>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä106ä You find your room at the end of a corridor on the Š first floor and you are pleased to discover that it Š is clean and well furnished. You fall asleep within Š minutes of lying down upon the feather-mattressed Š bed, yet it seems as if you have barely closed your Š eyes when, two hours later, you are rudely awoken by Š noises in the taproom below. The éclompé of iron-shod Š boots and the hubbub of angry voices make you leap Š from your bed and reach for your weapon. Quickly you Š gather your equipment and cloak and ease open the Š door to your room. Outside in the corridor you see Š your companions; like you they have been awoken by Š the commotion downstairs. "It's the City Guard," whispers Oswin, who is peering Š down the stairwell. Then the tavernkeeper appears and Š he comes rushing up the stairs. His face is red as a Š beetroot and he is shaking with fright. "The...the Š Funtal of Bir Rabalou's men are here," he says, his Š voice wavering. "They've had word that there are Š assassins abroad in the harbour and they're checking Š all foreigners. You're to go down to the taproom at Š once." If you choose to comply with the tavernkeeper's Š request to go downstairs to the taproom, turn to â33â If instead you choose to ignore his request, you can Š search for somewhere to hide from the City Guard by Š turning to â2â