From 23006ea5df3ba3d426794aeb8969542ec69ff9b7 Mon Sep 17 00:00:00 2001
From: Simon Osborne It is near dusk when you emerge from the hills and see the glimmering waters of River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaine It is near dusk when you emerge from the hills and see the glimmering waters of the River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaine Scade is a bustling market town which has grown rich and fat in the years following the defeat of the Darklords. Its brightly painted buildings and paved thoroughfares exude affluence, and even its lowly street-beggars look clean and well-fed by comparison to those in other parts of Magnamund. Nathor leads the troop to an inn near the centre of the town, a fine establishment called You agree to Nathor Suddenly an explosion of while light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous. Sadly, your life and your journey home comes to an abrupt end here, in the cold dark waters of the River Reloni. Sadly, your life and your journey home come to an abrupt end here, in the cold dark waters of the River Reloni. The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to while away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man And with this you take hold of the man For several minutes you ride the river, keeping to the centre of its course to avoid being dashed against the rough rock walls of the tunnel through it flows. Then you glimpse a moonlit opening in the distance and, a few moments later, you are tumbling from an outflow at the base of Duadon Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Lutha Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Lutha Ten days after leaving Vadera, the Saxin drops anchor in Varnos Harbour in Garthen Ten days after leaving Vadera, the Saxin drops anchor in Varnos Harbour in Garthen Word of your arrival travels quickly to the Royal Citadel and a troop of Queen Evaine The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharfs of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharves of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine After a brief rest at a village on the road, you continue your ride across the open plains and descend into a wide valley where a shallow stream winds its way through a mass of reed-beds and willow copses. Beyond this valley, the land becomes increasingly hilly. The sun is almost touching the horizon when you come to a small wayside shrine dedicated to the Goddess Ishir. Here a track leads off to the north and, a mile distant, you can make out the walls and tall bell-tower of a chateau high in the hills. The sun has set and dusk is quickly turning to darkness by the time the troop reaches the gates of the Vaderish Monastery. The brothers of this holy order are led by an elderly monk called Rasbarin whom Nathor has met once before. The old cleric welcomes him warmly, as if he was his son, then he invites you to stay here overnight. The monk The monks You are halfway across the ford when alarm bells sound on both sides of the river. Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in the crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous. Sadly, your life and your journey home comes to an abrupt end here, on the Slovian banks of the River Storn. Sadly, your life and your journey home come to an abrupt end here, on the Slovian banks of the River Storn. You hear the hiss of the crossbow bolt in flight, then suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been shot in the base of the skull by an iron bolt and, mercifully, death is virtually instantaneous. Sadly, your life and your journey home comes to an abrupt end here, in the timberlands of southern Eldenora. Sadly, your life and your journey home come to an abrupt end here, in the timberlands of southern Eldenora. Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain D Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound, it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain D You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase your Special Items however, as none of these are taken). As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken). Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a night Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a night As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men. Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child. Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the city A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken). A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken). Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg. A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken). A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken). Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf (8) Replaced (9) Replaced (10) Replaced (11) Replaced (13) Replaced (14) Replaced (15) Replaced (50) Replaced (51) Replaced (52) Replaced (53) Replaced (53) Replaced (54) Replaced both occurrences of (56) Replaced (58) Replaced (75) Replaced (78) Replaced all occurrences of (79) Replaced (80) Replaced The Lucky Bucket
. Its owner, a corpulent fellow with a polished bald pate, welcomes him with open arms. After the ordeal at Pinepeaks and the long dayNot to worry,
says Nathor, noticing the look of disappointment on your face. I know Knight Tranius
Charlatan,
mumbles one onlooker. Old fake,
whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.Hold, good brother!
you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good woman
@@ -5107,7 +5107,7 @@
That
says Nathor. They
Deserter at the ford!
goes the cry from the Eldenoran fort. Enemy spy approaching!
shout the Slovian guards.Ride on, Lone Wolf!
he shouts. Ride to the monastery!
Follow me!
commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.elite
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