>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â33â You tug on the reins and swivel in the saddle to Š avoid the onrushing shaft. Your speedy reactions save Š you from being struck in the body, yet the arrow Š tears a strip of skin and muscle from your shoulder Š before it shatters into the ground: lose 3 ENDURANCE Š points. Karvas leaps onto his horse and you toss him the Š reins. With a cry of elation, you wheel your stallion Š about and spur him towards an avenue on the west side Š of the square. You and the prince gallop side-by-side Š along this broad thoroughfare as fast as your horses Š will carry you, trampling any Bakhasian who is Š foolish enough to stand in your way. The road leads Š directly to the city's east gate where a bell is Š tolling loudly. A crowd of militiamen have gathered Š at the gate, summoned from their beds by the alarm, Š but they are without their officer and in the chaos Š and confusion they have forgotten to close the gate. Š They scatter in all directions as you thunder along Š the avenue towards them and you are able to escape Š through the open archway without challenge. Whooping with excitement, you race away from Bakhasa Š along a dusty trail that heads towards the foothills Š of the Dammerdon Mountains. You glance to your side Š and see Prince Karvas punch the air victoriously. Clearly he is as excited by this daring escape as you Š are, for there is a grin fixed to his sweat-streaked Š face that stretches from ear to ear. Your strong Bhanarian stallions carry you swiftly Š into the foothills and never once do they falter in Š their stride nor slacken their impressive pace. Only Š when you can no longer see the lights of Bakhasa do Š you let them slow to a canter. For more than an hour Š you travel the trail as it meanders through pine- Š covered hills and shallow valleys. The night sky is Š clear and the way ahead is illuminated by bright Š starlight. When you come to a shallow ford across a Š fast-flowing stream, you stop here awhile to let your Š horses drink their fill. Unless you possess the discipline of Grand Hunt- Š mastery, you must now eat a Meal or lose 3 ENDURANCE Š points. To continue, turn to â323â