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<creator>Paul Bonner</creator>
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<p>There are numerous unanswered questions with this combat. The addition of <typ class="attribute">WILLPOWER</typ> and <typ class="attribute">ENDURANCE</typ> is straightforward, but which attribute do you lower when wounded in this mental combat? A mental combat would suggest that you will lose <typ class="attribute">WILLPOWER</typ> as this is the measure of you mental strength. It is possible to have a negative <typ class="attribute">WILLPOWER</typ> score which would mean that the combat would only come to an end when the Darkling Room<ch.apos/>s <typ class="attribute">ENDURANCE</typ> was lowered to 0. Using your true <typ class="attribute">ENDURANCE</typ> score is the less paradoxical route.</p>
<p>In either case, if your <typ class="attribute">WILLPOWER</typ> or <typ class="attribute">ENDURANCE</typ> score is lowered during a round of combat, do you then adjust your combined <typ class="attribute">WILLPOWER</typ> and <typ class="attribute">ENDURANCE</typ> score which is serving as your <typ class="attribute">COMBAT SKILL</typ> for this combat?</p>
<p>There are no easy answers to these questions. It is up to the reader to decide which solution is most appropriate.</p>
- <p>Also, you cannot use your Wizard<ch.apos/>s Staff in this combat; since the combat is mental in nature, it would be inappropriate to use it, which means that you should not be able to use <typ class="attribute">WILLPOWER</typ> to multiply your opponent<ch.apos/>s loss of <typ class="attribute">ENDURANCE</typ>.</p>
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<meta><title>The Shadakine Empire</title></meta>
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+ <!--Dagorlan [so: Please do not delete; this fixes a false-positive in checkerrata.pl.]-->
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<creator>Paul Bonner</creator>
<p>(<a idref="sect347">347</a>) Replaced <quote>light, which</quote> with <quote>light which</quote>. Replaced <quote>light, and</quote> with <quote>light and</quote>. Replaced <quote>grow</quote> with <quote>draw</quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>agility, and flushing</quote> with <quote>agility, flushing</quote>. Replaced <quote>unceremoniously, outside</quote> with <quote>unceremoniously outside</quote>. Replaced <quote>things I think,</quote> with <quote>things, I think,</quote>. Replaced <quote>Tribe has</quote> with <quote>Tribe, has</quote>. Replaced <quote>bells and his</quote> with <quote>bells, and his</quote>. Replaced <quote>here and you</quote> with <quote>here, and you</quote>. Replaced <quote>teeth and</quote> with <quote>teeth, and</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>riddle of the Shianti<ch.lsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>riddle of the Shianti<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>rhyme it</quote> with <quote>rhyme, it</quote>. Replaced <quote>king agrees</quote> with <quote>king, agrees</quote>. Replaced <quote>nursey</quote> with <quote>nursery</quote>. Replaced <quote>series.</quote> with <quote>series:</quote> and added the name of the next book. Replaced <quote>the Way of the Shianti</quote> with <quote>The Way of the Shianti</quote>. Added a period to the end of each of the illustration<ch.apos/>s captions.</p>
+ <p>(<a idref="map">Map</a>) Added label <quote>Dagorlan</quote> to the nameless village in harmony with recent maps of Magnamund.</p>
<p>(<a idref="crsumary">Combat Rules Summary</a>) Added a fourth step <quote>Pick a number from the <a idref="random">Random Number Table</a>.</quote> in the first step list. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Turn to <!--a idref="crtable"-->Combat</quote> with <quote>Turn to the <!--a idref="crtable"-->Combat</quote>.</p>
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