From d3fe495fb7127a662d4fd514127961b8466e3fcb Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Sat, 30 Jun 2007 15:45:22 +0000 Subject: [PATCH] Updated Books 4 and 5. Book 4: minor alterations (e.g. Kai monastery -> Kai Monastery). Book 5 full update, many Errata & non-errata issues fixed. See git-svn-id: https://projectaon.org/data/en/xml@241 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 04tcod.xml | 346 +++++----- 05sots.xml | 1783 ++++++++++++++++++++++++++++------------------------ 2 files changed, 1132 insertions(+), 997 deletions(-) diff --git a/04tcod.xml b/04tcod.xml index 3ad8888..d158d8b 100755 --- a/04tcod.xml +++ b/04tcod.xml @@ -14,22 +14,7 @@ onto the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

-

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

-

If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 4. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

-

You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

+

If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 4. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

+

You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.

@@ -253,7 +234,7 @@ Initial Revision.
Weaponskill -

Upon entering the Kai monastery, each initiate was taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table on the last page of the book, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.

+

Upon entering the Kai Monastery, each initiate was taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table on the last page of the book, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.

Gary Chalk @@ -313,7 +294,7 @@ Initial Revision.
-

If you successfully complete the mission as set in Book 4 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 5. This additional skill, together with your other skills and any Special Items that you have found, may then be used in the next adventure in the Lone Wolf series which is called Shadow on the Sand.

+

If you successfully complete the mission as set in Book 4 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 5. This additional skill, together with your other skills and any Special Items that you have found, may then be used in the next adventure in the Lone Wolf series which is called Shadow on the Sand.

@@ -326,7 +307,7 @@ Initial Revision. -

Before leaving Holmgard on your ride south, you are given a Map of the Southlands, a badge of rank that you wear upon the sleeve of your tunic and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry a maximum of fifty Crowns.)

+

Before leaving Holmgard on your ride south, you are given a Map of the Southlands, a badge of rank that you wear upon the sleeve of your tunic and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry a maximum of fifty Crowns.)

You may take your pick of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take up to six of the following:

  • Warhammer (Weapons)

  • @@ -337,8 +318,8 @@ Initial Revision. Gary Chalk - - + +
  • Sword (Weapons)

  • @@ -349,8 +330,8 @@ Initial Revision. Gary Chalk - - + +
  • Mace (Weapons)

  • @@ -360,8 +341,8 @@ Initial Revision. Gary Chalk - - + +
  • @@ -370,8 +351,8 @@ Initial Revision. Gary Chalk - - + +
@@ -495,13 +476,13 @@ Initial Revision. -

The following table is a guide to the rank and titles that are bestowed upon Kai Lords at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.

+

The following table is a guide to the rank and titles that are bestowed upon Kai Lords at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.

  1. Novice
  2. Intuite
  3. Doan
  4. Acolyte
  5. -
  6. InitiateYou begin the Lone Wolf adventures with this level of Kai training
  7. +
  8. InitiateYou begin the Lone Wolf adventures with this level of Kai training
  9. Aspirant
  10. Guardian
  11. Warmarn or Journeyman
  12. @@ -523,8 +504,8 @@ Initial Revision.

    Your mission will be fraught with danger, for you are about to venture into the bleak and hostile Wildlands of the south. Use the map to help you plot your course to Ruanon. Make notes as you progress through the story, for they will be of great help in future adventures.

    -

    Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    -

    There are several routes to Ruanon, but only one will enable you to reach the mining town and find Captain DVal with the minimum of danger. A wise choice of Kai Disciplines and a great deal of courage should enable any player to complete the mission, no matter how weak his initial COMBAT SKILL and ENDURANCE points score. Successful completion of previous Lone Wolf adventures is not essential for the success of this quest.

    +

    Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    +

    There are several routes to Ruanon, but only one will enable you to reach the mining town and find Captain DVal with the minimum of danger. A wise choice of Kai Disciplines and a great deal of courage should enable any player to complete the mission, no matter how weak his initial COMBAT SKILL and ENDURANCE points score. Successful completion of previous Lone Wolf adventures is not essential for the success of this quest.

    Good Luck!

    @@ -550,8 +531,8 @@ Initial Revision. Gary Chalk - - + + If you wish to investigate the hut, turn to 160. If you wish to ignore the hut and continue on your ride along the Ruanon Pike, turn to 273. @@ -637,8 +618,8 @@ Initial Revision. Gary Chalk - - + +

    You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.

    Turn to 154. @@ -675,8 +656,8 @@ Initial Revision. Gary Chalk - - + + Leave the watchtower by turning to 59.
    @@ -733,8 +714,8 @@ Initial Revision. Gary Chalk Your target is a formidable Bandit Warrior - - + + Bandit Warrior1728 If you wish to evade combat at any time, you can dive into the River Xane by turning to 31. @@ -802,8 +783,8 @@ Initial Revision. Gary Chalk - - + +

    The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain DVal is close to exhaustion; he staggers, and his men rush to catch him before he drops to the ground.

    Turn to 341. @@ -886,8 +867,8 @@ Initial Revision. Gary Chalk The Stoneworm slithers towards youat a terrifying pace - - + + Stoneworm1538 @@ -951,8 +932,8 @@ Initial Revision. Gary Chalk - - + +

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 272. @@ -1029,8 +1010,8 @@ Initial Revision. Gary Chalk The little fat man spins around and tumbles to the ground - - + +

    You must forgive Yesu, says the old woman. He means you no harm. Raiders Road has made him a nervous wreck.

    You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.

    @@ -1112,8 +1093,8 @@ Initial Revision. Gary Chalk - - + + If you have the Kai Discipline of Healing, turn to 149. If you do not possess this skill, turn to 188. @@ -1236,8 +1217,8 @@ Initial Revision. Gary Chalk - - + + If you wish to dive into one of the empty ore wagons, turn to 161. If you wish to hide in the shadows of the rough tunnel wall, turn to 286. @@ -1389,8 +1370,8 @@ Initial Revision. Gary Chalk Razor-sharp discs of steel whistle down to claim their victims - - + +

    Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.

    You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.

    @@ -1449,8 +1430,8 @@ Initial Revision. Gary Chalk - - + +

    No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.

    Turn to 348. @@ -1538,8 +1519,8 @@ Initial Revision. Gary Chalk - - + +

    One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.

    Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3 ENDURANCE points.

    @@ -1567,8 +1548,8 @@ Initial Revision. Gary Chalk - - + + Turn to 175. @@ -1627,8 +1608,8 @@ Initial Revision. Gary Chalk The stars foretold our meeting long ago, Lone Wolf - - + +

    You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.

    You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.

    @@ -1728,8 +1709,8 @@ Initial Revision. Gary Chalk - - + + Bandit Warrior1526 If you win the combat, turn to 2. @@ -1809,8 +1790,8 @@ Initial Revision. Gary Chalk A procession of red-cloaked priestsenter the temple - - + + Turn to 215. @@ -1835,8 +1816,8 @@ Initial Revision. Gary Chalk - - + + If you possess the Kai Discipline of Healing, turn to 19. If you do not have this skill, turn to 339. @@ -1893,8 +1874,8 @@ Initial Revision. Gary Chalk - - + + If you wish to follow him, turn to 59. If you wish to continue towards the watchtower, turn to 310. @@ -1985,8 +1966,8 @@ Initial Revision. Gary Chalk - - + +

    A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.

    Bandit Warrior1625 @@ -2119,8 +2100,8 @@ Initial Revision. Gary Chalk A mantlet is being pushed across the battleground towards the barricade - - + +

    Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attackthey give no quarter. A horseman spurs his horse towards you, his lance levelled at your chest.

    If you wish to stand and fight the horseman, turn to 333. @@ -2227,8 +2208,8 @@ Initial Revision. Gary Chalk - - + + If you feel uneasy about the tavern, turn to 67. If you wish to question the old woman, turn to 287. @@ -2358,8 +2339,8 @@ Initial Revision. Gary Chalk The crypt door is guarded by two Vassagonian warriors - - + + If you wish to try to enter the temple through the guarded crypt door, turn to 183. @@ -2399,8 +2380,8 @@ Initial Revision. Gary Chalk - - + +

    You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.

    If you wish to rest in the hut, turn to 322. @@ -2440,8 +2421,8 @@ Initial Revision. Gary Chalk A Vassagonian herald breaks free from the battle and sounds the retreat - - + +

    Captain DVal leads his men to the barricade and directs a lethal volley of arrows into the shattered infantry. It is the last straw. They throw down their weapons and flee from the clouds of arrows raining down on them from out of the smoke-filled sky.

    A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!

    @@ -2579,8 +2560,8 @@ Initial Revision. Gary Chalk - - + +

    The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2 ENDURANCE points.

    Turn to 204. @@ -2687,8 +2668,8 @@ Initial Revision. Gary Chalk Dull, satanic eyes follow your every move - - + + If you possess the Sommerswerd, turn to 34. If you do not possess this Special Item, turn to 85. @@ -2731,8 +2712,8 @@ Initial Revision. Gary Chalk - - + +

    It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.

    If you wish to stop at the tavern for the night, turn to 63. @@ -2772,8 +2753,8 @@ Initial Revision. Gary Chalk - - + +

    Shoot the leader! you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close, and he slips from his saddle with the arrow lodged deep in his heart.

    Turn to 148. @@ -2873,8 +2854,8 @@ Initial Revision. Gary Chalk - - + +

    Password! shout the crypt guards.

    Lohn, reply the soldiers. The door opens and they are allowed to enter.

    @@ -2895,8 +2876,8 @@ Initial Revision. Gary Chalk - - + + If you wish to fight them, turn to 202. If you wish to dive over the parapet of the bridge to avoid them, turn to 342. @@ -2998,8 +2979,8 @@ Initial Revision. Gary Chalk The snarling Warhounds bound towards the barricade - - + + Vassagonian Warhounds1730 @@ -3028,8 +3009,8 @@ Initial Revision. Gary Chalk - - + +

    You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.

    You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing, he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. Weve been attacked by bandits every night since the last full moon.

    @@ -3095,8 +3076,8 @@ Initial Revision. Gary Chalk - - + +

    The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.

    If you possess the Kai Discipline of Hunting or if you have ever visited Gorn Cove, turn to 45. @@ -3207,8 +3188,8 @@ Initial Revision. Gary Chalk He spits out his battle-cry and spurs his horse towards you once more - - + + If you have reached the Kai rank of Aspirant or higher, turn to 111. If you have yet to reach this level of Kai training, turn to 43. @@ -3290,8 +3271,8 @@ Initial Revision. Gary Chalk - - + + If you wish to draw your weapon and attack Barraka, turn to 296. @@ -3392,8 +3373,8 @@ Initial Revision. Gary Chalk Astride the creature sits a warrior wreathed in iron and steel - - + + If you wish to fight the warrior, turn to 77. If you wish to evade combat, turn to 128. @@ -3511,8 +3492,8 @@ Initial Revision. Gary Chalk - - + + If you wish to investigate the boathouse, turn to 68. If you wish to continue downstream and look for some other way to cross the river, turn to 130. @@ -3712,8 +3693,8 @@ Initial Revision. Gary Chalk You have spotted the leader of the bandit cavalry - - + +

    You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.

    Pick a number from the Random Number Table.

    @@ -3754,8 +3735,8 @@ Initial Revision. Gary Chalk - - + + If you wish to investigate the boathouse, turn to 68. If you wish to continue downstream and look for some other way of crossing the river, turn to 130. @@ -3813,8 +3794,8 @@ Initial Revision. Gary Chalk - - + + If you wish to examine the chest, turn to 302. If you wish to ignore it and investigate the door, turn to 131. @@ -3833,8 +3814,8 @@ Initial Revision. Gary Chalk The bandits are wandering idly up the track towards you - - + + If you possess an Onyx Medallion, turn to 305. If you have the Kai Discipline of Camouflage and you have reached the Kai Rank of Guardian or higher, turn to 49. @@ -3923,8 +3904,8 @@ Initial Revision. Gary Chalk - - + +

    The tavern-keepers sons each take it in turn to sit watch at the arrow slits, so that you and your men can get some sleep.

    Turn to 324. @@ -4031,8 +4012,8 @@ Initial Revision. Gary Chalk You see a group of wagons on the highway ahead - - + + If you wish to stop to question these travelling minstrels, turn to 37. If you wish to ignore them and let them pass, turn to 126. @@ -4161,8 +4142,8 @@ Initial Revision. Gary Chalk - - + + Turn to 350. @@ -4236,8 +4217,8 @@ Initial Revision. Gary Chalk You stare in horror as a deluge of blazing oil rains down - - + +

    The blazing oil has scattered DVals men, and the barricade is poorly defended. You hear DVal shout your name. His cloak and tunic are ablaze, and he is screaming for your help.

    If you have reached the Kai rank of Warmarn (you possess 8 Kai Disciplines), turn to 255. @@ -4256,8 +4237,8 @@ Initial Revision. Gary Chalk - - + + If you wish to signal your men to attack the robed strangers, turn to 44. If you wish to try to capture them alive, turn to 102. @@ -4362,8 +4343,8 @@ Initial Revision. Gary Chalk - - + + Bandit Leader1929 If you win the fight, turn to 121. @@ -4379,8 +4360,8 @@ Initial Revision. Gary Chalk - - + +

    He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. DVal aims and fires, drawing another arrow as soon as his bow is empty. Warhounds tumble and crash to the ground around you, felled by DVals deadly shafts. The captain grabs you by the arm and swings you over his shoulder in one swift movement, before carrying you back to the barricade. Others run forward to help him, but the bandit archers are now in range and the men are forced back by a hail of arrows. The red shafts whistle past on all sides. Finally you reach the barricade; a wagon is pulled aside and you are carried through the open gap. Captain DVal is close to exhaustion; he staggers and his men rush to catch him before he drops you to the ground.

    Turn to 341. @@ -4474,8 +4455,8 @@ Initial Revision. Gary Chalk A loud hissing fills your ears,like steam escaping from a geyser - - + + Elix1730 If you win the combat, turn to 127. @@ -4552,8 +4533,8 @@ Initial Revision. Gary Chalk - - + + If you wish to enter the hut, turn to 53. If you do not wish to enter the hut, continue your mission by turning to 258. @@ -4601,8 +4582,8 @@ Initial Revision. Gary Chalk He has lost everythinghis castle, his land, his town and his family... - - + +

    The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.

    @@ -4672,8 +4653,8 @@ Initial Revision. Gary Chalk - - + +

    Shoot the leader! you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart.

    Turn to 148. @@ -4738,8 +4719,8 @@ Initial Revision. Gary Chalk - - + + Turn to 120. @@ -4820,8 +4801,8 @@ Initial Revision. Gary Chalk - - + + If you possess the Kai Discipline of Camouflage, turn to 35. If you have the Kai Discipline of Mind Over Matter, turn to 317. @@ -4906,8 +4887,8 @@ Initial Revision. Gary Chalk The rangers are dragged down into the bubbling depths - - + +

    Pick a number from the Random Number Table. If your current ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your current ENDURANCE point total is 12 or less, deduct 2 from the number you have picked.

    If your total is now -26, turn to 194. @@ -4981,15 +4962,15 @@ Initial Revision.

    As Barraka dies, the wind suddenly rises in pitch and intensity, filling the temple with a mournful cry of despair. You feel the chill, malevolent spirit of Darklord Vashna engulfing you in an icy embrace, but you sense that he is powerless to harm you. The sacrifice has been foiled; he is doomed to lament for a victory that might have been.

    Lying on the black temple floor is the Dagger of Vashna. As you pick it up and tuck it into your belt (mark this on your Action Chart as a Special Item), the evil blue flame flickers and dies. As long as you possess this evil blade, Darklord Vashna and his legion of dead warriors will remain imprisoned in the chasm of doom.

    -

    You free fair Madelon from the altar and carry her through the corridors of the temple that lead up to the surface. As you emerge into the moonlit ruins, an astounding sight greets your eyes. Barrakas warriors are running from the ghost city in all directions, closely pursued by an army of cavalrymen. The light of the full moon and the guttering torches that these horsemen carry, illuminates the sun-crest that bedecks their tunics. Word must have reached Holmgard for they are the Sommlending army, led by King Ulnar himself. Your countrymen praise your courage and daring, their strident cheers drowning the cry of Maakengorge, for once again you have proved yourself a true hero of Sommerlund. As you deliver Madelon into the waiting arms of her father, his overwhelming joy fills you with a sense of great achievement. You are indeed worthy of the title Kai Lord. You have succeeded in your perilous quest, but the epic saga of Lone Wolflast of the Kai Lordsis far from complete. A new and deadly challenge awaits you in Book 5 of the Lone Wolf series entitled:

    +

    You free fair Madelon from the altar and carry her through the corridors of the temple that lead up to the surface. As you emerge into the moonlit ruins, an astounding sight greets your eyes. Barrakas warriors are running from the ghost city in all directions, closely pursued by an army of cavalrymen. The light of the full moon and the guttering torches that these horsemen carry, illuminates the sun-crest that bedecks their tunics. Word must have reached Holmgard for they are the Sommlending army, led by King Ulnar himself. Your countrymen praise your courage and daring, their strident cheers drowning the cry of Maakengorge, for once again you have proved yourself a true hero of Sommerlund. As you deliver Madelon into the waiting arms of her father, his overwhelming joy fills you with a sense of great achievement. You are indeed worthy of the title Kai Lord. You have succeeded in your perilous quest, but the epic saga of Lone Wolflast of the Kai Lordsis far from complete. A new and deadly challenge awaits you in Book 5 of the Lone Wolf series entitled:

    Shadow on the Sand

    Gary Chalk Barrakas men flee from King Ulnar and the army of Sommerlund - - + +
    @@ -5122,8 +5103,8 @@ Initial Revision.
  13. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  14. Pick number from Random Number Table.
  15. Turn to Combat Results Table.
  16. -
  17. Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  18. -
  19. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  20. +
  21. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  22. +
  23. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
@@ -5525,24 +5506,31 @@ Initial Revision.

(The Story So Far) Replaced heavily-guarded with heavily guarded.

-

(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto. Replaced fall to zero with fall to zero or below.

-

(Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals.

-

(Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals.

+ +

(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto.

+ +

(Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

+ +

(Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

+

(Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book.

-

(Levels of Kai Training) Replaced LONE WOLF with Lone Wolf.

-

(Kai Wisdom) Removed at the front of the book. Replaced LONE WOLF with Lone Wolf.

+ +

(Levels of Kai Training) Replaced LONE WOLF with Lone Wolf. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

+ +

(Kai Wisdom) Removed at the front of the book. Replaced LONE WOLF with Lone Wolf. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

+

(1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor. Replaced Durncrag mountains with Durncrag Mountains.

(2) Replaced Maaken mines, and with Maaken mines and.

(5) Replaced Captains with captains and Captain with captain. Replaced on to with onto.

(7) Replaced saddle and with saddle, and.

-

(8) Replaced brings with bring.

+

(8) Replaced brings with bring.

(11) Replaced rockface with rock-face and saddle and with saddle, and.

(12) Replaced mission for with mission, for.

(13) Replaced end and with end, and.

(18) Replaced tracks and with tracks, and.

(20) Replaced You reach the barricade and a wagon is pulled aside and you are carried in through the gap. with You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. and Captain with captain.

(21) Moved the Tracking choice into the first position.

-

(25) Replaced Durncrag mountains with Durncrag Mountains.

+

(25) Replaced Durncrag mountains with Durncrag Mountains.

(26) Replaced feet away, and with feet away and.

(27) Added a period to the end of the first paragraph.

(32) Replaced river, is with river is. Replaced now your brave company with now that your brave company.

@@ -5563,8 +5551,8 @@ Initial Revision.

(66) Replaced counter-charge with countercharge and mid-air and with mid-air, and.

(67) Replaced razor sharp with razor-sharp.

(69) Replaced away and with away, and.

-

(70) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also replaced duties and with duties, and and tracks and with tracks, and.

-

(71) Replaced spreadeagled with spread-eagled.

+

(70) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also changed duties and with duties, and and tracks and tracks, and.

+

(71) Replaced spreadeagled with spread-eagled.

(72) Replaced enemy, which with enemy which and you, and with you and. Replaced Durncrag mountains with Durncrag Mountains.

(74) Replaced incident and with incident, and and burnt out with burnt-out.

(76) Replaced him, than with him than.

@@ -5608,7 +5596,7 @@ Initial Revision.

(154) Replaced battle, the with battle; the.

(157) Replaced awake totally with awake, totally.

(158) Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

-

(161) Replaced feet a sudden jolt with feel a sudden jolt. Replaced on to with onto.

+

(161) Replaced feet a sudden jolt with feel a sudden jolt. Replaced on to with onto.

(163) Replaced Vassagonian, but with Vassagonian but.

(166) Replaced here, and with here and and hard pressed with hard-pressed.

(167) Made the last paragraph its own sentence for the sake of automatic formatting.

@@ -5619,14 +5607,14 @@ Initial Revision.

(175) Replaced ambush and with ambush, and and razor sharp with razor-sharp.

(177) Replaced guards who with guards, who and men who with men, who.

(180) Replaced rockface with rock-face, cavern and with cavern, and, and darkness you with darkness, you.

-

(182) Replaced on to with onto.

+

(182) Replaced on to with onto.

(184) Replaced hit but with hit, but and fight; a with fighta.

(186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps. Replaced on to with onto.

(189) Replaced the ranger with a ranger in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and with air, and.

(192) Replaced serated with serrated and chest and with chest, and.

(193) Added or if you have won in the first two rounds, to the choice. Also replaced risen you with risen, you.

(195) Replaced back and with back, and, horses and with horses, and, shutters and with shutters, and and tonight, and with tonight and.

-

(196) Replaced on to with onto.

+

(196) Replaced on to with onto.

(197) Replaced gasp and with gasp, and.

(200) Replaced woodsmoke with wood smoke and tower a tattered with tower, a tattered.

(201) Replaced dry and with dry, and. Replaced fungi absorbs with fungi absorb.

@@ -5636,12 +5624,12 @@ Initial Revision.

(207) Replaced wall, and with wall and.

(208) Replaced rockface with rock-face, dead-end with dead end, tunnel; a with tunnela and excavated and with excavated, and.

(209) Replaced battle cry with battle-cry in the illustration caption. Replaced on to with onto.

-

(211) Replaced Durncrag mountains with Durncrag Mountains.

+

(211) Replaced Durncrag mountains with Durncrag Mountains.

(212) Replaced well for with well, for.

(214) Replaced lights, make with lights make.

(219) Replaced effort, do with effort do. Replaced shute with chute.

(221) Replaced here and with here, and and stairs, by with stairs by.

-

(223) Replaced on to with onto.

+

(223) Replaced on to with onto.

(224) Moved the Tracking or Sixth Sense choice into the first position.

(225) Replaced burst but with burst, but, sweat and with sweat, and, small pink with small pink and leg and with leg, and.

(226) Replaced tree-trunks with tree trunks.

@@ -5689,7 +5677,7 @@ Initial Revision.

(298) Replaced blows, fade with blows fade and mind, and with mind and.

(299) Replaced fall but with fall, but. Replaced rain with rains.

(300) Replaced screams and with screams, and and Captain with captain.

-

(301) Replaced posses with possess.

+

(301) Replaced posses with possess.

(303) Replaced ladder and with ladder, and.

(304) Replaced air and with air, and.

(305) Replaced slovenlinesss with slovenliness.

@@ -5716,9 +5704,9 @@ Initial Revision.

(342) Replaced teeth you with teeth, you, hard unyielding with hard, unyielding, floor you with floor, you, and discard it or with discard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.

(346) Replaced left hand with left-hand.

(347) Replaced escape but with escape, but, trapdoor, desperately with trapdoor desperately and back; but with back, but..

-

(348) Replaced the the with the.

-

(350) Replaced Maakengorge; for with Maakengorge, for.

-

(Combat Rules Summary) Replaced cross reference with cross-reference.

+

(348) Replaced the the with the.

+

(350) Replaced Maakengorge; for with Maakengorge, for. Replaced Lone Wolf series with Lone Wolf series.

+

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart and fall to 0 with falls to 0 or below.

@@ -5774,8 +5762,6 @@ Initial Revision.

Only the first occurrence of each secondary illustration is cited.

    -
  • Equipment
  • -
  • Kai Disciplines
  • Section 1
  • Section 7
  • Section 10
  • @@ -5815,8 +5801,6 @@ Initial Revision. &inclusion.project.aon.license; - - + + - - diff --git a/05sots.xml b/05sots.xml index 65dbf2a..ba6cda1 100755 --- a/05sots.xml +++ b/05sots.xml @@ -1,21 +1,23 @@ - - %xhtml.characters; - %general.links; %xhtml.links; + + + %general.inclusions; ]> - +