>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â200â For two frustrating days and nights the ferocious Š storm continues unabated. Floods and mudslides render Š the mountain trail impassable, and you are unable to Š leave the shelter of the ancient keep until early on Š the morning of the third day. Anxious to make up for Š lost time, you depart as soon as the rains cease. A further two days are spent riding the treacherous Š trail. It takes you across the northern foothills of Š the Dammerdons to the Lunarlian settlement of Jaroc. Š It is mid-morning, fifteen days before Harvestmas, Š when finally you enter the palisade wall of this Š sprawling border town. Few of the people you find Š here are natives. Most are nomadic horsemen from the Š Great Lunarlian Plain who have come to barter and Š trade their wares at its famous tented market. As you Š ride through the bustling market place, you pause for Š a few moments to observe a quarrel between a trader Š and a nomad. The nomad is accusing the trader of Š selling him some rotten food, and he demands the Š return of his money. The trader refuses. In Š desperation, the nomad turns to you and holds out his Š purchase at arm's length. "Stranger, would y'say this meat is fit to eat ?" he Š pleads, inviting you to inspect an unappetising Š haunch of maggoty meat. If you possess Herbmastery, and have attained the Š rank of Kai Grand Sentinel, turn to â259â If you do not possess this skill, or if you have yet Š to attain this level of Kai Mastery, turn to â151â