>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R โ31โ "We don't welcome spies here," growls the blacksmith. He nods to his son and the brawny young man snatches Š an iron from the furnace. Menacingly he levels this Š glowing rod at your face and very slowly he moves Š towards you. Hurriedly you apologise to the Š blacksmith and leave the smithy. On returning to the quayside you resolve to explore Š the tangle of alleyways that make up the city's Š eastern quarter in the hope of finding someone who is Š more willing to talk about the prince. Unfortunately, Š your efforts garner no useful information. As the sun Š begins to settle on the horizon, you finally abandon Š your search and hurry back through the darkening Š passageways towards the market square. Wizard Acraban and Lord Zinair are already waiting Š aboard the ้Starstrider้ by the time you reach the Š market square. The magician orders the boarding cage Š to be lowered and you are winched up to the skyship. Š They are disappointed to hear that your search for Š information has been in vain. Fortunately, Lord Š Zinair's efforts have been more fruitful. "Prince Karvas is not here," he says. "He lived here Š when he first came to Sheasu some ten years ago, but Š a young woman called Amarelda arrived soon after and Š they were married, here, in the harbour. They left Š Mydnight the day after their wedding and settled somewhere on the northern coastline. It has been more Š than a year since they last visited the city." Turning to Acraban, Zinair says: "I propose we travel Š north at first light and commence a search of the Š northern shoreline. I suspect it will be easier to Š espy their retreat from the air than to attempt any Š search by land." Acraban nods in agreement. Then he passes word to his Š young crew to prepare the ้Starstrider้ for a voyage Š north at first light. Turn to โ187โ