>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â282â As you near the clearing, you leave the trail and Š take cover among some bushes that fringe the Š treeline. For a few minutes you wait here and observe Š the settlement for signs of life. You can see a log Š cabin with a veranda, three small sheds, and a Š picket-fenced enclosure containing goats and Š chickens. When your senses detect no human presence, Š you enter the clearing and signal to Acraban to Š follow as you make your approach towards the cabin. From the veranda you can see a second track which Š descends steeply towards a sandy cove. You intensify Š your vision and catch sight of a man on the beach who Š is kneeling beside a stone-covered mound. He has Š blond shoulder-length hair and he is dressed in Š breeches and a jerkin made from tanned goat hides. From the descriptions given to you by Lord Zinair, Š you feel sure that he must be Prince Karvas. Elated by your discovery, you motion Acraban to Š follow as you leave the cabin and hurry down the Š steep path towards the beach. You are within thirty Š yards of the kneeling man when he hears you Š approaching. He turns to face you and, in an instant, Š he grabs a loaded crossbow that is lying beside him Š on the sand and he aims it at your chest. If you wish to raise your hands to show the man that Š you mean him no harm, turn to â253â If you decide to dive for cover among the boulders Š that lie on either side of the path, turn to â85â