>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R δ210δ You force open the door to one of the houses and lead Š the crewmen inside, but sadly your attempt at evasion Š is short-lived. One of the owners of a neighbouring Š house informs the city guard officer of where you are Š hiding and within minutes his men have forced their Š way in and overpowered you and your companions: lose Š 2 ENDURANCE points. You are dragged into the courtyard and guarded at Š spear-point until two horse-drawn wagons arrive to Š take you away to the city gaol. As you are herded Š aboard these foul-smelling carriages, your weapons, Š Kai Weapon, and backpack items are confiscated and Š dumped into a wooden crate beside the driver's seat. Š (On your ιAction Chartι mark each of these items with Š an asterisk [*] to indicate that they are no longer Š in your possession, but do not erase them at this Š time. Any Special Items you possess are allowed to Š remain with you.) At the officer's command the wagons move off at a Š speedy pace. After a few bruising minutes your wagon Š emerges from the gloomy streets and ascends a smooth Š ramp which passes through the daunting gate of Ghol- Š Tabras gaol. Above this gate flutters a flag which Š depicts a black serpent entwined around the blade of Š a silver scimitar. It is the personal emblem of Š Sesketera, the ruler of this city, a man not known Š for his kindness nor his mercy. Turn to β265β