>TM 4 >LS 2 >PS ON >PL58 >SM6 >CP ON >FO OFF >------L-----------------------!---------------------------R â38â The lightning bolt struck the skyship's hull directly Š below the helm, rendering you unconscious as the Š concussive force of the blast was transmitted through Š the deck (lose 5 ENDURANCE points). On regaining consciousness you discover that the Š éStarstrideré is now more than five miles clear of the Š fissures. As slowly your vision clears you see that Š Acraban has taken control of the wheel. He smiles Š when he sees that you are still alive. You notice Š that he looks gaunt and exhausted, and his ginger Š hair is matted with grime and sweat. Clearly his Š efforts to repair the ailing skyship have severely Š drained his magical energies. As you stagger to the Š helm you sense that the steering has become more Š erratic. The éStarstrideré has lost altitude and her Š deck is starting to tilt alarmingly to starboard. Š Soon it becomes almost impossible to stand upright. "We have lost one stabiliser and the other is badly Š damaged," says Acraban, grimly. "I have done all I Š can to repair it but I fear it will fail us at any Š moment. Without stabilisers we cannot stay airborne." Acraban orders his crew to prepare for a crash Š landing. Some of the young men tie themselves to the Š ship's mainmast, whilst others brace themselves Š against the rails and place their fate in the hands Š of the Goddess Ishir. Prince Karvas has found refuge Š in a rope locker which is bolted to the main deck. He Š lifts the lid and calls out to you to join him for Š there is sufficient space for two inside. If you wish to climb into the rope locker alongside Š Prince Karvas, turn to â79â If you choose to stay with Acraban at the ship's Š helm, turn to â199â