>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!-----------------------------R ä289ä The crowd scream with excitement the moment you Š overcome the last of the evil slaver's henchmen. At Š first you think they are expressing their appreciation Š of your superb Kai fighting skills, but then you notice Š a large shadow is moving across the market square and Š when you look up you discover the real cause of the Š crowd's excitation. Swooping down out of the cloudless sky come two Š gigantic birds with razor-sharp beaks and talons that Š glint like mirrored steel. They are Itikars and seated Š astride their feathered backs are warriors armed with Š spears and shields. Frantically the slaver signals to Š the riders and one of them responds by hurling his Š weapon at your head. You dive to avoid being skewered Š to the ground by this deadly missile and it thuds Š harmlessly into the beaten earth, but as you are Š pulling yourself to your feet, you see the second Š Itikar come swooping down towards Oriah. You scream a Š warning yet she is frozen with fear and does not Š respond. The great bird sweeps past her and its rider Š casts a lasso which falls over her head. As the bird Š soars into the sky the rope tightens about her waist Š and she is hoisted screaming into the air. You spring Š to your feet and race after her as she is carried away Š over the rooftops of Kilij, yet as you sprint across Š the square you see a dozen armed men emerge from the Š crowd to block your path. The Itikar and its precious Š cargo are rapidly disappearing towards the northern Š hills and you know in your heart that it is now too Š late to save Oriah. Then you hear the sound of cruel Š laughter echoing across the square and it brings you Š skidding to a halt. It is the laugh of the slaver; he Š can barely contain his delight at having captured such Š a beautiful young woman, and he is relishing the Š thought of watching as the remainder of his henchmen Š make you pay for the deaths of their comrades. Swiftly you assess your perilous situation and Š determine two ways in which you may save yourself from Š the slaver's gang of bloodthirsty thugs. If you wish to run back across the square and attack Š the slaver, turn to â78â If you wish to attempt to reach the town's bazaar and Š find the marines, turn to â126â