>TM 4 >LS 2 >PS ON >PL64 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â30â You rush into the small bakery and your sudden Š appearance startles the baker's wife. She gasps when Š she sees your soaked and slime-smeared features, and Š nervously she snatches up a carving knife and Š threatens to use it if either of you come a step Š closer. You can understand her reaction; after your Š dip in the citadel moat, you and Karvas look more Š reptilian than human. "Calm yourself, good lady," you say, in as soothing Š tone as you are able to muster, "My companion and I may appear a little wretched but we mean you no Š harm." The woman is not convinced. She raises the Š knife in her trembling hand and begins shouting Š hysterically for her husband. Moments later, a portly Š man in a white smock and cloth hat emerges from an Š open doorway at the rear of the shop. He is Š brandishing an iron skillet and he comes at you like Š a charging bull. "Hold there, Barwick!" shouts Karvas, and to your Š astonishment the baker skids to a halt and drops his Š iron pot to the floor. "Prince Karvas...is it you?" he stammers. Karvas uses Š his sleeve to wipe some of the slime from his face, Š then he gives the baker a broad smile. "Yes, Barwick, it is I." "Thank Ishir," gasps the baker, and he falls to his Š knees. "We have prayed that you would return home and Š save us from Sadanzo. We of Cavalia have suffered his Š tyranny for too long. He is an evil man and we fear Š that he will bring ruin to Siyen when he is crowned Š King. But now our prince has returned to stop him. Š Ishir be praised!" The sound of horses galloping to a halt outside the Š bakery alerts you to the fact that you and the prince Š are still in great danger. The baker bolts the door Š and then urges you and Karvas to follow him as he Š hurries out of the shop, past his baking ovens, and Š through a rear door that leads to a walled yard Š scattered with chickens. He pulls open the door of an Š outbuilding and he offers you and Karvas the two Š young horses that are stabled inside. They are his Š most valuable animals and Karvas is impressed by the Š man's generosity. "I'll not forget this, Barwick," says Karvas, as you Š and he quickly saddle the two colts. The baker pulls Š open one of a pair of gates at the rear of his yard. Š Proudly he salutes you as you steer your horses Š through the gap and gallop away along a passageway Š that leads to one of Cavalia's city streets. Turn to â67â