>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R δ95δ The guildsman takes great offence when you decline to Š drink with him. He slams the decanter and glasses Š onto his desk, then he orders you to leave his Š chambers and never set foot in Coppersmiths Hall ever Š again. Outside the hall you rejoin the Suhnese crewmen and Š hurry with them through the flagstoned streets of the Š city, retracing your route back to the harbour in the Š hope of reaching ιThe Azanι before night closes in Š completely. You are within a few hundred yards of the Š harbour entrance when suddenly a patrol of the city Š watch come marching around a corner with their spears Š couched on their chainmailed shoulders. Their officer Š commands you all to halt and demands that you raise Š your hands above your heads. If you wish to do as the officer has ordered, turn to Š β228β If you decide to make a dash for the harbour, turn to β330β