>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä189ä Your horses lose speed as they labour the last few Š hundred yards to the top of the ridge. Anxiously you Š glance over your shoulder and see that the glow of Š your pursuer's torches is getting brighter as Š relentlessly they close the distance between you. Š Upon reaching the top of the ridge you are relieved Š to see that the coast road now begins a long and Š gentle descent through the hills, but when you coax Š your tired steed to greater effort it fails to Š respond. The others, too, are unable to make their Š horses run any faster. Knowing that you cannot hope to outrun your pursuers, Š you scour the hills for someplace to hide. Your night Š vision reveals a deep gully running parallel to the Š road and you signal your companions to follow as you Š urge your exhausted horse to enter it. Here you Š dismount and wait until those who are chasing you Š have ridden past. When their torches can no longer be Š seen in the distance you remount and begin to retrace Š your tracks out of the gully. You are within a few Š dozen yards of the road when something startles your Š horse and he rears up on his hind legs, throwing you Š heavily to the ground (lose 2 ENDURANCE points). You are getting to your feet when you feel a sharp Š pain shoot up the back of your leg: you have been Š bitten by a snake. Oswin unsheathes his sword and Š leans from his horse to take a swipe at the ground. Š His blow severs the snake's head from its body and it Š falls closeby. To your dismay you see that it is a Š Jubai - the most poisonous of Vassagonia's desert Š serpents. Your natural Kai curing skills act swiftly Š to counter the toxin that has entered your blood, but Š Jubai venom is very potent and you have received a Š massive dose. If you possess the Grand Master discipline of Š Deliverance, turn to â169â If you do not, turn to â26â