>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R δ337δ You run with the militia along the narrow twisting Š streets towards the south quarter of Hikas, where the Š town houses of wealthy merchants command expensive Š views of the River Carcos. Again a shriek pierces the Š darkness, but this time it is echoed by a terrible Š inhuman howl. "The beast!" gasps the lieutenant, and Š he turns to rally his men onwards. Soon the street Š ahead meets a towpath which runs along the river Š bank, and you slow your pace so you can turn the Š corner. As you do, you see a man dressed in his Š nightclothes leaning from the open window of a house Š closeby. He appears to be in shock for he is sobbing Š and clutching fitfully at his dishevelled hair. You Š stop and call to him and slowly he responds. He sees Š you through his tears and points frantically to Š several small bundles lying on the towpath beside the Š gangplank to a barge. The lieutenant rushes past you Š and hurries to the first bundle. You see him drop to Š his knees and shake his head in disbelief, then he Š turns away and retches. You magnify your vision and Š see, to your horror, what the bundles really are. Š They are the shredded remains of two men, two traders who have been dragged from their beds aboard their Š barge and torn limb from limb by some nameless Š creature of the night. Desperately you scan the towpath and the buildings Š which stand all along the river bank. Then you see Š something and your heart skips a beat. In the Š darkness of a narrow alleyway two amber eyes glint in Š the moonlight. You sharpen your focus and catch the Š faintest glimpse of a dark shape loping away. "There!" you shout, and you give chase, with the city Š militiamen and the lieutenant following after. The Š passageway twists and turns like an angry snake Š before it ends abruptly at a junction where a wider Š alley crosses it from left to right. Quickly you drop Š to your knees and summon your tracking skills in an Š effort to determine which way the creature went. Pick a number from the ιRandom Number Tableι. If you Š possess the discipline of Grand Pathsmanship, add β3⠊ to the number you have chosen. If you possess Š Telegnosis, add β1β. If your total score is now β4β or lower, turn to β32β If it is β5β or higher, turn to β111β