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    &inclusion.gary.chalk.bio.lw;
   </creator>
   <publisher>Project Aon</publisher>
-  <date class="publication"><year>2012</year><month>10</month><day>28</day></date>
+  <date class="publication"><year>2018</year><month>2</month><day>15</day></date>
   <description class="blurb">
    <p>You are Lone Wolf<ch.emdash/>the last Kai Master of Sommerlund. Following your discovery of <cite>The Book of the Magnakai</cite> you have vowed to restore the Order of the Kai to their former glory. To achieve this, you must find the Lorestone of Varetta, a treasure which contains the secret powers of your warrior ancestors.</p>
    <p>In <strong><cite>The Kingdoms of Terror</cite></strong>, you must follow a trail of ancient clues that will take you deep into the hostile Stornlands, where war, treachery, and intrigue will conspire to defeat your quest. Choose your weapons and your skills with care<ch.emdash/>the future of your country depends on it!</p>
 
        <p>It is mid-afternoon when you catch sight of a small village on the road ahead. There are many wagons parked at the side of the highway, and a crowd has gathered in a field nearby. As you ride past, you notice a large placard nailed to one of the wagons:</p>
        <signpost>
-        <line>ARCHERY TOURNAMENT</line>
-        <line>ENTRANCE FEE: 2 GOLD CROWNS</line>
-        <line>FIRST PRIZE: THE SILVER BOW OF DUADON</line>
+        <line>Archery Tournament</line>
+        <line>Entrance Fee: 2 Gold Crowns</line>
+        <line>First Prize: The Silver Bow of Duadon</line>
        </signpost>
        <choice idref="sect141">If you wish to enter the tournament, <link-text>turn to 141</link-text>.</choice>
        <choice idref="sect210">If you do not wish to or cannot afford to enter, continue on your way and <link-text>turn to 210</link-text>.</choice>
 
       <data>
        <p>You walk to the bar and arrange a room for the night. There are many rooms, each of a different standard and price. A blackboard suspended from the ceiling shows the tariffs:</p>
-       <ul>
-        <li>DORMITORY<ch.emdash/>2 Gold Crowns a night</li>
-        <li>SINGLE ROOM (second class)<ch.emdash/>3 Gold Crowns a night</li>
-        <li>SINGLE ROOM (with hot bath)<ch.emdash/>5 Gold Crowns a night</li>
-       </ul>
+       <signpost>
+        <line>Dormitory<ch.emdash/>2 Gold Crowns a night</line>
+        <line>Single Room (second class)<ch.emdash/>3 Gold Crowns a night</line>
+        <line>Single Room (with hot bath)<ch.emdash/>5 Gold Crowns a night</line>
+       </signpost>
        <p>You may choose to stay in any of the above rooms, but remember to erase the relevant number of Gold Crowns from your <a idref="action">Action Chart</a> before turning to your chosen number.<footref id="sect17-1" idref="sect17-1-foot"/></p>
        <choice idref="sect144">If you decide to stay in the dormitory, <link-text>turn to 144</link-text>.</choice>
        <choice idref="sect202">If you decide to stay in the second-class single room, <link-text>turn to 202</link-text>.</choice>
        <footnote id="sect26-1-foot" idref="sect26-1">
         <p>For this combat, you may not gain bonuses from a Shield or any weapon other than a Bow. In this case, Weaponmastery with Bow grants you the 3 <typ class="attribute">COMBAT SKILL</typ> bonus points that Weaponmastery with m<ch.ecirc/>l<ch.eacute/>e weapons normally grants, rather than adding 3 to each Random Number pick (which would not work for the Combat Results Table). Other restrictions may apply, depending on your interpretation of the rules.</p>
        </footnote>
-       <footnote id="sect26-2-foot" idref="sect26-2">
-        <p>If you are using the Jakan and pick a 0 from the <a idref="random">Random Number Table</a> at any time,<a idref="sect335"> turn immediately to 335</a>.</p>
-       </footnote>
       </footnotes>
 
       <data>
         <enemy-attribute class="combatskill">28</enemy-attribute>
         <enemy-attribute class="target">50</enemy-attribute>
        </combat>
-       <p>The tournament final is played out using the normal rules for combat.<footref id="sect26-1" idref="sect26-1-foot"/> The only difference is that you begin with 50 <typ class="attribute">ENDURANCE</typ> or <typ class="attribute">TARGET</typ> points. Any <typ class="attribute">ENDURANCE</typ> points that you may lose are deducted from these <typ class="attribute">TARGET</typ> points (your normal <typ class="attribute">ENDURANCE</typ> score remaining unchanged throughout the contest). The first one to lose all 50 of his <typ class="attribute">TARGET</typ> points loses the tournament. (You need not erase any Arrows from your <a idref="action">Action Chart</a> during this tournament.)<footref id="sect26-2" idref="sect26-2-foot"/></p>
+       <p>The tournament final is played out using the normal rules for combat.<footref id="sect26-1" idref="sect26-1-foot"/> The only difference is that you begin with 50 <typ class="attribute">ENDURANCE</typ> or <typ class="attribute">TARGET</typ> points. Any <typ class="attribute">ENDURANCE</typ> points that you may lose are deducted from these <typ class="attribute">TARGET</typ> points (your normal <typ class="attribute">ENDURANCE</typ> score remaining unchanged throughout the contest). The first one to lose all 50 of his <typ class="attribute">TARGET</typ> points loses the tournament. (You need not erase any Arrows from your <a idref="action">Action Chart</a> during this tournament.)</p>
+       <choice idref="sect335">If you are using the Jakan and pick a 0 from the <a idref="random">Random Number Table</a> at any time, <link-text>turn immediately to 335</link-text>.</choice>
        <choice idref="sect183">If you are the first to lose all 50 <typ class="attribute">TARGET</typ> points, <link-text>turn to 183</link-text>.</choice>
        <choice idref="sect252">If Altan is the first to lose all 50 <typ class="attribute">TARGET</typ> points, <link-text>turn to 252</link-text>.</choice>
       </data>
       </meta>
 
       <data>
-       <p>Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is a honest gesture of friendship without any hidden threat and gratefully accept his offer.</p>
+       <p>Your speedy dispatch of the robbers has earned you 5 Gold Crowns, which you find in the pockets of the dead men, and the respectful glances of several mercenary captains. One in particular is so impressed by your fighting prowess that he approaches you and offers to buy you a drink. You sense that it is an honest gesture of friendship without any hidden threat and gratefully accept his offer.</p>
        <choice idref="sect211"><link-text>Turn to 211</link-text>.</choice>
       </data>
      </section>
 
       <data>
        <p>The smell of dust and rusty metal wafts in your face as you enter the cluttered weapons shop. All manner of arms are stacked in racks that rise precariously to the ceiling. Their prices are chalked on a circular slate that hangs above the counter.</p>
-       <ul>
-        <li>BROADSWORDS<ch.emdash/>7 Gold Crowns</li>
-        <li>DAGGERS<ch.emdash/>2 Gold Crowns</li>
-        <li>SHORT SWORDS<ch.emdash/>3 Gold Crowns</li>
-        <li>WARHAMMERS<ch.emdash/>6 Gold Crowns</li>
-        <li>SPEARS<ch.emdash/>5 Gold Crowns</li>
-        <li>MACES<ch.emdash/>4 Gold Crowns</li>
-        <li>AXES<ch.emdash/>3 Gold Crowns</li>
-        <li>BOWS<ch.emdash/>7 Gold Crowns</li>
-        <li>QUARTERSTAVES<ch.emdash/>3 Gold Crowns</li>
-        <li>SWORDS<ch.emdash/>4 Gold Crowns</li>
-        <li>ARROWS<ch.emdash/>2 for 1 Gold Crown</li>
-       </ul>
+       <signpost>
+        <line>Broadswords<ch.emdash/>7 Gold Crowns</line>
+        <line>Daggers<ch.emdash/>2 Gold Crowns</line>
+        <line>Short Swords<ch.emdash/>3 Gold Crowns</line>
+        <line>Warhammers<ch.emdash/>6 Gold Crowns</line>
+        <line>Spears<ch.emdash/>5 Gold Crowns</line>
+        <line>Maces<ch.emdash/>4 Gold Crowns</line>
+        <line>Axes<ch.emdash/>3 Gold Crowns</line>
+        <line>Bows<ch.emdash/>7 Gold Crowns</line>
+        <line>Quarterstaves<ch.emdash/>3 Gold Crowns</line>
+        <line>Swords<ch.emdash/>4 Gold Crowns</line>
+        <line>Arrows<ch.emdash/>2 for 1 Gold Crown</line>
+       </signpost>
        <p>You may purchase any of the above weapons if you have enough money to do so. The shop owner will also buy any weapons that you may already have for 1 Gold Crown less than the price shown on the slate.<footref id="sect98-1" idref="sect98-1-foot"/> Mark any changes on your <a idref="action">Action Chart</a> before you leave.</p>
        <choice idref="sect275"><link-text>Turn to 275</link-text>.</choice>
       </data>
       <data>
        <p>Night has fallen by the time you reach the river town of Soren, and the sky is clear and full of stars that sparkle with icy splendour. You ride the main street towards the quay where a score of river ships lie docked at the town. Their signal lamps, shimmering red and green from the mast-tops, reflect upon the cold, dark waters of the River Storn.</p>
        <p>A board standing beside the gangplank to a large transport caravel catches your eye. On it are chalked the prices of passage to three destinations.</p>
-       <ul>
-        <li>LUYEN<ch.emdash/>10 Gold Crowns</li>
-        <li>RHEM<ch.emdash/>15 Gold Crowns</li>
-        <li>EULA<ch.emdash/>20 Gold Crowns</li>
-       </ul>
+       <signpost>
+        <line>Luyen<ch.emdash/>10 Gold Crowns</line>
+        <line>Rhem<ch.emdash/>15 Gold Crowns</line>
+        <line>Eula<ch.emdash/>20 Gold Crowns</line>
+       </signpost>
        <p>A fourth destination<ch.emdash/>Tekaro<ch.emdash/>has been crossed out and scribbled beside it is: <quote>Cancelled due to war</quote>.</p>
        <choice idref="sect10">If you wish to buy a ticket to one of the destinations, <link-text>turn to 10</link-text>.</choice>
        <choice idref="sect68">If you do not wish to buy a ticket<ch.emdash/>or cannot afford to<ch.emdash/><link-text>turn to 68</link-text>.</choice>
        </combat>
        <p>To break open the door, you should follow the normal combat rules. Any <typ class="attribute">ENDURANCE</typ> points that you lose during this <quote>combat</quote> represent the fatigue you suffer as you hack and batter the door.</p>
        <choice idref="sect339">If you wish to cease <quote>combat</quote> at any time and continue along the sewer, <link-text>turn to 339</link-text>.</choice>
-       <choice idref="sect200">If you reduce the door<ch.apos/>s RESISTANCE (<typ class="attribute">ENDURANCE</typ>) to 0, <link-text>turn to 200</link-text>.</choice>
+       <choice idref="sect200">If you reduce the door<ch.apos/>s <typ class="attribute">RESISTANCE</typ> (<typ class="attribute">ENDURANCE</typ>) to 0, <link-text>turn to 200</link-text>.</choice>
       </data>
      </section>
 
 
       <data>
        <p>It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:</p>
-       <signpost>THE HALFWAY INN</signpost>
+       <signpost>The Halfway Inn</signpost>
        <p>You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.</p>
        <choice idref="sect199">If you wish to stand and watch the conjurer, <link-text>turn to 199</link-text>.</choice>
        <choice idref="sect253">If you wish to enquire about a room for the night, <link-text>turn to 253</link-text>.</choice>
        <title>298</title>
       </meta>
 
-      <footnotes>
-       <footnote idref="sect298-1" id="sect298-1-foot">
-        <p>The penalty for picking a 0 only applies during the second portion of the tournament.</p>
-       </footnote>
-      </footnotes>
-
       <data>
        <p>The Jakan is a longbow used by the coastal fishermen of Vassagonia. It is ideally suited to the hunting of barbidahn and squid that live in the shallows and reefs of Barrakeesh, but it is a very poor target bow. In addition to this handicap, the particular bow that you have chosen has a hairline fracture running along its entire length and could well break at any moment.</p>
-       <choice idref="sect335">When you enter the tournament, you must reduce your <typ class="attribute">COMBAT SKILL</typ> by 2 points. Also, if at any time you should pick a 0 from the <a idref="random">Random Number Table</a> when using the bow, the Jakan will break. If this happens during the tournament at any stage, <link-text>turn immediately to 335</link-text>. Make a note of this adventive number in the margin of your <a idref="action">Action Chart</a> for future reference.<footref idref="sect298-1-foot" id="sect298-1"/></choice>
+       <p>When you enter the tournament, you must reduce your <typ class="attribute">COMBAT SKILL</typ> by 2 points. Also, if at any time you should pick a 0 from the <a idref="random">Random Number Table</a> when using the bow, the Jakan will break and become unusable. Make a note of this number in the margin of your <a idref="action">Action Chart</a> for future reference.</p>
        <choice idref="sect340">To begin the tournament, <link-text>turn to 340</link-text>.</choice>
       </data>
      </section>
       <data>
        <p>You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.</p>
        <p>At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:</p>
-       <signpost>THE BARREL BRIDGE TAVERN</signpost>
+       <signpost>The Barrel Bridge Tavern</signpost>
        <p>The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.</p>
        <choice idref="sect91">If you do not have any Gold Crowns, <link-text>turn to 91</link-text>.</choice>
        <choice idref="sect346">Otherwise, if you possess the Magnakai Discipline of Pathsmanship or Divination, <link-text>turn to 346</link-text>.</choice>
 
        <p>(<a idref="discplnz">Magnakai Disciplines</a>) Replaced <quote>scent, and</quote> with <quote>scent and</quote>. Replaced <quote>points, and</quote> with <quote>points and</quote>. Replaced <quote>danger, or</quote> with <quote>danger or</quote>. Removed all extraneous spaces between a number and its sign (e.g. replaced <quote><ch.plus/> 3</quote> with <quote><ch.plus/>3</quote>). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Added <quote>(Psi-surge and Mindblast cannot be used simultaneously.)</quote> to the description of Psi-surge. Replaced <quote>knowledge mastery</quote> with <quote>knowledge that mastery</quote>. Replaced <quote>weapons list</quote> with <quote><a idref="action">Weapons List</a></quote>. Replaced <quote>two weapons</quote> with <quote>two Weapons</quote>. Replaced <quote>blindness and</quote> with <quote>blindness, and</quote>. Replaced <quote>roots and</quote> with <quote>roots, and</quote>. Replaced <quote>your list</quote> with <quote>your <a idref="action">Weaponmastery Checklist</a></quote>. Replaced <quote>will be of use</quote> with <quote>may be of use</quote>. Added <quote>If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the <a idref="random">Random Number Table</a>, when using the Bow.</quote> from the <a idref="equipmnt">Equipment</a> section. Replaced <quote>Lone Wolf Magnakai</quote> with <quote><cite>Lone Wolf Magnakai</cite></quote>.</p>
 
-       <p>(<a idref="equipmnt">Equipment</a>) Capitalized the list of items rather than setting them in all capital letters. Removed <quote> (see front inside cover)</quote>. Replaced <quote>pouch and</quote> with <quote>pouch, and</quote>. Replaced <quote>safe keeping</quote> with <quote>safekeeping</quote>. Replaced <quote>notes but</quote> with <quote>notes, but</quote>. Replaced <quote>effect it</quote> with <quote>effect they</quote>. Replaced <quote>TINDERBOX carried</quote> with <quote>Tinderbox<ch.emdash/>carried</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced all occurrences of <quote>bow</quote> with <quote>Bow</quote>. Replaced all occurrences of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced all occurrences of <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>quiver</quote> with <quote>Quiver</quote>. Replaced <quote>Weaponmastery with a bow</quote> with <quote>Weaponmastery with Bow</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced all occurrences of <quote>two weapons</quote> with <quote>two Weapons</quote>. Replaced <quote>number of weapons</quote> with <quote>number of Weapons</quote>. Deleted <quote>If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the <a idref="random">Random Number Table</a>, when using the Bow.</quote>. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
+       <p>(<a idref="equipmnt">Equipment</a>) Capitalized the list of items rather than setting them in all capital letters. Removed <quote> (see front inside cover)</quote>. Replaced <quote>pouch and</quote> with <quote>pouch, and</quote>. Replaced <quote>safe keeping</quote> with <quote>safekeeping</quote>. Replaced <quote>notes but</quote> with <quote>notes, but</quote>. Replaced <quote>effect it</quote> with <quote>effect they</quote>. Replaced <quote>TINDERBOX carried</quote> with <quote>Tinderbox<ch.emdash/>carried</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced all occurrences of <quote>bow</quote> with <quote>Bow</quote>. Replaced all occurrences of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced all occurrences of <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>quiver</quote> with <quote>Quiver</quote>. Replaced <quote>Weaponmastery with a bow</quote> with <quote>Weaponmastery with Bow</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced all occurrences of <quote>two weapons</quote> with <quote>two Weapons</quote>. Replaced <quote>number of weapons</quote> with <quote>number of Weapons</quote>. Removed <quote>If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the <a idref="random">Random Number Table</a>, when using the Bow.</quote>. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
 
        <p>(<a idref="cmbtrulz">Rules for Combat</a>) Replaced <quote>to evade combat, but</quote> with <quote>to evade combat but</quote>. Replaced <quote>reduced to zero</quote> with <quote>reduced to zero or below</quote>. Replaced <quote>points reduced</quote> with <quote>points possibly reduced</quote>. Replaced <quote>at which point the one with the zero score is declared dead.</quote> with <quote>at which point that combatant is declared dead.</quote>.</p>
 
 
        <p>(<a idref="sect1">1</a>) Replaced <quote>death cry</quote> with <quote>death-cry</quote>. Moved the Pathsmanship choice into the first position. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced <quote>Fryelund forest</quote> with <quote>Fryelund Forest</quote>. Replaced all occurrences of <quote>chasm of doom</quote> with <quote>Chasm of Doom</quote>.</p>
        <p>(<a idref="sect3">3</a>) Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>.</p>
-       <p>(<a idref="sect5">5</a>) Replaced <quote>mist but</quote> with <quote>mist, but</quote>. Replaced <quote>highway and</quote> with <quote>highway, and</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>Salony and Salony</quote> with <quote>Salony, and Salony</quote>.</p>
+       <p>(<a idref="sect5">5</a>) Replaced <quote>mist but</quote> with <quote>mist, but</quote>. Replaced <quote>highway and</quote> with <quote>highway, and</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>. Replaced <quote>Salony and Salony</quote> with <quote>Salony, and Salony</quote>. Replaced <quote>ARCHERY TOURNAMENT</quote> with <quote>Archery Tournament</quote>. Replaced <quote>ENTRANCE FEE: 2 GOLD CROWNS</quote> with <quote>Entrance Fee: 2 Gold Crowns</quote>. Replaced <quote>FIRST PRIZE: THE SILVER BOW OF DUADON</quote> with <quote>First Prize: The Silver Bow of Duadon</quote>.</p>
        <p>(<a idref="sect6">6</a>) Replaced <quote>table, and</quote> with <quote>table and</quote>. Replaced <quote>pulled and</quote> with <quote>pulled, and</quote>.</p>
        <p>(<a idref="sect8">8</a>) Reworded the sentence <quote>(Mark this as a Special Item<ch.ellips/>)</quote> to match the wording from <a idref="sect16">section 16</a>. The original wording is misleading. Replaced <quote>you but</quote> with <quote>you, but</quote>. Replaced <quote>points) and</quote> with <quote>points), and</quote>.</p>
        <p>(<a idref="sect10">10</a>) Capitalized each occurrence of the item <quote>Ticket</quote>. Replaced <quote>river boat</quote> with <quote>riverboat</quote>. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
        <p>(<a idref="sect13">13</a>) Replaced <quote>body and, as</quote> with <quote>body, and as</quote>. Replaced <quote>presence and</quote> with <quote>presence, and</quote>. Replaced <quote>you and</quote> with <quote>you, and</quote>. Replaced <quote>If you do not have a bow and wish to flee</quote> with <quote>If you wish to flee</quote> and moved this option to the last position. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>spreadeagled</quote> with <quote>spread-eagled</quote>.</p>
        <p>(<a idref="sect14">14</a>) Replaced <quote>invocation and</quote> with <quote>invocation, and</quote>. Replaced <quote>northlander</quote> with <quote>Northlander</quote>. Replaced <quote>men but, as</quote> with <quote>men, but as</quote>.</p>
        <p>(<a idref="sect15">15</a>) Replaced <quote>manouevre</quote> with <quote>manoeuvre</quote>.</p>
+       <p>(<a idref="sect17">17</a>)  Replaced <quote>DORMITORY</quote> with <quote>Dormitory</quote>. Replaced both occurrences of <quote>SINGLE ROOM</quote> with <quote>Single Room</quote>.</p>
        <p>(<a idref="sect18">18</a>) Moved the Huntmastery choice into the first position. Replaced <quote>neither warped, split nor unstrung</quote> with <quote>not warped, split, or unstrung</quote>.</p>
        <p>(<a idref="sect19">19</a>) Replaced <quote>provisions and, as</quote> with <quote>provisions, and as</quote>. Replaced <quote>houses and fortified perimeter walls</quote> with <quote>houses, and fortified perimeter walls</quote>. Replaced <quote>powders and forests of roots</quote> with <quote>powders, and forests of roots</quote>.</p>
        <p>(<a idref="sect20">20</a>) Replaced <quote>Cyrilus<ch.apos/>s</quote> with <quote>Cyrilus<ch.apos/></quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Added <quote>(Remember to deduct an Arrow from your <a idref="action">Action Chart</a>.)</quote>.</p>
        <p>(<a idref="sect23">23</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>.</p>
        <p>(<a idref="sect24">24</a>) Replaced <quote>puddles and</quote> with <quote>puddles, and</quote>. Replaced <quote>large shiny</quote> with <quote>large, shiny</quote>. Replaced <quote>rope you</quote> with <quote>rope, you</quote>. Moved the Nexus choice into the first position. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
        <p>(<a idref="sect25">25</a>) Replaced both occurrences of <quote>guildhouse</quote> with <quote>guild-house</quote>. Replaced <quote>hand bells</quote> with <quote>hand-bells</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
-       <p>(<a idref="sect26">26</a>) Replaced <quote>toa-wood</quote> with <quote>toa wood</quote>. Replaced <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>more than eight points</quote> with <quote>more than seven points</quote> (cf. <a idref="sect340">Section 340</a>).</p>
+       <p>(<a idref="sect26">26</a>) Replaced <quote>toa-wood</quote> with <quote>toa wood</quote>. Replaced <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>more than eight points</quote> with <quote>more than seven points</quote> (cf. <a idref="sect340">Section 340</a>). Added <quote>If you are using the Jakan and pick a 0 from the <a idref="random">Random Number Table</a> at any time, <!--link-text-->turn immediately to 335<!--/link-text-->.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
        <p>(<a idref="sect27">27</a>) Replaced <quote>open and</quote> with <quote>open, and</quote>.</p>
        <p>(<a idref="sect28">28</a>) Replaced <quote>surrounded and</quote> with <quote>surrounded, and</quote>. Replaced <quote>shortlived</quote> with <quote>short-lived</quote>. Replaced <quote>resistance and</quote> with <quote>resistance, and</quote>.</p>
        <p>(<a idref="sect29">29</a>) Replaced <quote>shock but</quote> with <quote>shock, but</quote>.</p>
        <p>(<a idref="sect46">46</a>) Replaced <quote>heart and</quote> with <quote>heart, and</quote>.</p>
        <p>(<a idref="sect47">47</a>) Replaced <quote>knuckleduster and</quote> with <quote>knuckle-duster, and</quote>. Added a period to the end of the illustration<ch.apos/>s caption. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>knuckleduster</quote> with <quote>knuckle-duster</quote> in the illustration<ch.apos/>s caption.</p>
        <p>(<a idref="sect49">49</a>) Replaced <quote>spluttering wall torch</quote> with <quote>sputtering wall torch</quote>.</p>
-       <p>(<a idref="sect51">51</a>) Deleted a period in the middle of the second sentence.</p>
+       <p>(<a idref="sect51">51</a>) Removed a period in the middle of the second sentence.</p>
        <p>(<a idref="sect52">52</a>) Replaced <quote>neck and</quote> with <quote>neck, and</quote>.</p>
        <p>(<a idref="sect53">53</a>) In the first choice, replaced <quote>Unless you have already done so, if you wish to approach the merchant</quote> with <quote>If you wish to approach the merchant</quote>. It is actually impossible to have already approached the merchant at this point.</p>
        <p>(<a idref="sect56">56</a>) Replaced <quote>men and</quote> with <quote>men, and</quote>. Replaced all occurrences of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>aim and</quote> with <quote>aim, and</quote>. Added <quote>(in this instance, 0 = 10)</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
        <p>(<a idref="sect85">85</a>) Replaced <quote>you have a bow</quote> with <quote>you have a Bow</quote>. Replaced <quote>do not have a bow</quote> with <quote>do not have a Bow</quote>. Replaced <quote>click</quote> with <quote><onomatopoeia>click</onomatopoeia></quote>. Replaced <quote>chase, and turn to 39.</quote> with <quote>chase. <!--link-text-->Turn to 39<!--/link-text-->.</quote>.</p>
        <p>(<a idref="sect86">86</a>) Replaced <quote>done and</quote> with <quote>done, and</quote>. Replaced <quote>devotion and</quote> with <quote>devotion, and</quote>.</p>
        <p>(<a idref="sect87">87</a>) Replaced <quote>battle skill</quote> with <quote>battle-skill</quote>.</p>
-       <p>(<a idref="sect88">88</a>) Replaced <quote>threat, and</quote> with <quote>threat and</quote>.</p>
+       <p>(<a idref="sect88">88</a>) Replaced <quote>threat, and</quote> with <quote>threat and</quote>. Replaced <quote>a honest</quote> with <quote>an honest</quote> (cf. <a idref="sect34">Section 34</a> and everywhere else in the books).</p>
        <p>(<a idref="sect89">89</a>) Replaced <quote>Cyrilus your</quote> with <quote>Cyrilus, your</quote>.</p>
        <p>(<a idref="sect90">90</a>) Replaced <quote>huge lumbering</quote> with <quote>huge, lumbering</quote>. Replaced <quote>thick twisted</quote> with <quote>thick, twisted</quote>. Replaced <quote>head and</quote> with <quote>head, and</quote>. Replaced <quote>vault and</quote> with <quote>vault, and</quote>.</p>
        <p>(<a idref="sect93">93</a>) Replaced <quote>slumber but</quote> with <quote>slumber, but</quote>.</p>
        <p>(<a idref="sect94">94</a>) Replaced <quote>annex but</quote> with <quote>annex, but</quote>.</p>
        <p>(<a idref="sect95">95</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>.</p>
        <p>(<a idref="sect96">96</a>) Replaced <quote>chainmail, strides</quote> with <quote>chainmail strides</quote>.</p>
-       <p>(<a idref="sect98">98</a>) Replaced <quote>QUARTERSTAFFS</quote> with <quote>QUARTERSTAVES</quote>.</p>
+       <p>(<a idref="sect98">98</a>) Replaced <quote>BROADSWORDS</quote> with <quote>Broadswords</quote>. Replaced <quote>DAGGERS</quote> with <quote>Daggers</quote>. Replaced <quote>SHORT SWORDS</quote> with <quote>Short Swords</quote>. Replaced <quote>WARHAMMERS</quote> with <quote>Warhammers</quote>. Replaced <quote>SPEARS</quote> with <quote>Spears</quote>. Replaced <quote>MACES</quote> with <quote>Maces</quote>. Replaced <quote>AXES</quote> with <quote>Axes</quote>. Replaced <quote>BOWS</quote> with <quote>Bows</quote>. Replaced <quote>QUARTERSTAFFS</quote> with <quote>Quarterstaves</quote>. Replaced <quote>SWORDS</quote> with <quote>Swords</quote>. Replaced <quote>ARROWS</quote> with <quote>Arrows</quote>.</p>
        <p>(<a idref="sect99">99</a>) Replaced <quote>shock and</quote> with <quote>shock, and</quote>. Replaced <quote>pikeheads</quote> with <quote>pike heads</quote>. Replaced <quote>breath but</quote> with <quote>breath, but</quote>.</p>
        <p>(<a idref="sect100">100</a>) Replaced <quote>challenge and</quote> with <quote>challenge, and</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
-       <p>(<a idref="sect102">102</a>) Replaced <quote>Soren and</quote> with <quote>Soren, and</quote>.</p>
+       <p>(<a idref="sect102">102</a>) Replaced <quote>Soren and</quote> with <quote>Soren, and</quote>. Replaced <quote>LUYEN</quote> with <quote>Luyen</quote>. Replaced <quote>RHEM</quote> with <quote>Rhem</quote>. Replaced <quote>EULA</quote> with <quote>Eula</quote>.</p>
        <p>(<a idref="sect104">104</a>) Replaced <quote>Cyrilus<ch.apos/>s</quote> with <quote>Cyrilus<ch.apos/></quote>.</p>
        <p>(<a idref="sect106">106</a>) Replaced <quote>cracked and</quote> with <quote>cracked, and</quote>.</p>
        <p>(<a idref="sect111">111</a>) Replaced <quote>now, or</quote> with <quote>now or</quote>.</p>
        <p>(<a idref="sect165">121</a>) Replaced <quote>guild of city criers</quote> with <quote>Guild of City Criers</quote>.</p>
        <p>(<a idref="sect166">166</a>) Replaced <quote>wagon but</quote> with <quote>wagon, but</quote>. Replaced <quote>bruised but</quote> with <quote>bruised, but</quote>.</p>
        <p>(<a idref="sect167">167</a>) Replaced <quote>you and</quote> with <quote>you, and</quote>.</p>
-       <p>(<a idref="sect168">168</a>) Replaced <quote>glasses and the crackle</quote> with <quote>glasses, and the crackle</quote>.</p>
+       <p>(<a idref="sect168">168</a>) Replaced <quote>glasses and the crackle</quote> with <quote>glasses, and the crackle</quote>. Replaced <quote>THE HALFWAY INN</quote> with <quote>The Halfway Inn</quote>.</p>
        <p>(<a idref="sect169">169</a>) Replaced <quote>unlocked but</quote> with <quote>unlocked, but</quote>.</p>
        <p>(<a idref="sect170">170</a>) Replaced <quote>with a bow</quote> with <quote>with Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>chest and</quote> with <quote>chest, and</quote>.</p>
        <p>(<a idref="sect171">171</a>) Replaced <quote>strength and</quote> with <quote>strength, and</quote>.</p>
        <p>(<a idref="sect195">195</a>) Replaced <quote>peril and</quote> with <quote>peril, and</quote>. Replaced <quote>end and</quote> with <quote>end, and</quote>.</p>
        <p>(<a idref="sect196">196</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>.</p>
        <p>(<a idref="sect197">197</a>) Replaced <quote>points), and</quote> with <quote>points) and</quote>.</p>
-       <p>(<a idref="sect199">199</a>) Deleted a period after <quote>He asks</quote> in the last sentence. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
+       <p>(<a idref="sect199">199</a>) Removed a period after <quote>He asks</quote> in the last sentence. Replaced <quote>on to</quote> with <quote>onto</quote>.</p>
        <p>(<a idref="sect200">200</a>) Replaced <quote>open and, as</quote> with <quote>open, and as</quote>. Replaced <quote>chill stale</quote> with <quote>chill, stale</quote>. Replaced <quote>key but</quote> with <quote>key, but</quote>. Replaced <quote>Silver Key</quote> with <quote>Small Silver Key</quote> (see errata entry for <a idref="sect158">Section 158</a> for reasoning).</p>
        <p>(<a idref="sect201">201</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>If the combat</quote> with <quote>If you win and the combat</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
        <p>(<a idref="sect202">202</a>) Replaced <quote>much-needed</quote> with <quote>much needed</quote>. Replaced <quote>equipment and then collect</quote> with <quote>equipment, and then collect</quote>. Replaced <quote>shabby and bare</quote> with <quote>shabby, and bare</quote>.</p>
        <p>(<a idref="sect295">295</a>) Replaced <quote>charge but</quote> with <quote>charge, but</quote>.</p>
        <p>(<a idref="sect296">296</a>) Replaced <quote>target but</quote> with <quote>target, but</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced all occurrences of <quote>bow</quote> with <quote>Bow</quote>.</p>
        <p>(<a idref="sect297">297</a>) Replaced <quote>plunder but</quote> with <quote>plunder, but</quote>. Replaced <quote>mercenaries but</quote> with <quote>mercenaries, but</quote>. Replaced <quote>gleefully,</quote> with <quote>gleefully.</quote>. Replaced <quote>main mast</quote> with <quote>mainmast</quote>.</p>
+       <p>(<a idref="sect298">298</a>) Replaced <quote>the Jakan will break</quote> with <quote>the Jakan will break and become unusable</quote>. Removed <quote>If this happens during the tournament at any stage, <!--link-text-->turn immediately to 335<!--/link-text-->.</quote> as <a idref="sect26">Section 26</a> has been rewritten to incorporate the link to <a idref="sect335">Section 335</a>, in harmony with the Collector<ch.apos/>s Edition. Replaced <quote>this adventive number</quote> with <quote>this number</quote>.</p>
        <p>(<a idref="sect299">299</a>) Replaced <quote>you but</quote> with <quote>you, but</quote>. Moved the Huntmastery choice into the first position.</p>
        <p>(<a idref="sect300">300</a>) Replaced <quote>city you</quote> with <quote>city, you</quote>. Replaced <quote>hall there</quote> with <quote>hall, there</quote>. Replaced <quote>gold and pink</quote> with <quote>gold, and pink</quote>. Replaced <quote>library and</quote> with <quote>library, and</quote>. Replaced <quote>the Tower of the King and marks</quote> with <quote>the Tower of the King and it marks</quote>.</p>
        <p>(<a idref="sect301">301</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>shrieks,</quote> with <quote>shrieks.</quote>. Replaced <quote>aim and</quote> with <quote>aim, and</quote>. Replaced <quote>his sword and cloak</quote> with <quote>his cloak</quote> since Roark clearly does not deposit his sword with the innkeeper (cf. <a idref="sect219">Section 219</a>).</p>
        <p>(<a idref="sect329">329</a>) Replaced <quote>you and</quote> with <quote>you, and</quote>. Replaced <quote>wounded and</quote> with <quote>wounded, and</quote>. Replaced <quote>chest and</quote> with <quote>chest, and</quote>.</p>
        <p>(<a idref="sect330">330</a>) Replaced <quote>village and, although</quote> with <quote>village, and although</quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>.</p>
        <p>(<a idref="sect331">331</a>) Replaced <quote>way, and</quote> with <quote>way and</quote>. Replaced <quote>horizon you</quote> with <quote>horizon, you</quote>. Replaced <quote>streets and</quote> with <quote>streets, and</quote>.</p>
-       <p>(<a idref="sect332">332</a>) Replaced <quote>barge and</quote> with <quote>barge, and</quote>. Replaced <quote>wharfs</quote> with <quote>wharves</quote>. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced <quote>If</quote> with <quote>Otherwise, if</quote> in that choice.</p>
+       <p>(<a idref="sect332">332</a>) Replaced <quote>barge and</quote> with <quote>barge, and</quote>. Replaced <quote>wharfs</quote> with <quote>wharves</quote>. Replaced <quote>THE BARREL BRIDGE TAVERN</quote> with <quote>The Barrel Bridge Tavern</quote>. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position. Replaced <quote>If</quote> with <quote>Otherwise, if</quote> in that choice.</p>
        <p>(<a idref="sect334">334</a>) Replaced <quote>huge lumbering</quote> with <quote>huge, lumbering</quote>. Replaced <quote>head and</quote> with <quote>head, and</quote>. Moved the bow choice into the first position. Replaced <quote>bow</quote> with <quote>Bow</quote>.</p>
        <p>(<a idref="sect338">338</a>) Replaced <quote>surrounded and</quote> with <quote>surrounded, and</quote>. Replaced <quote>shortlived</quote> with <quote>short-lived</quote>. Replaced <quote>completely and, as</quote> with <quote>completely, and as</quote>.</p>
        <p>(<a idref="sect339">339</a>) Replaced <quote>If you possess a Kalte Firesphere, a Torch, or a Tinderbox</quote> with <quote>If you possess a Kalte Firesphere or a Torch and a Tinderbox</quote>. A Torch is unusable without a Tinderbox; this parallels wording in sections from future <cite>Lone Wolf</cite> books. Replaced <quote>Firesphere, a Torch, or a Tinderbox,</quote> with <quote>Firesphere or a Torch and a Tinderbox,</quote>. Replaced <quote>Items</quote> with <quote>items</quote>.</p>