>TM 4 >LS 2 >PS ON >PL66 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â35â The rolling plain to the west of Bakhasa is a bleak Š and barren steppe, devoid of flora yet studded with Š countless thousands of sawn-off tree stumps. Once Š this region was part of the great forest of Š Kelderwood, but in recent times the ruler of Bhanar, Š Autarch Sejanoz, has commanded the Bakhasians to Š harvest the forest's valuable hardwood and dispatch Š it downstream to feed the insatiable needs of the Š imperial shipyards of Otavai. Travelling on foot, the Š stumps do not obstruct your progress and you are able Š to press on until late in the afternoon. As you are Š cresting a ridge of high ground, you spot a troop of Š horsemen escorting a line of wagons laden with Š timber. They are less than a mile distant and they Š appear to be heading towards a settlement on the Š banks of the River Tehda. You wait and watch them Š until they are dots on the horizon before continuing Š your trek towards the city of Bakhasa. You are within twenty miles of Bakhasa when dusk Š begins to darken the gloomy sky. Karvas requests that Š you stop to rest awhile before making a final push Š for the city. You are feeling hungry after your long Š day's march and you readily agree. (Unless you Š possess the discipline of Grand Huntmastery, you must Š now eat a Meal or lose 3 ENDURANCE points.) You are Š about to resume your trek when your Kai sixth sense Š alerts you to the sound of approaching horses and Š wagons. You are scanning the surrounding hills when Š suddenly a dozen riders appear from behind a ridge to Š the north. They are escorting two wagons filled with Š sleepy timber workers returning to their settlement Š after a day's labour. You signal to Karvas to hide Š himself as they approach along a cleared trail which Š passes within twenty yards of your position. The Š horsemen canter past ahead of the wagons, but one of Š the riders who is following behind suddenly leaves Š the track and steers his horse through the stumps Š towards your position. Fearing that you may have been Š spotted, you signal to Prince Karvas to split up and Š find a new hiding place. Silently you watch as the Š horseman is slowed to a halt by a dense cluster of Š tree stumps. He dismounts and abandons his mare in Š order to continue his search on foot. He draws his Š sword as he passes close to where you are hiding, but Š he does not see you. As he moves away, you see that Š his horse does not follow. She stays to crop some Š sickly weeds at the base of a tree stump barely ten Š yards from where you are lying. Hanging from her Š saddle is a bulging leather satchel, an axe, and a Š coil of rope. If you wish to attempt to look inside the horse's Š saddlebag, turn to â145â If you decide to remain hidden among the tree stumps, Š turn to â287â