>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â215â The sound of fighting has been heard in the tavern Š and a group of anxious locals, led by the tavern- Š keeper and armed with pitchforks and staves, are Š gathering outside in the courtyard. Rather than Š attempt to reason with them, you and Karvas saddle Š two fresh horses and gallop out of the stables as Š fast as you can. The tavern-keeper and his patrons Š scatter in all directions to avoid being trampled as Š you race across the courtyard and escape onto the Š highway beyond. Despite your fatigue, you force yourselves to ride Š all night. Early next morning, you stop to rest in a Š small coppice that borders the highway. Before you Š sleep, you must eat a Meal or lose 3 ENDURANCE points Š (unless you possess the discipline of Grand Š Huntmastery). To continue, turn to â267â