>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä209ä You set off along the shore, keeping the waters of Š the Gulf of Serpents in sight to help you guage your Š progress. The jungle bordering this coast is teeming Š with wildlife yet you detect no sign of tribal Š inhabitants. After your encounter with the natives of Š Dlash-da Ralzuha, you decide that perhaps this is a Š blessing. You spend the first night encamped on the Š beach, and then you begin your trek early the Š following day. Fine weather, wild game, and an abundance of fresh Š water streams make your trek far easier than Š expected. On the fourth day you happen upon an Š ancient track that climbs into the hills and joins a Š newer trail. Your tracking skills reveal human Š footprints but your excitement wanes when you Š determine that they are more than six months old. Š Steadily the trail climbs higher into the hills until Š you lose sight of the gulf waters. As darkness Š approaches it begins to rain. Within an hour it has Š become a torrential downpour that turns the trail Š into a fast-flowing stream. It becomes impossible to Š continue and so you search for somewhere dry to spend Š the night. Your tracking skills lead you to a cave, Š but when you enter you realise at once that you are Š not the only creature who is seeking shelter here Š tonight. You see the glint of amber eyes at the rear Š of the cave and you detect growling, loud enough to Š be heard above the noise of the pounding rain. Your Š instincts tell you that there are two creatures Š lurking here in the recesses of the cave, and that Š they are both hungry, scared and potentially Š dangerous. If you possess Animal Mastery, and wish to use it, Š turn to â346â If you possess kai-surge, and wish to use it, turn to Š â185â If you possess Bardsmanship, and wish to use it, turn Š to â269â If you possess none of these skills, or if you choose Š not to use any of them, turn to â86â