>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R δ213δ You find and enter your room, and then you lock the Š door behind you. Exhausted after your ordeal at the Š gladiatorial arena, you unshoulder your backpack and Š collapse on the bed without bothering to undress. Š Yet, despite your fatigue, you cannot seem to fall Š asleep. For more than an hour you lie staring at the Š cobwebbed beams of the ceiling as, in your mind's Š eye, you recall some of the dramatic events of your Š journey so far. You picture Oriah being carried away Š by the itikar, the deaths of Fernant and Sergeant Š Dryan aboard the ιPride of Sommerlundι, and the faces Š of the three marines who travelled with you from Cape Š Kabar. The images and memories of these people help Š strengthen your resolve to reach Elzian and you Š decide that you will set out for Hikas first thing in Š the morning. Before you fall asleep, unless you possess Grand Š Huntmastery you must eat a Meal or lose 3 ENDURANCE Š points. To continue, turn to β328β