>TM 4 >LS 2 >PS ON >PL58 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R ä93ä You leave the taverna and follow the road into dense timberland. It is an uncomfortably hot and Š humid region, and you are made to feel even more Š uncomfortable by swarms of tiny insects that bite any Š exposed areas of your flesh (lose 2 ENDURANCE Š points). Judging by the number of bites you sustain, Š you suspect that these insects consider Sommlending Š flesh to be something of a delicacy. During your trek Š to Jazer, unless you possess the discipline of Grand Š Huntmastery, you must eat a Meal or lose a further 3 Š ENDURANCE points. As the sun approaches the horizon, the road passes Š across a high plateau before descending towards the shimmering green waters of the Jazer Strait. The city of Jazer nestles in a wooded bay and you Š arrive at its east gate shortly after sunset. A Š notice board fixed to the gatehouse wall informs you Š that you have missed the last ferry, a service which Š carries road travellers across the strait to connect Š with the trade road to Tiklu and beyond. The next Š ferry leaves tomorrow morning at an hour after dawn. It is a warm night, and as you wander through the Š streets of this city, you contemplate where you Š should best spend it. If you wish to find lodging for the night, turn to Š â138â If you decide to sleep in the open, turn to â203â