>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä334ä You leap over the bodies of the slain guardsmen and Š escape into the darkening streets beyond. You are Š unfamiliar with the passages and avenues of Bir Š Rabalou, yet, aided by your tracking skills, you Š manage to find your way back to the Tradewind Tavern. Š Here you are fortunate to discover the three marines Š who, despite their best efforts this day, have been Š unable to sell your horse to raise enough money to Š leave. They are surprised to see you come walking Š through the door, but very glad that you have Š returned. Oswin tells you that a curfew has been Š declared and that all foreigners have been forbidden Š to use the streets after dark. The tavernkeeper, who Š openly hates the Funtal, offers to hide you in the Š stables tonight in case the city guard should pay Š another visit. Gratefully you accept his offer and Š spend a comfortable night hiding in his hay loft. Turn to â275â