>TM 4 >LS 2 >PS ON >PL58 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä42ä You scan the distant island, using your Grand Master Š discipline to enhance your innate visual skills. The shoreline appears deserted, but when you cast Š your gaze towards the east you notice several dots on Š the horizon. You alert Captain Raker and he brings Š his telescope to bear. After a few moments Š observation he shouts an order to Paoll: "South-by-south west, if you please First Mate. Looks Š like we've got comp'ny!" The timbers creak as the ship turns about and forges Š a passage through deep water. Following the change of Š bearing the wind is now no longer in your favour and Š Paoll is forced to tack against it to make progress. Š The distant ships are now visible and it is clear to Š all aboard that they are pirate raiders. Soon another Š two islands rise into view and the Captain orders his Š First Mate to steer a course towards a narrow channel Š which separates them. "That's the Bukimi Channel," says Raker, "If we can Š pass through afore those sea dogs, we'll pick up Š southerly winds on the far side. Then they'll never Š catch us!" Pick a number from the éRandom Number Tableé. If the number you have picked is â0â - â4â, turn to â67â If it is â5â - â9â, turn to â205â