>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â256â You leave the jetty and hurry to the tavern. This Š riverside inn is in urgent need of some paint and Š repair, yet for all its shabby outward appearance, Š its taproom is filled to overflowing with customers. Š The sound of lyre and pipe music mingles with the Š chatter and raucous laughter of its patrons, many of Š whom are river travellers bound for Seroa within the Š hour. You push you way through the noisy crowd and Š climb a flight of stairs that gives access to rooms Š on the upper floor. From the top of the stairs you Š are able to get a better view of the crowded bar Š room. Karvas points out two men who are standing at Š the tavern counter. They are dressed in dandified Š court costumes and they wear Sadando's eagle's-head Š emblem pinned to velvet berets that are resting on Š their coiffured heads. "I'd wager those two dandies Š have tickets for the riverboat," says Karvas, Š conspiratorially. You focus your concentration on the Š two men and your Kai sixth sense confirms that the Š prince's assumption is correct. If you wish to approach them and offer to buy their Š riverboat tickets, turn to â17â If you wish to wait outside the tavern and approach Š the men when they leave, turn to â111â