>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R δ85δ You magnify your vision and focus on the tangle of Š burnt timber and ash that lies heaped inside the Š ruined hut. You are unable to see anything clearly, Š but you sense that there is something lying buried Š there. You tell the elder of your discovery and you Š see a flicker of fear in his old eyes. He says that Š there is nothing in the hut that could be of interest Š to the dragon, but your senses tell you otherwise. Š They also tell you that he is lying. A group of villagers armed with long spears rush to Š the hut and attempt to stab the dragon. The creature Š roars at them and then flaps its leathery wings and Š begins to circle around the settlement once more. You Š slip away from your hiding place and hurry down to Š the ruins for you are determined to discover what it Š is that the dragon is seeking. Guided by your sixth Š sense, you uncover a bronze statuette from beneath Š the ashes. Then the dragon returns. It lashes out at Š the villagers with its clawed forelimbs and smashes Š their spears to matchwood. The men retreat in Š confusion and the dragon lands and settles itself Š beside the hut. You move to unsheathe your weapon but Š you freeze when suddenly the dragon speaks to you. Š The creature has the voice of a man. The dragon pleads with you for the return of the Š statuette, for he says that it will remove the curse Š that has changed his shape. Your Kai senses detect Š that the creature speaks the truth, and that he is Š not the evil bane that the elder and the villagers Š have led you to believe. You notice that the elder Š and his men have left their hiding places and are now Š running towards the hut. You focus on the elder and Š see that a strange transformation has taken place. He Š is no longer the frail old man that he was; his face Š has become younger and it is contorted with a savage Š rage. Your Kai senses detect an aura of evil that is Š chillingly familiar. It is identical to that which Š surrounded Ulonga the Shaman and you sense that he, Š too, is a necromancer. He orders his men to take aim Š at you with their bows and blindly they obey his Š command. The dragon urges you to escape with him Š while you are able, and hurriedly you rush forward to Š climb upon his back as the first volley of arrows Š come whistling through the hut. Pick a number from the ιRandom Number Tableι. If you Š possess Grand Huntmastery, add β2β to the number you Š have chosen. If you possess Assimilance, add β1β. If your total score is now β4β or lower, turn to β311β If it is β5β or higher, turn to β134β