From 18bb70ac2863f7f3415d482eb5211e959561be23 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Mon, 23 Jul 2007 08:00:31 +0000 Subject: [PATCH] Book 8: Updated xml git-svn-id: https://projectaon.org/data/en/xml@328 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 08tjoh.xml | 438 ++++++++++++++++++++++++----------------------------- 1 file changed, 194 insertions(+), 244 deletions(-) diff --git a/08tjoh.xml b/08tjoh.xml index 5e987d3..0462816 100755 --- a/08tjoh.xml +++ b/08tjoh.xml @@ -11,64 +11,19 @@ - - - - The Jungle of Horrors Joe Dever and Gary Chalk + + Joe Dever + Illustrated by Gary Chalk + &inclusion.joe.dever.bio.lw; &inclusion.gary.chalk.bio.lw; Project Aon - 200314 + 2007723

You are Lone Wolf. Sworn to avenge your forefathers, the Kai Lords, you must now venture into the dreaded jungle-swamps of the Danarg.

Guided by Lord Paido, warrior-magician of Dessi, you begin your trek across the violent and war-torn lands of Talestria on your secret mission to capture the prized Lorestone of Ohrido.

@@ -78,9 +33,16 @@ add foreign tags

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1987 Joe Dever.
Illustrations copyright 1987 Gary Chalk.
+ + Text copyright 1987 Joe Dever. + Illustrations copyright 1987 Gary Chalk. + -

Text copyright 1987 Joe Dever.
Illustrations copyright 1987 Gary Chalk.
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

+

+ Text copyright 1987 Joe Dever. + Illustrations copyright 1987 Gary Chalk. + Distribution of this Internet Edition is restricted under the terms of the Project Aon License. +

@@ -130,19 +92,42 @@ add foreign tags
Transcription
Matthew Reynolds
Illustration Transcription
-
Jonathan Blake
Paul Haskell
Simon Osborne
+
+ Jonathan Blake + Paul Haskell + Simon Osborne +
XML
-
Jonathan Blake
Simon Osborne
+
+ Jonathan Blake + Simon Osborne +
Alternate Illustrations
-
JC Alvarez (action charts)
Jonathan Blake (extramatter charts and tables)
Michael Hahn (map)
+
+ JC Alvarez (action charts) + Jonathan Blake (extramatter charts and tables) + Michael Hahn (map) +
Proofreading
-
Simon Osborne (front matter, Sections 170 and 106140)
Matthew Reynolds (front matter, Sections 71105 and 141280)
Vito Trifilo (Sections 281350)
+
+ Simon Osborne (front matter, Sections 170 and 106140) + Matthew Reynolds (front matter, Sections 71105 and 141280) + Vito Trifilo (Sections 281350) +
Editing
-
Mike Feldman
Ingo Klcker
Mark Laird
LeRoy McSwain
Simon Osborne
Matthew Reynolds
Thomas Wolmer
+
+ Mike Feldman + Ingo Klcker + Mark Laird + LeRoy McSwain + Simon Osborne + Matthew Reynolds + Thomas Wolmer +
Coordination
Jonathan Blake
Special Thanks
-
Boris Basic
Erik Forsell
Javier Fernndez-Sanguino Pea
+
Boris Basic, Erik Forsell, and Javier Fernndez-Sanguino Pea
@@ -4954,42 +4939,42 @@ add foreign tags - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake - JC Alvarez Jonathan Blake + JC Alvarez / Jonathan Blake @@ -5102,145 +5087,6 @@ add foreign tags - - - -
- Random Number Table - - - - - - Jonathan Blake - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3589087457
2704682564
0484479054
7636965605
2284689628
8428237295
4975137208
9653164803
6391661288
6480565081
-
-
@@ -5447,6 +5293,145 @@ add foreign tags
+
+ Random Number Table + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
3589087457
2704682564
0484479054
7636965605
2284689628
8428237295
4975137208
9653164803
6391661288
6480565081
+
+
+
+
+
Errata @@ -5694,46 +5679,8 @@ add foreign tags
Footnotes - -

(Section 1) Many sections in the book assume that you havent discarded the Pass. It is advisable that you don't discard it during this adventure.

-

(Section 13) Note that in this combat, you are meant to go to Section 158 immediately when the fight reaches the specified number of rounds: do not finish the combat first.

-

The original text reads If the combat lasts more than five rounds This would leave you no option if the fight lasts exactly five rounds. We reasoned that the most likely interpretation is that the author intended the second choice to be taken if the combat last five rounds or more. However, it is also possible that he intended for it to read "If you win the combat in five rounds or less If the combat lasts more than five rounds," in which case would you get one more round to fight before going to Section 158.

-

This section is very problematic for a player just starting their adventures from this book. It is actually impossible to kill both Vordaks in time if your COMBAT SKILL is too low. According to a strict interpretation of the text, this combat must be won in four rounds or less. To find the probability of success in this combat, we counted the number of four digit combinations of numbers picked from the Random Number Table that kill both Vordaks, divided by 10,000 (the total number of four digit possibilities). For example, a 0.03 chance of success for an initial COMBAT SKILL of 14, reflects that only 3 combinations of random number picks (in this case, 0-0-0-0, 0-0-0-9, and 0-0-9-0) out of a possible 10,000 are capable of defeating both Vordaks in time. ENDURANCE points are a non-issue in this case since no combination which destroys both creatures in time will also deduct 20 or more ENDURANCE points from Lone Wolf. All of the probabilities given assume that Lone Wolf has chosen Disciplines most advantageous to his COMBAT SKILL for this battleWeaponmastery with an appropriate Weapon in his possession, Psi-surge, and Psi-screenas well as saved the one potion of Alether found in this adventure for this battle, for a total of 9 points above the initial COMBAT SKILL score.

- - - - - - - - - - - - - - - -
Initial CSProbability of Survival
100.00
110.00
120.00
130.00
140.03
150.12
160.72
171.62
184.59
1914.08
-

A player starting from this adventure with 10-13 as her or his initial COMBAT SKILL cannot survive this battle and thus cannot complete the adventure. New players with a higher initial COMBAT SKILL still have a slim chance of completing this adventure.

-

(Section 28) The original text didnt allow for any bonuses to be added to the randomly picked number. We switched the choices to allow for this. If youd rather play without bonuses, go to 125 if you pick 04 and go to 38 otherwise.

-

(Section 30) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat onlynot permanentlysince Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

-

(Section 42) If you are infected with the korovax bacillus, you may now use the Tincture of Oxydine to cure yourself.

-

(Section 47) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat onlynot permanentlysince Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

-

(Section 60) You should also turn to this number if you possess a magical weapon such as the Dagger of Vashna, the Jewelled Mace, or the Magic Spear. (See The Captives of Kaag Section 12.)

-

(Section 76) Section 221 gives you further information about these monks. It is most likely the authors mistake that you miss this information in lieu of the discovery you make by using Divination in this section. At your discretion go to 221 before making your choice in this section.

-

(Section 86) It seems unreasonable to lose zero ENDURANCE points after getting hit by a sword. You may choose to interpret picking 0 as indicating a 10 ENDURANCE point loss. Other adventures sometimes instruct you to interpret a 0 this way in similar situations.

-

(Section 112) If you decide to make a guess, the section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

-

(Section 126) If you decide to make a guess, the section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

-

(Section 141) If you decide to make a guess, the section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

-

(Section 156) If you possess either herb, you may now use it to cure the korovax infection.

-

(Section 169) Lone Wolf Club Newsletter Summer Special 1987 clarifies: If you win the combat against the Vordak you are able to retrieve the Weapon and keep it noted on your Action Chart.

-

(Section 183) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat onlynot permanentlysince Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round.

-

(Section 202) Dont discard the Lodestone during this adventure unless you are forced to do so or given an explicit opportunity. Some passages in the book assume you you still possess it.

-

(Section 308) It seems peculiar that you are instructed to reduce COMBAT SKILL at the beginning of every round if you do not have Psi-screen. This loss would be cumulative so that during the first round you fight with 2 fewer COMBAT SKILL points, the second round with 4 fewer points, the third with 6 fewer, etc. This loss is certainly intended to be for the duration of this Combat onlynot permanentlysince Joe Dever always makes special note of instances where you permanently lose COMBAT SKILL. It is possible that this penalty is an error, and that you are meant to lose 2 ENDURANCE points rather than COMBAT SKILL points at the beginning of every round. Replaced Lone Wolf series with Lone Wolf series.

-

(Section 308) You should not double any ENDURANCE point losses inflicted upon the Helghast if you are wielding the Dagger of Vashna, the Jewelled Mace, or the Magic Spear.

-

(Section 338) If you decide to make a guess, the section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

-
+ +
@@ -5778,8 +5725,9 @@ add foreign tags Secondary Illustrations -

Only the primary occurrence of each secondary illustration is cited.

-- 2.34.1