>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â255â You pull hard on the reins and twist in the saddle to Š avoid the onrushing shaft. Your swift reactions save Š you from being struck in the body, yet the arrow Š gouges your leg before it shatters into the ground: Š lose 2 ENDURANCE points. Karvas leaps into the saddle and you toss him the Š reins of his horse. With a cry of elation, you wheel Š your stallion about and spur him towards an avenue on Š the west side of the square. You and the prince Š gallop side-by-side along this broad thoroughfare as Š fast as your horses will carry you, trampling any Š Bakhasian who is foolish enough to stand in your way. Š The road leads directly to the city's east gate where Š a bell is tolling loudly. A crowd of militiamen have Š gathered at the gate, summoned from their beds by the Š alarm, but they are without their officer and in the Š chaos and confusion they have forgotten to close the Š gate. They scatter in all directions as you thunder Š along the avenue towards them and you are able to Š escape through the open archway without challenge. Whooping with excitement, you race away from Bakhasa Š along a dusty trail that heads towards the foothills Š of the Dammerdon Mountains. You glance to your side Š and see Prince Karvas punch the air victoriously. Clearly he is as excited by this daring escape as you Š are, for he has a grin fixed to his sweat-streaked Š face that stretches from ear to ear. Your strong Bhanarian stallions carry you swiftly Š into the foothills and never once do they falter in Š their stride nor slacken their impressive pace. Only Š when you can no longer see the lights of Bakhasa do Š you let them slow to a canter. For more than an hour Š you travel the trail as it meanders through pine- Š covered hills and shallow valleys. The night sky is Š clear and the way ahead is illuminated by bright Š starlight. When you come to a shallow ford that Š crosses a fast-flowing stream, you stop awhile to let Š your horses drink their fill. Unless you possess the discipline of Grand Hunt- Š mastery, you must now eat a Meal or lose 3 ENDURANCE Š points. To continue, turn to â323â