>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä282ä Following directions given by the men in your charge, Š you make your way through the quiet streets of Ghol- Š Tabras until you arrive at the grand double doors of Š its Coppersmiths Hall. You push open one of these Š mighty portals and enter an imposing chamber that is Š decorated with the portraits of wealthy Shadakine Š merchants and past coppermasters. The warden of the Š hall comes hurrying towards you from the door to an Š antechamber. He is grumbling and waving his hands Š frantically as if he is trying to shoo away a cloud Š of invisible insects. It is clear from his sour Š expression that he has an intense dislike of the Š Suhnese. "Out! Out! Leave here at once!" he blusters. You are Š about to be ejected from the hall when suddenly a Š guildsman intervenes. He orders the warden to stop Š shouting and calm himself down before his blood boils Š over. Seething with fury, the warden bites his lower Š lip as he tries with difficulty to obey this man's Š command. "My name is Noliq," says the guildsman. "How may I be Š of service ?" You tell the man that you wish to sell some copper Š ingots. He smiles and says that he may be able to Š help you. The warden warns him that to do so after Š sunset is illegal, but the guildsman dismisses his Š comment with a disparaging flick of his hand. "Come to my chambers and we'll discuss this matter Š further," he says, smiling. You motion to the crew to Š follow you but the man raises his hand once more, Š this time in protest. "I will discuss the matter only Š with you," he says. And then with a disdainful tone Š in his voice he adds: "These men will have to leave the hall and wait for Š you outside in the street." If you wish to agree to his conditions, turn to â18â If you choose not to part company with the crew, turn Š instead to â190â