>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä18ä You apologise to your companions and ask them to wait Š for you outside the hall's double doors. Meekly the Š Suhnese agree, and as they file out of the hall you Š assure them that they will not have to wait too long. Š You then accompany the guildsman to his chambers Š where he attempts to drive a hard bargain for the Š copper. He offers you 6 Nobels for each ingot and Š says that it is his best and final price. It is not a Š very good price and you tell him that you will have Š to speak with Jenkshi before you can agree to his Š offer. "Very well," he says. "I'm sure your captain is a Š reasonable man. I feel confident we'll do business." From an ornate cabinet he removes a decanter and two Š long-stemmed glasses. He then pours two glasses of Š liqueur and offers one of them to you. If you possess the Grand Master discipline of Š Pathsmanship, turn to â72â If you do not possess this skill, turn to â324â