<dt>Transcription</dt>
<dd>Bryan White</dd>
<dt>Illustration Transcription</dt>
- <dd></dd>
+ <dd>Jonathan Blake</dd>
<dt>XML</dt>
<dd>
<line>Jonathan Blake</line>
<p>It took more than a week to discover a vehicle capable of transporting you to McKinney. It was an old school bus parked in an underground lot where it had survived the years of sub-zero blizzards. With fuel and spares salvaged from the mine, you managed to coax it back to life, whereupon you set off on your journey north. When you arrived at the town, it was easy to find where the Ewells lived, for their ranch was the only place that was still standing. It looked more like an old frontier post than a ranch, with its fortified perimeter wall, lookout posts, and stake-filled moat. However, after being ambushed and shot at by the city gangs of Fort Worth during the final stages of your journey, you could readily understand the need for these defences.</p>
<p><quote>Pop</quote> Ewell, the seventy-year-old grandfather of the Ewell family, was the leader of this small colony of survivors, and it was he who had urged Uncle Jonas to join them when your uncle had first made radio contact. The colony numbered less than a dozen at the time of your arrival, yet as the airwaves became clearer and new contacts were made, the number had soon more than doubled to twenty-five. It was decided that a name was needed to identify the settlement. The name <quote>Dallas Colony One</quote> was adopted<ch.emdash/><quote>DC1</quote> for short<ch.emdash/>and from that day on, everyone worked hard to make DC1 a secure haven for those seeking refuge from the hostile wastelands and marauding city gangs.</p>
<p><quote>Cutter</quote> Jacks was one such refugee. Before <quote>The Day</quote> he had been chief mechanic at the International Grand Prix Circuit near Lake Dallas, and his incredible skill and knowledge of engines was soon to prove invaluable to the colony. He taught you how to drive, and from a pile of old wrecks that you helped him salvage from the circuit, he built you a powerful, customized car. You used it to patrol the highways north of the city, keeping a lookout for gangs of city punks who frequently mounted raids to steal or destroy DC1<ch.apos/>s supplies. Cutter also taught you to shoot, and it was your natural prowess with a gun, and your skill behind the wheel, that was to earn you the begrudging respect of your enemies, who took to calling you the <quote>Freeway Warrior</quote>.</p>
- <p>Six months after your arrival at DC1, the colony was faced with a major crisis. A heat wave caused a drought that threatened to destroy the food supply. Crops were failing and the colony<ch.apos/>s artesian well<ch.emdash/>its only source of uncontaminated water<ch.emdash/>was beginning to dry up. The drought was also provoking more attacks from the city punks who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May, 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1<ch.apos/>s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who also were without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news, you could hardly believe your ears. Perhaps your family was still alive; perhaps there was still a chance that one day you would be reunited.</p>
+ <p>Six months after your arrival at DC1, the colony was faced with a major crisis. A heat wave caused a drought that threatened to destroy the food supply. Crops were failing and the colony<ch.apos/>s artesian well<ch.emdash/>its only source of uncontaminated water<ch.emdash/>was beginning to dry up. The drought was also provoking more attacks from the city punks who were desperate for food and water. Their common need had united them and now they posed a very real threat to the security of DC1. It was the last day of May 2020, when Pop Ewell made radio contact with another colony, who were based in the city of Big Spring, 300 miles west of McKinney. Their situation was completely the reverse of DC1<ch.apos/>s: they had food and water in plentiful supply but they were desperately short of fuel. They told of their contact with survivors in Tucson, Arizona, who also were without fuel. The Tucson colony reported that the territories west of the mountains of the Sierra Nevada had been spared the worst effects of the radioactive blizzards that had devastated the rest of the country and, miraculously, much of southern California was still widely populated: it had survived the last eight years virtually intact. When you heard the news, you could hardly believe your ears. Perhaps your family was still alive; perhaps there was still a chance that one day you would be reunited.</p>
<illustration class="inline">
<meta>
<footnotes>
<footnote id="weapons-1-foot" idref="weapons-1">
<p>It is reasonably clear that the Machine Pistol should not be used if you have fewer than 6 rounds of 9mm ammunition.</p>
- <p>For some readers, however, it may seem counterintuitive to have ammunition left but be unable to use the weapon. We suggest to these readers that when 9mm ammunition falls below 6 rounds, the Machine Pistol can be treated as a Pistol (cf. <a idref="sect333">Section 333</a>). While this is not a perfect solution, it is a reasonable compromise.</p>
+ <p>For some readers, however, it may seem counterintuitive to have ammunition left but be unable to use the weapon. We suggest to these readers that when 9mm ammunition falls below 6 rounds, the Machine Pistol can be treated as a Pistol (cf. <bookref series="fw" book="01hh" section="sect333">Section 333 of <cite>Highway Holocaust</cite></bookref>). While this is not a perfect solution, it is a reasonable compromise.</p>
</footnote>
</footnotes>
<li>Shotgun</li>
<li>Rifle</li>
</ul>
- <p>Unless you are carrying over weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your <a idref="action">Action Chart</a>.</p>
+ <p>Unless you are carrying over weapons from a previous <cite>Freeway Warrior</cite> book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your <a idref="action">Action Chart</a>.</p>
<p>In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:</p>
<table>
<meta><title>4</title></meta>
<data>
- <p>Your burst of fire hits the clansman in the chest, killing him instantly. (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.) The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.</p>
+ <p>Your burst of fire hits the clansman in the chest, killing him instantly. (Remember to deduct six rounds of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.) The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.</p>
<choice idref="sect141"><link-text>Turn to 141</link-text>.</choice>
</data>
</section>
<meta><title>25</title></meta>
<data>
- <p>You raise your gun and squeeze the trigger just as the clansman looses off a second burst of fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Bullets thud into the side of the car, dangerously close, but you fight the urge to dive for cover. The firing stops, and your adversary clutches at his chest and crumples in a heap in the doorway. Rickenbacker, having finally lost his patience, slams his gun angrily against the front of the car. To his surprise, the sudden impact is just what is needed to dislodge the faulty shell.</p>
- <p>Then you hear running footsteps somewhere above and behind you. You turn in time to see two clansmen rushing to take up firing positions on the roof of a nearby bank. You shout a warning and immediately Rickenbacker spins around to face the threat. With no time to take proper aim, the two of you trust to your luck as you spray the parapet of the roof with gunfire (remember to erase an additional round of fire from your Ammo Pouch). Your swift action is rewarded: the clansmen are caught in your crossfire before they have you fixed in their sights. With gurgling screams they tumble from the roof of the bank and crash onto the street below.</p>
+ <p>You raise your gun and squeeze the trigger just as the clansman looses off a second burst of fire. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Bullets thud into the side of the car, dangerously close, but you fight the urge to dive for cover. The firing stops, and your adversary clutches at his chest and crumples in a heap in the doorway. Rickenbacker, having finally lost his patience, slams his gun angrily against the front of the car. To his surprise, the sudden impact is just what is needed to dislodge the faulty shell.</p>
+ <p>Then you hear running footsteps somewhere above and behind you. You turn in time to see two clansmen rushing to take up firing positions on the roof of a nearby bank. You shout a warning and immediately Rickenbacker spins around to face the threat. With no time to take proper aim, the two of you trust to your luck as you spray the parapet of the roof with gunfire (remember to erase an additional round of fire from your <a idref="action">Ammo Pouch</a>). Your swift action is rewarded: the clansmen are caught in your crossfire before they have you fixed in their sights. With gurgling screams they tumble from the roof of the bank and crash onto the street below.</p>
<p><quote>You OK?</quote> asks Rickenbacker.</p>
<p><quote>Sure, jus<ch.apos/> fine,</quote> you reply, confidently. <quote>I guess we<ch.apos/>d better check out the bodies, <ch.apos/>n<ch.apos/> make sure they<ch.apos/>re Outlaws.</quote></p>
<p>He nods in agreement and follows as you walk across the street towards the fallen clansmen.</p>
<meta><title>33</title></meta>
<data>
- <p>You fire first, easily beating your adversary to the draw, but to your horror your gunfire goes awry, missing its target by several feet. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Undaunted by how near he has come to death, your enemy fixes you grimly in his sights and squeezes the trigger of his machine pistol.</p>
+ <p>You fire first, easily beating your adversary to the draw, but to your horror your gunfire goes awry, missing its target by several feet. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Undaunted by how near he has come to death, your enemy fixes you grimly in his sights and squeezes the trigger of his machine pistol.</p>
<choice idref="sect245">If you wish to dive to the ground to avoid being hit, <link-text>turn to 245</link-text>.</choice>
<choice idref="sect158">If you wish to fire a second time and are able to do so, <link-text>turn to 158</link-text>.</choice>
</data>
<meta><title>37</title></meta>
<data>
- <p>Barlow throws his hands in the air as the force of your gunfire pitches him forwards. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He crashes to the ground and immediately tries to rise, but it is a futile effort: he has sustained a fatal wound and death is but seconds away. The clan biker moves as if he is going to dismount and help his confederate. Then, realizing that he is beyond help, he quickly changes his mind and makes a hasty escape from the plaza.</p>
+ <p>Barlow throws his hands in the air as the force of your gunfire pitches him forwards. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) He crashes to the ground and immediately tries to rise, but it is a futile effort: he has sustained a fatal wound and death is but seconds away. The clan biker moves as if he is going to dismount and help his confederate. Then, realizing that he is beyond help, he quickly changes his mind and makes a hasty escape from the plaza.</p>
<p>Rickenbacker and Cutter come running across the plaza and take cover with you behind the garbage cart. You tell them how you dispatched Barlow, and how you are now absolutely convinced that he was guilty.</p>
<p><quote>You<ch.apos/>re right,</quote> says Cutter, glancing across at his motionless body. <quote>He must have been a clan infiltrator. I<ch.apos/>d hazard a guess that this whole attack was an effort by the Outlaws t<ch.apos/> get him out o<ch.apos/> here.</quote></p>
<p><quote>Well now they<ch.apos/>re too late,</quote> you reply. <quote>His sentence has already been served in full.</quote></p>
<meta><title>46</title></meta>
<data>
- <p>Your gunfire hits the clansman in the chest, sending him flying backwards to crash heavily against one of the barbecue ranges. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) As he slides to the ground, his limbs move jerkily; then his whole body relaxes, resigned to its fate.</p>
+ <p>Your gunfire hits the clansman in the chest, sending him flying backwards to crash heavily against one of the barbecue ranges. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) As he slides to the ground, his limbs move jerkily; then his whole body relaxes, resigned to its fate.</p>
<p>Rickenbacker appears at the edge of the barbecue area, drawn by the sound of gunfire. His face is lined with worry until he sees that you are still standing.</p>
<choice idref="sect305"><link-text>Turn to 305</link-text>.</choice>
</data>
<meta><title>49</title></meta>
<data>
- <p>You focus your lenses on the top of the outcrop, and at first you see nothing untoward. Then, about a minute later, a puff of smoke issues from the rock, as if a bullet has smacked into its surface. Patiently you watch the outcrop, half-expecting something else to happen. You do not have to wait very long: within a few minutes there is a rumbling noise, like the sound of distant thunder, and several giant cracks appear in the outcrop. Suddenly a whole section gives way and hundreds of tons of rock come tumbling down the mountainside.</p>
+ <p>You focus on the top of the outcrop, and at first you see nothing untoward. Then, about a minute later, a puff of smoke issues from the rock, as if a bullet has smacked into its surface. Patiently you watch the outcrop, half-expecting something else to happen. You do not have to wait very long: within a few minutes there is a rumbling noise, like the sound of distant thunder, and several giant cracks appear in the outcrop. Suddenly a whole section gives way and hundreds of tons of rock come tumbling down the mountainside.</p>
<p>You watch open-mouthed as the landslide spills out across the freeway, blocking the lanes in both directions. Rickenbacker tugs at your sleeve and suggests that you turn around and drive back to the colony as fast as you can. Numbly you nod your head and reach out to restart the engine.</p>
<choice idref="sect112"><link-text>Turn to 112</link-text>.</choice>
</data>
<meta><title>78</title></meta>
<data>
- <p>You pull the trigger, and see the clansman hesitate in mid-step as your bullet punctures his chest. (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.) A moment later he returns fire, but the impact of your slug has been enough to divert his aim, and his bullet passes harmlessly over your head. He staggers, and then falls, yet no sooner has his body hit the dirt than one of his screaming comrades leaps over him and dives headlong into the ditch. Growling like an angry dog, he knocks the pistol from your hand and lunges forwards to fasten his steely fingers around your throat.</p>
+ <p>You pull the trigger, and see the clansman hesitate in mid-step as your bullet punctures his chest. (Remember to deduct a round of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.) A moment later he returns fire, but the impact of your slug has been enough to divert his aim, and his bullet passes harmlessly over your head. He staggers, and then falls, yet no sooner has his body hit the dirt than one of his screaming comrades leaps over him and dives headlong into the ditch. Growling like an angry dog, he knocks the pistol from your hand and lunges forwards to fasten his steely fingers around your throat.</p>
<combat><enemy>Stonewall</enemy><enemy-attribute class="closecombatskill">16</enemy-attribute><enemy-attribute class="endurance">26</enemy-attribute></combat>
<choice idref="sect311">If you win the combat, <link-text>turn to 311</link-text>.</choice>
</data>
<meta><title>94</title></meta>
<data>
- <p>Your gunfire misses the fleeing traitor by a hand<ch.apos/>s breadth. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The sheer closeness of it makes him dive to the ground, but when a second burst does not materialize, he scrambles quickly to his feet and runs head-up towards the waiting clan biker. The moment he is astride the pillion, the clansman winds back the throttle and the two of them make their getaway along a side street bordering the plaza.</p>
+ <p>Your gunfire misses the fleeing traitor by a hand<ch.apos/>s breadth. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) The sheer closeness of it makes him dive to the ground, but when a second burst does not materialize, he scrambles quickly to his feet and runs head-up towards the waiting clan biker. The moment he is astride the pillion, the clansman winds back the throttle and the two of them make their getaway along a side street bordering the plaza.</p>
<p>As the traitor and his confederate disappear, Rickenbacker and Cutter come running across the plaza and take cover with you behind the garbage cart. Quickly you tell them that Barlow has escaped and that you are now absolutely convinced he was guilty.</p>
<p><quote>You<ch.apos/>re right,</quote> says Cutter. <quote>He must have been a clan infiltrator. I<ch.apos/>d hazard a guess that this whole attack was staged t<ch.apos/> get him out o<ch.apos/> here.</quote></p>
<p>From behind the metal lip of the garbage cart you survey the battle that is raging around the plaza. Most of the colonists have now armed themselves and taken cover, and they are putting up a worthy defence of the vehicles. The few clansmen you do see are either dead or attempting to escape from the town now that they have achieved their objective. All of them, that is, apart from one. He is a blond-haired thug, dressed in a studded leather vest and striped pants, who is busy hammering at the glass door panels of the DC1 school bus with the stock of his machine pistol. The sight of him senselessly attacking the door of the empty bus does not bother you unduly until you remember that there is one person still on board the bus<ch.emdash/>Kate<ch.emdash/>and your heart nearly stops with shock.</p>
<data>
<p>Carefully you wind the strap of your rifle around your left forearm for extra stability, and then settle against the lip of the hollow and take aim at the distant figure. When you are sure that you are on target, you fire, but at that precise moment a cloud of oily smoke wafts up from the burning barricade and obscures your view. The smoke clears quickly, but when it does there is no trace of Mad Dog Michigan.</p>
- <p>Remember to deduct the relevant number of rounds from your Ammo Pouch.</p>
+ <p>Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.</p>
<choice idref="sect154"><link-text>Turn to 154</link-text>.</choice>
</data>
</section>
<meta><title>98</title></meta>
<data>
- <p>Your shot goes wide, tearing a chunk of masonry from the parapet of the roof to the left of the clan group. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Alerted by the noise and the muzzle flash, the two riflemen swing around and pour a withering hail of automatic fire at you. You try to duck back, but an agonizing pain erupts in the centre of your forehead and you are lifted off your feet by the force of the high-velocity bullet that has penetrated your skull.</p>
+ <p>Your shot goes wide, tearing a chunk of masonry from the parapet of the roof to the left of the clan group. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Alerted by the noise and the muzzle flash, the two riflemen swing around and pour a withering hail of automatic fire at you. You try to duck back, but an agonizing pain erupts in the centre of your forehead and you are lifted off your feet by the force of the high-velocity bullet that has penetrated your skull.</p>
<p>Blinded and numbed by the shock of impact, you fail to stop yourself from tumbling over the edge of the fire escape platform. Mercifully, death claims you before you crash head-first through the roof of the clan truck that is parked in the alley below.</p>
<deadend>Your journey and your life terminate here at Wellton, Arizona.</deadend>
</data>
<meta><title>103</title></meta>
<data>
- <p>You take aim and fire at a point waist-high in the centre of the hut<ch.apos/>s wooden panelling, to the left of the open door. Your gunfire blasts a large hole in the rotten timbers, and you can now see that the hut is empty. (Remember to erase this round of fire from your Ammo Pouch.)</p>
+ <p>You take aim and fire at a point waist-high in the centre of the hut<ch.apos/>s wooden panelling, to the left of the open door. Your gunfire blasts a large hole in the rotten timbers, and you can now see that the hut is empty. (Remember to erase this round of fire from your <a idref="action">Ammo Pouch</a>.)</p>
<p>Cursing your luck you turn to look elsewhere for clues to his whereabouts. Then, as you move away from the playground, a burst of automatic gunfire rings out from the other side of the site.</p>
<p><quote>Rickenbacker,</quote> you whisper to yourself, as you turn to run back towards the truck and the parking lot.</p>
<choice idref="sect259"><link-text>Turn to 259</link-text>.</choice>
<meta><title>113</title></meta>
<data>
- <p>You raise your gun and fire at the first enemy clansman you see, but your gunfire is rushed and poorly aimed and misses him by a wide mark. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)</p>
+ <p>You raise your gun and fire at the first enemy clansman you see, but your gunfire is rushed and poorly aimed and misses him by a wide mark. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</p>
<p>One of the raiding party singles you out as a target. His burst of fire rips up the ground around your feet, and you are knocked down by a ricocheting slug: lose 4 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect171">To continue, <link-text>turn to 171</link-text>.</choice>
</data>
<meta><title>122</title></meta>
<data>
- <p>You fire a short burst and see the clansman shudder as a line of bullet holes appears across his chest. (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.) A second later he returns fire, but the impact of your slugs has diverted his aim and his bullet passes harmlessly over your shoulder. He staggers and falls. No sooner has his body hit the dirt than one of his screaming comrades leaps over him and dives straight at you with his hands outstretched. Before you can fire again, he grapples the machine pistol from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
+ <p>You fire a short burst and see the clansman shudder as a line of bullet holes appears across his chest. (Remember to deduct six rounds of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.) A second later he returns fire, but the impact of your slugs has diverted his aim and his bullet passes harmlessly over your shoulder. He staggers and falls. No sooner has his body hit the dirt than one of his screaming comrades leaps over him and dives straight at you with his hands outstretched. Before you can fire again, he grapples the machine pistol from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
<combat><enemy>Blowback</enemy><enemy-attribute class="closecombatskill">16</enemy-attribute><enemy-attribute class="endurance">28</enemy-attribute></combat>
<p>Owing to the suddenness of the attack, you cannot make use of a close combat weapon until the second round of combat.</p>
<choice idref="sect311">If you win the fight, <link-text>turn to 311</link-text>.</choice>
<meta><title>132</title></meta>
<data>
- <p>Your burst of gunfire hits both of the riflemen, sending them tumbling over the edge of the parapet. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The remaining clansman, whom you first saw seated next to the parapet, cowers on the ground like a frightened child as you rush across the roof. His hands have been tied behind his back and, as you bend to grab hold of his arms to pull him to his feet, he pleads for his life. <quote>Don<ch.apos/>t kill me, please don<ch.apos/>t kill me,</quote> he cries. <quote>I<ch.apos/>ll help you; I can help you, if you<ch.apos/>ll just let me live.</quote></p>
+ <p>Your burst of gunfire hits both of the riflemen, sending them tumbling over the edge of the parapet. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) The remaining clansman, whom you first saw seated next to the parapet, cowers on the ground like a frightened child as you rush across the roof. His hands have been tied behind his back and, as you bend to grab hold of his arms to pull him to his feet, he pleads for his life. <quote>Don<ch.apos/>t kill me, please don<ch.apos/>t kill me,</quote> he cries. <quote>I<ch.apos/>ll help you; I can help you, if you<ch.apos/>ll just let me live.</quote></p>
<p>You shout an all clear to Rickenbacker in the street below, and, as you turn your face away, you see the headlights of the convoy vehicles as they enter the town.</p>
<p>Without untying his hands, you escort the clansman down slowly from the roof and retrace your steps along the alley that leads back to the main street.</p>
<choice idref="sect340"><link-text>Turn to 340</link-text>.</choice>
<meta><title>143</title></meta>
<data>
- <p>You fire and hit the clansman in the upper chest. The force of the impact, at such close range, sends his gun flying out of his hands and spins him backwards to the ground. For a few moments his limbs move jerkily; then his whole body relaxes as if resigned to its fate. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)</p>
+ <p>You fire and hit the clansman in the upper chest. The force of the impact, at such close range, sends his gun flying out of his hands and spins him backwards to the ground. For a few moments his limbs move jerkily; then his whole body relaxes as if resigned to its fate. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</p>
<p>Rickenbacker appears at the edge of the barbecue area, drawn by the sound of gunfire. His face is lined with worry until he sees that you are still standing.</p>
<choice idref="sect305"><link-text>Turn to 305</link-text>.</choice>
</data>
<meta><title>178</title></meta>
<data>
- <p>Your gunfire shatters the lock and the doors swing open to grant you access to the lobby beyond. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A study of the hospital plan reveals the exact location of the medicine storage facility, details of which you commit to memory.</p>
+ <p>Your gunfire shatters the lock and the doors swing open to grant you access to the lobby beyond. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) A study of the hospital plan reveals the exact location of the medicine storage facility, details of which you commit to memory.</p>
<p><quote>Third right<ch.ellips/>second left<ch.ellips/>second right<ch.ellips/></quote> you mumble as you set off in search of the vital Atropine you need to save Kate<ch.apos/>s life.</p>
<choice idref="sect337"><link-text>Turn to 337</link-text>.</choice>
</data>
<meta><title>182</title></meta>
<data>
- <p>An ounce of lead shot hits the clansman in the chest, killing him instantly. (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.) The sight of his gross body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.</p>
+ <p>An ounce of lead shot hits the clansman in the chest, killing him instantly. (Remember to deduct a round of 12-gauge ammunition from your <a idref="action">Ammo Pouch</a>.) The sight of his gross body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.</p>
<choice idref="sect141"><link-text>Turn to 141</link-text>.</choice>
</data>
</section>
<meta><title>186</title></meta>
<data>
- <p>Although your gunfire misses the clansman, it penetrates the side of the pick-up truck and tears a hole in a metal container full of industrial blasting powder, which is standing in the back. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) A spark, created when the container is holed, ignites the powder with devastating effect. There is a jarring boom, and then the truck erupts into a blazing fireball of orange and scarlet flame.</p>
+ <p>Although your gunfire misses the clansman, it penetrates the side of the pick-up truck and tears a hole in a metal container full of industrial blasting powder, which is standing in the back. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) A spark, created when the container is holed, ignites the powder with devastating effect. There is a jarring boom, and then the truck erupts into a blazing fireball of orange and scarlet flame.</p>
<choice idref="sect347"><link-text>Turn to 347</link-text>.</choice>
</data>
</section>
<meta><title>191</title></meta>
<data>
- <p>Your gunfire hits the clansman squarely in the chest, sending him crashing backwards down the embankment. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Kate looses off a burst of automatic fire from her machine pistol, deftly putting paid to his partner.</p>
+ <p>Your gunfire hits the clansman squarely in the chest, sending him crashing backwards down the embankment. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Kate looses off a burst of automatic fire from her machine pistol, deftly putting paid to his partner.</p>
<p>Two more clansmen attempt to copy their actions, but end up exactly the same way<ch.emdash/>lying in a tangled heap on the railroad tracks. For a minute there is a lull in the fighting; then you spot a new threat taking shape.</p>
<choice idref="sect71"><link-text>Turn to 71</link-text>.</choice>
</data>
<meta><title>192</title></meta>
<data>
- <p>The clansman groans as your snap shot hits him between the shoulder blades. For a moment he shudders, and then he arches his back and falls from the doorway to land in a heap at the bottom of the steps. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)</p>
+ <p>The clansman groans as your snap shot hits him between the shoulder blades. For a moment he shudders, and then he arches his back and falls from the doorway to land in a heap at the bottom of the steps. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</p>
<p>At once you leap out from behind the garbage cart and run to the bus to check that Kate is all right. Inside you discover both her and your Aunt Betty-Ann sheltering behind the rear seats. They are shaken but appear otherwise unharmed.</p>
<p>You have only just helped them to their feet when Rickenbacker appears at the doorway. <quote>C<ch.apos/>mon Cal, we<ch.apos/>ve gotta get back to the roadster. Macy reports more Outlaws at the edge of town. We<ch.apos/>ve got to lead the convoy outta here.</quote></p>
<p>Kate and Aunt Betty-Ann say they are all right, and urge you to do as your partner says. The colonists are beginning to return to their vehicles and, as you follow Rickenbacker across the plaza towards your roadster, it worries you to note that several of them are nursing wounds.</p>
<meta><title>193</title></meta>
<data>
- <p>You fire your rifle and see the clansman lifted off his feet by the shock of being struck by a high-velocity bullet at such short range. (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.) Yet no sooner has his body hit the ground than one of his comrades leaps over him and dives straight at you with his hands outstretched. Before you can work another round into the breech and fire again, he grapples the rifle from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
+ <p>You fire your rifle and see the clansman lifted off his feet by the shock of being struck by a high-velocity bullet at such short range. (Remember to deduct a round of 7.62mm ammunition from your <a idref="action">Ammo Pouch</a>.) Yet no sooner has his body hit the ground than one of his comrades leaps over him and dives straight at you with his hands outstretched. Before you can work another round into the breech and fire again, he grapples the rifle from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
<combat><enemy>Dumper</enemy><enemy-attribute class="closecombatskill">14</enemy-attribute><enemy-attribute class="endurance">27</enemy-attribute></combat>
<p>Owing to the suddenness of the attack, you cannot make use of a close combat weapon until the second round of combat.</p>
<choice idref="sect311">If you win the fight, <link-text>turn to 311</link-text>.</choice>
<meta><title>194</title></meta>
<data>
- <p>Your gunfire causes the driver to slam on the brakes and send his car into a violent skid. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) His eyes and mouth open wide with horror as desperately he fights to regain control, but already it is too late. The vehicle begins to spin and its tyres to screech like banshees as it comes whirling towards your roadster.</p>
+ <p>Your gunfire causes the driver to slam on the brakes and send his car into a violent skid. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) His eyes and mouth open wide with horror as desperately he fights to regain control, but already it is too late. The vehicle begins to spin and its tyres to screech like banshees as it comes whirling towards your roadster.</p>
<p><quote>Look out!</quote> screams Rickenbacker, as he dives to avoid the oncoming car. Collision is but seconds away as frantically you try to scramble out of its path.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a> and add to it your Stealth skill score.</p>
<choice idref="sect38">If your total score is 8 or less, <link-text>turn to 38</link-text>.</choice>
<data>
<p>Your rifle shot hits the clansman in the chest and passes through his heart, killing him instantly. The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.</p>
- <p>Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.</p>
+ <p>Remember to deduct a round of 7.62mm ammunition from your <a idref="action">Ammo Pouch</a>.</p>
<choice idref="sect141"><link-text>Turn to 141</link-text>.</choice>
</data>
</section>
<meta><title>205</title></meta>
<data>
- <p>Your gunfire knocks one of the group to the ground, but an empty shell case has become jammed in the breech of your gun, preventing you from firing a second burst. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Shouldering your gun, you draw a close combat weapon and jump onto the roof. As you move swiftly towards the group, the clansman, who is sitting with his back to the parapet, sees you approaching. A wave of fear knots your stomach as you wait expectantly for him to shout out in alarm. However, to your surprise, he does nothing to alert his companions.</p>
+ <p>Your gunfire knocks one of the group to the ground, but an empty shell case has become jammed in the breech of your gun, preventing you from firing a second burst. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Shouldering your gun, you draw a close combat weapon and jump onto the roof. As you move swiftly towards the group, the clansman, who is sitting with his back to the parapet, sees you approaching. A wave of fear knots your stomach as you wait expectantly for him to shout out in alarm. However, to your surprise, he does nothing to alert his companions.</p>
<p>Instinct prompts you to act quickly in case he has a change of heart. You rush forward and lunge at the throat of the remaining rifleman. He dodges your blow, but in doing so drops his rifle over the edge of the parapet. Before he has a chance to draw a knife, you press home your advantage and attack again.</p>
<combat><enemy>Cape Cod</enemy><enemy-attribute class="closecombatskill">15</enemy-attribute><enemy-attribute class="endurance">23</enemy-attribute></combat>
<p>Owing to the surprise of your attack, ignore any <typ class="attribute">ENDURANCE</typ> point losses that you sustain during the first round of combat.</p>
<meta><title>222</title></meta>
<data>
- <p>Your shot misses the running clansman, but it passes near enough to frighten him into increasing his pace. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Rickenbacker, having now reloaded a fresh magazine, gets up and begins to weave his way through the barbecue ranges towards the fleeing enemy.</p>
+ <p>Your shot misses the running clansman, but it passes near enough to frighten him into increasing his pace. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Rickenbacker, having now reloaded a fresh magazine, gets up and begins to weave his way through the barbecue ranges towards the fleeing enemy.</p>
<p><quote>You too, Cal,</quote> he shouts, and you obey, your gun held ready as you follow in his tracks.</p>
<p>The clansman reaches the restaurant cabin as you and Rickenbacker emerge on the far side of the barbecue area. A burst of gunfire from the cabin doorway makes you dive for cover; then, moments later, you see something round and black fly from the doorway and land on the beaten earth path just a few yards away to your right.</p>
<p><quote>Grenade!</quote> shouts Rickenbacker, and covers his head with his hands.</p>
<meta><title>233</title></meta>
<data>
- <p>Your gunfire wounds the clansman fatally. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) With his last ounce of strength, he staggers to the pick-up truck and falls across the rear tailgate. There, standing in the back, is a keg filled with blasting powder. The clansman believes you are a rival clan who are out to steal this explosive, and rather than allow it to fall into your hands, he pulls the self-igniting fuse that is attached to its cap. Less than a minute later, the fuse runs out and the powder explodes, with devastating effect. There is a shuddering boom, and then the truck erupts into a blazing fireball of orange and scarlet flame.</p>
+ <p>Your gunfire wounds the clansman fatally. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) With his last ounce of strength, he staggers to the pick-up truck and falls across the rear tailgate. There, standing in the back, is a keg filled with blasting powder. The clansman believes you are a rival clan who are out to steal this explosive, and rather than allow it to fall into your hands, he pulls the self-igniting fuse that is attached to its cap. Less than a minute later, the fuse runs out and the powder explodes, with devastating effect. There is a shuddering boom, and then the truck erupts into a blazing fireball of orange and scarlet flame.</p>
<choice idref="sect347"><link-text>Turn to 347</link-text>.</choice>
</data>
</section>
<meta><title>251</title></meta>
<data>
- <p>You pull over to the side of the road and Rickenbacker radios to the convoy, instructing it to stop and stand by. Using your lenses you are able to see that behind the tents a road block has been erected. It consists of rubble and auto wrecks, and it completely blocks the highway leading to the town of Westmorland. The road south to Brawley is open, but there are several strange-looking people standing at the junction, either singly or gathered in groups. Some are dressed in brightly coloured patchwork clothes, others are half-naked; yet all of them have one thing in common: they move with such lethargy that, from a distance, they resemble a colony of shambling zombies.</p>
+ <p>You pull over to the side of the road and Rickenbacker radios to the convoy, instructing it to stop and stand by. Using your magnifying device you are able to see that behind the tents a road block has been erected. It consists of rubble and auto wrecks, and it completely blocks the highway leading to the town of Westmorland. The road south to Brawley is open, but there are several strange-looking people standing at the junction, either singly or gathered in groups. Some are dressed in brightly coloured patchwork clothes, others are half-naked; yet all of them have one thing in common: they move with such lethargy that, from a distance, they resemble a colony of shambling zombies.</p>
<p><quote>I don<ch.apos/>t like the look of this,</quote> you say to your partner. <quote>Radio the convoy and get them to put Cookie on. Maybe he knows something about these weirdos.</quote></p>
<p>Rickenbacker complies with your request and, within a minute or so, you are talking to Cookie person-to-person. <quote>Sounds like you<ch.apos/>ve run across a pack of Crazies,</quote> says Cookie, after listening to your description of the people at the junction. <quote>They<ch.apos/>re mainly junkies and street-scum that the army kicked outta LA and San Francisco. They<ch.apos/>re usually pretty harmless, but watch y<ch.apos/>selves. You never can tell what they<ch.apos/>ll get up to.</quote></p>
<p>You thank Cookie for the advice and sign off by telling the convoy that you and Rickenbacker are on your way back. You are about to reach for the ignition when suddenly you hear movement away to your right. You turn your head and see three Crazies<ch.emdash/>two men and a woman<ch.emdash/>emerge from the scrub and scurry towards the truck. Despite their frightening appearance, you notice that none of them appears to be armed.</p>
<meta><title>255</title></meta>
<data>
- <p>You bring your gun up and fire at the first enemy clansman you see. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Your snap shot catches him in the legs and sends him tumbling to the ground, but not before he has had a chance to return the compliment. Fortunately, in the heat of this firefight, your reactions have become lightning fast. His machine-pistol fire rips up the ground around your feet, but you save yourself by diving for cover amongst the sparse scrub that borders the railroad line.</p>
+ <p>You bring your gun up and fire at the first enemy clansman you see. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Your snap shot catches him in the legs and sends him tumbling to the ground, but not before he has had a chance to return the compliment. Fortunately, in the heat of this firefight, your reactions have become lightning fast. His machine-pistol fire rips up the ground around your feet, but you save yourself by diving for cover amongst the sparse scrub that borders the railroad line.</p>
<choice idref="sect171">To continue, <link-text>turn to 171</link-text>.</choice>
</data>
</section>
<meta><title>264</title></meta>
<data>
- <p>The car brakes violently and goes into a spin. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The driver, his eyes and mouth open wide with horror, fights desperately to correct the skid. But before he can regain control, Rickenbacker machine-guns the rear tyres and sends the car careering through the crash barrier. With a crunch of buckling metal, it hits a telegraph pole, overturns, and spills its occupants out onto the sun-baked earth as it rolls to a halt at the bottom of a steep embankment.</p>
+ <p>The car brakes violently and goes into a spin. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) The driver, his eyes and mouth open wide with horror, fights desperately to correct the skid. But before he can regain control, Rickenbacker machine-guns the rear tyres and sends the car careering through the crash barrier. With a crunch of buckling metal, it hits a telegraph pole, overturns, and spills its occupants out onto the sun-baked earth as it rolls to a halt at the bottom of a steep embankment.</p>
<choice idref="sect322"><link-text>Turn to 322</link-text>.</choice>
</data>
</section>
<meta><title>268</title></meta>
<data>
- <p>You fire your shotgun and see the clansman thrown backwards by the force of the lead shot at such short range. (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.) No sooner has his body crashed lifelessly to the ground than one of his comrades leaps over him and jumps straight at you with his hands outstretched. Before you can pump another round into the breech and fire again, he grapples the shotgun from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
+ <p>You fire your shotgun and see the clansman thrown backwards by the force of the lead shot at such short range. (Remember to deduct a round of 12-gauge ammunition from your <a idref="action">Ammo Pouch</a>.) No sooner has his body crashed lifelessly to the ground than one of his comrades leaps over him and jumps straight at you with his hands outstretched. Before you can pump another round into the breech and fire again, he grapples the shotgun from your hands, and then lunges forwards to fasten his steely fingers around your throat.</p>
<combat><enemy>Re-con</enemy><enemy-attribute class="closecombatskill">13</enemy-attribute><enemy-attribute class="endurance">25</enemy-attribute></combat>
<p>Owing to the suddenness of the attack, you cannot make use of a close combat weapon until the third round of combat.</p>
<choice idref="sect311">If you win the fight, <link-text>turn to 311</link-text>.</choice>
<meta><title>271</title></meta>
<data>
- <p>Your pistol shot hits the clansman in the chest, killing him instantly. (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.) The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.</p>
+ <p>Your pistol shot hits the clansman in the chest, killing him instantly. (Remember to deduct a round of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.) The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.</p>
<choice idref="sect141"><link-text>Turn to 141</link-text>.</choice>
</data>
</section>
<meta><title>275</title></meta>
<data>
- <p>Your shot misses the clansman, but its proximity makes him recoil and crash backwards down the embankment. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Unfortunately, his fall diverts your attention from his partner, who has successfully climbed the bank and is now rushing your position with a knife in his hand. As you turn to face him, he leaps upon you and wrestles your gun from your grasp.</p>
+ <p>Your shot misses the clansman, but its proximity makes him recoil and crash backwards down the embankment. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Unfortunately, his fall diverts your attention from his partner, who has successfully climbed the bank and is now rushing your position with a knife in his hand. As you turn to face him, he leaps upon you and wrestles your gun from your grasp.</p>
<combat><enemy>Deacon Blue</enemy><enemy-attribute class="closecombatskill">16</enemy-attribute><enemy-attribute class="endurance">23</enemy-attribute></combat>
<choice idref="sect161">If you win and the fight lasts four rounds or less, <link-text>turn to 161</link-text>.</choice>
<choice idref="sect128">If the fight is still in progress at the start of the fifth round, do not continue. Instead, <link-text>turn to 128</link-text>.</choice>
<meta><title>276</title></meta>
<data>
- <p>You bring your lenses to bear on the bridge and focus on the thin man. The stick he is holding has a forked cleft at one end, and he appears to be attempting to catch snakes, probably for food. You hand your glasses to Rickenbacker to let him observe the man<ch.apos/>s strange behaviour.</p>
+ <p>You bring your magnifying device to bear on the bridge and focus on the thin man. The stick he is holding has a forked cleft at one end, and he appears to be attempting to catch snakes, probably for food. You hand your glasses to Rickenbacker to let him observe the man<ch.apos/>s strange behaviour.</p>
<p><quote>What do you think?</quote> you ask.</p>
<p>Rickenbacker shrugs. <quote>I can<ch.apos/>t see no gun and he looks harmless enough. I say we go <ch.apos/>n<ch.apos/> check him out.</quote></p>
<p>Slowly you drive towards the bridge, your eyes fixed on the man<ch.apos/>s movements. You are little more than thirty yards away when suddenly he sees you coming and dives to the ground. He reappears seconds later, brandishing a rusty shotgun, which he fires once in the air. You can tell by its dull report that there is something wrong with his ammunition. Immediately you stop the roadster and reach instinctively for your gun.</p>
<data>
<p>Expectantly you ease open the door but something makes you stop dead in your tracks. It is a dog-like whimpering, followed by a low growl. The sound makes you uneasy, and you reach for your gun before opening the door any wider.</p>
<p>The room beyond is dimly lit by the glow from the roadster<ch.apos/>s headlights which filters in through an open window. The light is just enough for you to make out something moving near the ground. Suddenly a howl splits the silence and the shape leaps up at your chest.</p>
- <p>At once you raise and fire your gun at the moving shadow. For a split second the open mouth and head of a ravenous coyote is lit up by the muzzle flash of your weapon. Then, as your shot catches it in the chest, the wild dog stops in mid-air and falls dead at your feet. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)</p>
+ <p>At once you raise and fire your gun at the moving shadow. For a split second the open mouth and head of a ravenous coyote is lit up by the muzzle flash of your weapon. Then, as your shot catches it in the chest, the wild dog stops in mid-air and falls dead at your feet. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</p>
<p>Still trembling with the shock of your encounter, you step over the coyote and peer into the room, only to find that it is filled with dusty, orthopaedic apparatus.</p>
<choice idref="sect306"><link-text>Turn to 306</link-text>.</choice>
</data>
<meta><title>285</title></meta>
<data>
- <p>Your shot catches one of the clansmen in the side. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He screams and falls against his partner, who is forced to drop his rifle in order to catch his wounded companion. Rather than fire a second shot, you jump onto the roof and run towards the group. The clansman who is sitting with his back to the parapet sees you approaching, and a wave of fear knots your stomach as you wait expectantly for his shout of alarm. But curiously he does nothing to alert his companions.</p>
+ <p>Your shot catches one of the clansmen in the side. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) He screams and falls against his partner, who is forced to drop his rifle in order to catch his wounded companion. Rather than fire a second shot, you jump onto the roof and run towards the group. The clansman who is sitting with his back to the parapet sees you approaching, and a wave of fear knots your stomach as you wait expectantly for his shout of alarm. But curiously he does nothing to alert his companions.</p>
<p>Instinct prompts you to act quickly in case he has a change of heart. You rush forward and attack the two riflemen before they can disentangle themselves. Your first blow sends the wounded clansman tumbling over the parapet. Then, before his companion recovers his senses, you jump forward and attack.</p>
<combat><enemy>Cape Cod</enemy><enemy-attribute class="closecombatskill">15</enemy-attribute><enemy-attribute class="endurance">23</enemy-attribute></combat>
<p>Owing to the surprise of your attack, ignore any <typ class="attribute">ENDURANCE</typ> point losses that you sustain in the first round of combat.</p>
<meta><title>294</title></meta>
<data>
- <p>You raise your gun and fire at the first enemy clansman you see. Your snap shot catches him in the legs and sends him tumbling to the ground, but not before he has had a chance to return fire. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) His burst of machine-pistol fire rips up the ground around your feet, and you are knocked down by a ricocheting slug: lose 2 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>You raise your gun and fire at the first enemy clansman you see. Your snap shot catches him in the legs and sends him tumbling to the ground, but not before he has had a chance to return fire. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) His burst of machine-pistol fire rips up the ground around your feet, and you are knocked down by a ricocheting slug: lose 2 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect171">To continue, <link-text>turn to 171</link-text>.</choice>
</data>
</section>
<meta><title>313</title></meta>
<data>
- <p>To your dismay, your snap shot misses its intended target and punches a hole in the side of the bus, just a few inches to the left of the door. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Undaunted, the clansman enters and quickly disappears from sight. Then you hear Kate scream as she catches sight of him. Her scream is quickly echoed by another, one that you recognize immediately as Aunt Betty-Ann<ch.apos/>s.</p>
+ <p>To your dismay, your snap shot misses its intended target and punches a hole in the side of the bus, just a few inches to the left of the door. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) Undaunted, the clansman enters and quickly disappears from sight. Then you hear Kate scream as she catches sight of him. Her scream is quickly echoed by another, one that you recognize immediately as Aunt Betty-Ann<ch.apos/>s.</p>
<p>You respond to their cries by leaping out from behind the garbage cart and running headlong towards the open door, oblivious to the bullets that are whistling past on all sides. As you reach the entrance, you almost throw yourself aboard the bus in your haste to prevent the clansman from harming the two women. As you regain your feet you see your aunt grappling with the thug in the centre aisle, her hands locked around the muzzle of his gun in a desperate attempt to prevent him from firing it.</p>
<illustration class="float">
<meta>
<meta><title>325</title></meta>
<data>
- <p>You take aim at the clansman<ch.apos/>s chest and pull the trigger. Your gunfire hits him squarely in the torso, the force of its impact knocking him flat on his back. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) He does not get up. Like a bounding lion, Rickenbacker hurries towards the ditch and leaps in to land by your side as the first of the dead clansman<ch.apos/>s confederates comes running across the bridge. Then there is a jarring boom as the truck explodes with a brilliant flash of bright orange flame.</p>
+ <p>You take aim at the clansman<ch.apos/>s chest and pull the trigger. Your gunfire hits him squarely in the torso, the force of its impact knocking him flat on his back. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) He does not get up. Like a bounding lion, Rickenbacker hurries towards the ditch and leaps in to land by your side as the first of the dead clansman<ch.apos/>s confederates comes running across the bridge. Then there is a jarring boom as the truck explodes with a brilliant flash of bright orange flame.</p>
<p><quote>What the heck<ch.ellips/>!</quote> you gasp, stunned by the unexpected force of the explosion.</p>
<p><quote>They had a keg of blasting powder in the back,</quote> cries Rickenbacker, shouting to make himself heard above the rumbling echo of the explosion. <quote>So I lit the fuse!</quote></p>
<p>As the dust clears, the clansmen struggle to their feet and run towards the blazing remains of their truck. As they get nearer, you grit your teeth and prepare to open fire.</p>
<meta><title>328</title></meta>
<data>
- <p>Your gunfire misses its intended target, but wounds one of the scouts following closely behind. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) The clansman you missed stops in mid-stride and raises his weapon to his shoulder: this time he intends to make sure his bullets hit you.</p>
+ <p>Your gunfire misses its intended target, but wounds one of the scouts following closely behind. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.) The clansman you missed stops in mid-stride and raises his weapon to his shoulder: this time he intends to make sure his bullets hit you.</p>
<choice idref="sect75">If you wish to fire again and are able to do so, <link-text>turn to 75</link-text>.</choice>
<choice idref="sect214">If you wish to duck into the hollow to avoid being hit by the clansman<ch.apos/>s fire, <link-text>turn to 214</link-text>.</choice>
</data>
<meta><title>345</title></meta>
<data>
- <p>You fire and almost immediately you see the clansman throw his hands in the air and fall forward stiffly to the ground. For a few moments his limbs move jerkily; then his whole body relaxes as it surrenders to death. (Remember to deduct the relevant number of rounds from your Ammo Pouch.)</p>
+ <p>You fire and almost immediately you see the clansman throw his hands in the air and fall forward stiffly to the ground. For a few moments his limbs move jerkily; then his whole body relaxes as it surrenders to death. (Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</p>
<p>Rickenbacker appears at the edge of the barbecue area, drawn by the sound of gunfire. His face is lined with worry until he sees that you are still standing.</p>
<choice idref="sect305"><link-text>Turn to 305</link-text>.</choice>
</data>
<p>(<a idref="dtd">Dateline to Disaster</a>) Replaced <quote>training and</quote> with <quote>training, and</quote>. Replaced both occurrences of <quote>USSR and</quote> with <quote>USSR, and</quote>. Replaced <quote>cable and</quote> with <quote>cable, and</quote>. Replaced <quote>destined</quote> with <quote>slated</quote>. Replaced <quote>declare emergency</quote> with <quote>declare an emergency</quote>. Replaced <quote>HAVOC attempt</quote> with <quote>HAVOC attempts</quote>. Replaced <quote>HAVOC hijack a WDL news satellite and broadcast a chilling ultimatum</quote> with <quote>HAVOC hijacks a WDL news satellite and broadcasts a chilling ultimatum</quote>. Replaced <quote>HAVOC refuse</quote> with <quote>HAVOC refuses</quote>. Replaced <quote>HAVOC repeat their demand and extend deadline</quote> with <quote>HAVOC repeats its demand and extends deadline</quote>. Replaced <quote>HAVOC enact their</quote> with <quote>HAVOC enacts its</quote>.</p>
- <p>(<a idref="tssf">The Story So Far</a>) Replaced <quote>re-establish</quote> with <quote>reestablish</quote>. Replaced <quote>syphon</quote> with <quote>siphon</quote>. Replaced <quote>fuel, food or water</quote> with <quote>fuel, food, or water</quote>. Replaced <quote>the Mavericks</quote> with <quote>the <ch.lsquot/>Mavericks<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>newly enlarged</quote> with <quote>newly-enlarged</quote>. Replaced <quote>Sierra Nevada Mountains</quote> with <quote>mountains of the Sierra Nevada</quote>. Replaced <quote>shelter and</quote> with <quote>shelter, and</quote>. Replaced <quote>posts and</quote> with <quote>posts, and</quote>. Replaced <quote>Mavericks and</quote> with <quote>Mavericks, and</quote>. Replaced <quote>EL Paso</quote> with <quote>El Paso</quote>. Replaced <quote>man alone, therefore</quote> with <quote>man alone; therefore</quote>. Replaced <quote>on 3 January 2012, that</quote> with <quote>on 3 January 2012 that</quote>. Replaced <quote>colony made their</quote> with <quote>colony made its</quote>. Replaced <quote>moment on every waking</quote> with <quote>moment on, every waking</quote>. Replaced <quote>Pantona Wash</quote> with <quote>Pantano Wash</quote>.</p>
+ <p>(<a idref="tssf">The Story So Far</a>) Replaced <quote>re-establish</quote> with <quote>reestablish</quote>. Replaced <quote>syphon</quote> with <quote>siphon</quote>. Replaced <quote>fuel, food or water</quote> with <quote>fuel, food, or water</quote>. Replaced <quote>the Mavericks</quote> with <quote>the <ch.lsquot/>Mavericks<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>newly enlarged</quote> with <quote>newly-enlarged</quote>. Replaced <quote>Sierra Nevada Mountains</quote> with <quote>mountains of the Sierra Nevada</quote>. Replaced <quote>shelter and</quote> with <quote>shelter, and</quote>. Replaced <quote>posts and</quote> with <quote>posts, and</quote>. Replaced <quote>Mavericks and</quote> with <quote>Mavericks, and</quote>. Replaced <quote>EL Paso</quote> with <quote>El Paso</quote>. Replaced <quote>man alone, therefore</quote> with <quote>man alone; therefore</quote>. Replaced <quote>on 3 January 2012, that</quote> with <quote>on 3 January 2012 that</quote>. Replaced <quote>colony made their</quote> with <quote>colony made its</quote>. Replaced <quote>moment on every waking</quote> with <quote>moment on, every waking</quote>. Replaced <quote>Pantona Wash</quote> with <quote>Pantano Wash</quote>. Replaced <quote>May, 2020</quote> with <quote>May 2020</quote>.</p>
<p>(<a idref="gamerulz">The Game Rules</a>) Replaced <quote>if you pick a O</quote> with <quote>if you pick a 0</quote>. Replaced <quote>On pages 6 and 7 you will find an Action Chart</quote> with <quote>An Action Chart has been supplied</quote>. Replaced <quote>the Random Number Table at the back of this book</quote> with <quote>the Random Number Table</quote>. Replaced <quote>zero</quote> with <quote>zero or below</quote>. Replaced <quote>survival skills</quote> with <quote>Survival Skills</quote>. Replaced <quote>adventure you</quote> with <quote>adventure, you</quote>. Removed <quote>For ease of use during play it is recommended that you photocopy these pages</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="equipmnt">Equipment</a>) Replaced <quote>potassium iodine</quote> with <quote>potassium iodide</quote>. Replaced <quote>sulphonamides</quote> with <quote>sulfonamides</quote>. Replaced <quote>Canteen and</quote> with <quote>Canteen, and</quote>. Replaced <quote>radioactivity) and</quote> with <quote>radioactivity), and</quote>. Replaced <quote>SOLAR TORCH</quote> with <quote>Solar Torch</quote>. Replaced <quote>GRENADE</quote> with <quote>Grenade</quote>. Replaced <quote>BINOCULARS</quote> with <quote>Binoculars</quote>. Replaced <quote>COMPASS</quote> with <quote>Compass</quote>. Replaced <quote>RADIO</quote> with <quote>Radio</quote>. Replaced <quote>ROPE</quote> with <quote>Rope</quote>. Replaced <quote>THREE MEALS</quote> with <quote>3 Meals</quote>. Replaced <quote>FLEXIBLE SAW</quote> with <quote>Flexible Saw</quote>. Replaced <quote>SIGNAL FLARE</quote> with <quote>Signal Flare</quote>. Replaced <quote>on which hangs</quote> with <quote>on which hang</quote>. Replaced <quote>Backpack, and</quote> with <quote>Backpack and</quote>. Replaced <quote>items) your</quote> with <quote>items), your</quote>.</p>
- <p>(<a idref="weapons">Weapons</a>) Replaced <quote>The maximum number of close combat weapons you may carry is <em>two</em></quote> with <quote>The maximum number of close combat weapons you may carry is <em>two</em>, though you may only wield one at any time</quote>. Replaced <quote>possess rounds of the wrong calibre</quote> with <quote>possess only rounds of the wrong calibre</quote>.</p>
+ <p>(<a idref="weapons">Weapons</a>) Replaced <quote>The maximum number of close combat weapons you may carry is <em>two</em></quote> with <quote>The maximum number of close combat weapons you may carry is <em>two</em>, though you may only wield one at any time</quote>. Replaced <quote>possess rounds of the wrong calibre</quote> with <quote>possess only rounds of the wrong calibre</quote>. Replaced <quote>Freeway Warrior</quote> with <quote><cite>Freeway Warrior</cite></quote> when referring to the series.</p>
<p>(<a idref="cmbtrulz">Close Combat Rules</a>) Replaced <quote>cross-refer</quote> with <quote>cross-reference</quote>. Replaced <quote>zero</quote> with <quote>zero or below</quote>. Replaced <quote><ch.plus/> 1) He</quote> with <quote><ch.plus/>1). He</quote>. Replaced <quote>are reduced to zero, at which point the one whose score is zero is declared dead.</quote> with <quote>are reduced to zero or below, at which point that combatant is declared dead.</quote>. Replaced <quote>with a reduced ENDURANCE point score</quote> with <quote>with his ENDURANCE points possibly reduced</quote>.</p>
<p>(<a idref="sect1">1</a>) Replaced <quote>south-west</quote> with <quote>southwest</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>Colorado river</quote> with <quote>Colorado River</quote>. Replaced <quote>women and</quote> with <quote>women, and</quote>. Replaced <quote>looting and</quote> with <quote>looting, and</quote>. Replaced <quote>appoints you, and three others, as</quote> with <quote>appoints you and three others as</quote>. Replaced <quote>Pantona Wash</quote> with <quote>Pantano Wash</quote>.</p>
<p>(<a idref="sect2">2</a>) Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect3">3</a>) Replaced <quote>sarcasm, <ch.lsquot/>But</quote> with <quote>sarcasm. <ch.lsquot/>But</quote>.</p>
- <p>(<a idref="sect4">4</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect4">4</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct six rounds of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect5">5</a>) Replaced <quote>attack, and the</quote> with <quote>attack and the</quote>.</p>
<p>(<a idref="sect7">7</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect9">9</a>) Replaced <quote>Macy and</quote> with <quote>Macy, and</quote>. Replaced <quote>Dateland and</quote> with <quote>Dateland, and</quote>. Replaced <quote>to the east</quote> with <quote>to the west</quote>.</p>
<p>(<a idref="sect11">11</a>) Replaced <quote>inflamations</quote> with <quote>inflammation</quote>. Replaced <quote>neck and</quote> with <quote>neck, and</quote>.</p>
<p>(<a idref="sect16">16</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect24">24</a>) Replaced <quote>Micheal</quote> with <quote>Michael</quote>. Replaced <quote>swifty</quote> with <quote>swiftly</quote>. Replaced <quote>machine gunfire</quote> with <quote>machine gun fire</quote>.</p>
- <p>(<a idref="sect25">25</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect25">25</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect28">28</a>) Replaced <quote>tracks, then</quote> with <quote>tracks, and then</quote>. Replaced <quote>click</quote> with <quote><onomatopoeia>click</onomatopoeia></quote>.</p>
<p>(<a idref="sect29">29</a>) Replaced <quote>Most of the colony still distrust</quote> with <quote>Most of the colony still distrusts</quote>. Replaced <quote>the Chargers clan are in control</quote> with <quote>the Chargers clan is in control</quote>.</p>
<p>(<a idref="sect31">31</a>) Replaced <quote>storerooms</quote> with <quote>store rooms</quote>.</p>
- <p>(<a idref="sect33">33</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>. Replaced <quote>time, and</quote> with <quote>time and</quote>.</p>
+ <p>(<a idref="sect33">33</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>. Replaced <quote>time, and</quote> with <quote>time and</quote>.</p>
<p>(<a idref="sect36">36</a>) Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
- <p>(<a idref="sect37">37</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>. Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
+ <p>(<a idref="sect37">37</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>. Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
<p>(<a idref="sect39">39</a>) Replaced <quote>infra-red</quote> with <quote>infrared</quote>. Replaced <quote>blocks or</quote> with <quote>blocks, or</quote>.</p>
<p>(<a idref="sect40">40</a>) Replaced <quote>north-east</quote> with <quote>northwest</quote>. Replaced <quote>Cookie and</quote> with <quote>Cookie, and</quote>.</p>
<p>(<a idref="sect41">41</a>) Replaced <quote>floorplan</quote> with <quote>floor plan</quote>. Replaced <quote>desks and</quote> with <quote>desks, and</quote>. Replaced <quote><typ class="item">HE Grenade</typ>, and</quote> with <quote><typ class="item">HE Grenade</typ> and</quote>.</p>
<p>(<a idref="sect43">43</a>) Replaced <quote>reopens</quote> with <quote>re-opens</quote>.</p>
<p>(<a idref="sect45">45</a>) Replaced <quote>town to Tacna</quote> with <quote>town of Tacna</quote>. Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
- <p>(<a idref="sect46">46</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect46">46</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect48">48</a>) Replaced <quote>Macy and</quote> with <quote>Macy, and</quote>.</p>
+ <p>(<a idref="sect49">49</a>) Replaced <quote>You focus your lenses on</quote> with <quote>You focus on</quote>.</p>
<p>(<a idref="sect51">51</a>) Replaced <quote>1 Pistol</quote> with <quote>One Pistol</quote>. Replaced <quote>stiffen, then</quote> with <quote>stiffen, and then</quote>.</p>
<p>(<a idref="sect52">52</a>) Replaced <quote>head east</quote> with <quote>head west</quote>.</p>
<p>(<a idref="sect54">54</a>) Replaced <quote>Avenal and</quote> with <quote>Avenal, and</quote>.</p>
<p>(<a idref="sect73">73</a>) Replaced <quote>gunfire, then</quote> with <quote>gunfire, and then</quote>.</p>
<p>(<a idref="sect74">74</a>) Replaced <quote>youself</quote> with <quote>yourself</quote>. Replaced <quote>blood stains</quote> with <quote>bloodstains</quote>. Replaced <quote>for, Phonenix.</quote> with <quote>for, Phoenix?</quote>.</p>
<p>(<a idref="sect76">76</a>) Replaced <quote>syphon</quote> with <quote>siphon</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
- <p>(<a idref="sect78">78</a>) Replaced <quote>staggers, then</quote> with <quote>staggers, and then</quote>. Added <quote>(Remember to deduct a round of 9mm ammunition from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect78">78</a>) Replaced <quote>staggers, then</quote> with <quote>staggers, and then</quote>. Added <quote>(Remember to deduct a round of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect79">79</a>) Replaced <quote>light, then</quote> with <quote>light, and then</quote>.</p>
<p>(<a idref="sect80">80</a>) Replaced <quote>intact, then</quote> with <quote>intact, and then</quote>.</p>
<p>(<a idref="sect82">82</a>) Replaced <quote>you Shooting skill</quote> with <quote>your Shooting skill</quote>.</p>
<p>(<a idref="sect91">91</a>) Replaced <quote>click</quote> with <quote><onomatopoeia>click</onomatopoeia></quote>. Replaced <quote>clansman, and</quote> with <quote>clansman and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
<p>(<a idref="sect92">92</a>) Replaced <quote>fuse, then</quote> with <quote>fuse; then</quote>.</p>
<p>(<a idref="sect93">93</a>) Replaced <quote>words, then</quote> with <quote>words, and then</quote>.</p>
- <p>(<a idref="sect94">94</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>. Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
- <p>(<a idref="sect95">95</a>) Replaced <quote>stability, then</quote> with <quote>stability, and then</quote>. Added <quote>Remember to deduct the relevant number of rounds from your Ammo Pouch.</quote>.</p>
- <p>(<a idref="sect98">98</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect94">94</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>. Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
+ <p>(<a idref="sect95">95</a>) Replaced <quote>stability, then</quote> with <quote>stability, and then</quote>. Added <quote>Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.</quote>.</p>
+ <p>(<a idref="sect98">98</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect99">99</a>) Replaced <quote>ammuntion</quote> with <quote>ammunition</quote>. Replaced <quote>The only thing displayed</quote> with <quote>The only things displayed</quote>.</p>
<p>(<a idref="sect100">100</a>) Replaced <quote>hesitates, then</quote> with <quote>hesitates, and then</quote>. Replaced <quote>lucky, I</quote> with <quote>lucky; I</quote>. Replaced <quote>water that unless</quote> with <quote>water that, unless</quote>.</p>
<p>(<a idref="sect110">110</a>) Replaced <quote>take two Drinks or lose 6 <typ class="attribute">ENDURANCE</typ> points</quote> with <quote>take two Drinks or lose 3 <typ class="attribute">ENDURANCE</typ> points per drink missed</quote>. Replaced <quote>the pain and the trembling subsides</quote> with <quote>the pain and the trembling subside</quote>.</p>
<p>(<a idref="sect111">111</a>) Replaced <quote>your Strength skill</quote> with <quote>your Stealth skill</quote>.</p>
<p>(<a idref="sect112">112</a>) Added missing period after <quote>turn to 295</quote>.</p>
- <p>(<a idref="sect113">113</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect113">113</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect115">115</a>) Replaced <quote>bolt, then</quote> with <quote>bolt, and then</quote>.</p>
<p>(<a idref="sect116">116</a>) Replaced <quote>gun, then</quote> with <quote>gun, and then</quote>. Replaced <quote>twitching, then</quote> with <quote>twitching, and then</quote>.</p>
<p>(<a idref="sect117">117</a>) Replaced <quote>words, then</quote> with <quote>words, and then</quote>.</p>
<p>(<a idref="sect119">119</a>) Replaced <quote>river, then</quote> with <quote>river, and then</quote>.</p>
<p>(<a idref="sect120">120</a>) Replaced <quote>slides and</quote> with <quote>slides, and</quote>.</p>
<p>(<a idref="sect121">121</a>) Replaced <quote>Micheal</quote> with <quote>Michael</quote>. Replaced <quote>machine gunfire</quote> with <quote>machine gun fire</quote>. Replaced <quote>No!<ch.ellips/></quote> with <quote>No<ch.ellips/>!</quote>.</p>
- <p>(<a idref="sect122">122</a>) Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Added <quote>(Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect122">122</a>) Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Added <quote>(Remember to deduct six rounds of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect125">125</a>) Replaced <quote>you say, frustratedly.</quote> with <quote>you say in frustration.</quote>. Replaced <quote>agrees, then</quote> with <quote>agrees, and then</quote>. Replaced <quote>see a thing, I</quote> with <quote>see a thing. I</quote>.</p>
<p>(<a idref="sect127">127</a>) Added a paragraph break after <quote>he gasps.</quote>.</p>
<p>(<a idref="sect128">128</a>) Replaced <quote>fighting, then</quote> with <quote>fighting; then</quote>.</p>
<p>(<a idref="sect130">130</a>) Replaced <quote><typ class="item">HE Grenade</typ>, and</quote> with <quote><typ class="item">HE Grenade</typ> and</quote>.</p>
- <p>(<a idref="sect132">132</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect132">132</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect136">136</a>) Replaced <quote>briefing, then</quote> with <quote>briefing, and then</quote>. Replaced <quote>flare,<ch.rsquot/> he says, and removes</quote> with <quote>flare.<ch.rsquot/> He removes</quote>. Replaced <quote>a promise, but</quote> with <quote>a promise; but</quote>.</p>
<p>(<a idref="sect139">139</a>) Replaced <quote>your life, and the case of food, intact</quote> with <quote>your life<ch.emdash/>and the case of food<ch.emdash/>intact</quote>.</p>
<p>(<a idref="sect141">141</a>) Replaced <quote>try and</quote> with <quote>try to</quote>.</p>
<p>(<a idref="sect142">142</a>) Replaced <quote>ear, then</quote> with <quote>ear, and then</quote>.</p>
- <p>(<a idref="sect143">143</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect143">143</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect144">144</a>) Replaced <quote>luck, then</quote> with <quote>luck, and then</quote>. Replaced <quote>weapons, then</quote> with <quote>weapons, and then</quote>.</p>
<p>(<a idref="sect145">145</a>) Replaced <quote>examing</quote> with <quote>examining</quote>. Replaced <quote>overnight, then</quote> with <quote>overnight, and then</quote>.</p>
<p>(<a idref="sect147">147</a>) Replaced <quote>valve, then</quote> with <quote>valve, and then</quote>. Replaced <quote>extent, then</quote> with <quote>extent, and then</quote>.</p>
<p>(<a idref="sect174">174</a>) Replaced <quote>syphon</quote> with <quote>siphon</quote>. Replaced <quote>gasolene that<ch.apos/>s all</quote> with <quote>gasolene, that<ch.apos/>s all</quote>.</p>
<p>(<a idref="sect175">175</a>) Replaced <quote>flash, then</quote> with <quote>flash, and then</quote>.</p>
<p>(<a idref="sect176">176</a>) Replaced <quote>breach</quote> with <quote>breech</quote>. Replaced <quote>his machine pistol</quote> with <quote>your partner<ch.apos/>s machine pistol</quote> (cf. <a idref="sect298">Section 298</a>).</p>
- <p>(<a idref="sect178">178</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect178">178</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect179">179</a>) Replaced <quote>Avenal and</quote> with <quote>Avenal, and</quote>.</p>
<p>(<a idref="sect180">180</a>) Replaced <quote>words, then</quote> with <quote>words, and then</quote>.</p>
<p>(<a idref="sect181">181</a>) Replaced <quote>sight, then</quote> with <quote>sight, and then</quote>.</p>
- <p>(<a idref="sect182">182</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect182">182</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct a round of 12-gauge ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect184">184</a>) Replaced <quote>dry and</quote> with <quote>dry, and</quote>.</p>
<p>(<a idref="sect185">185</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
- <p>(<a idref="sect186">186</a>) Replaced <quote>boom, then</quote> with <quote>boom, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect186">186</a>) Replaced <quote>boom, then</quote> with <quote>boom, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect187">187</a>) Replaced <quote>your adventure and your life ends</quote> with <quote>your adventure and your life end</quote>.</p>
- <p>(<a idref="sect191">191</a>) Replaced <quote>fighting, then</quote> with <quote>fighting; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
- <p>(<a idref="sect192">192</a>) Replaced <quote>shudders, then</quote> with <quote>shudders, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
- <p>(<a idref="sect193">193</a>) Replaced <quote>suddeness</quote> with <quote>suddenness</quote>. Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.)</quote>.</p>
- <p>(<a idref="sect194">194</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect191">191</a>) Replaced <quote>fighting, then</quote> with <quote>fighting; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
+ <p>(<a idref="sect192">192</a>) Replaced <quote>shudders, then</quote> with <quote>shudders, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
+ <p>(<a idref="sect193">193</a>) Replaced <quote>suddeness</quote> with <quote>suddenness</quote>. Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct a round of 7.62mm ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
+ <p>(<a idref="sect194">194</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect196">196</a>) Replaced <quote><typ class="item">HE Grenade</typ>, and</quote> with <quote><typ class="item">HE Grenade</typ> and</quote>. Replaced <quote><typ class="item">Tear Gas Grenade</typ>, and</quote> with <quote><typ class="item">Tear Gas Grenade</typ> and</quote>. Replaced <quote>weapon, and</quote> with <quote>weapon and</quote>. Replaced <quote>or do</quote> with <quote>or if you do</quote>.</p>
<p>(<a idref="sect198">198</a>) Replaced <quote>floorplan</quote> with <quote>floor plan</quote>. Replaced <quote><typ class="item">HE Grenade</typ>, and</quote> with <quote><typ class="item">HE Grenade</typ> and</quote>.</p>
- <p>(<a idref="sect199">199</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.</quote>.</p>
+ <p>(<a idref="sect199">199</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>Remember to deduct a round of 7.62mm ammunition from your <a idref="action">Ammo Pouch</a>.</quote>.</p>
<p>(<a idref="sect200">200</a>) Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect201">201</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect203">203</a>) Replaced <quote>storeroom</quote> with <quote>store room</quote>.</p>
- <p>(<a idref="sect205">205</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect205">205</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect207">207</a>) Replaced <quote>your realize</quote> with <quote>you realize</quote>.</p>
<p>(<a idref="sect209">209</a>) Replaced <quote>breach</quote> with <quote>breech</quote>.</p>
<p>(<a idref="sect211">211</a>) Replaced <quote>syphon</quote> with <quote>siphon</quote> and added missing period after <quote>creaks into action</quote>. Replaced <quote>happens, then</quote> with <quote>happens; then</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect217">217</a>) Replaced <quote>pillion and is</quote> with <quote>pillion, and is</quote>. Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
<p>(<a idref="sect220">220</a>) Replaced <quote>yourself and</quote> with <quote>yourself, and</quote>. Replaced <quote>brake, then</quote> with <quote>brake, and then</quote>. Replaced <quote>compliment</quote> with <quote>complement</quote>.</p>
<p>(<a idref="sect221">221</a>) Replaced <quote>reopens</quote> with <quote>re-opens</quote>.</p>
- <p>(<a idref="sect222">222</a>) Replaced <quote>cover, then</quote> with <quote>cover; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect222">222</a>) Replaced <quote>cover, then</quote> with <quote>cover; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect223">223</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect224">224</a>) Replaced <quote>scores, when added to gether, total</quote> with <quote>scores when added together total</quote>.</p>
<p>(<a idref="sect225">225</a>) Replaced <quote>painkillers</quote> with <quote>pain killers</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>After consulting with</quote> with <quote>After you consult with</quote>. Replaced <quote>pockets consist of</quote> with <quote>pockets contain</quote>.</p>
<p>(<a idref="sect229">229</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>.</p>
<p>(<a idref="sect230">230</a>) Replaced <quote>you Shooting skill</quote> with <quote>your Shooting skill</quote>.</p>
<p>(<a idref="sect231">231</a>) Replaced <quote>gullys</quote> with <quote>gullies</quote>. Replaced <quote>assembled and</quote> with <quote>assembled, and</quote>. Replaced <quote>helmet and</quote> with <quote>helmet, and</quote> in both the text and the illustration<ch.apos/>s caption.</p>
- <p>(<a idref="sect233">233</a>) Replaced <quote>boom, then</quote> with <quote>boom, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect233">233</a>) Replaced <quote>boom, then</quote> with <quote>boom, and then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect235">235</a>) Replaced <quote>Kate, then</quote> with <quote>Kate, and then</quote>. Replaced <quote>their car and run</quote> with <quote>their car, and run</quote>.</p>
<p>(<a idref="sect237">237</a>) Replaced <quote>hesitates, then</quote> with <quote>hesitates, and then</quote>.</p>
<p>(<a idref="sect238">238</a>) Replaced <quote>zig-zags</quote> with <quote>zigzags</quote>. Replaced <quote>San Christobal Wash</quote> with <quote>San Cristobal Wash</quote>.</p>
<p>(<a idref="sect246">246</a>) Replaced <quote>disappearing eastwards</quote> with <quote>disappearing westwards</quote>.</p>
<p>(<a idref="sect247">247</a>) Added a paragraph break after <quote>force of the explosion.</quote> (cf. <a idref="sect325">Section 325</a>).</p>
<p>(<a idref="sect250">250</a>) Replaced <quote>Consult the map at the front of the book</quote> with <quote>Consult your <a idref="map">map</a></quote>. Replaced <quote>face, then</quote> with <quote>face, and then</quote>.</p>
- <p>(<a idref="sect251">251</a>) Replaced <quote>are half-naked, yet</quote> with <quote>are half-naked; yet</quote>. Replaced <quote>wierdos</quote> with <quote>weirdos</quote>.</p>
+ <p>(<a idref="sect251">251</a>) Replaced <quote>are half-naked, yet</quote> with <quote>are half-naked; yet</quote>. Replaced <quote>wierdos</quote> with <quote>weirdos</quote>. Replaced <quote>Using your lenses</quote> with <quote>Using your magnifying device</quote>.</p>
<p>(<a idref="sect253">253</a>) Replaced <quote>says, <ch.lsquot/>have</quote> with <quote>says. <ch.lsquot/>Have</quote>.</p>
- <p>(<a idref="sect255">255</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect255">255</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect256">256</a>) Replaced <quote>smile, then</quote> with <quote>smile, and then</quote>.</p>
<p>(<a idref="sect257">257</a>) Replaced <quote>overturns, then</quote> with <quote>overturns, and then</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>lose 1 <typ class="attribute">ENDURANCE</typ> points</quote> with <quote>lose 1 <typ class="attribute">ENDURANCE</typ> point</quote>.</p>
<p>(<a idref="sect262">262</a>) Replaced <quote>colonist<ch.apos/>s faces</quote> with <quote>colonists<ch.apos/> faces</quote>.</p>
- <p>(<a idref="sect264">264</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect264">264</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect265">265</a>) Replaced <quote>painkillers</quote> with <quote>pain killers</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
- <p>(<a idref="sect268">268</a>) Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.)</quote>.</p>
- <p>(<a idref="sect271">271</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct a round of 9mm ammunition from your Ammo Pouch.)</quote>.</p>
- <p>(<a idref="sect275">275</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>. Replaced <quote>win, and</quote> with <quote>win and</quote>.</p>
- <p>(<a idref="sect276">276</a>) Replaced <quote>pause, then</quote> with <quote>pause, and then</quote>.</p>
+ <p>(<a idref="sect268">268</a>) Replaced <quote>hands, then</quote> with <quote>hands, and then</quote>. Replaced <quote>breach</quote> with <quote>breech</quote>. Added <quote>(Remember to deduct a round of 12-gauge ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
+ <p>(<a idref="sect271">271</a>) Replaced <quote>shockwave</quote> with <quote>shock wave</quote>. Added <quote>(Remember to deduct a round of 9mm ammunition from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
+ <p>(<a idref="sect275">275</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>. Replaced <quote>win, and</quote> with <quote>win and</quote>.</p>
+ <p>(<a idref="sect276">276</a>) Replaced <quote>pause, then</quote> with <quote>pause, and then</quote>. Replaced <quote>You bring your lenses to</quote> with <quote>You bring your magnifying device to</quote>.</p>
<p>(<a idref="sect277">277</a>) Replaced <quote>click</quote> with <quote><onomatopoeia>click</onomatopoeia></quote>.</p>
- <p>(<a idref="sect279">279</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect279">279</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect280">280</a>) Replaced <quote>rolls, then</quote> with <quote>rolls, and then</quote>. Replaced <quote>pass, then</quote> with <quote>pass, and then</quote>. Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
<p>(<a idref="sect282">282</a>) Removed duplicate <quote>seat.</quote>. Replaced <quote>holes, then</quote> with <quote>holes, and then</quote>. Replaced <quote>or choose</quote> with <quote>or if you choose</quote>.</p>
<p>(<a idref="sect283">283</a>) Replaced <quote>air, then</quote> with <quote>air, and then</quote>. Replaced <quote>Michigan, in</quote> with <quote>Michigan in</quote>. Replaced <quote>Pantona Wash</quote> with <quote>Pantano Wash</quote>.</p>
- <p>(<a idref="sect285">285</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect285">285</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect290">290</a>) Replaced <quote>distant poppings</quote> with <quote>distant popping</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>reassuringly, <ch.lsquot/>we<ch.apos/>re</quote> with <quote>reassuringly. <ch.lsquot/>We<ch.apos/>re</quote>.</p>
<p>(<a idref="sect291">291</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>scuttling scratching</quote> with <quote>scuttling, scratching</quote>.</p>
- <p>(<a idref="sect294">294</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect294">294</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect295">295</a>) Replaced <quote>Gorgas<ch.apos/>s</quote> with <quote>Gorgas<ch.apos/></quote>.</p>
<p>(<a idref="sect297">297</a>) Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
<p>(<a idref="sect298">298</a>) Replaced <quote>breach</quote> with <quote>breech</quote>.</p>
<p>(<a idref="sect309">309</a>) Replaced <quote>halt, then</quote> with <quote>halt, and then</quote>. Replaced <quote>buildings, then</quote> with <quote>buildings, and then</quote>. Added a paragraph break after <quote>screams Rickenbacker.</quote>.</p>
<p>(<a idref="sect310">310</a>) Replaced <quote>storeroom</quote> with <quote>store room</quote>. Replaced <quote>total scores</quote> with <quote>total score is</quote>.</p>
<p>(<a idref="sect312">312</a>) Replaced <quote>ceases, then</quote> with <quote>ceases, and then</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
- <p>(<a idref="sect313">313</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect313">313</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect314">314</a>) Replaced <quote>weapon, and</quote> with <quote>weapon and</quote>. Replaced <quote>or do</quote> with <quote>or if you do</quote>.</p>
<p>(<a idref="sect315">315</a>) Replaced <quote>Cuckelbur</quote> with <quote>Cucklebur</quote>. Replaced <quote>reply; <ch.lsquot/>I<ch.apos/>ll</quote> with <quote>reply. <ch.lsquot/>I<ch.apos/>ll</quote>.</p>
<p>(<a idref="sect316">316</a>) Replaced <quote>If your total score 10<ch.endash/>14</quote> with <quote>If your total score is 10<ch.endash/>14</quote>.</p>
<p>(<a idref="sect321">321</a>) Replaced <quote>Avenal and</quote> with <quote>Avenal, and</quote>.</p>
<p>(<a idref="sect322">322</a>) Replaced <quote>accorindly</quote> with <quote>accordingly</quote>.</p>
<p>(<a idref="sect323">323</a>) Replaced <quote>turn 281</quote> with <quote>turn to 281</quote>.</p>
- <p>(<a idref="sect325">325</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect325">325</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect327">327</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
- <p>(<a idref="sect328">328</a>) Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>. Replaced <quote>again, and</quote> with <quote>again and</quote>.</p>
+ <p>(<a idref="sect328">328</a>) Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>. Replaced <quote>again, and</quote> with <quote>again and</quote>.</p>
<p>(<a idref="sect329">329</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect330">330</a>) Replaced <quote>sound, then</quote> with <quote>sound; then</quote>.</p>
<p>(<a idref="sect331">331</a>) Replaced <quote>bus, and</quote> with <quote>bus and</quote>. Replaced <quote>or are</quote> with <quote>or if you are</quote>.</p>
<p>(<a idref="sect338">338</a>) Replaced <quote>the army have</quote> with <quote>the army has</quote>. Replaced <quote>wierdos</quote> with <quote>weirdos</quote>.</p>
<p>(<a idref="sect339">339</a>) Replaced <quote>north-westerly</quote> with <quote>northwesterly</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>the Day<ch.rsquot/><ch.thinspace/></quote> with <quote><ch.thinspace/><ch.lsquot/>The Day<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>rock and</quote> with <quote>rock, and</quote>. Replaced <quote>the beginnings of a hot, northwesterly wind sweeps across</quote> with <quote>the beginnings of a hot, northwesterly wind sweep across</quote>. Replaced <quote>brewin<ch.apos/>, dare say it<ch.apos/>s</quote> with <quote>brewin<ch.apos/>. Daresay it<ch.apos/>s</quote>.</p>
<p>(<a idref="sect342">342</a>) Replaced <quote>much-needed</quote> with <quote>much needed</quote>. Replaced <quote>schoolbus</quote> with <quote>school bus</quote>. Replaced <quote>gasps, then</quote> with <quote>gasps, and then</quote>.</p>
- <p>(<a idref="sect345">345</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your Ammo Pouch.)</quote>.</p>
+ <p>(<a idref="sect345">345</a>) Replaced <quote>jerkily, then</quote> with <quote>jerkily; then</quote>. Added <quote>(Remember to deduct the relevant number of rounds from your <a idref="action">Ammo Pouch</a>.)</quote>.</p>
<p>(<a idref="sect348">348</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect349">349</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>message, then</quote> with <quote>message; then</quote>. Added a paragraph break after <quote>from his brow.</quote>.</p>