<p>Having recovered from your combat, you quickly leave the chamber by a stair that leads to the roof. There you discover the Zlanbeast, Kraagensk<ch.ucirc/>l<ch.apos/>s personal winged mount, perched on a raised log. Standing nearby is a Death Knight armed with a spear, staring absent-mindedly over the parapet at the harbour lights below. The Zlanbeast sniffs the air and shuffles along its perch with a nervous, rolling gait. It senses that you are its natural enemy and it is becoming agitated in your presence. You must act quickly and with skill if you are to use this beast to escape from Argazad.</p>
<choice idref="sect310">If you have a Bow and wish to use it, <link-text>turn to 310</link-text>.</choice>
<choice idref="sect92">If you wish to approach the Death Knight and tell him that he is wanted at the barracks, <link-text>turn to 92</link-text>.</choice>
<p>Having recovered from your combat, you quickly leave the chamber by a stair that leads to the roof. There you discover the Zlanbeast, Kraagensk<ch.ucirc/>l<ch.apos/>s personal winged mount, perched on a raised log. Standing nearby is a Death Knight armed with a spear, staring absent-mindedly over the parapet at the harbour lights below. The Zlanbeast sniffs the air and shuffles along its perch with a nervous, rolling gait. It senses that you are its natural enemy and it is becoming agitated in your presence. You must act quickly and with skill if you are to use this beast to escape from Argazad.</p>
<choice idref="sect310">If you have a Bow and wish to use it, <link-text>turn to 310</link-text>.</choice>
<choice idref="sect92">If you wish to approach the Death Knight and tell him that he is wanted at the barracks, <link-text>turn to 92</link-text>.</choice>