>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R β321β Once you have decided the places where each of you Š will search for the whereabouts of Prince Karvas, you Š follow Acraban to the rear deck and enter the Š skyship's boarding cage. Swiftly it is winched down Š to the market square where you are met unexpectedly Š by a pressing crowd of grimy-faced street urchins. Š They have been gathering here since dawn to stare in Š wonderment at the ιStarstriderι hovering motionless in Š the cloudless sky above. Acraban scatters a handful Š of copper coins across the cobblestones and the Š children scramble to retrieve them. This creates Š enough room to allow Zinair to open the cage door and Š the three of you to step out. After agreeing to Š return here to the skyship no later than sunset, you Š split up and go in search of your chosen Š destinations. Unlike the urchins, the adult population of Mydnight Š appear less than fascinated by the imposing sight of Š the ιStarstriderι hovering above their city. Few pay it Š a second glance, yet this seeming lack of interest Š does not surprise you. For centuries this port has Š been a refuge for exiles from the many nations of Š Magnamund who, for their own individual reasons, have Š chosen to forsake their native lands. They are, by Š nature, a secretive community. Any overt interest in Š the affairs of another is most often viewed with Š suspicion and distrust. You retrace the route you took last night and soon Š find yourself at the harbour. ιThe Azaktanaι is still Š moored at the quayside and you give the crew a Š friendly wave as you stride across the quayside and enter a wide avenue that leads to the Hall of the Š Judicars. By the lowly standards of the city, this hall could Š almost be considered grand in comparison to the Š neighbouring hovels. You pass beneath its fa‡ade of Š mouldering marble and walk through a stone archway Š that leads to a gloomy, torchlit interior. Here you Š discover over a hundred men and women standing Š patiently in two separate queues. One line ends at an Š open window where a clerk is busily exchanging gold Š and silver coins for linen Torqs, the woven currency Š that is used here on Sheasu. The other queue ends at Š a marble-topped desk where a man in the uniform of a Š Reeve-sergeant is listening with bored indifference Š to a citizen who is reporting a theft of a goat. If you wish to join the queue for the Reeve-sergeant, Š turn to β127β If you choose to stand in line for the Clerk of the Š Hall, turn to β334β