellar door and go in search of vengeance.

You have taken only a few paces along the corridor when a terrific explosion lifts you off your feet. The monks followed your trail to the cellar and prepared a surprise for you. You have tripped a wire and activated an explosive charge set into the floor. When the monks come to inspect their handiwork, they will discover your remains lying in the rubble.

- Your life and your quest end here. + Your life and your quest end here. @@ -2219,7 +2219,7 @@

The bargee brings a round of Chai-cheer to your table and you drink to the health of Queen Evaine of Talestria. The mood soon becomes much friendlier and you learn that the soldier, whose name is Trost, is on his way back to his post at the Tharro garrison after enjoying a weeks leave with his family in Phoena.

As you drink your ale, the sound of applause rises above the hubbub of conversation. An elderly man, tall and distinguished-looking, walks slowly to the centre of the floor and bows to his audience. His pale face and silver-grey hair are a stark contrast to his richly embroidered robes of crimson and gold. He smiles warmly and introduces himself as Count Conundrum, the prince of puzzles. For your amusement, he will pose some brain-twisting conundrums. So confident is he that none will be able to answer his riddles correctly that he is offering 20 Lune to anyone who can prove him wrong. A hush descends as the passengers await his first puzzle.

If one-and-a-half geese lay one-and-a-half eggs in one-and-a-half days, how many eggs will three geese lay in eight days?

- If you can answer the Counts riddle, turn to the entryturn to the entry with the same number as your answer. + If you can answer the Counts riddle, turn to the entryturn to the entry with the same number as your answer. If you cannot answer the riddle, turn to 141. @@ -2309,7 +2309,7 @@

The sword strikes you squarely between the shoulder blades, sending you tumbling from the saddle. You fall awkwardly, driving the blade deeper into your back. For countless seconds you lie staring at the sky, unable to move, feeling nothing. Before the anaesthesia of shock wears off you are surrounded by enemies who show no mercy.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2411,7 +2411,7 @@

Very well, says Count Conundrum. Just to make our journey to Tharro a little more interesting, if there is anyone here who can answer my next puzzle correctly they will receive from me forty Lune. A chorus of delighted whisperings emanates from the crowd.

In winter, he begins, the ice-lilies of Lake Adon double in area every twenty-four hours. It takes sixty days from the time the first ice-lily appears until the lake is completely covered with them. On what day is the lake half covered with lilies?

- If you can answer the ice-lily riddle, turn to the entryturn to the entry with the same number as your answer. + If you can answer the ice-lily riddle, turn to the entryturn to the entry with the same number as your answer. If you cannot answer the riddle, turn to 338.
@@ -2564,7 +2564,7 @@

A blinding pain rips through your chest, making you scream out. The room spins before your eyes as you gasp for air, and the pain drags you to the floor. Suddenly you feel no morethe pain has gone and with it the last beat of your punctured heart.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2607,7 +2607,7 @@

As you fight, the Vordak succeeds in driving its black steel sword through the side of the ships pressure tank. A blast of liquid gas hisses from the hole, freezing the Vordak in its petrifying spray. From above comes a stream of blue fire that ignites the escaping gas. There is a flash, and in a fraction of a second, the Levitron is transformed into a colossal ball of flame.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2683,7 +2683,7 @@

The dwarf stops hammering. Is that you, Filcher? he asks, squinting along the tunnel. When he realizes you are not Filcher, he curses and hurls his mattock at your head. You duck aside, but the pick-like weapon spins past and catches Paido full in the chest. He screams and falls, dying, at your feet. Desperately you try to save him, but the wound is fatal. Anger wells up inside, and you turn to confront his killer, only to find yourself staring into the muzzle of a Bor musket. The dwarf pulls the trigger, and you are decapitated by the blast.

It may be some consolation to learn that your killer did not escape unpunished. The shock wave of the blast brought down the tunnel ceiling and buried him alive.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3092,7 +3092,7 @@

There is a terrific bang as another cube explodes. It is followed, almost instantaneously, by a massive explosion that transforms the Levitron into a colossal ball of flame, as the liquid gas stored inside the pressure tank ignites.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3353,7 +3353,7 @@

The pain gradually subsides, but a fearful numbness spreads through your body, paralysing your limbs and leaving you totally at the mercy of your enemy. He utters a cruel laugh and turns to leave the chamber. Swiftly you sink into a coma induced by the poison in your blood: it is a sleep from which you will never awaken.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3362,7 +3362,7 @@

A powerful nerve toxin is injected into your throat, paralysing you from the neck down. Your vocal chords are frozen and you are incapable of shouting for Paidos help. A blind horror fills your senses as, helplessly, you watch the creature gorge on your blood, its shell-like body pulsating and swelling.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3517,7 +3517,7 @@

The deadly korovax has multiplied in your bloodstream unchecked. Suddenly your thigh muscles contract, causing you to stagger and fall. Paido rushes to your side, lifting you out of the choking airless mist that covers the forest floor. You are shaking from head to toe as opposing muscles pull against each other uncontrollably. Cramp grips your chest like an iron vice, preventing you from breathing and, in the course of three short minutes, you slip into unconsciousness, and from there into a sleep from which there is no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3797,7 +3797,7 @@

You have leapt out of the frying pan and into the fire! The pool of water is an illusion. Its surface is a gossamer-thin membrane, and it hides the egg-like Korkuna which has burrowed beneath it. As you touch the surface, the edges of the membrane roll inwards and smother your hand, holding you fast in a steel grip. A snaky tendril lashes out from a hole in the shell and wraps itself around your throat, its sharp tip piercing your neck. You are paralysed; you cannot move. Horror fills your senses as you watch helplessly as the creature gorges on your blood, its shell pulsating and swelling.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4034,7 +4034,7 @@

Nausea and giddiness are beginning to impair your senses. Desperately you muster all your reserves of strength to combat the poison, but you are greatly fatigued after your fight with the Helghast. Gradually the pain subsides to be replaced by a fearful numbness that paralyses your limbs. Swiftly you sink into a coma induced by the poison in your blood. It is a sleep from which you will never awaken.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4183,7 +4183,7 @@

Paidos condition deteriorates rapidly. His coma deepens until finally his heart and brain simply cease to function and he dies. Sadness fills your senses, and in the lonely confines of the passage, you mourn the loss of your brave companion. But grief soon turns to anger as you remember the base trickery which ended his life, and so nearly put an end to yours.

A rage grows within you, fuelled by a need for revenge. You take Paidos sword and vow to avenge his death by washing it in the blood of his murderers. Heedless of caution and the warning cry of your senses, you pull a lever which activates the secret pedestal lift and return to the hall above in search of vengeance.

As you reach the recess beneath the pulpit, you are transfixed by a blinding flash. A searing pain rips through your chest and a deafening bang rings in your ears. Three monks, armed with Bor muskets, have lain in wait in case you reappeared. It seems that their wait was not in vain.

- Your life and your quest end here. + Your life and your quest end here. @@ -4527,7 +4527,7 @@

You sense that something is seriously wrong. The wound is deep but you have survived worse than this. Suddenly you realize the dreadful truth, as you recall an element of your early Kai training. Your arm has become infected with korovax, a virulent disease that thrives in the soil of northern Talestria. Its effect is swift and fatal.

Your muscles start to contract uncontrollably and coordinated movement becomes increasingly difficult. Fear holds you in its icy grip as your chest muscles tighten, squeezing the air from your lungs. You fight for breath but within minutes you have slipped beyond unconsciousness into the timeless embrace of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4716,7 +4716,7 @@

And finally, for my last puzzle, I offer this beautiful treasure, he says, as he draws a small silver box inlaid with pearls from the pocket of his robes. This priceless artefact was stolen from the treasure hoard of Valborg the Enchanter, he exclaims.

On hearing this wondrous revelation the tap-room comes alive with excited chatter. You are inclined to disbelieve the tale of the boxs origin but, nevertheless, it is a beautiful object and is undoubtedly worth at least 100 Lune, perhaps more.

Silence descends on the hold as all await the Counts final puzzle. When I was last in the market of Garthen, the Count begins, I asked an egg trader how many eggs he had sold that day. He replied: My first customer said that he would buy half my eggs and half an egg more. My second and third customers said exactly the same thing. When I had filled all three orders I was completely sold out of eggs and yet I hadnt broken a single egg all day. How many eggs had the egg trader sold in all?

- If you can answer the egg riddle, turn to the entry numberturn to the entry number that is the same number as the answer. + If you can answer the egg riddle, turn to the entry numberturn to the entry number that is the same number as the answer. If you cannot answer the riddle, turn to 133. diff --git a/en/xml/09tcof.xml b/en/xml/09tcof.xml index bbf30a8..19ad03c 100644 --- a/en/xml/09tcof.xml +++ b/en/xml/09tcof.xml @@ -763,7 +763,7 @@

The shock of the fall and the numbing chill of the icy black water conspire to sap your strength. You flail and flounder in the deep until you are gripped by cramp and can no longer resist your doom. Unconsciousness smothers your pain as you sink slowly to the bottom of the lake, weighed down by your equipment and the freezing water that now fills your lungs.

- Your life and your quest end here. + Your life and your quest end here.
@@ -972,7 +972,7 @@

The Zakhans mocking laughter is the last thing you hear as the fiery bolt of scarlet flame tears through your chest.

-

Tragically, you are slain here in Tahou, your life taken by the evil Zakhan of Vassagonia.

+ Tragically, you are slain here in Tahou, your life taken by the evil Zakhan of Vassagonia.
@@ -1239,7 +1239,7 @@

Bravely you fight the mounted soldiers, but for every one you kill two more emerge from the gatehouse to take his place. Eventually you are overwhelmed by the sheer weight of their numbers, and as you weaken you are knocked down and trampled to death beneath their horses hooves.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1603,7 +1603,7 @@

Your decision to discard half your equipment proves to be a fatal error of judgement. The amount of weight you have jettisoned is not enough to help you rise to the surface before cramp afflicts your aching limbs. Unable to resist your doom, you sink slowly to the bottom of the lake, weighed down by your Backpack and the water that now fills your lungs.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2094,7 +2094,7 @@

The last thing you see is the huge stone ball as it falls on you.

-

Tragically, you lose your life here at the siege of Tahou.

+ Tragically, you lose your life here at the siege of Tahou.
@@ -2132,7 +2132,7 @@

It is the fathers turn to ask a riddle, but firstly you must decide on your stake. You can choose to gamble either one Special Item or three Backpack Items. If you should fail to answer the riddle correctly you will forfeit the item (or items) you have staked. If you answer the riddle correctly you will win the chance to pick any two items from the fathers hoard of valuables. On your Action Chart mark the item or items that you wish to stake.

A hush descends as you wait for the riddle patiently. The father, whose name is Khmar, draws his dagger from its scabbard and lays it on the table. Then he rests his hand on the shoulder of his eldest son and says, This dagger is now half as old as my son Loen was when the dagger was new. Loen is now fifteen years old. How old is the dagger?

- If you think you can answer the riddle, turn to the entry numberturn to the entry number that is the same as the answer. + If you think you can answer the riddle, turn to the entry numberturn to the entry number that is the same as the answer. If you cannot answer the riddle, turn to 204.
@@ -2266,7 +2266,7 @@

The deadly arrows pierce your heart and stomach. Pain engulfs you like a raging fire, but a chilling numbness soon follows, washing over you like a wave of soothing balm. You fight to stay on your feet but darkness encroaches on all sides: it is the cold embrace of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2626,7 +2626,7 @@

A deafening roar fills the stairwell as a bolt of raw energy hurtles from the rod. You stare aghast as it speeds towards your chest and explodes with a splash of colour that is the last you will ever see.

In the council chamber of the Elder Magi in Elzian, the golden torch flickers and dies. The members of the High Council hang their heads in sorrow for they know that your life and their hopes have ended here in Zaaryx.

-

Your quest is over.

+ Your quest is over.
@@ -3179,7 +3179,7 @@

You throw out your hands to claw at the rope ladder but your fingers are numb with cold. You cannot close your grip, and with a scream of anguish, you slip and fall backwards into the black abyss. Your scream grows until you impact into a cold, wet avenue of Zaaryx, 200 feet below.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3286,7 +3286,7 @@

Neither you nor the plains farmers are able to answer Khmars riddle correctly, and you all forfeit your stakes (remember to delete what you wagered from your Action Chart). But Khmar is a very sporting fellow. He offers you the chance to win back what you have just lost by answering his next riddle correctly.

This is Juno, my youngest boy, he says, patting the head of his second son. I am four times as old as him now. Twenty years from now, I will be only twice as old as him. How old am I, and how old is my son today?

- If you think you have both the answers to this riddle, add the two ages together and turn to the entry numberturn to the entry number that is the same as the total. + If you think you have both the answers to this riddle, add the two ages together and turn to the entry numberturn to the entry number that is the same as the total. If you cannot answer the riddle, turn to 302.
@@ -3363,7 +3363,7 @@

A cloud of arrows engulfs you and pain explodes throughout your body. You are mortally wounded, pierced by a dozen shafts, and although you fight to hang on to life, it is a fight you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3714,8 +3714,8 @@

You follow the corridor to a curved flight of alabaster stairs and descend them to a massive chamber. The floor is constructed of steely-blue metal flecked with silver, and a hundred darkened archways line the walls. Directly ahead stand two gigantic doors of sheeted platinum, engraved with patterns breathtaking in their intricacy. The chamber is deserted, but as you cross the floor and approach the doors, you are acutely aware that any one of the arches could be hiding a legion of reptilians.

In the centre of the door there is a lock that consists of four hexagonal buttons, arranged in the shape of a pyramid, with one button at the top and three buttons in a line below it. Every time you touch a button, a glowing number appears on its surface. Your basic Kai sense informs you that this is a combination lock; if you press each button several times until the correct numbers show on all four buttons the lock will release and the doors will open.

- If you know the correct number to press for the top button, and the correct three-figure number for the bottom three buttons, add both numbers together and turn to the entryturn to the entry that has the same number as the total. - If you know only one of the two correct numbers that you need to open the lock, turn to the entryturn to the entry of that number. + If you know the correct number to press for the top button, and the correct three-figure number for the bottom three buttons, add both numbers together and turn to the entryturn to the entry that has the same number as the total. + If you know only one of the two correct numbers that you need to open the lock, turn to the entryturn to the entry of that number. If you do not know the correct numbers to press for either the top button or the bottom three buttons, turn to 207.
@@ -4881,7 +4881,7 @@

The wagon descends a steep hill that runs parallel to a section of the city wall under bombardment from enemy catapults. As you near the bottom of the hill, a huge stone ball drops from the sky and slams into the wagon, killing two horses, the captain, and you.

-

Tragically, your life ends here.

+ Tragically, your life ends here.
diff --git a/en/xml/10tdot.xml b/en/xml/10tdot.xml index 66a0182..3a3fcbb 100644 --- a/en/xml/10tdot.xml +++ b/en/xml/10tdot.xml @@ -854,7 +854,7 @@

An evil smile spreads across Roarks face as the Demonlord finally comes to his aid. You strike the creature but your blows merely splinter your weapon. Incensed by your defiance, Tagazin leaps upon you and sinks his fangs deep into your chest. Pain explodes through your body but the agony is soon obliterated by the numbing chill of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -931,7 +931,7 @@

Naog daka! snarls a voice in the corridor behind. You spin round to see two Drakkarim warriors, both armed with loaded crossbows. Slowly you let your hand drift towards your weapon but your move does not go unnoticed. Suddenly a starburst of pain explodes in your head and darkness washes over your vision as you are slammed back against the door by the force of the bolt which has penetrated your skull. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1000,7 +1000,7 @@

Gradually your Psi-screen weakens enough to enable the phantoms to engulf you with their snaky tendrils. You shudder with fear as they coil around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1347,7 +1347,7 @@

Slowly the ghosts encircle you and glide forward undaunted by the light. You brace yourself for their attack but still you shudder when their snaky tendrils lash out and engulf your limbs. Their touch fills you with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1428,7 +1428,7 @@

The hail of arrows and the sight of your black-clad form lurching towards them make the guards over-excited. They fear it is the beginning of a Drakkarim attack, and when they hear you shout the wrong password it makes them panic. Raid! they cry, alerting a unit of crossbowmen stationed on the high ground behind them. They grab their loaded weapons and take aim, but the only target they can see is you.

A scything wave of iron bolts engulfs you and an agonizing explosion of pain fills your chest. You are mortally wounded and although you fight to hang on to your life, it is a struggle you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1542,7 +1542,7 @@

With your good hand you unsheathe your weapon and strike out at your ghostly attackers, but your brave blows pass clean through their mist-like forms without effect. You shudder with fear as their snaky tendrils close tightly around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1754,7 +1754,7 @@

White-hot pain explodes through your chest and neck as three black-shafted Drakkarim arrows sink deep into your body. You scream in agony as you fall to the ground, but the pain quickly gives way to a terrifying numbness that robs you of all resistance to death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1815,7 +1815,7 @@

You smite the chain a mighty blow but you miss the rivet and the link does not break. Incensed by the boldness of your attack, and aware now of the threat it would have posed had it succeeded, the Demonlord leaps upon you and sinks his fangs deep into your chest. Pain explodes in your body but the agony is soon obliterated by the numbing chill of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2938,7 +2938,7 @@

Naog daka! snarls a voice in the corridor behind. You spin round to see two Drakkarim warriors, both armed with loaded crossbows. Slowly you let your hand drift towards your weapon but your move does not go unnoticed. Suddenly a starburst of pain explodes in your head and darkness washes over your vision as you are slammed back against the door by the force of the bolt which has penetrated your skull. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3132,7 +3132,7 @@

Slowly he drags himself to his feet and stumbles drunkenly towards the rampart. You shout encouragement, and then suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth: you have been struck in the face by a Drakkarim arrow. It has pierced your eye and lodged itself in your brain. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3231,7 +3231,7 @@

High above, crouched in their hiding places around the rim of the gorge, a company of partisans watches you succumb to the aroma of the flowers. When they are sure that you are unconscious, their sergeant leaves his position and descends by rope into the gorge, his nose and mouth covered by a pad of Golta leaves to counter the intoxicating scent. He had intended to bundle you onto your horse and lead you from the gorge to where the mountain air would revive you, but on reaching your body his suspicions are aroused. The ring and uniform you wear indicate that you are a Pathfinder with a message from Prince Graygor, but the weapons you carry, and your fair hair and Northland features are not those of an lite Eruan soldier. He rolls you over onto your stomach and is horrified to discover Halgars Bullwhip tied to your backpack, its copper-studded coils stained with his blood. He knows that Halgar would never have parted willingly with the weapon, for it had made him as respected a fighter as his brother, Sebb Jarel. Anger, fuelled by shock, stirs the sergeant to a fit of rage. He is convinced that you are a Drakkar, an assassin sent by Baron Shinzar to murder the brothers Jarel. With a cry of anguish he unsheathes his sword and delivers a fateful blow that commits you to everlasting sleep.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3567,7 +3567,7 @@

You have covered twenty yards when a rain of boulders begins to crash down all around you. Suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth. You fall heavily but you are numb to the pain, for your neck is broken and death is but seconds away.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3809,7 +3809,7 @@

A terrible pain rips through your body: you gasp in shocked surprise and instinctively clutch your body. Blood oozes thickly between your fingers and you stare down in horror at the arrow which is protruding from your chest. Colours whirl and sounds grow faint as the pain drags you to the ground. Then, as the agony reaches an intolerable pitch, the pain suddenly disappears and you plunge into the timeless oblivion of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4760,7 +4760,7 @@

A creeping numbness paralyses your limbs and, as your fingers lose their strength, you cannot prevent yourself from falling into the bore-hole after the Black Yua that injected you with its deadly venom.

You survive the fall but the strength of the venom ensures that you will never escape from the shaft.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4813,7 +4813,7 @@

The shouts of the Drakkarim and the rain of their arrows unnerve the guards. They fear it is the prelude to a night attack, and when they see a black-clad figure stumbling towards them and hear him give the wrong password, they panic. Enemy attack! they shout, waking a unit of crossbowmen stationed on the high ground behind. They rush to grab their loaded weapons and take aim at the enemy, but the only target they can see is you. Fire at will! commands their sergeant.

A scything wave of iron bolts lifts you off your feet and a terrifying pain tears through your chest. You are mortally wounded and, although you fight to hold on to life, it is a struggle you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
diff --git a/en/xml/11tpot.xml b/en/xml/11tpot.xml index e49c3d0..4764f6b 100644 --- a/en/xml/11tpot.xml +++ b/en/xml/11tpot.xml @@ -873,7 +873,7 @@

The pain fades but it is replaced by a fearful numbness that drains the strength from your limbs. Odels face and the canopy of dense branches swirl and grow dim as the toxins of the deadly orange Khetu Spore buds poison your blood. You sink into a deep sleepa sleep from which you will never awaken.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1281,7 +1281,7 @@

You manage to fell three charioteers before you are trampled and crushed to death beneath the flailing hooves and heavy wheels of the following Ookor chariot teams.

- Tragically, your life and your quest end here at the city of Thas. + Tragically, your life and your quest end here at the city of Thas.
@@ -1419,7 +1419,7 @@

Suddenly the wheels jam in a deep furrow and the chariot flips forward, catapulting you over the hand-rail to land with a thick splash in the mud at the rivers edge. Stunned and blinded on impact, you do not see the onipa break free of their traces and come racing down the bank towards you until it is too late to avoid them. Pain explodes in your head as their iron-shod hooves descend on you like a rain of hammers. They inflict terrible wounds but death is mercifully quick.

- Tragically, your life and your quest end here in Vhozada. + Tragically, your life and your quest end here in Vhozada.
@@ -1901,7 +1901,7 @@

Your silent surrender seems to anger the leader. It is as if you were in some way insulting his honour by refusing to answer him or take up a weapon in defence of your life. He bellows his contempt and, in a fit of rage, releases from his silver rod a charge of raw power that lances through your chest. Death is instantaneous.

- Your life and your quest end here on the Zhamin Plateau of the Daziarn. + Your life and your quest end here on the Zhamin Plateau of the Daziarn.
@@ -1910,7 +1910,7 @@

Rapidly you succumb to the deadly toxins suspended in the vapour, and sink into a coma induced by the poison now circulating in your blood. Your senses grow numb and consciousness fades as you begin your journey into the timeless oblivion of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1960,7 +1960,7 @@

The bolt penetrates your chest and knocks you backwards into the undergrowth. The canopy of branches spins before your eyes and, as you gasp for breath, you taste blood and feel a terrifying numbness spread through your body. There is no pain as you slip gently into the oblivion of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2028,7 +2028,7 @@

The Chaos-master catches a glimpse of you crouching behind the parapet and diverts his aim from Lorkon Ironheart. With malicious glee he slams his great club down upon the roof and, in a terrifying moment, you are crushed to death.

- Tragically, your life and your quest end here. + Tragically, your life and your quest end here.
@@ -3200,7 +3200,7 @@

A terrible pain shoots through your lower body as the creature bites deep into your leg. Its razor-sharp teeth sever your femoral artery as it drags you down into the murky depths of the river. Weak through shock and massive loss of blood you slip rapidly from consciousness into the timeless embrace of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3445,7 +3445,7 @@

The noise of the approaching whirlwind grows steadily louder and the ground shudders violently beneath your feet. A great blast of dust and debris is sucked from the depths of the fissure. It catches you full in the chest and knocks you off balance, causing you to fall and gash your head. Blinded by the sudden pain, you are now unable to resist the full force of the whirlwind raging directly above the gully and are drawn up into the vortex never to be seen again.

- Your life and your quest end here on the Zhamin Plateau of the Daziarn Plane. + Your life and your quest end here on the Zhamin Plateau of the Daziarn Plane.
@@ -3474,7 +3474,7 @@

In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a handhold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.

- Tragically your life and your quest end here at Haagadar. + Tragically your life and your quest end here at Haagadar.
@@ -4448,7 +4448,7 @@

The sickness and nausea begin to subside but they are replaced by a fearful numbness that drains the strength from your limbs. Odels face and the dark canopy of branches swirl and grow dim as the deadly poison paralyses your heart. Painlessly you slip into the timeless oblivion of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4498,7 +4498,7 @@

Instinctively you try to deflect the blast of energy with the silver rod you are holding, but your reactions are a fraction too slow and the fiery bolt of power hits you and rips open your chest. Death is instantaneous.

- Tragically, your life and your quest end here on the Zhamin Plateau of the Daziarn Plane. + Tragically, your life and your quest end here on the Zhamin Plateau of the Daziarn Plane.
diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index 843ef30..0f433e2 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -845,7 +845,7 @@

You unsheathe a weapon and attempt to parry Gnaags sword, but the supernatural blade shears straight through it and buries itself deep in your chest. An icy chill engulfs your body and you feel your chest constrict as Gnaag withdraws his hellblade. Darkness engulfs your vision and your ears are filled with a ghastly soundthe mocking laughter of Darklord Gnaag. He raises his infernal sword, Nadazgada, and prepares to deliver the blow that will seal your doom and destroy the hopes of those who oppose the empire of the Darklands.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1097,7 +1097,7 @@

As the name leaves your lips, the tip of the crystal shard glows bright amber. Instantly the guard reaches for a lever in the wall, and before you can prevent him, he pulls it, setting an alarm bell clanging. In a matter of seconds, the courtyard is awash with a nightmare legion of snarling, screaming, snapping horrors. They fall upon you, and although you slay many, they overpower you eventually and haul you in chains before Darklord Gnaag. With cruel glee, he orders you to be cast into the Lake of Blood, where your endless suffering will feed its unholy flames for all eternity.

- Tragically, on the threshold of victory, your natural life and mission end here. + Tragically, on the threshold of victory, your natural life and mission end here.
@@ -1378,7 +1378,7 @@

With breathtaking suddenness, the pain in your shoulder melts away and you feel yourself falling into an inky black void. You fight to remain conscious, but it is a fight you cannot hope to win, for the deadly viral poison has worked its way into your heart and its insidious effect has committed you to an everlasting sleep.

- Tragically, your life and your mission end here on the streets of Helgedad. + Tragically, your life and your mission end here on the streets of Helgedad.
@@ -1405,7 +1405,7 @@

The Black Cube is a Nadziranim power crystal, a deadly explosive charge devised by the Darkland sorcerers. Since you picked it up, the cube has become increasingly unstable, and now, as you take your first steps into the Imperial Armoury, it explodes with devastating effect. The blast triggers the Crystal Explosive that you had intended to use to destroy the Transfusor, and, in the resulting explosion, you, and this entire section of Helgedad, are blown to smithereens.

- Your life and your mission end here. + Your life and your mission end here.
@@ -1735,7 +1735,7 @@

You are halfway across the gap when the thin ledge collapses beneath your feet. Desperately you claw at the sheer granite wall but your fingers cannot find purchase, and you fall backwards, toppling to your doom on the rocks far below.

- Tragically, your life and your mission end here in the Durncrag Mountains. + Tragically, your life and your mission end here in the Durncrag Mountains.
@@ -1832,7 +1832,7 @@

Having completed their task, the engineers pack away their tools and climb down from the work platform that surrounds the orange tank. Patiently, you watch them leave the dry dock before climbing the platform ladder and planting your Crystal Explosive beneath the tank. You prime the device and turn to leave, taking care not to appear anxious or in a hurry, but as you reach the bottom of the ladder you are confronted by three Drakkarim guards, accompanied by a figure dressed in a hooded red robe. Your stomach churns when you glimpse his skeletal face, for the creature is not humanyou are staring into the ghastly eyes of a Vordak!

The undead being begins to probe your mind with its psychic power and it shrieks in terror when it discovers who you really are. Instantly, you spring into action, drawing your weapon and striking out at them before they can do likewise. The Vordak drops with its skull shattered and a Drakkar staggers back, clutching desperately at his torn throat. The remaining two, having drawn their blades, now lunge at your chest in unison. You parry their attack with ease and send them both to their doom with one sweeping slice. With the explosive set to detonate at any minute, you run towards the exit, barging aside any who cross your path. You are within ten yards of the dock gates when an alarm bell wails and a troop of Death Knights appear in a line before you. Koga! they command, and raise their spears.

At that moment there is a blinding flash of white light and suddenly everything seems to be happening in slow motion. You see the Death Knights falling backwards, their cloaks and leather armour sprouting tongues of flame. Buckled steel plates, twisted girders, and the bodies of screaming slaves cartwheel past you, trailing sparks as they tumble like fiery meteors. The heat and the shock of the explosion tears into your back and plunges you head-first into a black, unfeeling oblivion. Your act of sabotage has completely destroyed the ironclad juggernaut, and half of Argazad harbour, but it has cost you your life and sealed the doom of Magnamund.

- Your life and your mission end here. + Your life and your mission end here. @@ -1867,7 +1867,7 @@

Stunned and dazed by the impact, you fail to sense or see the four Giak soldiers creeping towards you, their bows drawn ready to fire. The hiss of their black arrows freezes your blood moments before the tips burrow into your chest. Pain hits you like a wave breaking against your body, but the agony soon fades and you slip swiftly into a sleep from which there will be no awakening.

- Tragically, your life and your mission end here in the Durncrag Mountains. + Tragically, your life and your mission end here in the Durncrag Mountains.
@@ -1878,7 +1878,7 @@

A chilling numbness spreads through your body, starting at your neck and coursing rapidly to your hands and feet. You try to scream but no sound issues from your paralysed throat as your legs give way and you collapse onto the deck of your tiny cabin. You have fallen prey to the bite of a deadly Plaak, placed here by a rival Ligan in a bid to assassinate an old rival.

- Tragically, your life and your mission end here. + Tragically, your life and your mission end here.
@@ -2150,7 +2150,7 @@

Kraagenskls skeletal hand scoops up the sword a second before your own slaps the ground. You raise your eyes and your heart freezes with terror as the black blade whistles towards your neck. With the cruel, gloating laugh of the evil Darklord echoing in your ears, your life is brought to a swift and tragic conclusion.

-

Your mission ends here.

+ Your mission ends here.
@@ -2646,7 +2646,7 @@

You try to fend off the speeding arrow, but it passes over your outstretched arm and lodges deep in your skull. For a split second you feel nothing. Then a starburst of pain rips through your head and a swirl of colour obliterates your vision as you pass swiftly into the timeless oblivion of death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -2793,7 +2793,7 @@

Holding your breath, you unsheathe your weapon and press yourself to the cliff wall. You plan to take the approaching Giaks by surprise, cut your way through them to the summit, and then escape before the pursuing group can catch up. It is a bold manoeuvre and one that does not allow for the night-sharp eyes and cruel cunning of the Giak commander. From his position atop the cliff he watches your every move.

Koga! he shouts, and both search parties freeze in their tracks. Dulaga zaj! Suddenly there is a sound like rushing water, and then a terrible pain rips through your chest as you are hit by a score of black arrows, fired by Giak archers kneeling at the edge of the cliff. You gasp for breath as a terrifying numbness spreads throughout your body. Although you fight to stay on your feet, you can no longer feel your legs. Stiffly you fall from the path and crash to your doom on the beach below.

- Your life and your mission end here on the shores of the Darklands. + Your life and your mission end here on the shores of the Darklands.
@@ -3792,7 +3792,7 @@

The noise and fury of your combat alerts two guard patrols, one at either end of the corridor. They rush to investigate, and, when they see what you have done, they seal off the corridor and sound a general alarm. Within minutes, the tunnels are filled with snarling, snapping, screaming horrors. The guards then open the corridor and set them upon you.

You fight valiantly, slaying many before you are eventually overwhelmed and taken in chains before Darklord Gnaag. With cruel glee, he orders you to be cast into the Lake of Blood, where your endless suffering will feed its unholy flames for all eternity.

- Tragically, your natural life and your mission end here. + Tragically, your natural life and your mission end here.
@@ -3932,7 +3932,7 @@ - Tragically, your natural life and your mission end here. + Tragically, your natural life and your mission end here. @@ -4549,7 +4549,7 @@

While you languish in the cell, the Death Knight sergeant conveys your equipment to his commander, Darklord Kraagenskl. At once he recognizes their origins and deduces your true identity. Word is sent to Gnaag, and within the space of four short hours he journeys to the naval base from the city of Helgedad. He orders you to be executed at the earliest opportunity and demands, on pain of death, that the task be accomplished successfully.

-

It is Darklord Kraagenskl who suggests the method for your execution, and the irony of it appeals greatly to his master. At dawn, the Crystal Explosive that you had intended to use in Helgedad, is placed next to the door of the cell. The barracks are evacuated and the explosive is primed. Fifteen minutes later, your life and your mission are brought to an abrupt and final end.

+ It is Darklord Kraagenskl who suggests the method for your execution, and the irony of it appeals greatly to his master. At dawn, the Crystal Explosive that you had intended to use in Helgedad, is placed next to the door of the cell. The barracks are evacuated and the explosive is primed. Fifteen minutes later, your life and your mission are brought to an abrupt and final end.
@@ -4971,7 +4971,7 @@

You haul yourself over the rim of the nest and discover the lookout: he is huddled on the floor, shivering with fright. He mutters something but his words are lost in the noise of the destruction raging below. Then the ship rolls violently and you grab the mast to stop yourself from being hurled into the sea. The Xargath has freed its head and is now wreaking havoc amidships, tearing the Intrepid asunder with its claws. The massive head rises once more, trailing broken timbers, and lunges for the mast. With an ear-splitting crack it bites it clean in two and, in a flashing instant, you are sent tumbling from your perch to crash upon the debris-strewn deck. Death is instantaneous.

- Your life and your mission end here. + Your life and your mission end here.
@@ -5567,7 +5567,7 @@

The instant you strike the killing blow, Kraagenskl emits a howl so loud that it shakes the very foundations of the building, a howl that conveys his total despair and eternal damnation. He falls, yet as he does so, his withered frame vanishes before your eyes. A tattered grey robe and a flickering black sword are all that mark the place where his doom was sealed.

Quickly you leave the chamber by a stair that leads to the roof. The Zlanbeast, Kraagenskls personal winged mount, sniffs the air and shuffles along its perch with a nervous, rolling gait. It senses that you are its natural enemy and it is determined to resist your attempts to subdue it. More than an hour elapses before you have control over the creature, and can climb into the saddle without it trying frantically to hook and gouge you with its great curved claws. You pull on the reins and urge the beast skywards, eager to leave this port of evil, but no sooner has it cleared the roof than you are engulfed by a squadron of screeching Kraan swooping down from the night sky. They have flown all the way from Kaag, a Darkland fortress to the south, after being alerted to your presence here by Darklord Gnaag. Valiantly you fight to defend your life, but the odds are overwhelmingly against you. The Kraan drag you from your saddle and you meet your doom upon the hard, unyielding cobblestones of Argazad harbour.

- Your life and your mission end here. + Your life and your mission end here.
@@ -5755,7 +5755,7 @@

Without the magical protection afforded you by the Golden Amulet, you soon succumb to the hellish temperatures and poisonous atmosphere of Helgedad. As your skin begins to blister and your lungs become paralysed, you fight desperately to hold on to life, but it is a fight you cannot hope to win.

- Tragically, your life and your mission end here, beneath the streets of Helgedad. + Tragically, your life and your mission end here, beneath the streets of Helgedad.
@@ -5882,7 +5882,7 @@

You spring forward and strike a blow that would have decapitated a mortal creature. But the moment your weapon hits Taktaals flesh, it disintegrates in a flash of sparks. The Darklord laughs as he closes his clawed hands around your throat and squeezes the life from your body.

- Tragically, your life and your mission end here in the Tower of the Damned. + Tragically, your life and your mission end here in the Tower of the Damned.
@@ -5893,7 +5893,7 @@

You try to dodge the spinning blade, but you trip over the body of the dead Drakkarim gunner and the sword hits you squarely in the chest. White-hot pain engulfs you like a raging fire, burning your body and numbing your limbs. It reaches its zenith, and then disappears as, reluctantly, you surrender to death.

- Your life and your mission end here. + Your life and your mission end here.
@@ -5956,7 +5956,7 @@

The tube proves difficult to remove from its mounting, but you manage to prise it loose with a strip of steel which you find lying at your feet. You invert it and reconnect its copper cables, but the moment that the last cable is brought into contact, there is a blinding flash of white light and you are engulfed by a blast of flame and twisted metal. Your act of sabotage has set off an explosion which has completely destroyed the ironclad juggernaut and half of Argazad harbour, but it has cost you your life and sealed the doom of Magnamund.

- Your life and your quest end here. + Your life and your quest end here.
diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index c0bed44..06d075b 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -1179,7 +1179,7 @@

A cell awaits you beyond the door. It seems to be no more than what you expected to find and, as the heavy door is slammed shut, you begin immediately to search for a means of escape before the Vazhag guards return.

Unfortunately, despite its plain appearance, this cell is far more than you expected it to be. It is an extermination chamber, one of several located throughout Mogaruith. It is designed for the speedy destruction of those who would dare to challenge the Cenerese.

Suddenly a powerful electrical current is fed into the metal floor and you are transfixed as the deadly voltage courses through your body. You fight with all your strength to survive this terrible onslaught but the current is irresistible and, eventually, your body can take no more.

-

Sadly, your life and your quest end here in Mogaruith.

+ Sadly, your life and your quest end here in Mogaruith. @@ -1322,7 +1322,7 @@

You scream in pain as an arrow skewers your left wrist. The agony of the wound and the shock of the arrows impact cause you to lose your grip and, in a terrifying instant, you fall from the chain and plummet headlong towards the floor of the hall below. Death is mercifully swift.

Your incredible bravery has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you displayed in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Your life and your quest end here in the plague hall of Mogaruith.

+ Your life and your quest end here in the plague hall of Mogaruith.
@@ -1362,7 +1362,7 @@

The sensation of falling accelerates until you are consumed completely by this spinning vortex. You have been drawn through a portal which leads to a terrible place, a realm where the power of Good holds no sway. You have been ensnared by the soul of Naar himself, the King of the Darkness, and as his prisoner you will remain, doomed to wander his dark domain for all eternity.

-

Tragically, your quest ends here.

+ Tragically, your quest ends here.
@@ -1411,7 +1411,7 @@ What remains will open me.

-

Your Kai senses tell you that by solving the riddle, and then speaking the answer aloud, you will cause the lid of the box to open.

+ Your Kai senses tell you that by solving the riddle, and then speaking the answer aloud, you will cause the lid of the box to open.

When you think you have solved this riddle, turn to the entry numberturn to the entry number which is the same as your answer.

If you cannot answer the riddle, or if your answer does not lead to the page number which opens the box, turn instead to 311. @@ -2067,7 +2067,7 @@

Your Arrow clips the druids arm but it fails to stop him from making his hasty escape along the forest track. Cursing your ill luck, you run across the clearing and give chase.

You have been on his trail for less than a mile when you sense danger ahead. The druid has managed to reach another patrolling pack of Vazhag, much larger than his own escort, this one led by six of the druids brethren. He informs them of your presence and, using their corrupted form of herbcraft, they cause the undergrowth to close in upon you and hold you prisoner. Marshalling all your skills, you manage to cut your way free of its grip, but not before the druids have mustered reinforcements from Mogaruith.

-

They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the name of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.

+ They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the name of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.
@@ -2533,7 +2533,7 @@

Desperately you try to swim against the current to avoid the fall of shattered rocks and fire but, despite your valiant efforts, you cannot escape being crushed by the deluge. Death is mercifully swift.

The incredible bravery you have displayed during your quest has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you have shown in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Tragically, your life and your quest end here beneath the Ghardoz Bridge.

+ Tragically, your life and your quest end here beneath the Ghardoz Bridge.
@@ -2866,7 +2866,7 @@

Below these numbers, in ancient Cenerese script, is carved the message:

Declare ye the true number to pass this way

-

Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry that bears the same number as your answer.

+ Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry that bears the same number as your answer. If you cannot solve this puzzle, turn to 132. @@ -2968,7 +2968,7 @@

With gleeful malevolence the creature Exterminus takes hold of you in a bear-hug and proceeds to crush the air from your lungs. Then, with a demonic squeal of delight, it buries its needle-sharp fangs into the side of your neck and a flash of brilliant white light explodes in your head.

Consciousness deserts you. The sensation of falling overcomes your senses until you are consumed completely by a spinning vortex of darkness. The creature has taken your life, but more than this, it has sentenced you to a terrible punishment. You have been consigned to a realm where the power of Good holds no sway. You have been ensnared by the soul of Naar himself, the King of the Darkness, and as his prisoner you will remain, doomed to wander his dark domain for all eternity.

-

Tragically, your quest ends here.

+ Tragically, your quest ends here.
@@ -3796,7 +3796,7 @@

Declare ye the true number to pass this way

-

Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry which bears the same number as your answer.

+ Study the grid of numbers. When you think you know the answer to the riddle, turn to the entryturn to the entry which bears the same number as your answer. If you cannot solve this puzzle, turn to 132. @@ -3857,7 +3857,7 @@

Your Arrow misses its mark and arcs harmlessly into the trees, allowing the druid to effect a hasty escape along the forest track. Cursing your luck, you run across the clearing and give chase.

You have been on his trail for less than a mile when you sense danger ahead. The druid has managed to reach another patrolling pack of Vazhag, much larger than his own escort, this one led by six of the druids brethren. He informs them of your presence and, using their corrupted form of herbcraft, they cause the undergrowth to close in upon you and hold you prisoner. Marshalling all your skills, you manage to cut your way free of its grip, but not before the druids have mustered reinforcements from Mogaruith.

-

They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the names of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.

+ They attack you mercilessly with the full might of their evil craft. Courageously, you defy them, but their combined power is far greater than even a Grand Master can withstand. With the names of your gods and your country on your lips, you finally meet your doom here in the Forest of Ruel.
@@ -4665,7 +4665,7 @@

There is a blinding flash followed by a terrible pain which fills your head. Then the pain subsides and you feel as if you are falling forwards into a dark, bottomless pit. The end of the heavy chain has lashed out and struck your skull, fracturing it badly. As you are plunged into unconsciousness, you lose your footing and fall to your doom in the hall below.

Your brave action causes the cauldron to tip its contents into the hall, thereby destroying the plague virus and the druids who know the secrets of its cultivation. This destruction has saved millions from a terrible death, and your courage in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you must pay for your victory.

-

Your life and your quest end here in the plague hall of Mogaruith.

+ Your life and your quest end here in the plague hall of Mogaruith.
@@ -5012,7 +5012,7 @@

As you roll, your Backpack hits the falling edge of the portcullis and jams. In the next moment you are crushed to death by twenty-five tons of oak and iron. Death is mercifully swift.

The incredible bravery you have displayed during your quest has brought about the destruction of the plague virus, and the druids who knew the secrets of its cultivation. This destruction has saved millions from a terrible death, and the selfless courage you have shown in bringing this about will never be forgotten by the free peoples of Magnamund. Sadly, though, death is the price you have paid for your victory.

-

Your life and your quest end here at the entrance to Mogaruith.

+ Your life and your quest end here at the entrance to Mogaruith.
diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index 72d87e1..4b13091 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -1014,7 +1014,7 @@

The Liganim watch you return to Banedon; then they turn and flee through the archway. Less than a minute later they return with a troop of armoured Drakkarim and Giak soldiers. Like a horde of screaming fanatics, they come rushing down the staircase and spread out to surround you and your companion. You draw your weapon and fight bravely, dispatching more than fifty of the enemy, but they receive a constant stream of reinforcements and, when finally your strength fails you, you are overwhelmed by these merciless denizens of Kaag.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -1024,7 +1024,7 @@

Your desperate attempts to reach the saddle are dashed when the Kraan rears up in the air and rakes you with its claws. You lose your grip and fall screaming to the concourse below.

You hit the ground and instantly lose consciousness. Tragically, although you survive the fall, you never reawaken. Your body is discovered by a Giak patrol who kill you out of hand, thinking you to be an enemy spy in disguise.

-

Your life and your quest end here before the citadel of Kaag.

+ Your life and your quest end here before the citadel of Kaag.
@@ -1678,7 +1678,7 @@

An arrow gouges your heel and a sharp pain runs up the back of your leg, making you stumble. You struggle to stay on your feet but the weight of your unconscious friend throws you off-balance and together you crash down on the steps in a heap. The Drakkarim howl with delight and, as you pull yourself free, they fire a final volley of arrows.

There is a flash of light and a blinding pain fills your head, but this is soon replaced by a total blackness. You feel yourself falling forwards into an infinite void, as if you had just stepped over the edge of a towering cliff. Reluctantly you surrender to the sensation for it is the last you will ever feel.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -2362,7 +2362,7 @@

You step warily into the glimmering column of light and immediately feel yourself begin to rise. Bands of darkness flick past with growing rapidity, each one marking a passing level of this mountainous citadel. Then you feel yourself slowing to a halt. The column fades and you find yourself standing on a metal dais in the centre of a domed chamber. Ahead you see a great door, forged of Kagonite, and beside it there is a narrow staircase leading downwards.

As you approach the door, you notice the lock which secures it. It is inlaid with a series of numbers and, at once, you recognize that they are component parts of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.

-

Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer.

+ Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer. @@ -2500,7 +2500,7 @@

The guard finally loses his patience. He draws his dagger and, with a lunge, he tries to slash open your satchel, causing you to pull away and draw your own weapon. The guard recognizes that it is not one that a Drakkar would wield, and instantly he shouts out in alarm: Intruder!

The two silver-plated warriors raise their spears and a blaze of sorcerous energy erupts simultaneously from their tips. Crimson fire lances towards your body to pierce your chest and abdomen, the impact knocking you headlong to the floor in agony. Biting back the pain, you stagger to your feet and retrieve your weapon in time to fight off the merciless guards. But the alarm has been raised and, within minutes, the thoroughfare is flooded with Drakkarim and Giak soldiers. You fight bravely and dispatch more than fifty of the enemy, but eventually your strength fails and you are overwhelmed and beaten by the denizens of Kaag.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -2692,7 +2692,7 @@

Coolly you face the advancing line of Death Knights. There is nowhere to run, and there are too many of the enemy to hope to avoid all of their deadly bolts. Upon their leaders command, the Death Knights take aim and fire, sending a dozen iron-tipped shafts whistling towards your chest. You dive aside, but even though your reflexes are lightning-fast, two of the missiles penetrate your heart, killing you instantly.

-

Tragically, your life and your quest end here in the dread city-fortress of Kaag.

+ Tragically, your life and your quest end here in the dread city-fortress of Kaag.
@@ -2776,7 +2776,7 @@

You have been working on the lock for nearly twenty minutes when suddenly you hear the clang of an alarm bell. Seconds later a troop of armoured Drakkarim and Giak soldiers comes rushing into the chamber and spreads out in an attempt to surround you and Banedon. You draw your weapon and fight bravely, dispatching more than fifty of the enemy, but they receive a constant stream of reinforcements and, when finally your strength fails you, you are overwhelmed by the merciless denizens of Kaag.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -3012,7 +3012,7 @@

Beyond the archway, a passage leads to a pair of stout steel-sheathed doors. The lock that secures them is inlaid with a series of numbers and you immediately recognize that they are part of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.

-

Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer.

+ Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer. @@ -3107,7 +3107,7 @@

Your attempt to free yourself from your dusty entrapment goes awry. Your foot slips and your effort merely accelerates your descent. Within two minutes the fine grit closes over your head. You survive beneath the dust for ten minutes more before surrendering to your doom.

-

Tragically, your life and your quest end here in the citadel of Kaag.

+ Tragically, your life and your quest end here in the citadel of Kaag.
@@ -3441,7 +3441,7 @@

Once more your weapon hits the crystal and glances off without effect. You are moving forwards to retrieve it when suddenly the hall echoes to the clang of an alarm bell. Seconds later a troop of armoured Drakkarim and Giak soldiers comes streaming through the entrance and moves to surround you and your captive friend. You fight bravely and dispatch more than fifty of the enemy, but eventually your strength fails and you are overwhelmed by the denizens of Kaag.

-

Tragically, your life and your quest end here in the courtroom of Zagarna.

+ Tragically, your life and your quest end here in the courtroom of Zagarna.
@@ -3505,7 +3505,7 @@

You sense that Banedon is disturbed by the sight of these tables and, when you ask him what is wrong, he tells you that this chamber is where the Nadziranim subjected him to hours of brutal interrogation in a futile attempt to extract the magical secrets of the Brotherhood.

Despite all their fiendish tortures, he says, his mind-voice weak yet full of pride, they learned nothing.

You search for a way out of this vault and soon discover a steel door which is secured by a curious combination lock. It comprises three raised blocks, each block divided into four equal squares. In each square, bar one, there is a number. You ask Banedon if he knows how the lock operates and he recalls once seeing a Nadziran tapping the empty square several times in order to make the door open.

-

Consider the following grids of numbers. When you think you know what the missing number is, turn to the entryturn to the entry that bears the same number as your answer.

+ Consider the following grids of numbers. When you think you know what the missing number is, turn to the entryturn to the entry that bears the same number as your answer. @@ -4020,7 +4020,7 @@

You are within a few feet of the roof when a part of the surface cement crumbles beneath your fingers. You try to reach up and find new purchase but it is too late; you are already falling backwards to the street below.

On landing you strike your head and lose consciousness. Tragically you never reawaken. Your body is discovered by a Giak patrol who kill you out of hand, thinking you to be an enemy Drakkarim spy in disguise.

-

Your life and your quest end here in Kaag.

+ Your life and your quest end here in Kaag.
@@ -4261,7 +4261,7 @@

An arrow strikes your friend in the side and silently he falls to his knees, his hands still clinging to you for support. You stoop to lift him, but suddenly there is a flash of light and a blinding pain fills your head. The pain soon passes, but it is replaced by a blackness which fills your vision. You feel yourself falling forwards into an infinite void, as if you had, in the middle of a moonless night, just stepped over the edge of a towering cliff. Reluctantly you surrender to the sensation for it is the last sensation you will ever feel.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -4439,7 +4439,7 @@

In desperation you throw up your hands to shield your face as the spiked log comes hurtling down the stairs. It hits you, impaling your chest upon two of its deadly sharpened staves, and rolls you down the stairs to the street below. You suffer terrible wounds and, mercifully, death is instantaneous.

-

Tragically, your life and your quest end here in Kaag.

+ Tragically, your life and your quest end here in Kaag.
@@ -4722,7 +4722,8 @@ 311 -

The fell creature pins you to the ground and its steely hands tighten like two vices around your throat. Blackness invades the edges of your vision and, although you twist and buck to break free, you feel your strength ebbing away fast. Soon you are too weak to struggle any longer and, reluctantly, you slip away into a sleep from which you will never awaken. Sadly, your life and your quest end here.

+

The fell creature pins you to the ground and its steely hands tighten like two vices around your throat. Blackness invades the edges of your vision and, although you twist and buck to break free, you feel your strength ebbing away fast. Soon you are too weak to struggle any longer and, reluctantly, you slip away into a sleep from which you will never awaken.

+ Sadly, your life and your quest end here.
@@ -4822,7 +4823,7 @@

With trepidation you step into the glimmering column of light and immediately you feel yourself begin to rise. Bands of darkness flick past with growing rapidity, each one a passing floor level of this mountainous citadel. Then you feel yourself slowing to a halt. The column fades and you find yourself standing on a metal dais in the centre of a domed chamber. Ahead you see a great door, forged of Kagonite, and beside it there is a narrow staircase leading down.

As you approach the door, you notice the lock that secures it. It is inlaid with a series of numbers and, at once, you recognize that they are component parts of a combination lock. One number in the sequence is missing. By tapping the correct number upon the blank square, you will cause the lock to disengage.

-

Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer.

+ Study the following sequence of numbers carefully. When you think you know what the missing number is, turn to the entryturn to the entry that is identical to your answer. @@ -5104,7 +5105,7 @@

You pull on the reins, hoping to steer the Zlanbeast higher in time to clear the whistling cloud of bolts, but the beast lacks the speed and strength to perform such an exacting manoeuvre.

Suddenly a starburst of pain erupts in your head and the taste of blood fills your mouth. You have been hit in the skull by one of the iron-tipped missiles and death is instantaneous.

-

Tragically, your life and your quest end here on the very threshold of victory.

+ Tragically, your life and your quest end here on the very threshold of victory.
@@ -5967,6 +5968,7 @@

(308) Deleted which you keep in your Backpack to avoid confusion.

(309) Replaced impregnable, then with impregnable; then.

(310) Replaced avoid him with avoid it.

+

(311) Split the final sentence into its own paragraph for consistency.

(314) Replaced Brotherhood spell with Brotherhood Spell.

(315) Replaced turn to 215 with turn to 215.. Replaced stool and with stool, and.

(318) Replaced discipline with Discipline. Replaced egorgh with Egorgh. Replaced their haunches, then with their haunches; then.

diff --git a/en/xml/15tdc.xml b/en/xml/15tdc.xml index f83ab04..4a59271 100644 --- a/en/xml/15tdc.xml +++ b/en/xml/15tdc.xml @@ -1953,7 +1953,7 @@

The sudden jolt knocks you backwards off your horse and, as you hit the ground, you strike your head and lose consciousness. Sadly, you never reawaken. A few moments after your fall, you are mobbed by angry Drakkarim soldiers who slay you out of hand.

-

Tragically, your life and your quest end here in Shugkona.

+ Tragically, your life and your quest end here in Shugkona.
@@ -2046,7 +2046,7 @@

You step closer to the door and carefully examine the combination lock. You are confident that, with your skill and experience, you will soon have it open without too much difficulty.

-

Study the following sequence of numbers. When you think you have worked out what the missing number is turn to the entryturn to the entry which is identical to your answer.

+ Study the following sequence of numbers. When you think you have worked out what the missing number is turn to the entryturn to the entry which is identical to your answer. @@ -2582,7 +2582,7 @@

You run to the edge of the fissure and make your leap, but, as you take off, you slip on a loose stone and fall head-first into the yawning void.

-

Tragically, your life and your quest end here in the Palace Tower of Darke.

+ Tragically, your life and your quest end here in the Palace Tower of Darke.
@@ -3274,7 +3274,7 @@

For a terrible moment your body is racked with pain. It fills your mind with a scarlet fog and your vision swims in and out of focus. The reins slip from your hands and you fall from the horse to crash heavily upon the snow-covered road. You strike your head and lose consciousness; you never awaken. The guards close in and put a swift end to both you and your companion, Captain Prarg.

-

Tragically, your quest ends here at Shugkona.

+ Tragically, your quest ends here at Shugkona.
@@ -3603,7 +3603,7 @@

You have almost overcome this treacherous section of the chasm wall when a sudden slip ends in disaster. You are stretching to reach an outcrop of rock with your left hand when the powdery wall gives way beneath the toe of your left boot. You try to recover but it is too late. You slip sideways and topple head-first into the chasm where you land amongst the boulders and debris embedded into the river bank. Death is instantaneous.

-

Tragically, your life and your quest end here in the deepest reaches of the Temple of Antah.

+ Tragically, your life and your quest end here in the deepest reaches of the Temple of Antah.
@@ -3762,7 +3762,7 @@

A host of writhing dragons are intertwined above a dial edged with ancient numerals. Each dragon has a number engraved upon its forehead, similar to those numbers which encircle the dial. Your senses inform you that the dragon numbers form a puzzle, and by solving this puzzle you will discover the key to this door. Then, by turning the dial to this key number, the lock will disengage and the door will open.

- Study this puzzle. When you think you have found the answer, turn to the entry in this bookturn to the entry in this book which is the same as your answer. + Study this puzzle. When you think you have found the answer, turn to the entry in this bookturn to the entry in this book which is the same as your answer. If you discover that your answer is wrong, or if you cannot solve the puzzle, turn instead to 70.
@@ -4590,7 +4590,7 @@

An agonizing pain lances through your body and the warm taste of blood fills your mouth. Then the terrible pain gives way to a terrifying numbness. For a moment the surrounding forest swims in and out of focus; then darkness engulfs you and you slip into a sleep from which you will never awaken.

-

Tragically, your life and your mission end here.

+ Tragically, your life and your mission end here.
@@ -5158,7 +5158,7 @@

One of the bolts hits you in the back with such force that you are lifted off your feet. There is a fiery flash of pain, and then a terrifying numbness engulfs your body. As you crash face first into the swirling foam, you realize to your horror that you cannot move any of your limbs. The bolt has severed your spine and, in the long minutes which follow, slowly you drown in the tide.

-

Tragically, your life and your quest end here on Battle Isle.

+ Tragically, your life and your quest end here on Battle Isle.
diff --git a/en/xml/16tlov.xml b/en/xml/16tlov.xml index 62ad47b..932f833 100644 --- a/en/xml/16tlov.xml +++ b/en/xml/16tlov.xml @@ -1365,7 +1365,7 @@

The Elders probe breaks through your mind shield and he suddenly realizes that you are an intruder. He pulls at your robe and tears it open, revealing your leather tunic and breeches. Recognizing them at once to be Sommlending in origin, he gasps with shock as he guesses at your true identity.

Seize him! he bellows, and a score of acolytes turn around and run forward to obey the command. You draw your weapon and fight them with breathtaking skill and valour, but eventually you are overcome by their numbers. By the time they have disarmed you and pinned you to the rocky ground, more than thirty of them lie slain or seriously injured in a heaped circle around where you lie.

You stare back defiantly at the ring of grim torchlit faces that loom over you. Then the face of the Elder comes into view and he sneers with disdain. He places the tip of a glowing wand to your forehead and suddenly there is an explosion of white light. Sadly for you, it is the last sensation you will ever experience.

-

Your life and your quest end here, on the trail to the Maakengorge.

+ Your life and your quest end here, on the trail to the Maakengorge.
@@ -2040,7 +2040,7 @@

You throw the red-hot token away, but it hits a boulder and rebounds directly into the trough. There is a dreadful moment of silence; then the whole area is lit up by a blinding flash of yellow flame. Suddenly everything seems to be happening in slow motion. You see acolytes tumbling backwards, screaming, their robes sprouting tongues of flame, and chunks of marble from the trough hurtling skywards like fiery meteors. Then the heat and the shock of the explosion rip into your face and chest, sending you cartwheeling backwards into a black, unfeeling oblivion.

-

Tragically, your life and your quest end here, on the trail to the Maakengorge.

+ Tragically, your life and your quest end here, on the trail to the Maakengorge.
@@ -2501,7 +2501,7 @@

Your punch knocks the Elder off his feet and leaves him slumped unconscious against the gunwale. A deathly silence descends on the deck and all eyes turn to stare in disbelief at what you have done.

Seize him! bellows another Elder, and a score of acolytes spring from the benches to obey the command. You draw your weapon and fight them with breathtaking skill and valour, but eventually you are overcome by the sheer weight of numbers. By the time they have disarmed you and pinned you to the deck, more than thirty of them lie slain or seriously injured in a heaped circle around where you lie.

You stare back defiantly at the ring of grim faces that loom over you. Then the face of an Elder comes into view and he sneers with disdain when he sees that you are a Sommlending. He places the tip of his glowing wand to your forehead and suddenly there is an explosion of white light. Sadly, it is the last sensation you will ever experience.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -2586,7 +2586,7 @@

Suddenly, a sparkling sheet of energy shimmers beneath the great arch, and you catch sight of a huge, booted foot stepping through it. You tremble at the thought of what will happen next, for you recognize only too well to whom the foot belongs. With mounting horror you watch as the Demoness Shamath emerges from the Shadow Gate in her entirety. Here on Magnamund she is five times greater in size and power than in her own domain, and she is hungry to exercise that terrible power.

She stoops down and plucks the Deathstaff from you as if she was removing a tiny splinter of wood from a lowly insect. Then she points a tree-sized finger at the ground before the dais and a huge hole appears.

A raging whirlwind arises from this abyss, a whirling vortex which quickly builds in power until it is sucking everything into its spinning black core. Screaming acolytes tumble past and disappear into its maw as you desperately hang on to the dais to stop yourself from being sucked to your death. But your resistance is futile. With a callous flick of her wrist, the Demoness Shamath consigns you to your doom.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -2814,7 +2814,7 @@

The Elders probe breaks through your defence and he suddenly realizes that you are an intruder. He pulls at your robe and tears it open, revealing your leather tunic and breeches. Recognizing them at once to be Sommlending in origin, he gasps with shock as he guesses at your true identity.

Seize him! he bellows, and a score of acolytes spring forward to obey the command. You draw your weapon and fight them with breathtaking skill and valour, but eventually you are overcome by the sheer weight of their numbers. By the time they have disarmed you and pinned you to the rocky ground, more than thirty of them lie slain or seriously injured in a heaped circle around where you lie.

You stare back defiantly at the ring of grim torchlit faces that loom over you. Then the face of the Elder comes into view and he sneers with disdain. He places the tip of a glowing wand to your forehead and suddenly there is an explosion of white light. Sadly for you, it is the last sensation you will ever experience.

-

Your life and your quest end here, on the trail to the Maakengorge.

+ Your life and your quest end here, on the trail to the Maakengorge. @@ -2889,7 +2889,7 @@

Galvanized into action by the fear of what will happen should the Demoness be allowed entry to this world, you cast your eyes and Kai senses across the symbols which are engraved upon the crystal surface of the uppermost tier. Then, in a sudden flash of inspiration, you realize that the symbols themselves are the key to the activation of the Shadow Gate.

You study the symbols and determine that a sequence must be completed in order for you to be able to close the Shadow Gate.

-

Study the following grid of numbers carefully. When you think you know the missing number, turn to the entryturn to the entry which bears the same number as your answer.

+ Study the following grid of numbers carefully. When you think you know the missing number, turn to the entryturn to the entry which bears the same number as your answer. @@ -3253,7 +3253,7 @@

From the remainder I picked the loyal servants to guard my throne of power. I chose them all, except for one who was known to me as a traitor. I executed the traitor before I set my loyal servants to guard my throne.

So, mortal, answer my question: while I am here to do Naars bidding, how many loyal servants guard my throne of power?

-

Study the words of Shamaths riddle carefully. When you think you have the answer, turn to the entryturn to the entry which bears the same number as your answer.

+ Study the words of Shamaths riddle carefully. When you think you have the answer, turn to the entryturn to the entry which bears the same number as your answer. If you cannot answer Shamaths riddle, turn to 216.
@@ -3853,7 +3853,7 @@

Your first attempt at deciphering the secret of the crystal dais was not successful and a new sequence of numbers materializes upon the surface of the upper tier.

This time the sequence appears to be harder. Now you will need to bring to bear all your Kai skill and intelligence if you are to break the code and close the Shadow Gate in time. Or will you be defeated by your old enemy, Arch Druid Cadak, even after his death?

-

Study the following grid of numbers carefully. When you think you know the missing number, turn to the entryturn to the entry which bears the same number as your answer.

+ Study the following grid of numbers carefully. When you think you know the missing number, turn to the entryturn to the entry which bears the same number as your answer. @@ -4822,7 +4822,7 @@

You fight to maintain your grip but you have been badly weakened during your conflict with Shamath and Cadak, and your reserves of strength are exhausted. Comforted by the knowledge that your actions have prevented the resurrection of Vashna and the destruction of your homeland, you finally release your grip and allow yourself to be sucked to your doom in the whirling abyss.

-

Heroically, your life and your quest end here.

+ Heroically, your life and your quest end here.
@@ -4930,7 +4930,7 @@

As you draw level with the first Elder he reaches down and takes hold of your shoulder to make you halt. He says something in a dialect you do not understand and, when you do not answer, his suspicion swiftly turns to anger. He grabs your robe and pulls it open, revealing your leather tunic and breeches. Recognizing them at once to be Sommlending in origin, he gasps with shock as he guesses at your true identity.

Seize him! bellows the other Elder, and a score of acolytes spring forward to obey the command. You draw your weapon and fight them with breathtaking skill and valour, but eventually you are overcome by the sheer weight of their numbers. By the time they have disarmed you and pinned you to the ground, more than thirty of them lie slain or seriously injured in a heaped circle around where you lie.

You stare back defiantly at the ring of grim torchlit faces that loom over you. Then the face of an Acolyte Elder comes into view and he sneers with disdain. He places the tip of a glowing wand to your forehead and suddenly there is an explosion of white light. Sadly for you, it is the last sensation you will ever experience.

-

Your life and your quest end here.

+ Your life and your quest end here.
diff --git a/en/xml/17tdoi.xml b/en/xml/17tdoi.xml index 29293e3..33f76d4 100644 --- a/en/xml/17tdoi.xml +++ b/en/xml/17tdoi.xml @@ -915,7 +915,7 @@

You mistime your jump and land badly, breaking your right leg in three places and rendering yourself incapable of moving. Gritting your teeth against the intense pain, you draw on your healing skills to mend the broken bones. Unfortunately, before your legs have healed sufficiently for you to go on, you are crushed to death by a deluge of falling masonry.

Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.

-

Your life and your quest end here in the Crystal Spire of Xaagon.

+ Your life and your quest end here in the Crystal Spire of Xaagon.
@@ -1590,7 +1590,7 @@

You hurl yourself to the floor to avoid the onrushing bolt of energy, but your reactions are too slow. It catches you in the back and an explosion of white-hot fire obliterates your senses. In this terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.

+ Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.
@@ -1715,7 +1715,7 @@

Your attempt at opening the lock using only your Magnakai skill of Nexus proves to be a fatal mistake. Inadvertently, you activate a powerful necromantic spell of protection placed upon the lock by Deathlord Ixiataaga himself. You see a flash of white light as, in an instant, a surge of radiant energy comes shooting from the hole to hit you squarely in the face. Pain engulfs your mind, followed by an explosion of white-hot fire which obliterates your senses. Then, in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to one of the Deathlords spells. Your life and your quest end here.

+ Tragically, you have fallen victim to one of the Deathlords spells. Your life and your quest end here.
@@ -1824,7 +1824,7 @@
- Consider the grid of numbers. When you think you have determined the missing number, turn to the entryturn to the entry that is the same number as your answer. + Consider the grid of numbers. When you think you have determined the missing number, turn to the entryturn to the entry that is the same number as your answer. If your answer is incorrect, or if you cannot solve this lock puzzle, turn to 139. @@ -1854,7 +1854,7 @@

You dive aside from the onrushing Demonlord but your reactions are too slow to avoid being hit. He catches you with the tip of his spiked helm and you feel an agonizing pain shoot through your body. Then an explosion of white-hot fire obliterates your senses, and in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar himself. Sadly your life and your quest end here on the Plane of Darkness.

+ Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar himself. Sadly your life and your quest end here on the Plane of Darkness.
@@ -2179,7 +2179,7 @@

Before you reach the cover of the ice-shelf, you are caught up in the avalanche and swept away to the bottom of the pass. Buried and crushed beneath the irresistible mass of ice and rock, your death is mercifully swift.

-

Tragically, your life and your quest end here in the mountains of Ixia.

+ Tragically, your life and your quest end here in the mountains of Ixia.
@@ -2596,7 +2596,7 @@

In the tightening confines of this narrow fjord, it proves impossible for you to avoid a collision. With a shuddering crash, the port bow grounds on a submerged ridge of ice and is torn wide open. Within the hour, your ship sinks, leaving you stranded alone on the ice-field.

For three weeks you survive on the ice until, in the middle of one cold and stormy night, with your strength nearing its lowest ebb, you are swept into the sea, never to be seen again.

You can take some comfort in the fact that your incredible courage brought about the defeat of the evil Deathlord, saving untold millions from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.

-

Your life and your quest end here in the Tozaz Sea.

+ Your life and your quest end here in the Tozaz Sea. @@ -3104,7 +3104,7 @@

As your divine blade inflicts the wounds which destroy these creatures, their bodies undergo a swift and gruesome transformation. They implode, twisting and shrinking as they contract, until all that is left are three evil-smelling pools of bubbling black venom surrounded by melted ice and fragments of smouldering cloth.

You sheathe the Sommerswerd and step away from the foul remains. But as you turn to leave the ruins, you hear a terrifying howl that makes your blood run cold. With fearful anticipation you look up at the towering Crystal Spire and see, illuminated by lightning flashes, the awesome figure of Deathlord Ixiataaga. He stands behind the parapet of a window in the upper reaches of the spire, the Deathstaff raised high in his ungodly hand. He has sensed the presence of the Sommerswerd and he has determined to destroy it.

You see a flash of white light explode at the tip of the Deathstaff, and in the very next instant, you feel agonizing pain shoot through every part of your body. Then an explosion of white-hot fire obliterates your senses, and in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to the Deathlord of Ixia. Your life and your quest end here.

+ Tragically, you have fallen victim to the Deathlord of Ixia. Your life and your quest end here. @@ -3162,7 +3162,7 @@

You dive to avoid the onrushing bolt of energy but your reactions are too slow. It catches you in the upper body and an explosion of white-hot fire obliterates your senses. In this terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.

+ Tragically, you have fallen victim to the power of the Deathstaff. Your life and your quest end here in the Crystal Spire of Ixia.
@@ -3652,7 +3652,7 @@

With a yell of desperation you tumble headlong towards the sea and strike the water face-first. For an instant you feel its icy chill; then you are plunged into darkness as your head and left shoulder slam against a ridge of solid ice that lies submerged just a few inches below the slushy surface. Mercifully, you are knocked unconscious and spared the agony of being crushed and torn between the ships prow and the cruel, unyielding ice.

-

Tragically, your life and your quest end here in the Tozaz Sea.

+ Tragically, your life and your quest end here in the Tozaz Sea.
@@ -3670,7 +3670,7 @@

You sheathe your weapon and step away from the foul-smelling mounds of dust. But as you go to leave, you discover that the open archway that these creatures were guarding when you first arrived in this chamber is now sealed. You approach the solid sheet of opaque green crystal and examine an intricate lockplate which is set in the centre of its mirror-smooth surface. It is a lock of ancient design, one which operates by psychic energy. You study the intricate patterns which embellish it and gradually you realize that they give clues to a two-digit number. By projecting the image of this number at the lock, using your psychic powers, you will release the locking mechanism and cause the portal to open.

The first of the two numbers is equal to the number of islands which lie within 150 miles to the west of Xaagon.

The second number is equal to the number of cities and towns which can be found located in the Shegtar Peaks.

- Consult the map in order to determine the correct two-digit number which will open the lock. When you think you have cracked it, turn to the entryturn to the entry that bears that same number as your answer. + Consult the map in order to determine the correct two-digit number which will open the lock. When you think you have cracked it, turn to the entryturn to the entry that bears that same number as your answer. If you calculate incorrectly, or if you cannot solve the clues, turn instead to 199. @@ -3709,7 +3709,7 @@

You unsheathe your weapon and advance bravely towards the Deathlord, determined to take the fight to him and finish him in mortal combat. His laughter buffets you like a ghastly storm, and its growing, concussive power keeps you from reaching the fiery moat. Then you see a ball of light appear at the tip of the Deathstaff and, in the very next moment, an agonizing pain shoots through your chest. Almost immediately there is an explosion of white-hot fire that obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.

+ Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.
@@ -3972,7 +3972,7 @@

The moment you draw your divine blade, the bodies of your attackers undergo a swift and gruesome transformation. The radiant golden light of your sword washes over them, causing their torsos to implode with dramatic effect. They barely have time to cry out in agony as their twisted remains hit the floor and crumble to dust.

You sheathe the Sommerswerd and step away from the foul-smelling mounds of dust. But as you turn towards the archway that these fell creatures were guarding, you are confronted by a terrifying sight. Framed in the archway is the awesome figure of Deathlord Ixiataaga himself, the Deathstaff raised high in his ungodly hand. He has sensed the presence of the Sommerswerd and he has come to destroy it. Stunned by his awful visage, you fail to react in time to save yourself. You see a flash of white light explode at the tip of the staff and, in the very next instant, you feel agonizing pain shoot through every part of your body. Then an explosion of white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.

+ Tragically, you have fallen victim to the Deathlord and his staff of unholy power. Your life and your quest end here.
@@ -4195,7 +4195,7 @@

You dive to avoid the onrushing Demonlord but your reactions are too slow. He catches you with the tip of his spiked helm and you feel agonizing pain shoot through your body. Then an explosion of a white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar. Your life and your quest end here on the Plane of Darkness.

+ Tragically, you have fallen victim to a helm of power, forged and fashioned by the Dark God Naar. Your life and your quest end here on the Plane of Darkness.
@@ -4345,7 +4345,8 @@

You land badly, breaking your legs and your pelvis and rendering yourself incapable of moving. Concussed and in great pain, you attempt to draw on your healing skills to mend your broken bones. Unfortunately, before your bones have healed sufficiently for you to be able to go on, you are crushed to death beneath a deluge of falling rock and crystal.

-

Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory. Your life and your quest end here in the Crystal Spire of Xaagon.

+

Your incredible courage has brought about the defeat of the evil Deathlord Ixiataaga, saving untold millions of living souls from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.

+ Your life and your quest end here in the Crystal Spire of Xaagon.
@@ -4914,7 +4915,7 @@

You sprint across the rubble and rush through the collapsing archway. But in your desperate hurry to escape you slip on a chunk of crystal and fall heavily against a pilaster, gashing your head. Dazed with concussion, you fail to move out of the way in time to avoid being crushed to death by a falling keystone.

Your incredible courage has brought about the defeat of the evil Deathlord, saving untold millions from an eternity of slavery in his service. So long as there is Good upon Magnamund you will never be forgotten. Sadly, though, death is the price you have paid for this victory.

-

Your life and your quest end here in Xaagon.

+ Your life and your quest end here in Xaagon.
@@ -4944,7 +4945,7 @@

Sadly you react too slowly to avoid being hit by the combined bolts of energy. As you splash face-first into the snow, you feel agonizing pain shoot through every part of your body. An explosion of white-hot fire obliterates your senses and, in a terrifying instant, the light that is your life is snuffed out.

-

Tragically, your life and your quest end here in the city of Xaagon.

+ Tragically, your life and your quest end here in the city of Xaagon.
@@ -4982,7 +4983,7 @@

The first of the three numbers is equal to the number of islands which can be found between the Tozaz Sea and the Gulf of Konkor.

The second of the three numbers is equal to the total of islands which can be found in Lake Ghargon.

The third and final number is equal to the number of cities that can be found on the banks of the River Zegar.

-

Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entryturn to the entry that bears the same number as your answer.

+ Consult the map in order to determine the correct three-digit number which will open the lock. When you think you have cracked it, turn to the entryturn to the entry that bears the same number as your answer. If you calculate incorrectly, or if you cannot solve the clues, turn instead to 84. @@ -5044,7 +5045,7 @@

Your attempt at opening the lock using only the power of your mind proves to be a fatal mistake.

Inadvertently, you set off an alarm which in turn activates a powerful necromantic spell of protection. You see a flash of white light as, in an instant, a surge of radiant energy comes shooting from the hole to hit you squarely in the face. Pain engulfs your mind, to be followed by an explosion of white-hot fire which obliterates your senses. In a terrifying instant, the light that is your life is snuffed out.

-

Tragically, you have fallen victim to one of the Deathlords spells. Your life and your quest end here in the Crystal Spire.

+ Tragically, you have fallen victim to one of the Deathlords spells. Your life and your quest end here in the Crystal Spire.
@@ -6089,6 +6090,7 @@

(265) Replaced bow, and with Bow and. Replaced Kai-surge, and with Kai-surge and.

(266) Replaced sixth sense with Sixth Sense. Replaced cross-winds with crosswinds. Replaced crystal spire with Crystal Spire.

(267) Replaced Kai mastery with Kai Mastery.

+

(269) Split the final sentence into its own paragraph for consistency.

(270) Replaced all occurrences of crystal spire with Crystal Spire.

(272) Replaced Sun Knight, or higher with Sun Knight or higher. Replaced you increase you with you increase your.

(273) Replaced spellSlow Fallenables with spell Slow Fall enables.

diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index 22924d1..f312b12 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -1129,7 +1129,7 @@

Desperately you urge the horse forwards, but the combined weight of you and Lord Nathor conspire to slow its progress. Before it can carry you through the gatehouse and onto the drawbridge beyond, the portcullis comes crashing down, sealing your only means of escape. Then a second portcullis descends, preventing you from returning into the castle keep. You are caught, trapped like fish in a barrel in the narrow corridor between these two gates.

This area is called the murder hole, and, as you soon discover to your cost, it is an apt description of what can occur in this dreadful place. Within seconds of your capture, the walls above are ringed by guardsmen, each armed with bows which they aim at you and your companion. At a given signal they open fire, pouring volley after relentless volley of arrows into your defenceless forms.

-

Tragically, your life and your journey home to Sommerlund end here, in the murder hole of Castle Tranius.

+ Tragically, your life and your journey home to Sommerlund end here, in the murder hole of Castle Tranius.
@@ -1543,7 +1543,7 @@

Suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.

-

Sadly, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.

+ Sadly, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.
@@ -2408,7 +2408,7 @@

Suddenly there is a tremendous Crack! and a gaping chasm splits the ground wide open. With the hellish laughter of the Dark God Naar ringing in your ears, you are consumed by this fiery crevasse.

-

Tragically, on the threshold of victory, your life and your quest end here on the Plane of Darkness.

+ Tragically, on the threshold of victory, your life and your quest end here on the Plane of Darkness.
@@ -3693,7 +3693,7 @@

You are halfway across the ford when alarm bells sound on both sides of the river.

Deserter at the ford! goes the cry from the Eldenoran fort. Enemy spy approaching! shout the Slovian guards.

Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in the crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.

-

Sadly, your life and your journey home come to an abrupt end here, on the Slovian banks of the River Storn.

+ Sadly, your life and your journey home come to an abrupt end here, on the Slovian banks of the River Storn. @@ -3756,7 +3756,7 @@

You press yourself as flat as you can against the sheer rock-face of the ravine, but a heavy boulder glances your shoulder and you lose your precarious grip. Frantically you scrabble for a handhold, but already you are falling backwards amidst a cloud of choking dust and loose shale. With a sickening thud, you smash head-first into the boulder-strewn ground at the base of the ravine.

-

Tragically, your life and your journey home come to an abrupt end here in Eldenora.

+ Tragically, your life and your journey home come to an abrupt end here in Eldenora.
@@ -3765,7 +3765,7 @@

You hear the hiss of the crossbow bolt in flight, and then suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been shot in the base of the skull by an iron bolt and, mercifully, death is virtually instantaneous.

-

Sadly, your life and your journey home come to an abrupt end here, in the timberlands of southern Eldenora.

+ Sadly, your life and your journey home come to an abrupt end here, in the timberlands of southern Eldenora.
@@ -4124,7 +4124,7 @@

Suddenly, you are gripped by spasms which paralyse your leg and stomach muscles. Incapacitated by cramp, you are unable to prevent yourself from sinking rapidly to the bottom of the River Storn.

-

Tragically, your life and your journey home to Sommerlund end here.

+ Tragically, your life and your journey home to Sommerlund end here.
@@ -4212,7 +4212,7 @@

You tumble head-first down the slope and knock yourself unconscious on a jagged outcrop. Minutes later, the halo of energy which surrounds the Shadow Gate begins to crackle fiercely. The surge of energy has great significance, for on the Plane of Darkness, Naar has just consigned his newest champions to the Shadow Gate through which you escaped from his realm.

As the first rays of the dawn sun spread across the surrounding rocks, the first of Naars mighty dragon herd emerge from the Shadow Gate. Drawn by the glow of the Sun-crystal, they descend on your unconscious form and, in a frenzy of retribution, they rend you limb from limb.

-

Tragically, on the threshold of victory, your life and the future of Sommerlund end here.

+ Tragically, on the threshold of victory, your life and the future of Sommerlund end here.
@@ -5136,7 +5136,7 @@

Suddenly an explosion of scarlet light fills your vision and the taste of blood fills your mouth: you have been hit in the head by a crossbow bolt. Mercifully, death comes instantaneously.

-

Sadly, though, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.

+ Sadly, though, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.
diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index 2b310b1..12843fb 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -1135,7 +1135,7 @@

You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd.

The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven.

In order to discover the exact numbers that will open the portal, consult the map.

-

When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer.

+ When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer. If you cannot decipher the codes, turn instead to 242. @@ -2050,7 +2050,7 @@

Despite your valiant efforts, you are unable to revive your mount and it dies of its wounds before reaching the ground. Unfortunately, you become entangled in its trailing wings and are unable to save yourself before the giant dragonfly smashes into the rim of the moat surrounding the tower. Death is mercifully swift.

-

Sadly, your life and your duel end here.

+ Sadly, your life and your duel end here.
@@ -2090,7 +2090,7 @@

You try to evade the crackling light that speeds towards you from the muzzle of the warriors spear, but the wounds and fatigue you have sustained conspire to dull your reactions. You are hit in the side by this white-hot beam and hurled high into the air. Suddenly an explosion of white light obliterates your senses and, in a horrifying instant, the light that is your life is snuffed out.

-

Tragically, your life and your duel with Wolfs Bane end here.

+ Tragically, your life and your duel with Wolfs Bane end here.
@@ -2894,7 +2894,7 @@

Despite your desperate action, you continue to sink further into this dry bog until the soil closes in over your head. You draw upon your Magnakai Discipline of Nexus to ease the pain in your aching lungs, but this simply prolongs your life for a further fifteen minutes before the lack of air and the crushing weight of the morass combine to overwhelm you.

-

Tragically, your life and your duel end here.

+ Tragically, your life and your duel end here.
@@ -3127,7 +3127,7 @@

You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.

-

Study the following sequence of numbers carefully. When you think you know the solution, turn to the entryturn to the entry that is the same as your answer.

+ Study the following sequence of numbers carefully. When you think you know the solution, turn to the entryturn to the entry that is the same as your answer. @@ -3529,7 +3529,7 @@

The rasping growl of the metal wolf is steadily getting louder. The sinister sound makes your palms slick with cold sweat as you feverishly examine the door and the locking mechanism set into the wall nearby.

The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin Islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.

In order to discover the exact numbers that will open the door, consult the map.

-

When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer.

+ When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer. If you cannot decipher the codes, turn instead to 134.
@@ -3671,7 +3671,7 @@

The shock of impact sends you tumbling helplessly into the gorge. You fall several hundred feet before you finally stop spinning, yet before you can unscramble your senses, you are struck from behind by the predatory dragonfly. White hot pain shoots through your body as you are impaled upon the tip of the creatures proboscis. You struggle to get free but your strength quickly deserts you. Mercifully, you are spared further agonies when you slip into unconsciousnessthe prelude to a sleep from which you never awaken.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -3680,7 +3680,7 @@

You have leapt and scrambled your way to the base of the skull-rock, when suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth. You fall face-first to the ground, breaking your nose on impact, but you are numb to the pain; a falling boulder has already snapped your neck in two.

-

Tragically, your life and your duel come to an end here.

+ Tragically, your life and your duel come to an end here.
@@ -3947,7 +3947,7 @@

This lock looks similar to that which operates the door to the temple of Avaros, yet there is one important difference. The mechanism of this lock is genuinely protected by a powerful spell, shielded also by magic to prevent its detection. Your unsuccessful attempt to open the portal triggers this spell and causes a massive bolt of electrical energy to be discharged through your fingers, along your outstretched arm, and deep into your body.

A blinding flash of light obliterates your vision and an agonizing pain explodes in your chest. The pain quickly fades, but it is replaced by a terrifying numbness. You feel weightless, as if you are falling through deep space. Briefly you try to resist this sensation but it is no use. You are falling into a sleep from which you will never awaken.

-

Sadly, your life and your duel against Wolfs Bane end here.

+ Sadly, your life and your duel against Wolfs Bane end here.
@@ -4047,7 +4047,7 @@

When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolfs Bane has deliberately cast an illusion of magic around this portal, no doubt in the hope that it will delay or deter you long enough for the storm to do its work. Confident that the door is not lethal, you examine it more closely. Set flush into the glassy surface of its surrounding arch, you discover an inscription above two squares of dull crimson gemstone. Your Sixth Sense reveals that tapping upon each square a correct number of times will cause the door to open. Cautiously you place your fingers lightly upon the squares and feel the gentle vibration of the doors locking mechanism. By concentrating on these vibrations you hope to be able to decipher its locking codes.

After several minutes you determine that the first code is equal to the ENDURANCE points score below which a Grand Master cannot use the Discipline of Kai-surge.

The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.

-

In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer.

+ In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer. If you cannot decipher the codes, turn instead to 283. @@ -4078,7 +4078,7 @@
-

When you think you know what the correct solution is, turn to the entryturn to the entry that is the same as your answer.

+ When you think you know what the correct solution is, turn to the entryturn to the entry that is the same as your answer. If you guess incorrectly, or if you cannot answer this puzzle, turn instead to 303. @@ -4280,7 +4280,7 @@

With mounting dread, you watch as the seconds tick away. When the illuminated display reaches zero, there is a sun-like burst of light which totally obliterates your senses; it is the last light that you ever see. The bomb detonates and explodes with terrific force, destroying the dragonfly pens and several of the upper storeys of the tower.

-

Sadly, your struggle against Wolfs Bane has ended in defeat, leaving the way clear for Naars forces to invade and conquer Magnamund. Your life and your duel end here.

+ Sadly, your struggle against Wolfs Bane has ended in defeat, leaving the way clear for Naars forces to invade and conquer Magnamund. Your life and your duel end here.
@@ -4682,7 +4682,7 @@

You sprint towards the speeding wagon and hurl yourself towards its open cargo bay. But, disastrously, you misjudge your leap and crash headlong into the side of the hover-wagon, knocking yourself unconscious.

The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolfs Bane, from one of the towers many watching posts, and he immediately dispatches a troop of Manoyds to capture and slay you. Sadly, they are brutally efficient servants and they obey his commands to the letter.

-

Tragically, your life and your duel end here.

+ Tragically, your life and your duel end here.
@@ -4706,7 +4706,7 @@

Within thirty seconds of both panels closing, all of the air is sucked out of this tiny metal cell. Your Magnakai Discipline of Nexus sustains you for a further ten minutes, during which precious little time you try everything possible to extricate yourself from this deadly vacuum. Unfortunately, your valiant efforts are to no avail. You are unable to penetrate the strange metal skin of this cell. Slowly, reluctantly, you succumb to the lack of oxygen until you drift off into a sleep from which you never awaken.

-

Sadly, your life and your duel end here.

+ Sadly, your life and your duel end here.
@@ -4933,7 +4933,7 @@

You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd.

The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven.

In order to discover the exact numbers that will open the portal, consult the map.

-

When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer.

+ When you think you know the two-digit solution, turn to the entryturn to the entry that is the same number as your answer. If you cannot decipher the codes, turn instead to 213. diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index 7572a4c..fe79f65 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -1114,7 +1114,7 @@

A collective cry of horror arises from the distant horde the moment you slay their master. Fearing that the destruction of their leader will spur them to seek revenge, you hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries, echoing those of the chaos-horde. You glimpse shadows moving in the undergrowth, and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and you quickly lose all sense of time and direction.

After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer your senses suddenly scream a warning that you are heading into deadly danger. Instantly you reverse your stroke to change course, but it is already too late. Two slits open in the dark shape and a ghostly light washes over the fog-wreathed ocean. You feel the canoe lurch violently as it is hit by a powerful undercurrent and, in the next terrifying instant, you are sucked into the maw of a titanic sea creature and swallowed whole.

-

Tragically, your life and your quest for the Moonstone come to a watery end here.

+ Tragically, your life and your quest for the Moonstone come to a watery end here. @@ -1256,7 +1256,8 @@ 25 -

Unfortunately, when you are halfway across the bridge you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

Unfortunately, when you are halfway across the bridge you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers.

+ Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.
@@ -1653,7 +1654,7 @@

You throw yourself towards the adjoining tunnel, but in your desperate effort to get clear, you trip and fall in the path of the onrushing leviathan. This gigantic beetle-creature flattens you beneath its vast bulk, yet amazingly you survive this collisionbut not for very long. Trailing in the creatures wake is a long line of wagons piled high with grey metallic ore. You are hit by several of these heavy iron carriages and killed instantly.

-

Sadly, your life and your quest end here in the Mines of Zantaz.

+ Sadly, your life and your quest end here in the Mines of Zantaz.
@@ -1663,7 +1664,7 @@

You shout the name Lukha aloud but it has no effect. For a moment there is an uneasy silence; then the rubbery mouth of Nzapok emits a hideous, bubbling laugh. He is mocking your futile attempt to save yourself by calling upon the powers which bind him in fealty to the Dark God. As his foul form wobbles with undisguised mirth, you quickly unshoulder your Backpack and tear open the flap to retrieve the Tome of Darkness. Nzapok ceases to laugh when he glimpses its jet-black cover for he is aware of its origins and the powerful secrets it contains.

With a terse growl, he gives the signal to his minions and they hurl their spears into the pit with chilling accuracy. You are struck by more than a dozen of these deadly lances and, unlike most who have fallen foul of Nzapok, your death is mercifully swift and almost painless.

-

Sadly, your life and your quest for the Moonstone end here.

+ Sadly, your life and your quest for the Moonstone end here.
@@ -2216,7 +2217,7 @@

You shout the name Rhunotar but it has no effect. The remaining Lord of Decay utters a bilious laugh and watches with undisguised glee as his growing maggot horde closes in and suffocates you beneath ever-swelling bodies. You fight bravely to save yourself, but your fate is sealed when the Knae discharges a second lance of flame. It rips through the maggot swarm and consumes your upper body; death is instantaneous.

-

Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.

+ Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.
@@ -2588,7 +2589,7 @@

You hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries. You glimpse shadows moving in the undergrowth, and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and quickly you lose all sense of time and direction.

After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer your senses suddenly scream a warning that you are heading into deadly danger. Instantly you reverse your stroke to change course, but it is already too late. Two slits open in the dark shape and a ghostly light washes over the fog-wreathed ocean. You feel the canoe lurch violently as it is hit by a powerful undercurrent and, in the next terrifying instant, you are sucked into the maw of a titanic sea creature and swallowed whole.

-

Tragically, your life and your quest for the Moonstone come to a watery end here.

+ Tragically, your life and your quest for the Moonstone come to a watery end here. @@ -2626,7 +2627,7 @@

The very instant you touch the ring it transforms into the mouth of a huge scaly worm. Your whole hand and forearm disappear into its fang-filled maw and, before you can save yourself, it snaps shut its powerful jaws. Red-hot agony engulfs your arm and sears your senses. Instinctively you pull away and, to your horror, you fall backwards with blood spilling freely from your severed limb. Cadaks malicious laughter fills your ears as, in a swirl of pain and confusion, you feel the numbing chill of shock begin to fill you with a deadly lethargy.

Seated upon the two throne-like seats which adorn the great carcass appear the ghastly forms of the Knae, the Lords of Decay. Their braying laughter echoes Cadaks vicious howl; they are clearly delighted by his use of base trickery to defeat you. Tragically, this awful sound is the last that you will ever hear. You have allowed yourself to be deceived by the spirit of the Arch Druid and you have paid the ultimate price. In a moment of sheer terror, the Knae focus their terrible powers of disease and decay and turn them upon you, consigning you swiftly to oblivion.

-

Sadly, your life and your quest end here in the dreaded Hall of the Knae.

+ Sadly, your life and your quest end here in the dreaded Hall of the Knae.
@@ -2708,7 +2709,8 @@ 136 -

Unfortunately, the swooping Lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten Lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here.

+

Unfortunately, the swooping Lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten Lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers.

+ Sadly, your life and your quest end here.
@@ -3128,7 +3130,7 @@

You speak the name aloud but to no effect. For a moment there is an uneasy silence; then the rubbery mouth of Nzapok emits a hideous, bubbling laugh. He is mocking your futile attempt to save yourself by calling upon the powers which bind him in fealty to the Dark God. As his foul form wobbles with undisguised mirth, you quickly unshoulder your Backpack and tear open the flap to retrieve the Tome of Darkness. Nzapok ceases to laugh when he glimpses its jet-black cover for he is aware of its origins and the powerful secrets it contains.

With a terse growl, he gives the signal to his minions and they hurl their spears into the pit with chilling accuracy. You are struck by more than a dozen of these deadly lances. Mercifully, unlike most who have fallen foul of Nzapok, your death is swift and painless.

-

Sadly, your life and your quest for the Moonstone end here.

+ Sadly, your life and your quest for the Moonstone end here.
@@ -3136,7 +3138,8 @@ 172 -

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai Sixth Sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your Platinum Amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of Lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here in the Temple of Huanzhor.

+

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai Sixth Sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your Platinum Amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of Lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers.

+ Sadly, your life and your quest end here in the Temple of Huanzhor.
@@ -3345,7 +3348,7 @@

Your camouflage proves to be inadequate and your presence is swiftly detected by Naars bodyguards. Then, with devastating speed and ruthlessness, a host of monstrous creatures descends upon you from the surrounding maze of tunnels. You fight bravely but your resistance is to no avail; you are captured, disarmed, blinded, and hurled from the battlements of Dazganon out onto the Plain of Despair, where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -3572,7 +3575,7 @@

The moment you enter the beam, you feel yourself descending through the centre of the temple encased in a cocoon of shimmering blue light. Gradually the heat of the nest of fire gives way to a pleasant coolness, but as you continue your descent deeper and deeper into the unknown, this equable temperature slowly transforms into an unbearable icy chill. Never before have you experienced the terrible coldness that engulfs you now, and sadly you will never experience it again. For despite the protections of your Grand Master Disciplines and your Platinum Amulet, you do not possess the Scarab of the Wingless Dragon, the only artefact that can protect you from the supernatural cold of the domain through which you are passing.

-

Tragically, your life and your quest come to a frozen end as you attempt to escape from the realm of Huanzhor the Dragonlord.

+ Tragically, your life and your quest come to a frozen end as you attempt to escape from the realm of Huanzhor the Dragonlord.
@@ -3840,7 +3843,7 @@

You reach up and grab one of the supporting beams, but your fingers slip on its dusty surface and you fall heavily on your back. Winded by the impact, you fail to scramble to your feet in time to avoid the onrushing leviathan. This gigantic beetle-creature slams you to the ground and flattens you beneath its vast bulk, yet amazingly you survive this collisionbut not for very long. Trailing in the creatures wake is a long line of wagons piled high with grey metallic ore. You are hit by several of these heavy iron carriages and killed.

-

Tragically, your life and your quest end here in the Mines of Zantaz.

+ Tragically, your life and your quest end here in the Mines of Zantaz.
@@ -3955,7 +3958,7 @@

A closer look at the raised stonework surrounding the trapdoor reveals an unbroken line of engravings that flow around a number of square indentations in the scorched basalt. You focus on these and your Kai senses reveal them to be part of a combination lock which activates the spell that protects this hatch. If you press the correct number of hollows in the correct order, you will cause the shielding spell to vanish.

Carefully you study the engravings and decipher a series of clues within their shapes which help you to deduce the correct number of hollows, and the order in which they must be pressed. This secret sequence is equal to exactly half the value of the runic number inscribed on the inner band of the Knae Ring.

-

If you think you know what this secret number is, turn now to the entryturn now to the entry that is the same as your answer.

+ If you think you know what this secret number is, turn now to the entryturn now to the entry that is the same as your answer. If you do not know the answer, turn to 172.
@@ -3975,7 +3978,8 @@ 241 -

You are halfway across the bridge when you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

You are halfway across the bridge when you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers.

+ Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.
@@ -4239,7 +4243,8 @@ 262 -

Your precautions prove inadequate and your presence is swiftly detected by Tzor. With devastating speed and ruthlessness, this demonic horror descends upon your hiding place and plucks you into the air. You fight bravely but your resistance is to no avail. Tzor hurls you into the Plain of Despair where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.

+

Your precautions prove inadequate and your presence is swiftly detected by Tzor. With devastating speed and ruthlessness, this demonic horror descends upon your hiding place and plucks you into the air. You fight bravely but your resistance is to no avail. Tzor hurls you into the Plain of Despair where you are fallen upon by thousands of vengeful spirits, many of whom were slain by your hand.

+ Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls, here upon the Plain of Despair.
@@ -4566,7 +4571,7 @@

You shout the name Rhunaguin but it has no effect. A bilious laugh echoes from the mouth of the remaining Lord of Decay as he watches, with undisguised glee, his growing maggot horde close in and suffocate you beneath their ever-swelling bodies. You fight bravely to save yourself, but your doom is sealed when the Knae discharges a second lance of flame. It rips through the maggot swarm and consumes your upper body; death is instantaneous.

-

Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.

+ Tragically, your life and your quest for the Moonstone end here in the Hall of the Knae.
@@ -4676,7 +4681,7 @@

Using your improved Grand Mastery, you are able to successfully mask your mental and physical self from the unwanted attentions of Tzor. Patiently you wait for the demonic being to herd his vast pack of tortured souls around to the far side of Dazganon before you cross the Plain of Despair and make your approach to Naars stronghold.

The outer gate of Dazganon is open and unguarded and you are able to pass through unhindered. Clearly the Dark God considers the need for guards here unnecessary for the walls and bastions appear never to have been manned. It is not until you reach the archway to the inner keep that you meet with resistance. Filling the inner arch is a curtain of black flames which crackle and spit venomously. You recall the text of the Tome of Darkness and retrieve from your pockets the three items that are required to gain entry to Dazganon. Then, with trepidation, you close your eyes and step directly into the wall of blazing black flame.

-

Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

+ Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.

@@ -5036,7 +5041,7 @@

You force yourself to crawl towards the dragon-gate as fast as you can, but you are weakened by your battle-wounds and a massive loss of blood. Despite your gallant efforts you are unable to reach the portal before the coils of the stone beam gather you up and crush you.

-

Sadly, your life and your quest end here upon the threshold of the Gate of Dragonflame.

+ Sadly, your life and your quest end here upon the threshold of the Gate of Dragonflame.
@@ -5187,7 +5192,7 @@

Your precautions prove successful and you are able to successfully mask your mental and physical self from the unwanted attentions of Tzor. Patiently you wait for the demonic being to herd his vast pack of tortured souls around to the far side of Dazganon before you cross the Plain of Despair and make your approach to Naars stronghold.

The outer gate of Dazganon is open and unguarded and you are able to pass through unhindered. Clearly the Dark God considers the need for guards here unnecessary for the walls and bastions appear never to have been manned. It is not until you reach the archway to the inner keep that you meet with resistance. Filling the inner arch is a curtain of black flames which crackle and spit venomously. You recall the text of the Tome of Darkness and retrieve from your pockets the three items that are required to gain entry to Dazganon. Then, with trepidation, you close your eyes and step directly into the wall of blazing black flame.

-

Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

+ Add together the three numbers which appear upon the three Special Items that will enable you to gain entry to Dazganon. If you have gathered all three items, you will have noted these numbers in the margin of your Action Chart. To continue your quest, turn now to the entryturn now to the entry which is the same as your total.

If you have not obtained all three Special Items, sadly you are doomed to spend the rest of eternity running with the lost souls upon the Plain of Despair.

@@ -5271,7 +5276,7 @@

You are horrified to discover that you have insufficient strength left in your battle-weary limbs to be able to lift this heavy axe.

Without warning, and with devastating speed and ruthlessness, a host of monstrous creatures bursts forth from the smoky walls of the inner sanctum and descends on you from all sides. You fight bravely but your resistance is ultimately to no avail; you are captured, disarmed, blinded, and hurled from the battlements of Dazganon out onto the Plain of Despair, where you are attacked by thousands of vengeful spirits, many of whom were slain by your hand. Your physical death is swift, but tragically your spirit is doomed to spend the rest of eternity running endlessly with the host of lost souls upon the Plain of Despair.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -5905,7 +5910,7 @@

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Grand Guardian with Grand Guardian or higher. Replaced sixth sense with Sixth Sense. Replaced Kai-surge, and with Kai-surge and.

(23) Replaced identicalthe with identical: the.

(24) Replaced From beneath with Beneath. Replaced allthey with all: they.

-

(25) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians.

+

(25) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians. Split the final sentence into its own paragraph for consistency.

(26) Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Moved the option to use Grand Nexus to the first place in the list. Replaced Nexus, and with Nexus and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and.

(27) Replaced artifacts with artefacts. Replaced swordbelt with sword belt.

(28) Replaced slayed with slain. Replaced ribcage with rib cage. Replaced reptillian with reptilian. Replaced semi-circular with semicircular. Replaced each occurrence of Cadak, and wish with Cadak and wish.

@@ -5999,7 +6004,7 @@

(132) Replaced tips, then with tips; then. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

(134) Replaced Kai mastery with Kai Mastery. Replaced Assimilance, and with Assimilance and.

(135) Replaced Brotherhood spellLightning Hand. with Brotherhood Spell Lightning Hand.. Replaced proves insufficient with prove insufficient. Replaced Sommerswerd, or with Sommerswerd or.

-

(136) Replaced both occurrences of lavas with Lavas.

+

(136) Replaced both occurrences of lavas with Lavas. Split the final sentence into its own paragraph for consistency.

(138) Replaced tranquility with tranquillity. Replaced returning and with returning, and.

(140) Replaced lavas with Lavas.

(141) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Crown with Crown or higher.

@@ -6024,7 +6029,7 @@

(169) Replaced counterspell with Counterspell. Replaced sounda grating squealand with sound, a grating squeal, and.

(170) Replaced Kai-screen, and with Kai-screen and. Added a period to the end of the illustrations caption. Replaced Crown with Crown or higher.

(171) Replaced jet black with jet-black. Replaced silence, then with silence; then. Replaced backpack with Backpack.

-

(172) Replaced lavas with Lavas. Replaced sixth sense with Sixth Sense. Replaced platinum amulet with Platinum Amulet.

+

(172) Replaced lavas with Lavas. Replaced sixth sense with Sixth Sense. Replaced platinum amulet with Platinum Amulet. Split the final sentence into its own paragraph for consistency.

(174) Replaced lavas with Lavas.

(175) Replaced arrow with Arrow.

(176) Replaced Reaverswholly with Reavers, wholly.

@@ -6074,7 +6079,7 @@

(235) Replaced lavas with Lavas.

(236) Replaced sixth sense with Sixth Sense. Replaced motionless, then with motionless; then. Replaced interior and with interior, and.

(237) Replaced championKekataag with champion, Kekataag.

-

(241) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians.

+

(241) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of reptillians with reptilians. Split the final sentence into its own paragraph for consistency.

(243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption. Replaced AvarvaeI trust with Avarvae! I trust.

(244) Replaced each occurrence of arrow with Arrow. Replaced Quiver,, but with Quiver), but. Replaced sounda grating squeal with sound, a grating squeal.

(245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and. Replaced Brotherhood spell with Brotherhood Spell.

@@ -6092,7 +6097,7 @@

(259) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Replaced Thane with Thane or higher. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and.

(260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver. Replaced archway and with archway, and.

(261) Replaced both occurrences of eg, with e.g.. Replaced edged weapon with edged Weapon. Replaced sword or axe with Sword or an Axe. Replaced quarterstaff or mace with Quarterstaff or a Mace.

-

(262) Replaced slayed with slain.

+

(262) Replaced slayed with slain. Split the final sentence into its own paragraph for consistency.

(263) Replaced to try and with to try to.

(264) Replaced both occurrences of reptillian with reptilian. Replaced both occurrences of lavas with Lavas.

(265) Replaced square and with square, and. Replaced fulfilled; base with fulfilled, base.

diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml index eebdb80..95244c6 100644 --- a/en/xml/21votm.xml +++ b/en/xml/21votm.xml @@ -1231,7 +1231,7 @@

The marines fire three volleys at the cliff-top but their shots neither frighten nor deter the creature. In fact they serve to antagonize this hidden entity and immediately it increases the intensity of its evil spell.

Panic grips the crew and many abandon their posts and leap overboard. In desperation, you seize the helm and draw upon your Kai Mastery in an attempt to avert a total catastrophe, but it is too late. Despite your best efforts, the ship is caught in the grip of the whirlpool. With chilling speed it is sucked down to its final resting place upon the rocky bed of the Bukimi Channel, a thousand fathoms below the swirling surface.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -1257,7 +1257,7 @@

Suddenly a starburst of pain erupts in your head and the salty taste of blood fills your mouth. The archers arrow has penetrated the front of your skull and death is instantaneous.

-

Tragically, your life and your quest end here in Kilij.

+ Tragically, your life and your quest end here in Kilij.
@@ -1533,7 +1533,7 @@

You seat yourself near the crackling campfire and one of your fellow passengers offers you a piece of fruit which you gratefully accept. The troupe are gifted acrobats and jugglers and the performances they give are very entertaining. During their act the leader of the troupe climbs upon a large barrel and challenges the audience to answer a riddle:

An old, one-legged farmer, his wife, his dog, his horse, and his cows, have 103 legs between them. How many cows does the old farmer have?

The leader is sure that nobody will answer his riddle correctly. He is so sure that he offers 10 Gold Crowns to anyone who can give him the correct answer in less than thirty seconds.

-

If you would like to accept this challenge, use the second hand of a clock or a wristwatch to time yourself while you work out the answer. If you complete the riddle in 30 seconds or less, turn to the section numberturn to the section number that is the same as your answer.

+ If you would like to accept this challenge, use the second hand of a clock or a wristwatch to time yourself while you work out the answer. If you complete the riddle in 30 seconds or less, turn to the section numberturn to the section number that is the same as your answer. If you run out of time, or if you choose not to answer the riddle, turn instead to 241. @@ -3135,7 +3135,7 @@

Oriah accompanies you as you make your way quickly towards the stone steps. The marines stay on the surface and observe the riders while the two of you investigate where these mysterious steps lead. Together you descend fifty feet into the ground and arrive at a chamber that is littered with skulls and human bones. There is a carved archway near the bottom of the steps but it is sealed by a slab of grey marble. As you inch your way towards it, you try to decipher some of the engravings which embellish its surface. They are in an ancient script, yet you are able to determine their meaning: they are clues to the number which must be spoken aloud if you wish for the portal to open.

To discover the number which will make this portal open, you must first determine the distance (in miles) of your journey from Holmgard to Elzian. Having found this number you must then divide it by the number of Grand Master Disciplines which exist.

-

If you are able to calculate the answer from these two clues, turn now to the sectionturn now to the section which has the same number as your answer.

+ If you are able to calculate the answer from these two clues, turn now to the sectionturn now to the section which has the same number as your answer. If you are unable to determine the correct answer, or if you choose not to open this portal, turn instead to 39.
@@ -4641,7 +4641,7 @@

Torvax commands the guardsmen to halt. Then he swaggers over to where you lie and he looks down on your fatigue-racked body with a sneer of disdain.

Insolent dog! he hisses. You are not worthy even of a public execution. And with this chilling remark he signals to the surrounding guardsmen. As he walks away, they raise their Bor muskets and take aim. Suddenly an explosion of noise and colour obliterates your senses as you are hit by a volley of musket balls. Death is mercifully swift.

-

Tragically, your life and your quest end here in the gladiatorial arena of Bavari.

+ Tragically, your life and your quest end here in the gladiatorial arena of Bavari.
@@ -4829,7 +4829,7 @@

The archers arrow hurtles across the street towards you as if in slow motion. Your senses are alive to the imminent danger, but you feel rooted to the ground and incapable of moving out of its path. Then a starburst of pain erupts in your head and the salty taste of blood fills your mouth. The arrow has penetrated the front of your skull and death is instantaneous.

-

Tragically, your life and your quest end here in Kilij.

+ Tragically, your life and your quest end here in Kilij.
diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index fe5a933..d7cb2d5 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -1115,7 +1115,7 @@

You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

The eerie voice laughs and you steel yourself to meet its mental challenge.

How great in number are the Warriors of Nhang?

-

If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

+ If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 303. @@ -1208,7 +1208,7 @@

You land a metre short of the grassy edge and fall headlong into the deep dark pit. The base of this trap does not contain sharpened stakes or any other such deadly contrivances, yet it proves to be just as fatal when you are knocked unconscious upon hitting its rocky base. Tragically, you never regain consciousness; the villagers close in and finish you off with their bows.

-

Your life and your quest end here.

+ Your life and your quest end here.
@@ -1443,7 +1443,7 @@

Defiantly you face the onrushing villagers with your Kai Weapon raised in your hand. They continue to fire their bows as they close upon you and several arrows strike you simultaneously in the chest. You are consumed by a sudden wave of darkness that obliterates your senses and, although you struggle to overcome come it, this proves to be one battle that you cannot win.

-

Tragically, your life and your quest end here.

+ Tragically, your life and your quest end here.
@@ -1660,7 +1660,7 @@

Before you reach the top of the pit wall, the villagers close in and finish you off with arrows.

-

Sadly, your life and your quest end here.

+ Sadly, your life and your quest end here.
@@ -2457,7 +2457,7 @@

You have proved your physical courage, foolish follower of Kai. But now you must put your mental strength to the test if you wish to find the Isle of Lorn.

The eerie voice laughs and you steel yourself to meet its mental challenge.

How many heads are fixed upon the harbour gate of Suhn?

-

If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer.

+ If you think you know the answer to this challenge, turn now to the sectionturn now to the section which is the same as your answer. If you do not know the answer to this challenge, turn to 158. @@ -3135,7 +3135,7 @@

The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear, and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

-

Your life and your quest end here in the Sea of Mists.

+ Your life and your quest end here in the Sea of Mists.
@@ -3172,7 +3172,7 @@

You see the deck of the trading ship come rushing towards you, and then, in the very next instant, your vision is obliterated by a vivid white flash and you are plunged into a dark and fathomless void. You have been struck in the head by an arrow and your death is mercifully swift.

-

Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.

+ Tragically, your life and your quest end here beneath the harbour bridge of Ghol-Tabras.
@@ -4121,7 +4121,7 @@ -

Your life and your quest end here in the jungle of Shadaki.

+ Your life and your quest end here in the jungle of Shadaki. @@ -4953,7 +4953,7 @@

The globes dance around your boat and their chilling laughter echoes through the mist. Suddenly the Moonstone and the satchel disappear and an icy coldness invades your heart when you sense that you have now fallen into the thrall of these supernatural beings. Tragically, you are doomed to spend the rest of eternity a prisoner of this timeless void.

-

Your life and your quest end here in the Sea of Mists.

+ Your life and your quest end here in the Sea of Mists.
@@ -5113,7 +5113,7 @@

The officer is outraged by your offer. He summons his guards and he has you dragged away to the cells. All of your equipment is confiscated, including your satchel.

Fearing for your life and the safety of the Moonstone, later in the day you escape from your cell and go in search of your missing equipment. Your make it as far as the Hall of Corrections inner keep before the alarm is sounded and you are entrapped there. You offer to surrender but the officer refuses to listen. He orders his guards to encircle the battlements and then, without mercy, he orders them to open fire at you with their crossbows.

-

Tragically, your life and your quest end here in the Hall of Correction.

+ Tragically, your life and your quest end here in the Hall of Correction.
@@ -5165,7 +5165,7 @@

You are nearing the top of the ladder when you lose your grip and fall backwards into the hold. You struggle to stand but you are suddenly struck by a second deluge of water and debris that knocks you unconscious. Sadly, you never regain consciousness. Minutes later the Vargas sinks beneath the waves and she takes you down to the seabed, fifty fathoms below.

-

Tragically, your life and your quest end here at the bottom of the Sea of Dreams.

+ Tragically, your life and your quest end here at the bottom of the Sea of Dreams.
diff --git a/en/xml/23mh.xml b/en/xml/23mh.xml index 16ecefa..ff5dfce 100644 --- a/en/xml/23mh.xml +++ b/en/xml/23mh.xml @@ -1608,7 +1608,7 @@

The Baron holds up the Stone Dagger that was found in your Backpack. You have a persuasive tongue, he says, but here I hold proof that you are assassins. This evil blade is the instrument with which you intended to slay me. See, it is already stained with the blood of those you have slain before. No goodly men would carry such a weapon for their own defence.

Desperately you try to explain how the Stone Dagger came into your possession, how you discovered it in the hut in the Dammerdon Mountains. Unfortunately your hurried explanation does little to help. Baron Lodamos has already made up his mind that you are assassins in the pay of Baron Sadanzo, sent here to murder him, and he will not be convinced otherwise.

The Baron turns to the sergeant of his bodyguard and orders him to have his men prepare their weapons. A cold shiver runs down your spine when you see that these men-at-arms are equipped with crossbows that are cocked and loaded, ready to fire. The sergeant gives the order. The guards raise their bows and take aim. Prince Karvas begs the Baron to reconsider but it is now too late. Lodamos hurls the Stone Dagger to the floor, smashing it to pieces, and then he spins on his heel and strides out of the cell without looking back. With a grunt, his sergeant gives the order to fire and his men release their volley of deadly missiles. Death is mercifully swift.

-

Tragically, your life and your mission end here in the dungeons of the Varedo Citadel.

+ Tragically, your life and your mission end here in the dungeons of the Varedo Citadel. @@ -2660,7 +2660,7 @@

The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists, and then you untie the Prince. The air in this dark prison is dank and stifling, and what little ventilation that there is seems to come from the narrow crack that runs around the iron cell door. You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape.

You soon discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by key but by a tumbler lock, similar to the lock of a safe, and it can be opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.

You discover that there are three tumblers. To open the door, each one has to be turned to the correct position in sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of Lune one can normally expect to receive in exchange for 1 Gold Crown. The third in the sequence is equivalent to the number of towns and cities there are, at present, in the Doomlands of Naaros.

-

When you think you know the three-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer.

+ When you think you know the three-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 203. @@ -3126,7 +3126,7 @@

The rock knocks you unconscious and you fall from your saddle to crash head-first into the ground. Moments later, your horse and your limp body are washed away by millions of gallons of roaring water that flood down from surrounding slopes.

-

Tragically, your life and your mission end here in the Dammerdon Mountains.

+ Tragically, your life and your mission end here in the Dammerdon Mountains.
@@ -3344,7 +3344,7 @@

Prince Karvas rails against his shackles and shouts out in protest, but the gem flares in Sadanzos hand and instantly Karvas ceases to speak or move. Your Sixth Sense tells you that your psychic Kai defences are preventing you from succumbing to the power of this evil gem, a power that has rendered Karvas incapable of speech or movement.

Well, my loyal knights, says Sadanzo, addressing his gloating henchmen, did you not hear the Marshal? The punishment for their crime is death. The Baron looks at you and Karvas and a malicious smile spreads slowly across his taut, cadaverous face. By the power invested in me as King of Siyen, I sentence you both to death. Sentence to be carried outat once!

And with these fateful words ringing in their ears, the robber knights unsheathe their swords and move forward to carry out the Barons order of execution. Mercifully, death is swift for you both.

-

Tragically, your life and your quest end here in the cells of the Royal Cavalry Barracks of Siyen.

+ Tragically, your life and your quest end here in the cells of the Royal Cavalry Barracks of Siyen. @@ -3571,7 +3571,7 @@

Beyond the draperies you find a circular chamber with a polished wooden floor. The dark oak surface is inlaid with lighter woods which form intricate pentagrams and other mystical patterns. The walls are lined with shelves which store a vast number of books, scrolls, and parchments. Your Kai senses warn you that these are works of great evil; it is a library of sorcerous manuals and tomes of worship dedicated to Naar. Prince Karvas is repulsed by the sight of this evil repository. It confirms the suspicion he has held for many years, that Baron Sadanzo is a secret disciple of the Dark God.

You scan the walls and your Kai senses reel in the face of the evil that festers here. Your instincts tell you to destroy these vile works, to put them to the torch, yet to do so could jeopardise your chances of making a successful escape from the citadel. Rather than take that risk you decide to leave this evil library at once, but as you are retreating towards the archway you notice a square plate of steel sandwiched among the books on a middle shelf. A closer look reveals it to be the door of a wall safe. There is a dial at its centre, similar to the cylinder lock which secured the door to your prison cell. Your Sixth Sense reveals that only two digits are required to open this safe.

The first number in the sequence is equal to the number of bonus points added to COMBAT SKILL when the Kai Weapon Alema is used against undead enemies. The second is equivalent to half of the Starstriders full complement of crewmen (not including Acraban).

-

When you think you know the two-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer.

+ When you think you know the two-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 258. @@ -4134,7 +4134,7 @@

You are within a few feet of the Prince when suddenly your fingers lose their purchase on the crumbly rock-face and you fall headlong towards the river. As you plummet, you collide with Prince Karvas and together you tumble into the raging waters, never to be seen again.

-

Tragically, your life and your mission come to a watery end here, in the subterranean river beneath the ancient ruins of Castle Dascallo.

+ Tragically, your life and your mission come to a watery end here, in the subterranean river beneath the ancient ruins of Castle Dascallo.
@@ -5128,7 +5128,7 @@

The instant the cell door crashes shut, you use your Magnakai Discipline of Nexus to loosen the cords that bind your wrists and then you untie the Prince. The air in this dark prison cell is dank and stifling. What little ventilation there is comes from the narrow crack that runs around the iron cell door. Your advanced Weaponmastery tells you that your Kai Weapon is close by, and when you close your eyes and concentrate, you detect it lying in an empty cell located directly opposite the door of the one you now occupy.

You vow to Karvas that this foul dungeon will not hold him for long, and you set about examining its walls and floor in the hope of finding a way to escape. However, you quickly discover that you have been locked in the securest cell of the citadel, deep below the ground. Beyond its slimy walls there lies nothing but solid earth. Only the cell door offers a glimmer of hope, yet it has no handle, hinges, or keyhole visible on the inside. It is not secured by a key but by a tumbler lock, similar to the lock of a safe, and it is opened by means of a dial on the outside of the door. Placing your ear to its surface, you use your Magnakai Discipline of Nexus to will the lock tumblers to move. After a few moments you hear them begin to click over.

You discover the lock has three tumblers. To open the door, each tumbler has to be turned to the correct position in a sequence. Using your Sixth Sense, you determine that the first number in the sequence is equal to the number of horses you took from the Tehda Stables. The second is equivalent to the number of seeing stones that Lord Zinair gave to Wizard Acraban. The third in the sequence is equivalent to the number of additional Grand Master Disciplines acquired upon reaching the rank of Kai Grand Master Superior.

-

When you think you know the three-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer.

+ When you think you know the three-digit answer, note down the figures in order and turn to the section of the bookturn to the section of the book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 275. @@ -5276,7 +5276,7 @@

You are less than 10 yards from the blazing trunk when suddenly your horse refuses to jump. He dips his head and veers away, sending you somersaulting from the saddle to crash head-first against the burning trunk. The force of the impact snaps your neck and, in a terrifying instant, you are swallowed up by total darkness.

-

Tragically, your life and your mission end here.

+ Tragically, your life and your mission end here.
@@ -5558,7 +5558,7 @@

You are stunned by the shock of impact upon hitting the water and unable to avoid Prince Karvas and his horse when they come crashing down on you from above. The collision knocks you unconscious and your arms become entangled with your horses reins. As he is drawn under by the strong current, you are dragged with him to your doom at the bottom of this deep river. Death is mercifully swift.

-

Tragically, your life and your mission end here in the murky depths of the River Ioma.

+ Tragically, your life and your mission end here in the murky depths of the River Ioma.
@@ -5619,7 +5619,7 @@

Desperately you attempt to dodge the tip of your enemys lance, but your reflexes have been dulled by the shock of your fall and you react too slowly to avoid being hit. The razor-sharp tip penetrates your chest and punctures your heart, bringing a death that is mercifully swift and painless.

-

Tragically, your life and your mission end here on the Bakhasa Trail.

+ Tragically, your life and your mission end here on the Bakhasa Trail.
diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index 9235380..76d37fb 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -2853,7 +2853,7 @@

You turn and sprint across the drawbridge towards the distant archway, but as you are nearing its centre, you hear the bridge bell ring out in alarm. Moments later, a score of guards appear at a parapet above the entrance to the inner keep, and an icy dagger of fear stabs your heart when you see that they are armed with loaded crossbows. The guard sergeant screams an order to these men to open fire and, in a terrible instant, you are cut down by a volley of deadly steel bolts.

-

Tragically, your life and your mission end here, on the drawbridge to the inner keep of Skull-Tor.

+ Tragically, your life and your mission end here, on the drawbridge to the inner keep of Skull-Tor.
@@ -3043,7 +3043,7 @@
  • How many Grand Master Disciplines are achieved upon reaching the rank of Kai Grand Guardian?
  • How many bridges still remained intact at Quarlen when the New Order Kai entered the town?
  • -

    When you have found the answers to the above questions, write them down in the correct order and then turn to the section of this bookturn to the section of this book which is the same as that three-digit answer.

    + When you have found the answers to the above questions, write them down in the correct order and then turn to the section of this bookturn to the section of this book which is the same as that three-digit answer. If you calculate incorrectly, or if you cannot answer the puzzle, turn instead to 248. @@ -3176,7 +3176,7 @@

    You walk past the scribes table and ascend the staircase to the floor above where you discover a corridor lined with marble statues. A black door with a shiny lacquered surface stands at the far end of the corridor, held secure by a combination lock. The three copper dials that protrude from its lock are arranged in the shape of a triangle. You place your ear to the door at the centre of this triangle and, by the use of your Magnakai skills, you are able to hear the delicate sound of the tumbler mechanisms as you turn each dial. By turning each of the dials to its correct setting you will cause the lock to disengage and the door will open.

    You determine that the setting for the first dial is identical to the number given to the Kai name prefix True. The second dial setting is identical to the number given to the Kai name suffix Hawk. And the third dial setting is identical to the number of Kai Weapons that you are permitted to carry and use.

    -

    Study the above details carefully. When you think you know the solution to all three settings, write the answers in order and then turn to the sectionturn to the section that is the same as your answer.

    + Study the above details carefully. When you think you know the solution to all three settings, write the answers in order and then turn to the sectionturn to the section that is the same as your answer. If you should guess incorrectly, or if you cannot determine the correct solution, turn instead to 26.
    @@ -4095,7 +4095,7 @@

    You surrender to the guardsmen and their leader, a thin-lipped man with jet-black eyes, orders his men to take you away. You offer no resistance as the guards march you off under close escort to their fortified guardroom.

    As soon as you enter this daunting military prison, all of your Weapons and equipment are confiscated. Then you are thrown unceremoniously into an empty cell and its iron door is bolted shut. Immediately you set about searching for a way to escape from the cell, but it is only a matter of minutes before the door is thrown open and in rush a dozen guards clad in full battle-armour. They grab you before you can resist them and they pin you to the wall. Seconds later, a Guard Captain strides into the cell carrying your Kai Weapon. Raising it above his head, he steps forward and accuses you of being an enemy spy. You protest that you are innocent, that there has been a terrible mistake, but your desperate pleas fall upon deaf ears. With swift and deadly precision, the Guard Captain strikes you a mighty blow to the head, slaying you instantly with your own blade.

    -

    Tragically, your life and your mission end here in the guardroom of Skull-Tor.

    + Tragically, your life and your mission end here in the guardroom of Skull-Tor.
    @@ -4988,7 +4988,7 @@

    By the use of your Grand Mastery of Nexus, you are able to cause two of the doors three tumblers to rotate to their opening positions. The third dial, however, is much harder to manipulate this way. Drawing upon your Sixth Sense, you concentrate hard and try to visualize the numerical position on the third dial that will release the lock. Slowly the dial takes form in your minds eye, but the numbers engraved around its perimeter remain hazy and indistinct.

    At length you determine that the correct position of the third dial is the same as the answer to this following puzzle:

    The number of New Order Kai who hold the rank of Grand Master (including yourself) multiplied by the number of Grand Master Disciplines that are achieved upon reaching the rank of Kai Grand Guardian.

    -

    Once you think you have calculated the correct answer, turn to the section of this bookturn to the section of this book which is the same as that answer.

    + Once you think you have calculated the correct answer, turn to the section of this bookturn to the section of this book which is the same as that answer. If you calculate incorrectly, or if you cannot answer the puzzle, turn instead to 248. diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index 251dbee..cee3813 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -1302,7 +1302,7 @@

    Using your infravision, you scan your surroundings and discover that you have entered a hall that is flanked on either side by a row of human skeletons. They stand at attention with their spines pressed against the stone wall, and clasped in their bony hands are rusty polearms of differing type and origin. At the far end of this hall, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

    With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

    -

    When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183. @@ -1672,7 +1672,7 @@

    Your speedy use of your Magnakai skill convinces the malevolent young dog that you are a fearsome enemy. Its nerve breaks, and its menacing growl transforms into a pathetic whimper as it takes off along the street at a run.

    As it disappears from view, you climb the stairs to the first floor where you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

    Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

    -

    If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195. @@ -1920,7 +1920,7 @@

    Valiantly you hack and slice at the sticky web but, before you are able to cut yourself free, the spider seizes you in its forelegs and stabs at you with its fanged maw. When it clamps its great mouth down upon your shoulder, it injects a powerful venom which paralyses your entire body. Numbed by the poison, you are mercifully spared the agony of being eaten alive by this gigantic arachnid.

    -

    Tragically, your life and your quest end prematurely in the petrified forest of Helkona.

    + Tragically, your life and your quest end prematurely in the petrified forest of Helkona.
    @@ -3833,7 +3833,7 @@

    Your search of this vile-smelling hall is rewarded when you discover a concealed door located in the far wall. What at first glance appears to be a coat peg is really the dial of a crude combination lock. You wipe away the grime that encrusts its numbers and examine it closely. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the secret door will open.

    Using your Kai Sixth Sense, you discover that the correct setting is the same as the solution to the following mathematical equation: 24 divided by 8, multiplied by 7, less 9.

    -

    When you have calculated the solution, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + When you have calculated the solution, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot solve the equation, or if your answer turns out to be incorrect, turn instead to 261.
    @@ -3930,7 +3930,7 @@ -

    Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

    + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona. @@ -4183,7 +4183,7 @@

    You are within a few feet of the parapet when you inadvertently dislodge a loose block of stone. Frantically you scramble to find a new handhold, but the falling block hits your legs and you are sent tumbling backwards to the ground. You land upon a mound of rocks at the edge of the fissure, and suffer a crushing blow to the back of your head that renders you unconscious. Mercifully, you are spared further pain when you roll off the mound and plummet into the fiery fissure.

    -

    Tragically, your mission ends here beneath the walls of Gazad Helkona.

    + Tragically, your mission ends here beneath the walls of Gazad Helkona.
    @@ -4277,7 +4277,7 @@

    You reach the stairs undetected and run up the steps to the first floor. Here you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

    Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

    -

    If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195.
    @@ -4434,7 +4434,7 @@

    As you move to avoid the speeding missile, a massive force slams into your chest, and a sudden explosion of light obliterates your senses. The bolt from the Urgarohs staff rips through your body, killing you instantly.

    -

    Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

    + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.
    @@ -4702,7 +4702,7 @@

    Your killing blow silences the Akataz and sends it tumbling backwards into the dark alcove from which it first emerged. With weapon poised, you step forward and peer into this shadowy niche to see the warhound lying limply upon a mound of flea-infested sacking. Using your weapon to avoid having to touch these mouldering rags, you bury the dog beneath them before you turn and hurry towards the stairs.

    At the top of the stairs you discover a wooden door, banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

    Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

    -

    If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195. @@ -4743,7 +4743,7 @@

    You sprint across the narrow bridge and leap over the gap, but your jump is poorly timed and you lack sufficient power to reach the far side. You land short and hit the lowered drawbridge, striking your forehead hard against its iron surface before tumbling backwards to the avenue below. You shatter your left leg on impact and suffer a second blow to your head that renders you unconscious. Mercifully, you are spared further pain when you are run over and crushed beneath the wheels of a Hammerland supply wagon.

    -

    Tragically, your mission ends here.

    + Tragically, your mission ends here.
    @@ -4794,7 +4794,7 @@

    At the far end of this torchlit chamber, you can see a pair of stout wooden doors reinforced with strips of polished steel. Cautiously you advance along the hall under the sightless gaze of the flanking skeletons, and upon reaching the doors you discover that they are secured by a combination lock. A single dial with a brass pointer is mounted upon a circular plate that is numbered 0 to 200 around its bevelled edge. You place the palm of your hand against the door, and a tingle of excitement runs down your spine when you sense that Lone Wolf is being held captive on the other side of these doors.

    With the help of your Kai Sixth Sense, you determine that the number which will open the combination lock is the same as the solution to the following puzzle.

    If A=1, B=2, C=3 (and so on through the alphabet until you reach Z=26), what is the total numerical value of the fortress of GAZAD HELKONA?

    -

    When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + When you think that you have calculated the total, turn to the section of this bookturn to the section of this book that is the same as your answer. If you calculate incorrectly, or if you are unable to answer this puzzle, turn instead to 183. @@ -5080,7 +5080,7 @@ -

    Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona.

    + Tragically, your life and your mission end here, upon the platform of the observatory tower of Gazad Helkona. @@ -5260,7 +5260,7 @@

    You are within a few feet of the breached wall when suddenly the rim of the fissure collapses beneath your feet, and you are sent tumbling into the fiery heart of the abyss.

    -

    Tragically, your mission ends here in the fractured earth of Gazad Helkona.

    + Tragically, your mission ends here in the fractured earth of Gazad Helkona.
    @@ -5391,7 +5391,7 @@

    You call upon your advanced Kai skill to order the malevolent dog to go away. Its growling quickly transforms into a pathetic whimper, and then its nerve breaks and it takes off along the street at a run.

    As it disappears from view, you climb the stairs to the first floor where you discover a wooden door banded with criss-crossing strips of enamelled iron. At its centre there is a polished black handle and a dial which is ringed with numbers. You examine the dial closely and determine that it controls a combination lock. By turning the dial to its correct numerical setting, you will cause the lock to disengage and the door will open.

    Using your Kai Sixth Sense, you discover that the correct setting is the same as the distance in miles that you travelled aboard the Cloud-dancer, from the Kai Monastery to the Shezar Hills, divided by the 50 miles that you travelled on foot from the Shezar Hills to Gazad Helkona.

    -

    If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer.

    + If you think you know the solution to this question, turn to the section of this bookturn to the section of this book that is the same as your answer. If you cannot answer the question, or if your answer turns out to be incorrect, turn instead to 195. diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index d974bbc..2ddb02b 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -2493,7 +2493,7 @@

    Drawing upon your Kai camouflage skills, you enter the chamber and steal around the perimeter of the horde by using the shadows of its rough-hewn circular wall. It is not until you dash across the entrance to the west tunnel that you are seen and the alarm is raised. You fight valiantly, slaying a dozen of the enemy before the Shomzaa commanders freeze you into unconsciousness with a volley of icy blasts. Sadly, it is a sleep from which you never awaken.

    -

    Your life and your mission end here in The Hub.

    + Your life and your mission end here in The Hub.
    @@ -3041,7 +3041,7 @@

    The Shomzaa minions fire their crossbows at your hiding place, and three of their bolts punch clean through the empty barrel with devastating effect. A blinding white light obliterates your senses when you are struck in the head and side by these deadly iron bolts. Death is mercifully swift.

    -

    Tragically, your life and your quest end here, outside the Throne Chamber of Andarin.

    + Tragically, your life and your quest end here, outside the Throne Chamber of Andarin.
    @@ -4213,7 +4213,7 @@

    Before you reach the passage that leads out of this gas-filled chamber, you fall into a sleep from which you never awaken.

    -

    Tragically, your life and your mission end here.

    + Tragically, your life and your mission end here.
    @@ -4458,7 +4458,7 @@

    Hurriedly you disentangle yourself from the bodies of your slain foes, but when you scramble to your feet and turn towards the cannon, you find yourself staring at the black claw of the Agarashi commander. There is a sudden flash of blue light, and in a terrifying instant you are paralysed by a freezing blast of energy. As consciousness ebbs and fades, the last sound you hear is the commanders cruel, alien laughter.

    -

    Tragically, your life and your mission end here.

    + Tragically, your life and your mission end here.
    @@ -5183,7 +5183,7 @@

    Reflexively you raise your arms to protect your head from the cascading rocks, but your instinctive reaction is not enough to save you. With a terrifying swiftness, the roof of the tunnel caves in and you are crushed to death beneath a thousand tons of falling granite.

    -

    Tragically, your life and your quest end here.

    + Tragically, your life and your quest end here.
    diff --git a/en/xml/27v.xml b/en/xml/27v.xml index 03fc89c..9b7f239 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -1357,7 +1357,7 @@

    You are halfway around the perimeter of the hall when suddenly you are seen by the soldiers at the table. Some grab their weapons and come rushing at you, while others leave the hall to raise the alarm. You fight well and slay those who attack you, but the hall is soon awash with reinforcements and you are forced to surrender.

    The rangers are also captured, and together you are taken before the Sergeant of the Guard. He denounces you as would-be thieves, out to steal provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons.

    As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is the squad leader of the Imperial Guard, the same man from whom you took the Claw of Naar. He is carrying the accursed artefact, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by a terrifying ball of white-hot fire.

    -

    Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.

    + Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan. @@ -1503,7 +1503,7 @@

    Unfortunately, your ploy fails. The squad leader overhears you and he raises the alarm. Suddenly the door to the antechamber is kicked open and a dozen soldiers burst in, armed and eager to protect their esteemed commander.

    You fight bravely and slay most of those who attack you, but the antechamber is soon awash with reinforcements and you are forced to surrender. During the mle, the rangers are also captured, and together you are taken before the Sergeant of the Guard. He denounces you as would-be thieves, out to steal provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons.

    As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is the squad leader, freshly bathed and sporting a fine new uniform. He is carrying the Claw of Naar, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by a terrifying ball of white-hot fire.

    -

    Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.

    + Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan. @@ -1852,7 +1852,7 @@

    A blinding white light obliterates your vision. Then a terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling forwards into a fathomless abyss.

    One of the steam-gun projectiles has pierced the back of your skull and penetrated your brain. Mercifully, your death is swift and painless.

    -

    Sadly, your life and your mission end here, at the Crimson Tower of Zuda.

    + Sadly, your life and your mission end here, at the Crimson Tower of Zuda.
    @@ -2724,7 +2724,7 @@

    A blinding white light obliterates your vision and a terrifying numbness spreads rapidly from your neck to the soles of your feet. Helpless to resist, you feel yourself tumbling backwards into a fathomless abyss.

    One of the steam-gun projectiles has pierced the side of your skull and penetrated your brain. Mercifully, your death is swift and painless.

    -

    Sadly, your life and your mission end here, at the Crimson Tower of Zuda.

    + Sadly, your life and your mission end here, at the Crimson Tower of Zuda.
    @@ -2892,7 +2892,7 @@

    The first number in the sequence is equal to the levels of Kai rank a Sun Prince is superior to a Grand Thane.

    The second number is equal to the original total of rangers in Gildas command, including the captain himself.

    The third number is equal to twice the number of islands in the Northern Gulf of the Chai Sea.

    -

    When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer.

    + When you think you know the three-digit answer, note down the figures in order and turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 294. @@ -2933,7 +2933,7 @@

    The sergeant raises the alarm and you and your companions are quickly surrounded. The gate guards encircle you with a ring of spears, forcing you to surrender. Then the sergeant denounces you as would-be thieves out to steal their provisions, and he orders that your weapons and equipment be confiscated before you are led away and thrown into the dungeons.

    As the heavy door to your cell slams shut, you immediately look for a way out of this grim prison chamber. You try to pick the lock, but your attempt is thwarted when the sergeant and his guards return. With them is a squad leader of the Imperial Guard, the same man from whom you took the Claw of Naar. He is carrying the accursed artefact, and when the iron door is opened, he points it at you and triggers a fearsome blast of raw energy. In the cramped confines of the cell, there is no hope of escaping from its terrible power. In the blink of an eye, you and your brave companions are engulfed and consumed by the searing ball of white-hot fire.

    -

    Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.

    + Tragically, your life and your mission end here in the barracks dungeon of Yua Tzhan.
    @@ -2943,7 +2943,7 @@

    As you make the jump, the corporal sidesteps and thrusts at you with his spear. Its sharpened steel tip penetrates your rib cage and you are knocked out of the saddle by the force of the blow. As you fall, you strike the back of your head on the road and lose consciousness.

    Sadly, you never awaken. Before the rangers can come to your aid, the corporal stabs again with his spear and its tip punctures your heart. Your death is painless, and instantaneous.

    -

    Tragically, your life and your mission end here.

    + Tragically, your life and your mission end here.
    @@ -3162,7 +3162,7 @@

    Your reactions have been dulled by the fatigue of your long journey. You fall behind the rangers and get caught by the full force of the mudslide as it comes thundering along the hill road. You lose consciousness the moment you are swept from your horse, and you are spared the pain of drowning in this merciless river of mud.

    -

    Tragically, your life and your mission end here in the Honah Hills.

    + Tragically, your life and your mission end here in the Honah Hills.
    @@ -3192,7 +3192,7 @@

    Suddenly a blinding white light obliterates your vision. A terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling backwards into a fathomless abyss.

    One of the rangers arrows has pierced your forehead and penetrated your brain. Mercifully, your death is swift and painless.

    -

    Tragically, your life and your mission end here in the barracks of Yua Tzhan.

    + Tragically, your life and your mission end here in the barracks of Yua Tzhan.
    @@ -3498,7 +3498,7 @@

    Your sweeping blow misses and, in the next instant, a blinding flash of white light engulfs your vision as the rock slams into your jaw. A numbness engulfs your senses and you feel yourself tumbling head-first into a deep, dark abyss.

    The rock has shattered your jaw and knocked you unconscious. Upon seeing your limp and helpless form, the flying creature swoops in for the kill. Mercifully, you are spared the agony of death as this ruthless denizen of the Doomlands rends your body in two.

    -

    Sadly, your life and your mission end here.

    + Sadly, your life and your mission end here.
    @@ -3956,7 +3956,7 @@

    You retreat before the advancing Imperial Guardsmen until your backs are pressed against the base of the crimson tower. Gildas calls for you to look behind, and when you glance over your shoulder, you see that there is a red door set flush into the tower wall. Forcefully you push the door but it will not open. Then you notice a dial set in the middle of its surface, and in the centre of the dial is a small keyhole. The rangers load their bows and fire repeatedly at the advancing guardsmen as you attempt to unlock the door to the crimson tower.

    The dial is surrounded by numerals numbering from 0 to 100. Using your Magnakai Discipline of Nexus, you determine that by turning the dial to one of these numbers, you will cause the lock to disengage and the door will open.

    While examining the dial, you recall the wall safe in the barracks at Yua Tzhan. That lock required 3 digits to open it. This requires only one. The number that will open this lock is equal to the total you get when you add together the three digits that opened the wall safe.

    -

    When you think you know the answer, turn to the section of this bookturn to the section of this book which is the same as your answer.

    + When you think you know the answer, turn to the section of this bookturn to the section of this book which is the same as your answer. If you are unable to determine the correct solution, turn instead to 244. @@ -4588,7 +4588,7 @@

    There is a fiery flash and a loud bang, and suddenly a white light obliterates your vision. A terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling backwards into a fathomless abyss.

    The lead ball from the squad leaders pistol has pierced your forehead and penetrated your brain. Mercifully, your death is swift and painless.

    -

    Your life and your mission end here, in the barracks of Yua Tzhan.

    + Your life and your mission end here, in the barracks of Yua Tzhan.
    @@ -4744,7 +4744,7 @@

    By twisting the dial of the wall safe to an incorrect setting you unwittingly set off an alarm in a distant barracks guardroom. Suddenly the door to the antechamber is forced open and in burst a dozen soldiers, armed with spears and axes.

    You draw your Kai Weapon and fight bravely, slaying most who dare come within a swords length, but the chamber is soon awash with reinforcements and ultimately you are forced to drop your weapons and surrender. During the mle, the rangers are also captured, and together you are taken before the Sergeant of the Guard. Upon learning of the death of the squad leader, he denounces you as assassins and he orders your immediate execution.

    Under heavy guard, you are led out into the centre of the barracks parade ground and tied to wooden stakes. A troop of crossbowmen arrive and form up in a line before you. Then the sergeant marches to the head of their line, and promptly he gives the order to fire. The crossbowmen release their volley of deadly missiles and your deaths are mercifully swift.

    -

    Tragically, your life and your mission end here, upon the parade ground of the Yua Tzhan barracks.

    + Tragically, your life and your mission end here, upon the parade ground of the Yua Tzhan barracks. @@ -4912,7 +4912,7 @@

    As you hit the ground, you glimpse the black funnel of flame come rushing towards you. Then, in the blink of an eye, your vision is obliterated by a vivid scarlet flash. Instantly you are plunged into a dark and fathomless void as the power of the Claw leeches your life-force.

    -

    Tragically, your life and your mission end here in Sunderer Pass.

    + Tragically, your life and your mission end here in Sunderer Pass.
    @@ -5235,7 +5235,7 @@

    You hear the muskets loud report, and then a blinding white light obliterates your vision. A terrifying numbness spreads rapidly from your neck to the soles of your feet, and you feel yourself tumbling forwards into a fathomless abyss.

    The lead ball from the guards musket has pierced the back of your skull and penetrated your brain. Mercifully, your death is swift and painless.

    -

    Sadly, your life and your mission end here in the barracks of Yua Tzhan.

    + Sadly, your life and your mission end here in the barracks of Yua Tzhan.
    diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 66f96d4..860f5e3 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -1542,7 +1542,7 @@

    Gradually the pain in your lungs becomes unbearable and you exhale the last of your breath. As they fill with water, you slip into a state of unconsciousness from which you will never be revived.

    -

    Sadly, your life and your quest end here.

    + Sadly, your life and your quest end here.
    @@ -2366,7 +2366,7 @@

    The arrow strikes you in the centre of your forehead and an explosion of white light engulfs your vision. For a few fleeting moments you feel yourself tumbling backwards into a deep, dark abyss. Then all sensation vanishes and you cease to be.

    -

    Tragically, your life and your mission end here in the catacombs of Fort Vlau.

    + Tragically, your life and your mission end here in the catacombs of Fort Vlau.
    @@ -3942,7 +3942,8 @@ 226 -

    The searing flames engulf your vision, and suddenly you feel yourself tumbling backwards into a deep, dark abyss. An enemy shell has exploded in front of your position and you have caught the full force of the blast. Mercifully, your death is painless and instantaneous, but your life and your mission end here in Fort Vlau.

    +

    The searing flames engulf your vision, and suddenly you feel yourself tumbling backwards into a deep, dark abyss. An enemy shell has exploded in front of your position and you have caught the full force of the blast.

    + Mercifully, your death is painless and instantaneous, but your life and your mission end here in Fort Vlau.
    @@ -4500,7 +4501,8 @@ 271 -

    The instant you hit the ground, a flash of white light engulfs your vision and you feel yourself tumbling backwards into a deep, dark abyss. The fall has rendered you unconscious and, sadly, you will never regain your senses. The ghastly ice creatures bear down on you and ruthlessly they tear you limb from limb. Mercifully, your death is painless and instantaneous, but your life and your mission end here.

    +

    The instant you hit the ground, a flash of white light engulfs your vision and you feel yourself tumbling backwards into a deep, dark abyss. The fall has rendered you unconscious and, sadly, you will never regain your senses. The ghastly ice creatures bear down on you and ruthlessly they tear you limb from limb.

    + Mercifully, your death is painless and instantaneous, but your life and your mission end here.
    @@ -5603,6 +5605,7 @@

    (220) Replaced Brotherhood spell with Brotherhood Spell. Replaced you look at each of the people who are gathered here with you look at each of the persons gathered here.

    (222) Replaced Between these with From between their. Replaced metres with yards.

    (224) Replaced add +1 to with add 1 to.

    +

    (226) Split the final sentence into its own paragraph for consistency.

    (228) Replaced Kai-alchemy, and with Kai-alchemy and.

    (229) Replaced dwarves and with dwarves, and. Replaced The Captain with The captain. Replaced Astrology, and with Astrology and. Replaced Kai-alchemy, and with Kai-alchemy and.

    (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

    @@ -5629,7 +5632,7 @@

    (265) Replaced as a Special Item which you store in your backpack with as a Special Item.

    (266) Replaced each occurrence of flagtower with flag-tower.

    (270) Replaced sixth sense with Sixth Sense. Replaced each occurrence of metres with yards. Replaced well-founded with well founded. Replaced the Captain with the captain. Replaced The Captain with The captain.

    -

    (271) Replaced life and your mission ends with life and your mission end.

    +

    (271) Replaced life and your mission ends with life and your mission end. Split the final sentence into its own paragraph for consistency.

    (272) Replaced gutteral with guttural. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

    (275) Replaced ribcage with rib cage.

    (276) Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced flagtower with flag-tower. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

    diff --git a/en/xml/dotd.xml b/en/xml/dotd.xml index 4817cf7..3833348 100644 --- a/en/xml/dotd.xml +++ b/en/xml/dotd.xml @@ -438,7 +438,7 @@

    Suddenly, a wave of pain makes you scream out. Two arrows have passed through your chest and back, smashing the air from your lungs. You fall from the saddle, crashing to the soft earth with a terrible jolt.

    The last thing you hear are gasps of horror as the Rangers recognize your sky-blue robes.

    -

    Your life and your mission end here.

    + Your life and your mission end here.
    @@ -1020,7 +1020,7 @@

    The creature laughs manically as it raises the sword to strike again. Valiantly you try to fend off the attack, but you are greatly weakened through loss of blood. The last thing you hear as the black sword descends is the Helghasts mocking laugh of victory.

    -

    Your life and your mission end here.

    + Your life and your mission end here.
    @@ -1060,7 +1060,7 @@

    Three hours pass before a Drakkarim officer appears at the edge of the pit and stares down at you with contempt. He barks an order and a circle of Giak archers appear. The last thing you hear is the hiss of their deadly black arrows.

    -

    Your life and your mission end here.

    + Your life and your mission end here.
    @@ -1127,7 +1127,7 @@

    The energy bolt smashes into your unprotected chest and hurls you out of the saddle. Your chest is ablaze and tongues of orange flame flicker before your eyesbut you feel no pain. Only numbness and the irresistible urge to sleep fill your body. As your eyes slowly close, you do not see the Helghast raise its black staff to finish you off.

    -

    Your life and your mission end here.

    + Your life and your mission end here.
    -- 2.34.1