>TM 4 >LS 2 >PS ON >PL60 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â342â You swim to the edge of the moat and drag yourself Š out of the stinking water. As you take hold of the Š prince's hand and haul him out onto the bank, you see Š a group of horsemen riding across the drawbridge. Š Most are armed with lances bearing Sadanzo's eagle's- Š head pennant, and their red-faced leader is shouting Š and pointing at you with his sword. Arrows continue to fall. They thud into the muddy rim Š of the moat and splinter on the paved road that Š encircles the citadel. You grab Karvas by his cloak Š and pull him to his feet; it is too dangerous to stay Š here a moment longer. On the far side of the paved Š road you can see a row of boarded-up houses, an Š alleyway, and a baker's shop. If you wish to attempt to escape from the deadly hail Š of arrows by running into the alleyway, turn to â157â If you wish to try to escape by entering the baker's Š shop, turn to â30â