Freeway Warrior (fw) 1 epub build. Font fixes. OFL Carlito font. CSS update for fw...
[project-aon.git] / en / xml / 01gstw.xml
index 03cfb2b..6b2c130 100644 (file)
           <meta>
            <creator>Paul Bonner</creator>
           </meta>
-          <instance class="html" src="staff.gif" width="386" height="120" mime-type="image/gif" />
           <instance class="html" src="staff.png" width="386" height="120"  mime-type="image/png"/>
           <instance class="html-compatible" src="staff.gif" width="386" height="120"  mime-type="image/gif"/>
           <instance class="pdf" src="staff.pdf" width="386" height="120" />
        <footnote id="equipmnt-2-foot" idref="equipmnt-2"><p>The bonus to your <typ class="attribute">WILLPOWER</typ> score provided by the Magic Talisman is added to your <typ class="attribute">WILLPOWER</typ> score only once and does not prevent your score from falling to zero or below.</p></footnote>
        <footnote id="equipmnt-3-foot" idref="equipmnt-3"><p>If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.</p></footnote>
       <footnote id="equipmnt-4-foot" idref="equipmnt-4">
-       <p>The new Mongoose Publishing editions of the gamebooks clarify that <quote>You may only use one Weapon at a time in combat.</quote></p>
+       <p>The Collector<ch.apos/>s Editions of the <cite>Lone Wolf</cite> books clarify that <quote>You may only use one Weapon at a time in combat.</quote></p>
       </footnote>
      </footnotes>
 
         <p>There are numerous unanswered questions with this combat. The addition of <typ class="attribute">WILLPOWER</typ> and <typ class="attribute">ENDURANCE</typ> is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose <typ class="attribute">WILLPOWER</typ> as this is the measure of you mental strength. It is possible to have a negative <typ class="attribute">WILLPOWER</typ> score which would mean that the combat would only come to an end when the Darkling Room<ch.apos/>s <typ class="attribute">ENDURANCE</typ> was lowered to 0. Using your true <typ class="attribute">ENDURANCE</typ> score is the less paradoxical route.</p>
         <p>In either case, if your <typ class="attribute">WILLPOWER</typ> or <typ class="attribute">ENDURANCE</typ> score is lowered during a round of combat, do you then adjust your combined <typ class="attribute">WILLPOWER</typ> and <typ class="attribute">ENDURANCE</typ> score which is serving as your <typ class="attribute">COMBAT SKILL</typ> for this combat?</p>
         <p>There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.</p>
-        <p>Also, you cannot use your Wizard<ch.apos/>s Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use <typ class="attribute">WILLPOWER</typ> to multiply your opponent<ch.apos/>s loss of <typ class="attribute">ENDURANCE</typ>.</p>
        </footnote>
       </footnotes>
 
        <p>The slightest contact with this monster<ch.apos/>s flesh could spell death for you. You must fight defensively. Deduct 1 point from your <typ class="attribute">COMBAT SKILL</typ> for the duration of this combat.</p>
        <combat><enemy>Large Quoku</enemy><enemy-attribute class="combatskill">15</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
        <p>You may only fight one round of combat as the Quoku flies past.</p>
-       <choice idref="sect331">If your <typ class="attribute">WILLPOWER</typ> score is still more than 10, <link-text>turn to 331</link-text>.</choice>
+       <choice idref="sect331">If your <typ class="attribute">WILLPOWER</typ> score is still 10 or more, <link-text>turn to 331</link-text>.</choice>
        <choice idref="sect32">If it is less than 10, <link-text>turn to 32</link-text>.</choice>
       </data>
      </section>
     <meta><title>The Shadakine Empire</title></meta>
 
     <data>
+    <!--Dagorlan [so: Please do not delete; this fixes a false-positive in checkerrata.pl.]-->
      <illustration>
       <meta>
        <creator>Paul Bonner</creator>
 
      <illustration class="inline">
       <meta>
-       <creator>JC Alvarez /Jonathan Blake</creator>
+       <creator>JC Alvarez / Jonathan Blake</creator>
       </meta>
       <instance src="acspcl.png" width="386" height="280" class="html" mime-type="image/png" />
       <instance src="acspcl.gif" width="386" height="280" class="html-compatible" mime-type="image/gif" />
        <p>(<a idref="sect276">276</a>) Replaced <quote>lifted and</quote> with <quote>lifted, and</quote>. Replaced <quote>last agonized</quote> with <quote>last, agonized</quote>. Replaced <quote>erupts and in a blinding flash both</quote> with <quote>erupts, and in a blinding flash, both</quote>. Replaced <quote>on to</quote> with <quote> onto</quote>.</p>
        <p>(<a idref="sect278">278</a>) Replaced <quote>power of Prophecy</quote> with <quote>Power of Prophecy</quote>.</p>
        <p>(<a idref="sect280">280</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
-       <p>(<a idref="sect281">281</a>) Replaced <quote>air, and</quote> with <quote>air and</quote>.</p>
+       <p>(<a idref="sect281">281</a>) Replaced <quote>air, and</quote> with <quote>air and</quote>. Replaced <quote>is still more than 10</quote> with <quote>is still 10 or more</quote>.</p>
        <p>(<a idref="sect282">282</a>) Replaced <quote>hand and</quote> with <quote>hand, and</quote>.</p>
        <p>(<a idref="sect283">283</a>) Replaced <quote>breath</quote> with <quote>breathe</quote>. Replaced <quote>subsides and</quote> with <quote>subsides, and</quote>.</p>
        <p>(<a idref="sect284">284</a>) Replaced <quote>tunnel you</quote> with <quote>tunnel, you</quote>. Replaced <quote>outnumbered and</quote> with <quote>outnumbered, and</quote>.</p>
        <p>(<a idref="sect347">347</a>) Replaced <quote>light, which</quote> with <quote>light which</quote>. Replaced <quote>light, and</quote> with <quote>light and</quote>. Replaced <quote>grow</quote> with <quote>draw</quote>.</p>
        <p>(<a idref="sect350">350</a>) Replaced <quote>agility, and flushing</quote> with <quote>agility, flushing</quote>. Replaced <quote>unceremoniously, outside</quote> with <quote>unceremoniously outside</quote>. Replaced <quote>things I think,</quote> with <quote>things, I think,</quote>. Replaced <quote>Tribe has</quote> with <quote>Tribe, has</quote>. Replaced <quote>bells and his</quote> with <quote>bells, and his</quote>. Replaced <quote>here and you</quote> with <quote>here, and you</quote>. Replaced <quote>teeth and</quote> with <quote>teeth, and</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>riddle of the Shianti<ch.lsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>riddle of the Shianti<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>rhyme it</quote> with <quote>rhyme, it</quote>. Replaced <quote>king agrees</quote> with <quote>king, agrees</quote>. Replaced <quote>nursey</quote> with <quote>nursery</quote>. Replaced <quote>series.</quote> with <quote>series:</quote> and added the name of the next book. Replaced <quote>the Way of the Shianti</quote> with <quote>The Way of the Shianti</quote>. Added a period to the end of each of the illustration<ch.apos/>s captions.</p>
 
+       <p>(<a idref="map">Map</a>) Added label <quote>Dagorlan</quote> to the nameless village in harmony with recent maps of Magnamund.</p> 
        <p>(<a idref="crsumary">Combat Rules Summary</a>) Added a fourth step <quote>Pick a number from the <a idref="random">Random Number Table</a>.</quote> in the first step list. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Turn to <!--a idref="crtable"-->Combat</quote> with <quote>Turn to the <!--a idref="crtable"-->Combat</quote>.</p>
       </data>
      </section>