correcting issues reported by gblint.pl
[project-aon.git] / en / xml / 05sots.xml
index fb5067e..065cb3d 100644 (file)
@@ -25,7 +25,7 @@
   &inclusion.gary.chalk.bio.lw;
  </creator>
  <publisher>Project Aon</publisher>
- <date class="publication"><year>2012</year><month>10</month><day>28</day></date>
+ <date class="publication"><year>2018</year><month>2</month><day>15</day></date>
  <description class="blurb">
  <p>You are Lone Wolf<ch.emdash/>last of the Kai Lords. A voyage to Vassagonia promises an end to the shadow of war. But hopes are soon shattered upon your arrival at Barrakeesh<ch.emdash/>a city full of treachery and death.</p>
  <p>In <strong><cite>Shadow on the Sand</cite></strong>, you are the quarry of a sinister foe, determined to kill you at all costs. Choose your skills and your weapons carefully. They can help you survive and aid you in the quest for a lost Sommlending treasure<ch.emdash/>a treasure that contains the secret of your destiny.</p>
          <line>Simon Osborne</line>
          <line>Timothy Pederick</line>
          <line>Matthew Reynolds</line>
+         <line>Johan Ronn</line>
          <line>Jonathan Stark</line>
          <line>Thomas Wolmer</line>
         </dd>
        <dt>Coordination</dt>
         <dd>Jonathan Blake</dd>
        <dt>Special Thanks</dt>
-        <dd>Michael Eshleman, Benjamin Krefetz, Ryan Marshall, Dewi Morgan, Neil McGrory</dd>
+        <dd>Ricardo Amaro, Michael Eshleman, Benjamin Krefetz, Ryan Marshall, Dewi Morgan, Neil McGrory</dd>
       </dl>
 
      </data>
        <data>
         <p>This Discipline can be used to restore <typ class="attribute">ENDURANCE</typ> points lost in combat. If you possess this skill you may restore 1 <typ class="attribute">ENDURANCE</typ> point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your <typ class="attribute">ENDURANCE</typ> has fallen below its original level.) Remember that your <typ class="attribute">ENDURANCE</typ> cannot rise above its original level.</p>
 
-        <p>If you choose this skill write <quote>Healing: +1 <typ class="attribute">ENDURANCE</typ> point for each section without combat</quote> on your <a idref="action">Action Chart</a>.</p>
+        <p>If you choose this skill write <quote>Healing: <ch.plus/>1 <typ class="attribute">ENDURANCE</typ> point for each section without combat</quote> on your <a idref="action">Action Chart</a>.</p>
        </data>
       </section>
 
          </instance>
         </illustration>
         <p>The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.</p>
-        <p>If you choose this skill, write <quote>Weaponskill in <ch.blankline/> +2 <typ class="attribute">COMBAT SKILL</typ> points if this weapon carried</quote> on your <a idref="action">Action Chart</a>.</p>
+        <p>If you choose this skill, write <quote>Weaponskill in <ch.blankline/> <ch.plus/>2 <typ class="attribute">COMBAT SKILL</typ> points if this weapon carried</quote> on your <a idref="action">Action Chart</a>.</p>
        </data>
       </section>
 
 
        <data>
         <p>This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your <typ class="attribute">COMBAT SKILL</typ>. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.</p>
-        <p>If you choose this skill, write <quote>Mindblast: +2 <typ class="attribute">COMBAT SKILL</typ> points</quote> on your <a idref="action">Action Chart</a>.</p>
+        <p>If you choose this skill, write <quote>Mindblast: <ch.plus/>2 <typ class="attribute">COMBAT SKILL</typ> points</quote> on your <a idref="action">Action Chart</a>.</p>
        </data>
       </section>
 
          <dt>Food</dt>
           <dd><p>You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 <typ class="attribute">ENDURANCE</typ> points. If you have chosen the Kai Discipline of Hunting as one of your five skills, you will not need to tick off a Meal when instructed to eat (unless you are in an area of desert where the opportunity for hunting is limited).</p></dd>
          <dt>Potion of Laumspur</dt>
-          <dd><p>This is a healing potion that can restore 4 <typ class="attribute">ENDURANCE</typ> points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potions during the adventure, you will be informed of its effect. All potions are Backpack Items.</p></dd>
+          <dd><p>This is a healing potion that can restore 4 <typ class="attribute">ENDURANCE</typ> points to your total when swallowed after combat. It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat. There is enough for one dose only. If you discover any other potions during the adventure, you will be informed of its effect. All potions are Backpack Items.</p></dd>
         </dl>
        </data>
       </section>
        <li>
         <p>Turn to the <a idref="crtable">Combat Results Table</a>. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of <typ class="attribute">ENDURANCE</typ> points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)</p>
         <p>Example</p>
-        <p>The Combat Ratio between Lone Wolf and Winged Devil has been established as -3. If the number taken from the <a idref="random">Random Number Table</a> is a 6, then the result of the first round of combat is:</p>
+        <p>The Combat Ratio between Lone Wolf and Winged Devil has been established as <ch.minus/>3. If the number taken from the <a idref="random">Random Number Table</a> is a 6, then the result of the first round of combat is:</p>
         <ul>
          <li>Lone Wolf loses 3 <typ class="attribute">ENDURANCE</typ> points</li>
          <li>Winged Devil loses 6 <typ class="attribute">ENDURANCE</typ> points</li>
      <data>
       <p>To reach the north door without being seen, you must work your way carefully around the chamber, dodging from one pillar to the next.</p>
       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess the Kai Discipline of Camouflage or Hunting, deduct 2 from the number you have picked.</p>
-      <choice idref="sect167">If your total is now -2<ch.endash/>2, <link-text>turn to 167</link-text>.</choice>
+      <choice idref="sect167">If your total is now <ch.minus/>2<ch.endash/>2, <link-text>turn to 167</link-text>.</choice>
       <choice idref="sect190">If your total is now 3<ch.endash/>9, <link-text>turn to 190</link-text>.</choice>
      </data>
     </section>
 
      <data>
       <p>The tunnel is dark and shadowy. Much of it is in a poor state of repair, and many cracks and fissures scar the walls. You must search for one large enough in which to hide. Pick a number from the <a idref="random">Random Number Table</a>. If you have reached the Kai rank of Guardian or higher, deduct 1 from the number you have picked.</p>
-      <choice idref="sect151">If your total is now -1<ch.endash/>7, <link-text>turn to 151</link-text>.</choice>
+      <choice idref="sect151">If your total is now <ch.minus/>1<ch.endash/>7, <link-text>turn to 151</link-text>.</choice>
       <choice idref="sect175">If your total is now 8<ch.endash/>9, <link-text>turn to 175</link-text>.</choice>
      </data>
     </section>
      <data>
       <p>The climb would be easy if it were not for the scalding steam. It stings your face and hands, making the skin puffed and sore. Lose 1 <typ class="attribute">ENDURANCE</typ> point.</p>
       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you have lost the use of one arm, deduct 3 points from the number you have picked. If you possess the Kai Discipline of Hunting, add 2 points to your total.</p>
-      <choice idref="sect77">If your total is now -3<ch.endash/>-1, <link-text>turn to 77</link-text>.</choice>
+      <choice idref="sect77">If your total is now <ch.minus/>3<ch.endash/><ch.minus/>1, <link-text>turn to 77</link-text>.</choice>
       <choice idref="sect192">If your total is now 0<ch.endash/>6, <link-text>turn to 192</link-text>.</choice>
       <choice idref="sect114">If your total is now 7<ch.endash/>11, <link-text>turn to 114</link-text>.</choice>
      </data>
     <section class="numbered" id="sect56">
      <meta><title>56</title></meta>
 
-     <footnotes>
-      <footnote id="sect56-1-foot" idref="sect56-1">
-       <p>You may record the Jakan on your <a idref="action">Action Chart</a> as a Weapon. Although you may not use it in this adventure, it may be of use to you in the future.</p>
-      </footnote>
-     </footnotes>
-
      <data>
-      <p>A search of the baskets crowding the little boat uncovers a beautifully hand-tooled leather case. You flick open the brass catch and discover that the case contains a Jakan<ch.emdash/>a hunting bow used by the coastal fishermen of Vassagonia.<footref id="sect56-1" idref="sect56-1-foot" /> You are elated by your find but disappointed to discover that the case contains only one arrow.</p>
+      <p>A search of the baskets crowding the little boat uncovers a beautifully hand-tooled leather case. You flick open the brass catch and discover that the case contains a Jakan<ch.emdash/>a hunting bow used by the coastal fishermen of Vassagonia. (You may record the Jakan Bow as a Weapon on your <a idref="action">Action Chart</a>. You must possess an Arrow in order to use this Weapon.) You are elated by your find but disappointed to discover that the case contains only one Arrow.</p>
 
-<!--      <illustration class="inline">
-       <meta>
-        <creator>Gary Chalk</creator>
-       </meta>
-       <instance class="html" src="small11.png" width="386" height="150"  mime-type="image/png"/>
-       <instance class="html-compatible" src="small11.gif" width="386" height="150"  mime-type="image/gif"/>
-       <instance class="pdf" src="small11.pdf" width="386" height="150" />
-      </illustration>
--->
       <p>Across the harbour square, close to Maouk<ch.apos/>s carriage, you notice a small, white-walled shop where a row of green glass flagons line a balcony on the first floor. You draw the bowstring to your lips and take careful aim; it is a difficult shot, and you have only one chance.</p>
       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess the Kai Discipline of Weaponskill (any weapon), add 2 to the number you have picked.</p>
       <choice idref="sect7">If your total is now 0<ch.endash/>3, <link-text>turn to 7</link-text>.</choice>
 
      <footnotes>
       <footnote id="sect58-1-foot" idref="sect58-1">
-       <p>The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. If you choose the wrong section, then turn to <a idref="sect98">Section 98</a>. You do not get a second guess.</p>
+       <p>The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.</p>
       </footnote>
      </footnotes>
 
      <data>
       <p>You follow a straight passage of pale, rose-coloured stone, which soon ends at an empty vestibule. In its north wall is set a great wooden door, covered with engraved bronze plaques and studded with bronze nails. There is a curious lock set into the middle of this door, encircled by a beautiful carving of a long-tailed scorpion. A closer look at the lock reveals a series of Vassagonian numerals, numbered 1 to 200, engraved in the lock. You recognize the design: it is a Cloeasian combination lock.</p>
       <puzzle idref="sect67">If you know the correct number that will open the bronze door, <choose test="has-numbered-section-list"><when value="true"><a idref="part1">turn to that section number</a></when><otherwise>turn to that section number</otherwise></choose>.<footref id="sect58-1" idref="sect58-1-foot" /></puzzle>
-      <choice idref="sect156">If you do not know the number that will open the door, <link-text>turn to 156</link-text>.</choice>
+      <choice idref="sect98">If you choose the wrong combination, you do not get a second guess. <link-text>Turn immediately to 98</link-text>.</choice>
+      <choice idref="sect156">If you do not know the number and do not attempt to open the door, <link-text>turn to 156</link-text>.</choice>
      </data>
     </section>
 
     <section class="numbered" id="sect135">
      <meta><title>135</title></meta>
 
-     <footnotes>
-      <footnote id="sect135-1-foot" idref="sect135-1">
-       <p>Restore half of any <typ class="attribute">ENDURANCE</typ> points that you lose (fractions rounded down) during this combat if you win (note what happens if you lose).</p>
-      </footnote>
-     </footnotes>
-
      <data>
       <p>The air of the new tunnel is hot and humid, and as you press on, the putrid gas makes you increasingly nauseous. You are forced to stop<ch.emdash/>the vapour is burning your throat and causing painful stomach cramps. Suddenly a noise makes you forget your discomfort; you turn to see that one of Maouk<ch.apos/>s men has caught up with you. He looms out of the darkness, his face covered by a pad of herbs.</p>
       <combat><enemy>Sharnazim Warrior</enemy><enemy-attribute class="combatskill">17</enemy-attribute><enemy-attribute class="endurance">22</enemy-attribute></combat>
       </illustration>
 
       <choice idref="sect161">If you lose this combat, <link-text>turn to 161</link-text>.</choice>
-      <choice idref="sect130">If you win the combat, <link-text>turn to 130</link-text>.<footref id="sect135-1" idref="sect135-1-foot" /></choice>
+      <choice idref="sect130">If you win this combat, restore half of any <typ class="attribute">ENDURANCE</typ> points you lost (rounding fractions down) and <link-text>turn to 130</link-text>.</choice>
      </data>
     </section>
 
       <p>As you peer at the pages of Tipasa<ch.apos/>s diary, suddenly you realize that they are written in code. What Banedon had assumed to be positions of stars is a code to three numbers that give the precise location of the Tomb.</p>
       <p>Consult the <a idref="map">map</a> to help you discover the location of the Tomb of the Majhan.</p>
       <p>The first of the three numbers is equal to the number of oases on the trail between Ikaresh and Bir Rabalou. The second number is equal to the number of cities in Vassagonia. The third number is equal to the number of islands off the coast of Cape Kabar.</p>
-      <puzzle idref="sect331">When you have broken the code, write the numbers in order and <choose test="has-numbered-section-list"><when value="true"><a idref="part2">turn to the entry number</a></when><otherwise>turn to the entry number</otherwise></choose> that they indicate.<footref id="sect331-1" idref="sect331-1-foot" /></puzzle>
+      <puzzle idref="sect373">When you have broken the code, write the numbers in order and <choose test="has-numbered-section-list"><when value="true"><a idref="part2">turn to the entry number</a></when><otherwise>turn to the entry number</otherwise></choose> that they indicate.<footref id="sect331-1" idref="sect331-1-foot" /></puzzle>
      </data>
     </section>
 
 
      <data>
       <p>As you break cover, another burst of energy leaps from the Darklord<ch.apos/>s fist. It explodes into the base of the pillar, severing it from the floor, and the roof above caves in with a tremendous roar. The shock wave throws you to the floor, flattening you against the cold marble flagstones. You lose 3 <typ class="attribute">ENDURANCE</typ> points. Erase the Sommerswerd from your <a idref="action">Action Chart</a>.</p>
-      <p>Haakon<ch.apos/>s laugh can still be heard above the crash of falling stone. In rises in pitch until it fills your head with agonizing pain.</p>
+      <p>Haakon<ch.apos/>s laugh can still be heard above the crash of falling stone. It rises in pitch until it fills your head with agonizing pain.</p>
       <choice idref="sect253">If you have the Kai Discipline of Mindshield, <link-text>turn to 253</link-text>.</choice>
       <choice idref="sect369">If you do not possess this Kai Discipline, <link-text>turn to 369</link-text>.</choice>
      </data>
      <meta>
       <creator>JC Alvarez / Jonathan Blake</creator>
      </meta>
-     <instance src="acdscplz.png" width="386" height="278" class="html" mime-type="image/png" />
+     <instance src="acdscplz.png" width="385" height="278" class="html" mime-type="image/png" />
      <instance src="acdscplz.gif" width="386" height="278" class="html-compatible" mime-type="image/gif" />
     </illustration>
 
 
       <p>(<a idref="discplnz">Kai Disciplines</a>) Replaced <quote>Kai Discipline section</quote> with <quote>Kai Disciplines section</quote>. Replaced all occurrences of <quote>discipline(s)</quote> with <quote>Discipline(s)</quote>. Set the Weapons list in initial capital letters instead of all capitals. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced all occurrences of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>will be of use</quote> with <quote>may be of use</quote>.</p>
 
-      <p>(<a idref="equipmnt">Equipment</a>) Removed <quote> (see the front of this book)</quote>. Capitalized the items in the list rather than setting them in all capitals. Replaced both occurrences of <quote>Safe Keeping</quote> with <quote>safekeeping</quote>. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>also they cannot</quote> with <quote>neither can they</quote>. Replaced <quote>slung over shoulder</quote> with <quote>slung over the shoulder</quote>. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="equipmnt">Equipment</a>) Removed <quote> (see the front of this book)</quote>. Capitalized the items in the list rather than setting them in all capitals. Replaced both occurrences of <quote>Safe Keeping</quote> with <quote>safekeeping</quote>. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>also they cannot</quote> with <quote>neither can they</quote>. Replaced <quote>slung over shoulder</quote> with <quote>slung over the shoulder</quote>. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
 
       <p>(<a idref="cmbtrulz">Rules for Combat</a>) Removed <quote> on the inside back cover of the book</quote>. Replaced <quote>on the page after the <a idref="random">Random Number Table</a></quote> with <quote>in the back of this book</quote>. Placed <quote>or below</quote> after <quote>reduced to zero</quote>. Replaced <quote>reduced</quote> with <quote>possibly reduced</quote>. Replaced <quote>at which point the one with the zero score is declared dead.</quote> with <quote>at which point that combatant is declared dead.</quote>.</p>
 
       <p>(<a idref="sect1">1</a>) Replaced <quote>you must<ch.emdash/></quote> with <quote>you must<ch.ellips/></quote>. Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>minarets and</quote> with <quote>minarets, and</quote>.</p>
       <p>(<a idref="sect2">2</a>) Replaced <quote>fades; and</quote> with <quote>fades, and</quote>. Replaced <quote>diseases, or</quote> with <quote>diseases or</quote>. Replaced <quote>entered, and</quote> with <quote>entered and</quote>. Replaced <quote>Gold Chain and Key</quote> with <quote>Gold Key on a chain</quote>. Replaced <quote>the Key</quote> with <quote>the Gold Key</quote>. Replaced <quote>the Potion</quote> with <quote>the Oede herb</quote>.</p>
       <p>(<a idref="sect3">3</a>) Replaced <quote>sixty-seven</quote> with <quote>67</quote>. Altered the paragraph breaks to mirror <a idref="sect101">Section 101</a>. Replaced <quote>dial.</quote> with <quote>dial!</quote> in harmony with <a idref="sect101">Section 101</a>.</p>
-      <p>(<a idref="sect4">4</a>) Replaced <quote>Palace Jailer</quote> with <quote>Palace Gaoler</quote>. Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect4">4</a>) Replaced <quote>Palace Jailer</quote> with <quote>Palace Gaoler</quote>. Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect5">5</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>.</p>
       <p>(<a idref="sect7">7</a>) Replaced <quote>bowstring and</quote> with <quote>bowstring, and</quote>. Replaced <quote>range and</quote> with <quote>range, and</quote>. Replaced <quote>surrounded and</quote> with <quote>surrounded, and</quote>.</p>
       <p>(<a idref="sect8">8</a>) Replaced <quote>efforts and</quote> with <quote>efforts, and</quote>.</p>
-      <p>(<a idref="sect10">10</a>) Replaced <quote>wire and</quote> with <quote>wire, and</quote>. Replaced <quote>head first</quote> with <quote>head-first</quote>. Replaced <quote>Gold Crowns and</quote> with <quote>Gold Crowns, and</quote>. Replaced <quote>to your <a idref="action">Action Chart</a></quote> with <quote>to your <a idref="action">Action Chart</a>, but note your lost possessions elsewhere in case you find them again later</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect10">10</a>) Replaced <quote>wire and</quote> with <quote>wire, and</quote>. Replaced <quote>head first</quote> with <quote>head-first</quote>. Replaced <quote>Gold Crowns and</quote> with <quote>Gold Crowns, and</quote>. Replaced <quote>to your <a idref="action">Action Chart</a></quote> with <quote>to your <a idref="action">Action Chart</a>, but note your lost possessions elsewhere in case you find them again later</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect12">12</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect13">13</a>) Replaced <quote>appalling, and choking</quote> with <quote>appalling; choking</quote>.</p>
       <p>(<a idref="sect14">14</a>) Replaced <quote>urns and all kinds of fruit</quote> with <quote>urns, and all kinds of fruit</quote>. Replaced <quote>Weapons and Gold Crowns</quote> with <quote>Weapons, and Gold Crowns</quote>.</p>
       <p>(<a idref="sect51">51</a>) Replaced <quote>pain but</quote> with <quote>pain, but</quote>. Replaced each occurrence of <quote>Baga-darooz</quote> with <quote><foreign xml:lang="x-vassagonian">Baga-darooz</foreign></quote>.</p>
       <p>(<a idref="sect52">52</a>) Replaced both occurrences of <quote>Jailer<ch.apos/> Keys</quote> with <quote>Gaoler<ch.apos/>s Keys</quote>.</p>
       <p>(<a idref="sect54">54</a>) Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>traitors and</quote> with <quote>traitors, and</quote>.</p>
-      <p>(<a idref="sect56">56</a>) Replaced <quote>shot and</quote> with <quote>shot, and</quote>.</p>
+      <p>(<a idref="sect56">56</a>) Replaced <quote>shot and</quote> with <quote>shot, and</quote>. Added <quote>(You may record the Jakan Bow as a Weapon on your <a idref="action">Action Chart</a>. You must possess an Arrow in order to use this Weapon.)</quote>. Replaced <quote>one arrow</quote> with <quote>one Arrow</quote>.</p>
       <p>(<a idref="sect57">57</a>) Replaced <quote>unlocked and</quote> with <quote>unlocked, and</quote>.</p>
+      <p>(<a idref="sect58">58</a>) Added <quote>If you choose the wrong combination, you do not get a second guess. <!--link-text-->Turn immediately to 98<!--/link-text-->.</quote>. Replaced <quote>number that will open the door</quote> with <quote>number and do not attempt to open the door</quote>.</p>
       <p>(<a idref="sect61">61</a>) Replaced <quote>open and</quote> with <quote>open, and</quote>.</p>
       <p>(<a idref="sect63">63</a>) Replaced <quote>total, for</quote> with <quote>total for</quote>. Replaced <quote>discover the healing</quote> with <quote>discover a healing</quote>.</p>
       <p>(<a idref="sect64">64</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect66">66</a>) Replaced <quote>guard, and</quote> with <quote>guard and</quote>.</p>
       <p>(<a idref="sect67">67</a>) Replaced <quote>deep dark</quote> with <quote>deep, dark</quote>. Replaced <quote>now extinct</quote> with <quote>now extinct elsewhere</quote>. Replaced <quote>shape and</quote> with <quote>shape, and</quote>.</p>
       <p>(<a idref="sect68">68</a>) Replaced <quote>Welcome Northlander</quote> with <quote>Welcome, Northlander</quote>.</p>
-      <p>(<a idref="sect69">69</a>) Replaced <quote>crisscrossed</quote> with <quote>criss-crossed</quote>. Replaced <quote>free, and</quote> with <quote>free and</quote>. Replaced <quote>greedily, and</quote> with <quote>greedily and</quote>. Replaced <quote>hospitality?</quote> with <quote>hospitality.</quote> since the sentence is not constructed as a question. Added <quote>(Erase from your <a idref="action">Action Chart</a> all Weapons, Special Items, Gold Crowns, and your Backpack and all its contents, but note them down elsewhere in case you should find them again later.)</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect69">69</a>) Replaced <quote>crisscrossed</quote> with <quote>criss-crossed</quote>. Replaced <quote>free, and</quote> with <quote>free and</quote>. Replaced <quote>greedily, and</quote> with <quote>greedily and</quote>. Replaced <quote>hospitality?</quote> with <quote>hospitality.</quote> since the sentence is not constructed as a question. Added <quote>(Erase from your <a idref="action">Action Chart</a> all Weapons, Special Items, Gold Crowns, and your Backpack and all its contents, but note them down elsewhere in case you should find them again later.)</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect73">73</a>) Replaced <quote>something and</quote> with <quote>something, and</quote>.</p>
       <p>(<a idref="sect74">74</a>) Replaced <quote>door, and</quote> with <quote>door and</quote>.</p>
       <p>(<a idref="sect75">75</a>) Replaced <quote>Quickly Northlander, I</quote> with <quote>Quickly, Northlander. I</quote>.</p>
       <p>(<a idref="sect88">88</a>) Replaced <quote>overturned and</quote> with <quote>overturned, and</quote>. Replaced <quote>Kara Kala and</quote> with <quote>Kara Kala, and</quote>. Replaced <quote>There is</quote> with <quote>Then there is</quote>.</p>
       <p>(<a idref="sect89">89</a>) Replaced <quote>equipment, and</quote> with <quote>equipment and</quote>.</p>
       <p>(<a idref="sect90">90</a>) Replaced <quote>advice, and</quote> with <quote>advice and</quote>. Replaced <quote>water keeping</quote> with <quote>water, keeping</quote>. Replaced <quote>Baga-darooz</quote> with <quote><foreign xml:lang="x-vassagonian">Baga-darooz</foreign></quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
-      <p>(<a idref="sect91">91</a>) Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect91">91</a>) Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect93">93</a>) Replaced <quote>parched and</quote> with <quote>parched, and</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect94">94</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect95">95</a>) Replaced <quote>swim but</quote> with <quote>swim, but</quote>.</p>
       <p>(<a idref="sect131">131</a>) Replaced <quote>may, or</quote> with <quote>may or</quote>.</p>
       <p>(<a idref="sect132">132</a>) Replaced <quote>corridor, and</quote> with <quote>corridor and</quote>. Replaced <quote>distance and</quote> with <quote>distance, and</quote>. Replaced <quote>clang</quote> with <quote><onomatopoeia>clang</onomatopoeia></quote>.</p>
       <p>(<a idref="sect133">133</a>) Replaced <quote>turn round</quote> with <quote>turn around</quote>.</p>
-      <p>(<a idref="sect135">135</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
+      <p>(<a idref="sect135">135</a>) Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>If you win the combat, <!--link-text-->turn</quote> with <quote>If you win this combat, restore half of any <typ class="attribute">ENDURANCE</typ> points you lost (rounding fractions down) and <!--link-text-->turn</quote>.</p>
       <p>(<a idref="sect137">137</a>) Replaced <quote>strange luxuriant purple</quote> with <quote>strange, luxuriant, purple</quote>. Moved the Tracking/Sixth Sense choice into the first position. Replaced <quote>grass, and</quote> with <quote>grass and</quote>.</p>
       <p>(<a idref="sect138">138</a>) Replaced <quote>door and</quote> with <quote>door, and</quote>.</p>
       <p>(<a idref="sect139">139</a>) Replaced <quote>skin, that</quote> with <quote>skin that</quote>.</p>
       <p>(<a idref="sect151">151</a>) Replaced <quote>place and</quote> with <quote>place, and</quote>.</p>
       <p>(<a idref="sect152">152</a>) Replaced <quote>stone, and</quote> with <quote>stone and</quote>. Replaced <quote>pass; but</quote> with <quote>pass, but</quote>. Replaced <quote>sunset and</quote> with <quote>sunset, and</quote>.</p>
       <p>(<a idref="sect153">153</a>) Replaced <quote>water! <quote>There he is.</quote></quote> with <quote>water: <quote>There he is!</quote></quote>. Moved the Tracking choice into the first position.</p>
-      <p>(<a idref="sect154">154</a>) Replaced <quote>vials and</quote> with <quote>vials, and</quote>. Replaced <quote>You may purchase any of the above</quote> with <quote>You may purchase any of the above and in any quantity you desire</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect154">154</a>) Replaced <quote>vials and</quote> with <quote>vials, and</quote>. Replaced <quote>You may purchase any of the above</quote> with <quote>You may purchase any of the above and in any quantity you desire</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect155">155</a>) Replaced <quote>Dahir mountains</quote> with <quote>Dahir Mountains</quote>. Replaced <quote>south-east</quote> with <quote>southeast</quote>. Replaced <quote>south-west</quote> with <quote>southwest</quote>. Replaced <quote>To the north</quote> with <quote>To the east</quote>.</p>
       <p>(<a idref="sect158">158</a>) Replaced <quote>gallery and</quote> with <quote>gallery, and</quote>.</p>
       <p>(<a idref="sect159">159</a>) Replaced <quote>entrance, but</quote> with <quote>entrance but</quote>. Replaced <quote>combat, and</quote> with <quote>combat and</quote>.</p>
       <p>(<a idref="sect163">163</a>) Replaced <quote>you, and</quote> with <quote>you and</quote>. Moved the Sixth Sense choice into the first position.</p>
       <p>(<a idref="sect164">164</a>) Replaced <quote>mouth and</quote> with <quote>mouth, and</quote>.</p>
       <p>(<a idref="sect167">167</a>) Replaced <quote>door, and</quote> with <quote>door and</quote>.</p>
-      <p>(<a idref="sect168">168</a>) Replaced <quote>sommersaults</quote> with <quote>somersaults</quote>. Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect168">168</a>) Replaced <quote>sommersaults</quote> with <quote>somersaults</quote>. Replaced <quote>If the fight lasts</quote> with <quote>If you win and the fight lasts</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect171">171</a>) Replaced <quote>dark and</quote> with <quote>dark, and</quote>. Replaced <quote>corridor, and</quote> with <quote>corridor and</quote>.</p>
       <p>(<a idref="sect173">173</a>) Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced each occurrence of <quote>Baga-darooz</quote> with <quote><foreign xml:lang="x-vassagonian">Baga-darooz</foreign></quote>.</p>
       <p>(<a idref="sect175">175</a>) Replaced <quote>Maouk who</quote> with <quote>Maouk, who</quote>. Replaced <quote>shadows, a dart</quote> with <quote>shadows<ch.emdash/>a dart</quote>.</p>
-      <p>(<a idref="sect176">176</a>) Replaced <quote>head first</quote> with <quote>head-first</quote>. Replaced <quote>Gold and</quote> with <quote>Gold Crowns, and</quote>. Added <quote>(Make all the necessary adjustments to your <a idref="action">Action Chart</a>, but note your lost possessions elsewhere in case you find them again later.)</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect176">176</a>) Replaced <quote>head first</quote> with <quote>head-first</quote>. Replaced <quote>Gold and</quote> with <quote>Gold Crowns, and</quote>. Added <quote>(Make all the necessary adjustments to your <a idref="action">Action Chart</a>, but note your lost possessions elsewhere in case you find them again later.)</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect177">177</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect178">178</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>body, and</quote> with <quote>body and</quote>.</p>
       <p>(<a idref="sect179">179</a>) Replaced <quote>potions and</quote> with <quote>potions, and</quote>. Replaced <quote>Baga-darooz</quote> with <quote><foreign xml:lang="x-vassagonian">Baga-darooz</foreign></quote>.</p>
       <p>(<a idref="sect216">216</a>) Replaced <quote>town, and</quote> with <quote>town and</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect217">217</a>) Replaced <quote>ring, and</quote> with <quote>ring and</quote>.</p>
       <p>(<a idref="sect218">218</a>) Replaced <quote>tongues and</quote> with <quote>tongues, and</quote>.</p>
-      <p>(<a idref="sect221">221</a>) Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect221">221</a>) Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect223">223</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect224">224</a>) Replaced <quote>razor sharp</quote> with <quote>razor-sharp</quote>.</p>
       <p>(<a idref="sect225">225</a>) Replaced <quote>found, and</quote> with <quote>found and</quote>.</p>
       <p>(<a idref="sect233">233</a>) Replaced <quote>lit but</quote> with <quote>lit, but</quote>.</p>
       <p>(<a idref="sect234">234</a>) Moved the Tracking choice into the first position. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>head or feet first</quote> with <quote>head- or feet-first</quote>.</p>
       <p>(<a idref="sect235">235</a>) Replaced <quote>explore, and</quote> with <quote>explore and</quote>. Replaced <quote>face and</quote> with <quote>face, and</quote>. Replaced <quote>catch of lavacrabs lie</quote> with <quote>catch of lavacrabs lies</quote>.</p>
-      <p>(<a id="err236" idref="sect236">236</a>) Deleted the second sentence <quote>When you strike, the guard is still on his knees, picking up his scattered gold.</quote> (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>pen, and</quote> with <quote>pen and</quote>.</p>
+      <p>(<a id="err236" idref="sect236">236</a>) Removed the second sentence <quote>When you strike, the guard is still on his knees, picking up his scattered gold.</quote> (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>pen, and</quote> with <quote>pen and</quote>.</p>
       <p>(<a idref="sect237">237</a>) Replaced <quote>smells, and after</quote> with <quote>smells and, after</quote>. Replaced <quote>Jala</quote> with <quote>jala</quote>.</p>
       <p>(<a idref="sect238">238</a>) Replaced <quote>crack and</quote> with <quote>crack, and</quote>. Replaced <quote>hand, and</quote> with <quote>hand and</quote>.</p>
       <p>(<a idref="sect239">239</a>) Replaced <quote>Tracking and</quote> with <quote>Tracking, and</quote>. Replaced <quote>Guardian</quote> with <quote>Guardian or higher</quote>. Replaced <quote>Drakkar sentry</quote> with <quote>Drakkarim sentry</quote> to reflect <a idref="erruse">standard usage</a>.</p>
       <p>(<a idref="sect282">282</a>) Replaced <quote>However for</quote> with <quote>However, for</quote>.</p>
       <p>(<a idref="sect285">285</a>) Replaced <quote>hand, and</quote> with <quote>hand and</quote>. Replaced <quote>muzzle-first</quote> with <quote>muzzle first</quote>. Replaced <quote>death blow</quote> with <quote>death-blow</quote>. Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>is another arch and a staircase</quote> with <quote>are another arch and a staircase</quote>.</p>
       <p>(<a idref="sect287">287</a>) Replaced <quote>saddle ring and</quote> with <quote>saddle ring, and</quote>.</p>
-      <p>(<a idref="sect288">288</a>) Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect288">288</a>) Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect289">289</a>) Replaced <quote>surface and</quote> with <quote>surface, and</quote>. Replaced <quote>gutteral</quote> with <quote>guttural</quote>. Italicised <quote><onomatopoeia>crack</onomatopoeia></quote>.</p>
       <p>(<a idref="sect290">290</a>) Replaced <quote>Drakkar leader</quote> with <quote>Drakkarim leader</quote> to reflect <a idref="erruse">standard usage</a>.</p>
       <p>(<a idref="sect291">291</a>) Replaced <quote>Tentarias are</quote> with <quote>Tentarias is</quote>. Replaced <quote>over a thousand miles</quote> with <quote>nearly three thousand miles</quote>. Replaced <quote>cargo and</quote> with <quote>cargo, and</quote>. Replaced <quote>result Banedon</quote> with <quote>result, Banedon</quote>.</p>
       <p>(<a idref="sect314">314</a>) Replaced <quote>cringes thew woman</quote> with <quote>says the woman cringingly</quote> as <quote>cringes</quote> is not considered a mode of speech.</p>
       <p>(<a idref="sect315">315</a>) Replaced <quote>collar bone</quote> with <quote>collarbone</quote>.</p>
       <p>(<a idref="sect316">316</a>) Replaced <quote>surprise, their weapons</quote> with <quote>surprise; their weapons</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
-      <p>(<a idref="sect320">320</a>) Replaced <quote>blood but</quote> with <quote>blood, but</quote>. Replaced <quote>back-breaking</quote> with <quote>backbreaking</quote>. Replaced <quote>Koneshi mountains</quote> with <quote>Koneshi Mountains</quote>. Replaced <quote>sky-ship</quote> with <quote>skyship</quote>. Added <quote>(You may not use Hunting if required to eat a Meal in the middle of this wasteland.)</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect320">320</a>) Replaced <quote>blood but</quote> with <quote>blood, but</quote>. Replaced <quote>back-breaking</quote> with <quote>backbreaking</quote>. Replaced <quote>Koneshi mountains</quote> with <quote>Koneshi Mountains</quote>. Replaced <quote>sky-ship</quote> with <quote>skyship</quote>. Added <quote>(You may not use Hunting if required to eat a Meal in the middle of this wasteland.)</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect322">322</a>) Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect323">323</a>) Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>sky-ship</quote> with <quote>skyship</quote>. Replaced <quote>Drakkar riders</quote> with <quote>Drakkarim riders</quote> to reflect <a idref="erruse">standard usage</a>.</p>
       <p>(<a idref="sect324">324</a>) Replaced <quote>Drakkar Sentry</quote> with <quote>Drakkarim Sentry</quote> to reflect <a idref="erruse">standard usage</a>.</p>
       <p>(<a idref="sect337">337</a>) Moved the Sixth Sense choice into the first position.</p>
       <p>(<a idref="sect339">339</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect342">342</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>Jala</quote> with <quote>jala</quote>.</p>
-      <p>(<a idref="sect343">343</a>) Replaced <quote>behind you but</quote> with <quote>behind you, but</quote>. Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>Dahir mountains</quote> with <quote>Dahir Mountains</quote>. Deleted <quote>at the front of this book </quote>. Replaced <quote>Dahir pass</quote> with <quote>Dahir Pass</quote>. Replaced <quote>Drakkar warrior</quote> with <quote>Drakkarim warrior</quote> to reflect <a idref="erruse">standard usage</a>.</p>
+      <p>(<a idref="sect343">343</a>) Replaced <quote>behind you but</quote> with <quote>behind you, but</quote>. Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>Dahir mountains</quote> with <quote>Dahir Mountains</quote>. Removed <quote>at the front of this book </quote>. Replaced <quote>Dahir pass</quote> with <quote>Dahir Pass</quote>. Replaced <quote>Drakkar warrior</quote> with <quote>Drakkarim warrior</quote> to reflect <a idref="erruse">standard usage</a>.</p>
       <p>(<a idref="sect344">344</a>) Replaced <quote>yellow and</quote> with <quote>yellow, and</quote>. Replaced <quote>herb, and</quote> with <quote>herb and</quote>.</p>
       <p>(<a idref="sect345">345</a>) Replaced <quote>hand, and</quote> with <quote>hand and</quote>. Replaced <quote>is another arch and a staircase</quote> with <quote>are another arch and a staircase</quote>.</p>
       <p>(<a idref="sect347">347</a>) Replaced <quote>below but</quote> with <quote>below, but</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect353">353</a>) Replaced <quote>Cryptspawn</quote> with <quote>Crypt Spawn</quote>. Replaced <quote>fire but</quote> with <quote>fire, but</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
       <p>(<a idref="sect354">354</a>) Replaced <quote>deck but</quote> with <quote>deck, but</quote>. Replaced <quote>bang</quote> with <quote><onomatopoeia>bang</onomatopoeia></quote>.</p>
       <p>(<a idref="sect355">355</a>) Replaced <quote>If the fight lasts longer</quote> with <quote>If you win and the fight lasts longer</quote>.</p>
-      <p>(<a id="err357" idref="sect357">357</a>) Deleted the words <quote>forgets about his scattered gold and</quote> from the third sentence. (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>combat, and</quote> with <quote>combat and</quote>.</p>
+      <p>(<a id="err357" idref="sect357">357</a>) Removed the words <quote>forgets about his scattered gold and</quote> from the third sentence. (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>combat, and</quote> with <quote>combat and</quote>.</p>
       <p>(<a idref="sect361">361</a>) Replaced <quote>boomsail</quote> with <quote>boom-sail</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect362">362</a>) Replaced both occurrences of <quote>Jala</quote> with <quote>jala</quote>. Replaced <quote>Jala, or</quote> with <quote>jala or</quote>.</p>
       <p>(<a idref="sect366">366</a>) Replaced <quote>drawbolt</quote> with <quote>bolt</quote>. Replaced <quote>death blow</quote> with <quote>death-blow</quote>.</p>
       <p>(<a idref="sect376">376</a>) Replaced <quote>white-washed</quote> with <quote>whitewashed</quote>.</p>
       <p>(<a idref="sect377">377</a>) Replaced <quote>turn round</quote> with <quote>turn around</quote>.</p>
       <p>(<a idref="sect380">380</a>) Replaced <quote>helm but</quote> with <quote>helm, but</quote>. Replaced <quote>bo<ch.apos/>sun</quote> with <quote>Bo<ch.apos/>sun</quote>. Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>Drakkar riders</quote> with <quote>Drakkarim riders</quote> in both the section text and the illustration<ch.apos/>s caption to reflect <a idref="erruse">standard usage</a>.</p>
-      <p>(<a idref="sect382">382</a>) Replaced the choice at the end of this section to match those in <a idref="sect288">Section 288</a>. Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the recent Mongoose Publishing edition.</p>
+      <p>(<a idref="sect382">382</a>) Replaced the choice at the end of this section to match those in <a idref="sect288">Section 288</a>. Replaced <quote>If you possess a Crystal Star Pendant</quote> with <quote>If you have ever been given a Crystal Star Pendant</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
       <p>(<a idref="sect384">384</a>) Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect385">385</a>) Replaced <quote>seering</quote> with <quote>searing</quote>.</p>
       <p>(<a idref="sect386">386</a>) Moved the Tracking choice into the first position.</p>
-      <p>(<a id="err389" idref="sect389">389</a>) Deleted the words <quote>forgets about his gold and</quote> from the second sentence. (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>pen, combat</quote> with <quote>pen; combat</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
+      <p>(<a id="err389" idref="sect389">389</a>) Removed the words <quote>forgets about his gold and</quote> from the second sentence. (See the <a idref="err295">erratum for section 295</a>.) Replaced <quote>pen, combat</quote> with <quote>pen; combat</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
       <p>(<a idref="sect388">388</a>) Replaced <quote>Armourer<ch.apos/>s Quarter</quote> with <quote>Armourers<ch.apos/> Quarter</quote>.</p>
       <p>(<a idref="sect389">389</a>) Replaced <quote>combat, and</quote> with <quote>combat and</quote>.</p>
       <p>(<a idref="sect390">390</a>) Replaced <quote>flame, is</quote> with <quote>flame is</quote>.</p>