From 92b380ec58b6de04952f7910c215abf65bb03597 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Sat, 21 Jul 2007 15:46:55 +0000 Subject: [PATCH] Book 15: draft -> draught x4 (Errata) Book 17: draft 0> draught x2 (Not errata) git-svn-id: https://projectaon.org/data/en/xml@309 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 15tdc.xml | 15 ++++++++------- 17tdoi.xml | 8 ++++---- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/15tdc.xml b/15tdc.xml index d00d923..5ae1b4c 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -944,7 +944,7 @@ note: you need at 3 arrows to follow the link to 180 11 -

Beyond the portal you discover a narrow flight of stone steps. Quickly you climb these stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count fifty steps before you eventually arrive at a chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draft.

+

Beyond the portal you discover a narrow flight of stone steps. Quickly you climb these stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count fifty steps before you eventually arrive at a chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draught.

Expectantly, you step closer and investigate this shaft. For the most part it is dark, but you can see glimmers of grey daylight high above, and you can hear the whistling of the wind. But you can also hear another sound, one that is quite unexpected. It is a buzzing, insectile noise. You focus upon the darkness and suddenly you see that the noise comes from nests of winged insects which are fixed all along the inside of the shaft.

If you possess Grand Pathsmanship and have reached the rank of Sun Knight, turn to 240. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 281. @@ -1172,7 +1172,7 @@ note: you need at 3 arrows to follow the link to 180 27 -

Guided by your instincts, you take the Silver Rod from your pocket and insert it into the lock. It is a perfect fit. Silently the lock disengages and the door swings open to reveal two Tukodak guards, both standing with their backs to you. One feels a draft and glances over his shoulder, but before he can draw a weapon or warn his comrade, you leap forward and silence them with two swift and deadly open-handed blows to the napes of their necks.

+

Guided by your instincts, you take the Silver Rod from your pocket and insert it into the lock. It is a perfect fit. Silently the lock disengages and the door swings open to reveal two Tukodak guards, both standing with their backs to you. One feels a draught and glances over his shoulder, but before he can draw a weapon or warn his comrade, you leap forward and silence them with two swift and deadly open-handed blows to the napes of their necks.

Turn to 83.
@@ -3112,7 +3112,7 @@ note: you need at 3 arrows to follow the link to 180 175 -

Quickly you climb the stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count one hundred and fifty steps before you arrive at a chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draft.

+

Quickly you climb the stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count one hundred and fifty steps before you arrive at a chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draught.

Expectantly, you step closer and investigate this shaft. For the most part it is dark, but you can see glimmers of grey daylight high above, and you can hear the whistling of the wind. But you can also hear another sound, one that is quite unexpected. It is a buzzing, insectile noise. You focus upon the darkness and suddenly you see that the noises come from nests of winged insects which are fixed to the inside of the shaft.

If you possess Grand Pathsmanship, and have reached the rank of Sun Knight, turn to 240. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 281. @@ -5079,7 +5079,7 @@ note: you need at 3 arrows to follow the link to 180

You exit this chamber by the archway and discover yet another flight of stairs awaiting you. At first you bemoan the thought of another long and weary climb, but then you detect something which quickly changes your mind. You can smell clean, fresh air descending this stairwell.

-

You hurry up the stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count one hundred steps before you arrive at a small chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of shattered marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draft.

+

You hurry up the stairs, spurred on by the wintry chill which grows steadily colder as you ascend. You count one hundred steps before you arrive at a small chamber which is heaped with rubble. Its only door is blocked by debris and huge slabs of shattered marble, making an immediate exit impossible. But it is not the door which commands your attention; it is a narrow circular shaft which is set into the middle of the ceiling. It is the source of the cold, wintry draught.

Expectantly, you step closer and investigate this shaft. For the most part it is dark, but you can see glimmers of grey daylight far above, and you can hear the whistling of the wind. But you can also hear another sound, one that is quite unexpected. It is a buzzing, insectile noise. You focus upon the darkness and suddenly you see that the noise comes from nests of winged insects which are fixed along the inside of the shaft.

If you possess Grand Pathsmanship and have reached the rank of Sun Knight, turn to 240. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 281. @@ -5847,7 +5847,7 @@ note: you need at 3 arrows to follow the link to 180

(6) Replaced tunnel stalker with Tunnel Stalker.

(8) Replaced pause, then with pause; then.

(10) Replaced potions with Potions.

-

(11) Replaced Pathsmanship, and with Pathsmanship and. Replaced both occurrences of wintery with wintry.

+

(11) Replaced Pathsmanship, and with Pathsmanship and. Replaced both occurrences of wintery with wintry. Replaced draft with draught.

(13) Replaced secluded cover with secluded cove.

(15) Replaced en route with en route.

(16) Replaced the cabin, then with the cabin; then.

@@ -5858,6 +5858,7 @@ note: you need at 3 arrows to follow the link to 180

(23) Replaced raised with razed, woodsmoke with wood smoke, and incident and, shortly with incident, and shortly. Replaced craft, then with craft; then.

(24) Replaced mawtaw with Mawtaw and pathsmanship with Pathsmanship.

(25) Replaced or, failing with or failing, assauge with assuage, and both occurrences of ante-chamber with antechamber. Replaced succeed, therefore with succeed; therefore. Replaced Tozaz forest with Tozaz Forest.

+

(27) Replaced draft with draught.

(30) Replaced breath, then with breath; then.

(31) Replaced aimed ready with aimed, ready. Replaced It is near with He is near. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

(33) Replaced both occurrences of floroa with Floroa.

@@ -5935,7 +5936,7 @@ note: you need at 3 arrows to follow the link to 180

(165) Replaced Tozaz forest, then with Tozaz Forest; then.

(167) Replaced Brotherhood spell with Brotherhood Spell.

(170) Replaced arrow with Arrow.

-

(175) Replaced both occurrences of wintery with wintry.

+

(175) Replaced both occurrences of wintery with wintry. Replaced draft with draught.

(176) Replaced curing with Curing. Replaced inate with innate.

(180) Replaced both occurrences of arrows with Arrows, arrow with Arrow, and bow with Bow. Moved (Remember to erase three Arrows from your quiver.) above the list of choices. Replaced quiver with Quiver.

(183) Replaced arrow with Arrow and soldiers and with soldiers, and. Replaced attack, then with attack; then.

@@ -6013,7 +6014,7 @@ note: you need at 3 arrows to follow the link to 180

(328) Replaced north-west with northwest.

(329) Replaced seen, then with seen; then.

(332) Removed the quotation marks around Lightning Hand. Replaced but, as with but as. Replaced Brotherhood spell with Brotherhood Spell.

-

(333) Replaced Pathsmanship, and with Pathsmanship and. Replaced both occurrences of wintery with wintry.

+

(333) Replaced Pathsmanship, and with Pathsmanship and. Replaced both occurrences of wintery with wintry. Replaced draft with draught.

(338) Removed the quotation marks and dashes around Lightning Hand. Replaced Brotherhood spell with Brotherhood Spell.

(339) Removed the quotation marks around Lightning Hand. Replaced glowing blue-fire with glowing, blue fire. Removed the quotation marks and dashes around Levitation. Replaced Brotherhood spell with Brotherhood Spell. Replaced Tozaz forest with Tozaz Forest.

(340) Replaced Brotherhood spell with Brotherhood Spell.

diff --git a/17tdoi.xml b/17tdoi.xml index c95a7fb..4645f45 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -776,7 +776,7 @@ Initial Freepository revision - freshly minted from the proofread text 3 -

To your dismay, the descending wave of Lavas reach the Demonlord before you and form up in a protective circle around his ice-sheened body. Those that remain in the sky beat the air with their mighty wings, causing a powerful down-draft which holds you at bay.

+

To your dismay, the descending wave of Lavas reach the Demonlord before you and form up in a protective circle around his ice-sheened body. Those that remain in the sky beat the air with their mighty wings, causing a powerful down-draught which holds you at bay.

Shielding your eyes from the stinging dust-choked winds, you look up and see that the Lavas leader is cradling the curious spiked metal bowl in its horny hands. He descends towards Tagazin and inverts it, and suddenly you realize its true purpose and design. It is a helm of power, affixed on top with a crystal spike. The Lavas places the helm upon the Demonlords head and the spike begins to glow menacingly.

Now all of the Lavas ascend into the sky where they wait to view a confrontation which is about to commence. Suddenly Tagazin, revitalized by the power of the spiked helm, comes charging at you with his head lowered, snorting gruffly like a maddened bull.

Pick a number from the Random Number Table. If you possess Grand Huntmastery or Grand Pathsmanship, add 3 to the number you have picked.

@@ -3154,7 +3154,7 @@ Initial Freepository revision - freshly minted from the proofread text 185 -

To your regret, the new wave of Lavas reach the Demonlord before you and form a protective circle around his cream-coloured body. Those that remain in the sky beat the air with their mighty wings, causing a powerful down-draft which holds you at bay.

+

To your regret, the new wave of Lavas reach the Demonlord before you and form a protective circle around his cream-coloured body. Those that remain in the sky beat the air with their mighty wings, causing a powerful down-draught which holds you at bay.

Shielding your eyes from the stinging dust-choked wind, you look up to see that one of the winged creatures is cradling a curious item in its horny hands, an item which radiates an intense aura of evil power. At first glance it resembles a large metal bowl with a sharp spear of crystal fixed to its underside, but when the Lavas descends towards Tagazin and inverts it, you suddenly realize its true purpose and design. It is a helm of power, affixed on top with a crystal spike. The Lavas places the helm upon the Demonlords head and the spike begins to glow menacingly.

Now all of the Lavas ascend into the sky where they wait to view a confrontation which is about to commence. Suddenly Tagazin, revitalized by the power of the spiked helm, comes charging at you with his head lowered, snorting gruffly like a raging bull.

Pick a number from the Random Number Table. If you possess Grand Huntmastery or Grand Pathsmanship, add 3 to the number you have picked.

@@ -5757,7 +5757,7 @@ Initial Freepository revision - freshly minted from the proofread text

(Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

(1) Replaced Kai aspirants with Kai Aspirants. Replaced urges Rimoah, with urges Rimoah.. Replaced iceboat with ice-boat. Replaced seven days the pilot with seven days, the pilot. Replaced pack ice with pack-ice. Replaced Lord Rimoah, then with Lord Rimoah; then.

-

(3) Replaced demonlord with Demonlord. Replaced demonlords with Demonlords. Replaced down-draught with down-draft.

+

(3) Replaced demonlord with Demonlord. Replaced demonlords with Demonlords.

(6) Replaced Click with click. Replaced bow with Bow.

(7) Replaced beyond you with beyond, you. Replaced it as if with it is as if.

(8) Replaced bow with Bow. Replaced If you cannot with If you do not.

@@ -5872,7 +5872,7 @@ Initial Freepository revision - freshly minted from the proofread text

(180) Replaced sixth sense with Sixth Sense. Replaced Special Item, do not with Special Item, or do not.

(181) Reduced the illustration number from XII to XI (see erratum for Section 69).

(183) Replaced eye-sockets with eye sockets.

-

(185) Replaced down-draught with down-draft. Replaced demonlord with Demonlord. Replaced creamy-coloured with cream-coloured. Replaced sky, beat with sky beat. Replaced demonlords with Demonlords.

+

(185) Replaced demonlord with Demonlord. Replaced creamy-coloured with cream-coloured. Replaced sky, beat with sky beat. Replaced demonlords with Demonlords.

(186) Replaced main mast with mainmast.

(189) Replaced collison with collision. Replaced directions, then with directions;then.

(190) Replaced all occurrences of chaos-creatures with Chaos-creatures. Replaced grudgingly to retreat with to retreat grudgingly.

-- 2.34.1