>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â248â You hurry past the gate guards and through the open Š archway into a flagstoned concourse. By keeping low Š and hiding in the shadows, you and Karvas are able to Š cross this open plaza undetected and make your way Š along an empty avenue which bisects the city's west Š quarter. Grimy two-storied houses of carved hardwood Š pass by on either side, silent behind their bolts and Š shutters. The avenue leads to a stone bridge that traverses the Š River Tehda and then continues into the heart of the Š east quarter. Here you almost collide with a patrol Š of armed guards who are marching towards the river, Š and hurriedly you are forced to take cover in a Š timberyard to avoid being seen. You study the ten- Š strong patrol as it marches past. These men are clad Š in black quilted tunics and wide silk leggings, and Š they are armed with curved swords and hand-axes. They Š are almond-eyed and they all have shiny black hair Š that is tied in a knot at the nape of their necks. Š Their leader, a stocky bull-necked sergeant, wears Š the emblem of Sejanoz emblazoned upon a scarlet arm Š band. Patiently you wait for them to reach the Š bridge, but as they do so another patrol comes Š marching along the avenue from the opposite Š direction. The east quarter of Bakhasa is a busy Š place, even at this late hour. Rather than risk being Š seen and captured, you decide to remain hidden here Š in the timberyard and attempt to get a few hours Š sleep before dawn. Unless you possess the discipline of Grand Hunt- Š mastery, you must now eat a Meal or lose 3 ENDURANCE Š points. To continue, turn to â340â