>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä163ä Consciousness returns through a kaleidescopic swirl Š of colour and pain (lose 8 ENDURANCE points). Bruised Š and aching, you pull yourself into a sitting position Š and see the wreckage of the balloon hanging among the Š trees and scattered across the rocks nearby. A few Š feet away lies Yranai; he is still unconscious and Š you see at once that his left leg is badly broken. Gingerly you pull yourself over to his side and you Š are about to examine his injured leg when you hear Š voices calling you from among the trees. Three Š Vakaros natives appear from out of the pines and come Š hurrying over the rocks towards you. You examine the Š old magician and discover that he has stopped Š breathing: he is near to death. It is only through Š the use of your Kai curing skills that you are able Š to make him breath again and bring him back from the Š edge of the abyss. You set his fractured leg but, Š despite your best efforts, you cannot return him to Š consciousness. The three Vakeros tell you that they know Yranai and Š they offer to take care of him. They construct a Š makeshift stretcher from their coats and carry him to Š their settlement which is less than a mile distant. Š You stay here this night and use your healing skills to save the old man's leg before you eventually Š settle down to a few hours sleep. At dawn you awake Š to find him still unconscious. You are anxious to Š continue your journey, and yet you feel compelled to Š help Yranai regain his health. You talk with the Š Vakeros and tell them that you must leave and they Š assure you that Yranai is safe with them. They Š promise to take good care of him. They also offer to Š give you one of their sturdy mountain horses, an old Š mare called Jhani, to help speed your journey Š southwards. Gratefully you accept their generous Š offer and then you bid them farewell before you leave Š their settlement by way of a mountain track. It is around noon of the following day when the track Š finally emerges from the foothills of the Great Š Masourn mountains and joins the coast road some Š thirty miles from Hikas. In the distance you see a Š village and you ride towards it. At first the Š villagers seem as friendly and as peaceable as the Š mountain dwellers who gave you your horse, but the Š moment they see you approaching they immediately Š freeze in their tracks. Some drop the items they are Š carrying and others begin to tremble with fear. If you wish to stop and talk to these anxious Š natives, turn to â171â If you decide to ignore them, you can continue riding Š the road to Hikas by turning to â273â