<p>Having decided on a plan of action, Sergeant Haskell distributes the mines, one to each man. <quote>Set the timers to five minutes,</quote> he says, and demonstrates how to do this using his own charge. <quote>They<ch.apos/>re magnetic, so try to fix them to the fuel tank if possible. Failing that, place them as near to the explosives as you can get.</quote></p>
<p>You examine the heavy, saucer-like device and then carefully set its clockwork timer, according to Haskell<ch.apos/>s instructions. Finally, you flick across the safety cover so that it protects the detonator button, and slip the mine inside your Backpack.</p>
<p>Record the <typ class="item">Contact Mine</typ> on your <a idref="action">Action Chart</a> as a Backpack Item. If you already possess the maximum quota of Backpack Items, you must discard one article in its favour.</p>
<p>Having decided on a plan of action, Sergeant Haskell distributes the mines, one to each man. <quote>Set the timers to five minutes,</quote> he says, and demonstrates how to do this using his own charge. <quote>They<ch.apos/>re magnetic, so try to fix them to the fuel tank if possible. Failing that, place them as near to the explosives as you can get.</quote></p>
<p>You examine the heavy, saucer-like device and then carefully set its clockwork timer, according to Haskell<ch.apos/>s instructions. Finally, you flick across the safety cover so that it protects the detonator button, and slip the mine inside your Backpack.</p>
<p>Record the <typ class="item">Contact Mine</typ> on your <a idref="action">Action Chart</a> as a Backpack Item. If you already possess the maximum quota of Backpack Items, you must discard one article in its favour.</p>