>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä2ä You usher the marines into your room and lock the Š door to prevent the tavernkeeper from entering. Then Š one by one you leave by the window and climb up onto Š the roof. Hidden by the darkness and by a low parapet Š wall which encircles the tavern's upper floor, you Š stay here and observe as more than a hundred City Š Guardsmen round up all the foreign merchants and Š crewmen who are lodging at the quayside taverns. Š These innocent men are then made to form up into a Š long column before they are marched away towards the Š Funtal's Castle. When dawn breaks over the harbour, Š this normally busy trading centre is unusually quiet. Š The only people you can see going about their Š business are native Bir Rabalonians. When you can no longer see any City Guardsmen in the Š harbour, you re-enter the tavern and hurry down to Š the taproom. Here you find Kol, the Casiornian Š merchant, enjoying a large plateful of meat and Š cheese. With a wide grin he tells you that he has Š spent a very comfortable night hiding in the kitchen Š cellar. Turn to â255â