>TM 4 >LS 2 >PS ON >PL58 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä108ä You pat your belt pouch to make the coins inside Š jingle, and then you tell the innkeeper that you want Š to buy your companions a drink. "What's wrong wiv' you? Ya hard o'hearin'? I said Š get out and I meant get out!" And with these harsh Š words the innkeeper flashes a glance at a group of mean-faced men who are standing along the counter. Š They put down their ales and then move slowly towards Š you, their hands hovering menacingly around the hilts Š of their swords and daggers. For a few anxious Š moments it looks as if a fight is about to break out, Š but than a gruff voice arises from the corner of the Š taproom and the men halt in their tracks. "Hold y'horses," says the commanding voice, "Let me Š speak with the Northlander." You peer across the smoky room and see that the voice Š belongs to a stout, bearded man who is sitting alone Š in an alcove. He beckons you to join him, but when Š you approach his table in the company of the Suhnese Š crewmen he suddenly snaps at you: "I said I wanted to Š speak to you, not these raggin' crows. If you want to Š do business with me, they'll have to wait for you in Š the street outside." If you decide to agree to his terms, turn to â164â If you refuse to part company with the Suhnese, turn Š to â121â