From 43dcb239adf2356d04d77832c2e3ef74ebfdbfcc Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Thu, 11 Aug 2005 22:14:54 +0000 Subject: [PATCH] Modified small illustrations placements according to discussions on mailing list. git-svn-id: https://projectaon.org/data/trunk@81 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/03btng.xml | 77 +++++++++++++++++++++++++++++++++++--------------- 1 file changed, 54 insertions(+), 23 deletions(-) diff --git a/xml/03btng.xml b/xml/03btng.xml index 9c23a1a..e02442a 100755 --- a/xml/03btng.xml +++ b/xml/03btng.xml @@ -20,6 +20,9 @@ $Id$ $Log$ +Revision 1.6 2005/08/11 22:14:54 jonathan.blake +Modified small illustrations placements according to discussions on mailing list. + Revision 1.5 2005/07/13 03:52:27 jonathan.blake Added illustrations for Powers section and reordered small illustration list. Needs placement of small6.gif and small8.gif. @@ -933,6 +936,13 @@ small10: the ethetron

You have landed in a large field. In the distance you see the hazy outline of a city, gleaming in the sunlight. You take out the Gyronome and its tone confirms that you are in the Realm of the Singing City. Several people are running towards you from the city; they are fair haired, have strange, circular ears and are dressed in short, white togas. They are calling to you in a language you do not understand.

+ + + Paul Bonner + + + +

They soon reach you and chatter enthusiastically as they point excitedly at both the Ethetron and the sky. You smile and nod and try to communicate with them the best you can. Their soft voices have a flute-like sound and their language, incomprehensible though it is, possesses a lilting, musical quality that is pleasing to the ear. They are Elessin and they are asking you to accompany them.

If you wish to go with the Elessin, turn to 45. If you decide that it would be wiser to refuse, turn to 66. @@ -1323,6 +1333,13 @@ small10: the ethetron

You work your way down the steps of the palace and enter the avenue of crystal that leads from the Singing City. Moving at a painfully slow pace, you finally reach the grove of trees where your flying machine is hidden. You drag the statue on board and turn to the controls. The Ethetron rises up into the air and, using the Gyronome to guide you once more, you soon feel the strange tingling sensation that indicates that you are crossing the realms of the Daziarn.

+ + + Paul Bonner + + + + Turn to 278.
@@ -1422,8 +1439,8 @@ small10: the ethetron Paul Bonner - - + + Turn to 127.
@@ -2583,6 +2600,7 @@ small10: the ethetron

Yes, it's really me, you reply, with a warm smile.

I thought&ellips; she says with a dry sob. It was in my mind&ellips; the Black Wizard, he had your face. He took me from the Crystal Tower and brought me here. By the time I realized it wasn't you, the Chaos-master had asked me what gift I desired. I asked for you, Grey Star, and the Chaos-master told me that the Black Wizard was you. Then my mind was full of fear and loathing. I&emdash;

You don't have to explain. It's all right. I understand.

+

Outside, a strange, yet familiar voice sends a chill down your spine. How touching; how noble. Such understanding, it sneers. You rush outside to see a hooded figure dressed all in black. Slowly, deliberately, the hood is pulled aside to reveal your own face staring back at you. Greetings, brother, says your voice. We meet at last.

Paul Bonner @@ -2590,7 +2608,6 @@ small10: the ethetron -

Outside, a strange, yet familiar voice sends a chill down your spine. How touching; how noble. Such understanding, it sneers. You rush outside to see a hooded figure dressed all in black. Slowly, deliberately, the hood is pulled aside to reveal your own face staring back at you. Greetings, brother, says your voice. We meet at last.

Turn to 291. @@ -2769,6 +2786,7 @@ small10: the ethetron

Get out of my mind! she screams, desperation and pain in her voice. Quickly you extinguish the glow of the Gem for fear of damaging her mind. Outside, you hear a voice that sends an icy chill coursing through your body.

+

How sad. Tragic. Such a waste of energy on a girl who despises you. You rush out of the room to see a hooded figure dressed in black. Slowly the hood is pulled away to reveal your own face looking back at you. Greetings brother,' sneers a voice identical to your own. 'We meet at last.

Paul Bonner @@ -2776,7 +2794,6 @@ small10: the ethetron -

How sad. Tragic. Such a waste of energy on a girl who despises you. You rush out of the room to see a hooded figure dressed in black. Slowly the hood is pulled away to reveal your own face looking back at you. Greetings brother,' sneers a voice identical to your own. 'We meet at last.

Turn to 291.
@@ -2809,6 +2826,10 @@ small10: the ethetron

To the delighted cheers of the Elessin, the statue of the Screaming God is carried from the palace and away from the Singing City. It is taken to the grove of trees where your flying machine is hidden and loaded aboard. Many thanks, Grey Star, says the Guardian. Today you give us our freedom. Is there some way we can repay you?

+

I seek the Moonstone of the Shianti, you say. Long ago they hid it somewhere on the plane of the Daziarn, our name for the realms gathered here. Can you tell me exactly where it is hidden?

+

The Elessi shakes his head. I have never heard of such a thing but there is one who surely might. In the Realm of Paradox lives one called Oz-na-Mun, he of the mighty hand. He is wise and knowledgeable; perhaps he will know.

+

How may I find this Realm of Paradox? My only guide is this. You show the Guardian the Gyronome. And it can only guide me between here and the Neverness.

+

Give this thing to me, he says. He closes his eyes, places the Gyronome close to his mouth, and begins to sing into it very softly. Now the Gyronome will guide you, he says, though you may never return to the Singing City. I have changed the power of the device so that it will seek the Realm of Paradox instead of our own; it will still return you to the place you call the Neverness while it is silent.

Paul Bonner @@ -2816,10 +2837,6 @@ small10: the ethetron -

I seek the Moonstone of the Shianti, you say. Long ago they hid it somewhere on the plane of the Daziarn, our name for the realms gathered here. Can you tell me exactly where it is hidden?

-

The Elessi shakes his head. I have never heard of such a thing but there is one who surely might. In the Realm of Paradox lives one called Oz-na-Mun, he of the mighty hand. He is wise and knowledgeable; perhaps he will know.

-

How may I find this Realm of Paradox? My only guide is this. You show the Guardian the Gyronome. And it can only guide me between here and the Neverness.

-

Give this thing to me, he says. He closes his eyes, places the Gyronome close to his mouth, and begins to sing into it very softly. Now the Gyronome will guide you, he says, though you may never return to the Singing City. I have changed the power of the device so that it will seek the Realm of Paradox instead of our own; it will still return you to the place you call the Neverness while it is silent.

I thank you, you say, boarding the Ethetron. Farewell. To a chorus of joyful singing and the blessing of the Elessin you carefully rise into the air with your perilous cargo. Once more you feel a strange tingling sensation as you leave the realm of the Elessin forever.

Turn to 278.
@@ -3463,6 +3480,13 @@ small10: the ethetron

Your Power of Prophecy shows you what you feared most: Shasarak's Jahksa. Your dark twin is somewhere close at hand and there is terrible evil in his heart. The use of this Magical Power has cost you 1 WILLPOWER point.

+ + + Paul Bonner + + + + Turn to 228.
@@ -3850,6 +3874,7 @@ small10: the ethetron

You break the trance and breathe out through clenched teeth. Tanith is confused. She tries to make sense of the visions that you have placed in her mind and the magical compulsion that forces her to fear you. Outside, you hear a voice that sends an icy chill through your body.

+

How sad. Tragic. Such a waste of energy on a girl who despises you. You rush out of the room to see a hooded figure dressed entirely in black and carrying a long, black staff. Slowly, deliberately; the hood is pulled away to reveal your own face looking back at you. Greetings, brother, sneers a voice identical to your own. We meet at last, it laughs, mockingly.

Paul Bonner @@ -3857,7 +3882,6 @@ small10: the ethetron -

How sad. Tragic. Such a waste of energy on a girl who despises you. You rush out of the room to see a hooded figure dressed entirely in black and carrying a long, black staff. Slowly, deliberately; the hood is pulled away to reveal your own face looking back at you. Greetings, brother, sneers a voice identical to your own. We meet at last, it laughs, mockingly.

Turn to 291.
@@ -3957,13 +3981,6 @@ small10: the ethetron

I will take what is mine, he says. He reaches out to take the Moonstone, a greedy gleam in his eyes. You have seconds in which to act.

- - - Paul Bonner - - - - If you wish to attack the Jahksa, turn to 243. If not, turn to 218.
@@ -3977,6 +3994,7 @@ small10: the ethetron

It's me, you whisper.

Grey Star, she sobs. I thought&ellips; it was in my mind&ellips; the Black Wizard, he had your face. He took me from the Crystal Tower and brought me here. The Chaos-master asked me what gift I desired and I asked for you, Grey Star. Then the Chaos-master told me that the Black Wizard was you and then my mind was full of hate and loathing. I&ellips;

You don't have to explain; it's all right, I understand, you say. From outside the shack, a sneering voice sends an unnatural chill through your body.

+

How touching; how nice. Such understanding. The evil voice laughs, mockingly. You run outside to see a hooded figure in a black robe carrying a black staff. Slowly, deliberately, the hood is pulled aside to reveal your own face; your own eyes stare back at you as if you were looking into a mirror. Greetings, brother, says your voice, with a bitter laugh. We meet at last.

Paul Bonner @@ -3984,7 +4002,6 @@ small10: the ethetron -

How touching; how nice. Such understanding. The evil voice laughs, mockingly. You run outside to see a hooded figure in a black robe carrying a black staff. Slowly, deliberately, the hood is pulled aside to reveal your own face; your own eyes stare back at you as if you were looking into a mirror. Greetings, brother, says your voice, with a bitter laugh. We meet at last.

Turn to 291. @@ -4160,6 +4177,13 @@ small10: the ethetron

The creature facing you is called a Jahksa. It is a creation of Shasarak; an apparition in the likeness of a living spirit, in this case, yours. Are you afraid, Grey Star? taunts the Jahksa. There is nothing to fear but yourself, he sniggers.

+ + + Paul Bonner + + + +

Tanith appears at the door of the shack and looks at the two of you in bewilderment. She sways as if about to faint and you rush to her side. The Jahksa snorts derisively. How weak you are, Grey Star. Petty friendships, loyalties, and your honourable quest for the Shianti stone&emdash;how can you expect to defeat the Wytch-king, he who possesses the might of the Shianti and freedom from their foolish teachings, with such weaknesses?

They are my strengths as well, Jahksa, you reply, coolly.

The Jahksa spits on the ground at your feet. That for your strength, Wizardling. He turns his back to you, then suddenly spins back, wielding a black staff in a wide arc. But you were expecting a trick and lift your Staff in time to block his blow. As the staves collide, their magical fire crackles and splits the air.

@@ -4686,6 +4710,13 @@ small10: the ethetron

You spend another day and night with these happy, simple people. The beauty of the vibrant valley is a welcome relief from the hardships of your quest, however worthy the cause. The time spent with the people of the Vale has a beneficial effect, restoring 4 ENDURANCE points and 2 WILLPOWER points. Tanith radiates a happiness and gaiety that you have seldom seen before. You ask about the Gate that leads to the Realm of the Moonstone, and the elders tell you of the Silver Lake.

+ + + Paul Bonner + + + +

That night, you and Tanith are led up into the mountains to a large lake. They tell you to board the Ethetron and fly above the beautiful lake. Then, when the moon has climbed to its highest point in the sky you must fly into the water, for the lake is the Gateway to the Realm of the Moonstone and the light and power of the moon its key. You do as they instruct, and with a wave, you dive towards the Silver Lake, but as you break the surface, it is not water that washes over you but awe and wonder.

Turn to 247.
@@ -5202,16 +5233,16 @@ small10: the ethetron
-- 2.34.1