>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â304â Beyond the arch is a narrow brick walkway which Š borders the river. You hurry along this unlit Š footpath until you come to a flight of steps that Š lead to a flagstoned loading area crowded with Š soldiers and wagons. By keeping low and moving from Š one wagon to the next, you and Karvas are able to Š cross this concourse undetected. Soon you come to a stone bridge that traverses the Š River Tehda. You hurry across and enter a wide avenue Š which leads to the city's east quarter. Grimy two- Š storied houses of carved hardwood pass by on either Š side, silent behind their bolts and shutters. At the Š end of the avenue you almost collide with a patrol of Š armed guards who are marching towards the river, and Š hurriedly you are forced to take cover in a Š timberyard to avoid being seen. You watch the ten- Š strong patrol as it marches past, and note that these Š men are clad in black quilted tunics with wide silk Š leggings, and they are armed with curved swords and Š hand-axes. They are almond-eyed and they all have Š shiny black hair that is tied in a knot at the nape Š of their necks. Their leader, a stocky bull-necked Š sergeant, wears the emblem of Sejanoz emblazoned upon Š a scarlet arm band. Patiently you wait for them to Š reach the river, but when they do, you see another Š patrol come marching along the avenue from the Š opposite direction. The east quarter of Bakhasa is a Š busy place, even at this late hour. Rather than risk Š being seen and captured, you decide to remain hidden Š here in the timberyard and attempt to get a few hours Š sleep before dawn. Unless you possess the discipline of Grand Hunt- Š mastery, you must now eat a Meal or lose 3 ENDURANCE Š points. To continue, turn to â340â