>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R β295β Painfully you stagger to your feet and try to focus Š on your surroundings. Through a pall of smoke you Š hear the groans of wounded crewmen and the crackling Š buzz of electrical arcing. Steam rises from a gaping Š hole in the stern deck and a fire rages around the Š base of the mainmast. Prince Karvas emerges unscathed Š from the rope locker and quickly he helps you to Š smother this fire. Then he gives first aid to a Š crewman who is lying nearby, nursing a broken knee. Š Acraban comes staggering out of the smoke. His robes Š are torn and a trickle of blood runs from a cut above Š his right ear. You use your Kai curing skills to heal Š the wizard's wound and then together you help Š evacuate the injured crewmen from the crippled Š skyship. Acraban orders Bo'sun Gora to go and assess Š the state of the crew. He returns shortly and reports Š that from the ship's original compliment of ten men, Š three are now missing, three are wounded, and one is Š dead. The remaining three crewmen, himself included, Š have survived the crash with only minor injuries. Using your Kai curing skills, you ease the pain of Š the badly injured crewmen before helping Karvas and Š Gora to bury the dead man - Kuo the helmsman. The Š area surrounding the crashed skyship is thickly Š wooded and, with night fast approaching and a sky Š heavy with clouds, it is impossible for you to Š determine your exact location. Acraban proposes to Š contact Lord Zinair and inform him of the disaster by Š means of his seeing stone. But, to his dismay, he Š soon discovers that the magical artefact has been Š lost in the crash. As the darkness of night envelops the smouldering Š wreck of the ιStarstriderι, you find it hard to Š suppress a growing sense of despair. It is a mood Š shared by the other survivors, and few words are Š exchanged as you work together to erect a makeshift Š shelter for the wounded beside the ship's battered Š keel. When the shelter is finished, you each look for Š a place nearby where you can lie down and attempt to Š recover from the fatigue of your terrible ordeal. Before you try to get some sleep, unless you possess Š the discipline of Grand Huntmastery you must now eat Š a Meal or lose 3 ENDURANCE points. To continue, turn to β331β