>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â287â The horseman stops to stare out across the endless Š rows of tree stumps. Slowly he shakes his head, then Š he looks up at the darkening sky and you hear him Š curse the failing light. In the distance, one of his Š comrades shouts his name and beckons him to rejoin Š the wagons. Begrudgingly he acknowledges the call. He Š slams his sabre back into its steel scabbard and Š returns to his horse. Patiently you watch him climb Š into the saddle and ride away before you rise from Š your hiding place and call for Prince Karvas to show Š himself. Turn to â54â â54â Karvas rises from among the tree stumps and hurries Š back to join you. Together you watch the departing Š wagons and horsemen until they are no more than dots Š on the horizon before you continue your trek towards Š the city of Bakhasa. You are within twenty miles of Bakhasa when dusk begins Š to darken the gloomy sky. Karvas requests that you stop Š and rest awhile before making a final push for the Š city. You are feeling hungry after your long day's Š march and you readily agree. (Unless you possess the Š discipline of Grand Huntmastery, you must now eat a Š Meal or lose 3 ENDURANCE points.) Night falls within an hour of you resuming your trek, Š yet the distant lights of Bakhasa and its surrounding Š settlements enable you to stay on course and maintain Š an impressive pace. The city is lit by hundreds of Š fiery beacons which mark the outline of its ancient Š perimeter wall and angular watchtowers. These fires Š also illuminate the surface of the River Tehda which Š passes through the centre of Bakhasa. To the south of Š the city, lines of tethered barges stacked high with Š logs lie moored along both of its paved banks. Under Š cover of the night, you are able to move through the Š outlying settlements without being seen. When at last Š you hear a bell in the city tolling the midnight hour, Š you find yourself upon a knoll overlooking a rutted Š road which approaches Bakhasa's west gate. Using your Š night vision, you scan the high perimeter wall and note Š the positions of guards posted around its tiled Š parapet. They are greatest in number above a wide stone Š archway where the glimmering river flows out of the Š city. Prince Karvas is eager to enter the city before Š dawn and he asks you to choose the way. Aware that it Š may prove easier to find and take some horses whilst Š most of Bakhasa's inhabitants are still asleep, you Š scan the perimeter wall once more and consider how best Š you can pass beyond it. If you wish to attempt to enter Bakhasa by way of its Š east gate, turn to â311â If you decide to attempt entry to the city by way of Š the river arch, turn to â94â