>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!-----------------------------R â220â The rolling plain to the west of Bakhasa is a bleak and Š barren steppe that is studded with countless thousands Š of sawn-off tree stumps. Once this region was part of Š the great forest of Kelderwood, yet in recent times the Š ruler of Bhanar, Autarch Sejanoz, has commanded the Š Bakhasians to harvest the forest's valuable hardwood Š and dispatch it downstream to feed the insatiable Š imperial shipyards of Otavai. Travelling on foot, the Š stumps are no obstruction to your progress and you are Š able to press on without stopping until late in the Š afternoon. As you crest a ridge of high ground, you Š spot a troop of horsemen escorting a line of wagons Š laden with timber. They are less than a mile distant Š and they appear to be heading towards a settlement on Š the banks of the River Tehda. You wait and watch them Š until they are dots on the horizon before continuing Š your trek towards the city of Bakhasa. You are within twenty miles of Bakhasa when dusk begins Š to darken the gloomy sky. Karvas requests that you stop Š and rest awhile before making a final push for the Š city. You are feeling hungry after your long day's Š march and you readily agree. (Unless you possess the Š discipline of Grand Huntmastery, you must now eat a Š Meal or lose 3 ENDURANCE points.) Night falls within an hour of you resuming your trek, Š yet the distant lights of Bakhasa and its surrounding Š settlements enable you to stay on course and maintain Š an impressive pace. The city is lit by hundreds of Š fiery beacons which mark the outline of its ancient Š perimeter wall and angular watchtowers. These fires Š also illuminate the surface of the River Tehda which Š passes through the centre of Bakhasa. To the south of Š the city, lines of tethered barges stacked high with Š logs lie moored along both of its paved banks. Under Š cover of the night, you are able to move through the Š outlying settlements without being seen. When at last Š you hear a bell in the city tolling the midnight hour, Š you find yourself upon a knoll overlooking a rutted Š road which approaches Bakhasa's west gate. Using your Š night vision, you scan the high perimeter wall and note Š the positions of guards posted around its tiled Š parapet. They are greatest in number above a wide stone Š archway where the glimmering river flows out of the Š city. Prince Karvas is eager to enter the city before Š dawn and he asks you to choose the way. Aware that it Š may prove easier to find and take some horses whilst Š most of Bakhasa's inhabitants are still asleep, you Š scan the perimeter wall once more and consider how best Š you can pass beyond it. If you wish to attempt to enter Bakhasa by way of its Š east gate, turn to â311â If you decide to attempt entry to the city by way of Š the river arch, turn to â94â