>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä306ä Using your innate Magnakai skills, you magnify your Š vision and scan the island. The shoreline appears Š deserted, but when you cast your eyes towards the Š east you notice two tiny specks on the horizon. You Š alert Captain Raker to the threat but he dismisses Š your warning, saying it is merely heat haze. Several minutes later the ship's lookout confirms Š that there are two ships on the eastern horizon. Š Raker brings his telescope to bear and after a few Š moments observation he says: "You were right, my Š lord. I should have known better than to doubt the Š eyes of a Kai." Lowering his telescope, he turns and Š shouts an order to Paoll: "South-by-south west, if you please First Mate. Looks Š like we've got comp'ny!" The timbers creak as the ship turns about and forges Š a new passage through deep water. Following the Š change of bearing the wind is now no longer in your Š favour and Paoll is forced to tack against it to make Š headway. The lighter ships have the advantage and Š they quickly draw closer. Soon you can see that they Š are Vassagonian men o'war, although they fly no flags Š of allegiance or origin. Judging by their poor Š general condition it is clear that they are pirate Š raiders. Raker orders his men to their battle Š positions and Sergeant Dryan issues an order to his Š marines to stand ready at the cannons as the pirate Š raiders bear down upon the port bow. If you wish to stay with Captain Raker on the rear Š deck, turn to â263â If you choose to stand with Sergeant Dryan at the Š port bow, turn to â144â