From 46743ec10ed684cbdef119086349e3465858086d Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Mon, 23 Jul 2007 20:05:17 +0000 Subject: [PATCH] Book 18: "Topped and tailed". xml updated. Structure of Backmatter updated. Awaiting Errata-fixed version of text & Errata list. git-svn-id: https://projectaon.org/data/en/xml@337 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 18dotd.xml | 823 ++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 619 insertions(+), 204 deletions(-) diff --git a/18dotd.xml b/18dotd.xml index 5025e3a..ff17af4 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -1,18 +1,15 @@ - - %xhtml.characters; - %general.links; %xhtml.links; + %general.inclusions; ]> - + + Dawn of the Dragons Joe Dever and Brian Williams - Joe Dever
Illustrated by Brian Williams
+ + Joe Dever + Illustrated by Brian Williams + &inclusion.joe.dever.bio.lw; &inclusion.brian.williams.bio.lw; Project Aon - 200668 + 2007723 - [Insert blurb here] +

You are Lone WolfKai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you en route? Or will you manage to arrive at your monastery in time to take command of the new order of young Kai warriors in what could be their first and final battle against Naars champions of evil?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright [Insert year] Joe Dever.
Illustrations copyright [Insert year] Brian Williams.
+ + Text copyright 1992 Joe Dever. + Illustrations copyright 1993 Brian Williams. + -

Text copyright Joe Dever.
Illustrations copyright Brian Williams.
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

+

+ Text copyright Joe Dever. + Illustrations copyright Brian Williams. + Distribution of this Internet Edition is restricted under the terms of the Project Aon License. +

@@ -84,7 +73,7 @@ Initial revision -

[Insert Dedication]

+

To Rick, Nancy Amy (Ca.)

@@ -97,8 +86,7 @@ Initial revision -

I would be especially pleased if my granting of the rights to distribute my books in this way was seen as my millennium gift to all those devoted readers who have kept the Kai flag flying high, through all the good times, and the not-so-good. It would make me very proud indeed if this enterprise laid the foundations of a lasting legacy, securing the longevity of Lone Wolf by making my creation freely and readily accessible to current and future online generations. For them, for us, for Sommerlund and the Kai. Joe Dever

-

Project Aon would first like to thank Joe Dever for making this generous offering of the books that we have all loved from the beginning. We would also like to acknowledge the following members of Project Aon for their diligent work:

+ &inclusion.joe.dever.endowment;
Credits @@ -110,13 +98,24 @@ Initial revision
Illustration Transcription
Jonathan Blake
XML
-
Jonathan Blake
Jeff Dougan
+
+ Jonathan Blake + Jeff Dougan + Melvin Mah + Simon Osborne +
Action Charts
-
JC Alvarez
Jonathan Blake
+
+ JC Alvarez + Jonathan Blake +
Proofreading
Editing
-

+
+ LeRoy McSwain + Simon Osborne +
Coordination
Jonathan Blake
@@ -180,8 +179,8 @@ Initial revision

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e., if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL of 31). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e., if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you have when you start an adventure.

-

If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 117), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

-

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13-onwards):

+

If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 117), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

+

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13onwards):

  • Crystal Star Pendant
  • Sommerswerd
  • @@ -350,7 +349,7 @@ Initial revision
-

If you successfully complete the mission as set in this, the sixth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 19.

+

If you successfully complete the mission as set in this, the sixth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 19.

For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called Wolfs Bane.

@@ -365,7 +364,7 @@ Initial revision

Before you set off on your long journey to Sommerlund you take with you a map of Northern Magnamund (see the inside front cover of this book) and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

-

If you have successfully completed any of the previous Lone Wolf adventures (Books 117), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safe-keeping at your monastery.

+

If you have successfully completed any of the previous Lone Wolf adventures (Books 117), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safe-keeping at your monastery.

You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).

  • Quarterstaff (Weapons)

  • @@ -480,7 +479,7 @@ Initial revision
  • Repeat the sequence from Stage 3.

  • -

    This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, at which point the one with the zero score is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced.

    +

    This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, at which point that combatant is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced.

    A summary of Combat Rules appears in the back of this book.

    @@ -501,13 +500,13 @@ Initial revision -

    The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

    +

    The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

    1. Kai Grand Master Senior
    2. Kai Grand Master Superior
    3. Kai Grand Sentinel
    4. -
    5. Kai Grand DefenderYou begin the Lone Wolf Grand Master adventures at this level of Mastery
    6. +
    7. Kai Grand DefenderYou begin the Lone Wolf Grand Master adventures at this level of Mastery
    8. Kai Grand Guardian
    9. Sun Knight
    10. Sun Lord
    11. @@ -676,7 +675,7 @@ Initial revision
    -

    The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

    +

    The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

    @@ -692,8 +691,8 @@ Initial revision

    In order to find the quickest route from Vadera to your Kai Monastery you nay well have to pass through several wild and dangerous regions of Magnamund. Be wary and on your guard at all times, for the agents of the Dark God Naar are abroad and they will do everything in their power to thwart your safe return.

    -

    Some of the things that you will find or encounter during your mission will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all,. If you discover items, be selective in what you choose to keep.

    -

    Pick your four Grand Master Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Grand Master adventure.

    +

    Some of the things that you will find or encounter during your mission will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all,. If you discover items, be selective in what you choose to keep.

    +

    Pick your four Grand Master Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Grand Master adventure.

    May the light of the Gods Kai and Ishir make swift your return to your endangered homeland.

    For Sommerlund and the Kai!

    @@ -2317,7 +2316,7 @@ Initial revision

    The first spatterings of rain are dampening your shoulders as you approach the forest towns solitary inn. The smell and soft noises of horses waft from an adjoining stable, and the flickering orange light of an open fire can be seen shimmering through the bulls-eye glass of the inns leaded windows. You halt outside the main door and stoop to read a weather-faded board that is fixed to the wall:

    -

    The Towering Pine Inn Room & Stabling2 Cold Crowns per night

    +

    The Towering Pine Inn Room Stabling2 Cold Crowns per night

    If you possess sufficient Gold Crowns to stay here for the night, turn to 103. If you do not, turn to 302.
    @@ -4639,7 +4638,7 @@ Initial revision

    The owner of this emporium is a grizzled old veteran of many wars. As you enter, you see him and his son busy at a workbench, shaping and flattening squares of rusty iron into poor-quality breastplates. A sign fixed to their bench reads:

    -

    Armour & Weaponswe buy we sell

    +

    Armour Weaponswe buy we sell

    Swords 2GC 4GC

    Spears 3GC 6GC

    Axes 1GC 2GC

    @@ -4791,74 +4790,524 @@ Initial revision
    - - - - -
    - -
    - <a idref="action">Action Chart</a> + The Lands and Territories of Central Northern Magnamund - - - - - - - - - - -
    + + + + Brian Williams + + + + + + -
    - Combat Rules Summary +
    + Action Chart - -
      -
    1. Add your COMBAT SKILL to any extra points given to you by your Kai Disciplines.
    2. -
    3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
    4. -
    5. Pick number from Random Number Table.
    6. -
    7. Turn to the Combat Results Table.
    8. -
    9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
    10. -
    11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
    12. -
    - -
    - To Evade Combat + - + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + Jonathan Blake + + +

    + COMBAT SKILL: + ENDURANCE: +

    +

    Grand Master Disciplines:

      -
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. -
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
    4. -
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    6. +
    7. +
    8. +
    9. +
    10. +
    -
    -
    +

    Bonus Disciplines:

    +
      +
    1. : 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully
    2. +
    3. : 6th Discipline if you've completed two Lone Wolf Grand Master Adventures successfully
    4. +
    5. : 7th Discipline if you've completed three Lone Wolf Grand Master Adventures successfully
    6. +
    7. : 8th Discipline if you've completed four Lone Wolf Grand Master Adventures successfully
    8. +
    9. : 9th Discipline if you've completed five Lone Wolf Grand Master Adventures successfully
    10. +
    +

    Weapons:

    +
      +
    1. +
    2. +
    +

    Belt Pouch:

    +

    Meals:

    +

    Backpack Items:

    +
      +
    1. +
    2. +
    3. +
    4. +
    5. +
    6. +
    7. +
    8. +
    9. +
    10. +
    +

    Special Items:

    +
      +
    1. +
    2. +
    3. +
    4. +
    5. +
    6. +
    7. +
    8. +
    9. +
    10. +
    11. +
    12. +
    + + +
    +
    - -
    +
    + Combat Rules Summary -
    - Combat Results Table + +
      +
    1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
    2. +
    3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
    4. +
    5. Pick number from Random Number Table.
    6. +
    7. Turn to Combat Results Table.
    8. +
    9. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
    10. +
    11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
    12. +
    - - - - - - -
    +
    + To Evade Combat -
    - Random Number Table + - - - - -
    +
      +
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. +
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
    4. +
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    6. +
    + + +
    + + +
    + +
    + Combat Results Table + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Combat Results with combined hero and enemy endurance losses
    Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed.
    Random NumberCombat Ratio
    -11 or lower-10/ -9-8/ -7-6/ -5-4/ -3-2/ -101/ 23/ 45/ 67/ 89/ 1011 or higher
    10/k0/k0/80/61/62/53/54/55/46/47/48/39/3
    20/k0/80/71/62/53/54/45/46/37/38/39/310/2
    30/80/71/62/53/54/45/46/37/38/39/210/211/2
    40/81/72/63/54/45/46/37/38/29/210/211/212/2
    51/72/63/54/45/46/37/28/29/210/211/212/214/1
    62/63/64/55/46/37/28/29/210/211/112/114/116/1
    73/54/55/46/37/28/29/110/111/112/014/016/018/0
    84/48/46/37/28/19/110/011/012/014/016/018/0k/0
    95/36/37/28/09/010/011/012/014/016/018/0k/0k/0
    06/07/08/09/010/011/012/014/016/018/0k/0k/0k/0
    +
    +
    +
    +
    + +
    + Random Number Table + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    5431653431
    0861748067
    7864504914
    9386128101
    8794260290
    2957857585
    9460512637
    2862825825
    3098654718
    8606741250
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    Errata @@ -4877,8 +5326,24 @@ Initial revision -

    (164) Replaced nadziranim with Nadziranim.

    +

    (Blurb) Replaced fire-eating with fire-breathing. Replaced en route with en route.

    + +

    (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Grand Master Disciplines) Replaced Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

    + +

    (Levels of Kai Grand Mastership) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    +

    (Improved Grand Master Disciplines) Replaced Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Grand Masters Wisdom) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (164) Replaced nadziranim with Nadziranim.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

    @@ -4887,9 +5352,8 @@ Initial revision
    Footnotes - + -
    @@ -4901,112 +5365,63 @@ Initial revision
    Primary Illustrations - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - - - - - + + +
    Secondary Illustrations - - - - + + +
    - -
    &inclusion.project.aon.license; - -- 2.34.1