Footnotes Removal (21-28) and GW Bow Bonus Standardisation -> +5
[project-aon.git] / en / xml / 26tfobm.xml
index 4c9d013..5b734e3 100644 (file)
 
       <footnotes>
        <footnote id="discplnz-1-foot" idref="discplnz-1">
-        <p>Given the rules for the previous <cite>Lone Wolf</cite> books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the <a idref="equipmnt">Equipment section</a>. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.</p>
-
-         <illustration class="inline">
-          <meta>
-           <creator>Brian Williams</creator>
-          </meta>
-          <instance class="html" src="weapons.png" width="386" height="310"  mime-type="image/png"/>
-          <instance class="html-compatible" src="weapons.gif" width="386" height="310"  mime-type="image/gif"/>
-          <instance class="pdf" src="weapons.pdf" width="386" height="310" />
-         </illustration>
-
-       </footnote>
-
-       <footnote id="discplnz-2-foot" idref="discplnz-2">
-        <p>The rules in the Collector<ch.apos/>s Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.</p>
-       </footnote>
-
-       <footnote id="discplnz-3-foot" idref="discplnz-3">
         <p>Details about the Kai Weapon appear in the next section of the game rules.</p>
        </footnote>
       </footnotes>
           <instance class="pdf" src="wpnmast.pdf" width="386" height="54" />
          </illustration>
 
-         <p>This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Master Senior, with which you begin the <cite>New Order</cite> series, means that you are skilled in the use of <em>one</em> of the weapons listed in the <a idref="equipmnt">Equipment section</a>.<footref id="discplnz-1" idref="discplnz-1-foot"/> For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</p>
-         <p>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.<footref id="discplnz-2" idref="discplnz-2-foot"/></p>
+         <p>This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Master Senior, with which you begin the <cite>New Order</cite> series, means that you are skilled in the use of <em>one</em> of the weapons listed below.</p> 
+         
+         <illustration class="inline">
+          <meta>
+           <creator>Brian Williams</creator>
+          </meta>
+          <instance class="html" src="weapons.png" width="386" height="310" mime-type="image/png"/>
+          <instance class="html-compatible" src="weapons.gif" width="386" height="310" mime-type="image/gif"/>
+          <instance class="pdf" src="weapons.pdf" width="386" height="310" />
+         </illustration>
+
+         <p>For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</p>
+         <p>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</p>
         </data>
        </section>
 
         </data>
        </section>
 
-       <p>If you successfully complete the mission as set in Book 26 of the <cite>Lone Wolf New Order</cite> series, you may add a further Grand Master Discipline of your choice to your <a idref="action">Action Chart</a> in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic <typ class="attribute">COMBAT SKILL</typ> score and 2 points to your basic <typ class="attribute">ENDURANCE</typ> points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon,<footref id="discplnz-3" idref="discplnz-3-foot"/> and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next <cite>New Order</cite> adventure, which is called: <bookref series="lw" book="27v"><cite>Vampirium</cite>.</bookref></p>
+       <p>If you successfully complete the mission as set in Book 26 of the <cite>Lone Wolf New Order</cite> series, you may add a further Grand Master Discipline of your choice to your <a idref="action">Action Chart</a> in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic <typ class="attribute">COMBAT SKILL</typ> score and 2 points to your basic <typ class="attribute">ENDURANCE</typ> points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon,<footref id="discplnz-1" idref="discplnz-1-foot"/> and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next <cite>New Order</cite> adventure, which is called: <bookref series="lw" book="27v"><cite>Vampirium</cite>.</bookref></p>
       </data>
      </section>
      </data>
        <footnote id="equipmnt-1-foot" idref="equipmnt-1">
         <p>If you have completed any of the previous <cite>Lone Wolf New Order</cite> adventures (Books 21<ch.plus/>), you already possess a Kai Weapon.</p>
        </footnote>
-
-       <footnote id="equipmnt-2-foot" idref="equipmnt-2">
-        <p>These bonuses are <em>not</em> cumulative.</p>
-       </footnote>
-
-
-       <footnote id="equipmnt-3-foot" idref="equipmnt-3">
-        <p><quote>Valiance</quote> is also effective against magical creatures.</p>
-       </footnote>
       </footnotes>
 
       <data>
          <p><strong>Example</strong></p>
          <p>Say you choose the number 1 from the <a idref="random">Random Number Table</a>, your Kai Weapon will be the Axe <quote>Alema</quote>.</p>
 
-         <p>When using this Kai Weapon in normal combat you may add <ch.plus/>5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ>.<footref id="equipmnt-2" idref="equipmnt-2-foot"/></p>
+         <p>When using this Kai Weapon in normal combat you may add <ch.plus/>5 points to your <typ class="attribute">COMBAT SKILL</typ>. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your <typ class="attribute">COMBAT SKILL</typ> (these bonuses are not cumulative).</p>
 
          <p><strong>Example</strong></p>
          <p>If you were to use <quote>Alema</quote> in combat against an undead enemy, you could add the higher bonus of <ch.plus/>7 to your <typ class="attribute">COMBAT SKILL</typ>. If you were to fight a living enemy using this weapon then the bonus to your <typ class="attribute">COMBAT SKILL</typ> would remain at <ch.plus/>5.</p>
             <td>Sword</td>
             <td><quote>Valiance</quote></td>
             <td><ch.plus/>5</td>
-            <td>when used versus magicians<footref id="equipmnt-3" idref="equipmnt-3-foot"/></td>
+            <td>when used against magicians or creatures born of magic</td>
             <td><ch.plus/>8</td>
            </tr>
            <tr>
 
      <data>
        <p>As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell <spell>Flameshaft</spell>. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.</p>
-       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.</p>
+       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.</p>
        <choice idref="sect25">If your total score is 7 or lower, <link-text>turn to 25</link-text>.</choice>
        <choice idref="sect237">If it is 8 or higher, <link-text>turn to 237</link-text>.</choice>
      </data>
 
      <data>
        <p>As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell <spell>Flameshaft</spell>. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.</p>
-       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.</p>
+       <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.</p>
        <choice idref="sect119">If your total score is 6 or lower, <link-text>turn to 119</link-text>.</choice>
        <choice idref="sect18">If it is 7 or higher, <link-text>turn to 18</link-text>.</choice>
      </data>
 
        <p>(<a idref="kainame">Your Kai Name</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Removed <quote>You can record your personal Kai name on the book plate which appears on the inside front cover of this book.</quote>.</p>
 
-       <p>(<a idref="discplnz">New Order Disciplines</a>) Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>symbols and</quote> with <quote>symbols, and</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced</quote>. Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>. Replaced <quote>Old Kingdom battle magic</quote> with <quote>Old Kingdom battle-magic</quote>. Replaced <quote>magi-magic spells</quote> with <quote>Old Kingdom Spells</quote>. Replaced <quote>individual (or combinations of) elements that are available,</quote> with <quote>individual elements that are available, or combinations thereof,</quote>. Replaced <quote>remove or</quote> with <quote>remove, or</quote>. Replaced <quote>eg</quote> with <quote>e.g.</quote>. Replaced <quote>dialect and</quote> with <quote>dialect, and</quote>. Replaced <quote>Weapon and</quote> with <quote>Weapon, and</quote>. Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>. Replaced <quote>earth, air, fire, and water</quote> with <quote>Earth, Air, Fire, and Water</quote>. Replaced <quote>1 to 3</quote> with <quote>one to three</quote>. Replaced <quote> guild of magicians</quote> with <quote>Guild of Magicians</quote>. Replaced <quote>For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.</quote> with <quote>For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</quote>. Replaced <quote>battle wounds</quote> with <quote>battle-wounds</quote>. Added <quote> If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.</quote> to the section on Grand Huntmastery. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>Duration of the spirit-walk, and the protection afforded to his inanimate body, increases</quote> with <quote>Duration of the spirit-walk and the protection afforded to his in animate body increase</quote>. Replaced <quote>predictions increases</quote> with <quote>predictions increase</quote>. Replaced <quote>will be of use</quote> with <quote>may be of use</quote>. Added <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote> from the <a idref="equipmnt">Equipment</a> section. Replaced <quote>EQUIPMENT</quote> with <quote>Equipment</quote>. Replaced <quote>undertaken then</quote> with <quote>undertaken, then</quote>. Replaced <quote>Lone Wolf (New Order) series</quote> with <quote><cite>Lone Wolf New Order</cite> series</quote>. Replaced each occurrence of <quote>New Order series</quote> with <quote><cite>New Order</cite> series</quote>. Replaced each occurrence of <quote>New Order adventure</quote> with <quote><cite>New Order</cite> adventure</quote>. Replaced <quote>any other Special Items that</quote> with <quote>any other Special Items and Backpack Items that</quote>.</p>
+       <p>(<a idref="discplnz">New Order Disciplines</a>) Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>symbols and</quote> with <quote>symbols, and</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced</quote>. Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>. Replaced <quote>Old Kingdom battle magic</quote> with <quote>Old Kingdom battle-magic</quote>. Replaced <quote>magi-magic spells</quote> with <quote>Old Kingdom Spells</quote>. Replaced <quote>individual (or combinations of) elements that are available,</quote> with <quote>individual elements that are available, or combinations thereof,</quote>. Replaced <quote>remove or</quote> with <quote>remove, or</quote>. Replaced <quote>eg</quote> with <quote>e.g.</quote>. Replaced <quote>dialect and</quote> with <quote>dialect, and</quote>. Replaced <quote>Weapon and</quote> with <quote>Weapon, and</quote>. Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>. Replaced <quote>earth, air, fire, and water</quote> with <quote>Earth, Air, Fire, and Water</quote>. Replaced <quote>1 to 3</quote> with <quote>one to three</quote>. Replaced <quote> guild of magicians</quote> with <quote>Guild of Magicians</quote>. Replaced <quote>For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.</quote> with <quote>For every adventure that you complete successfully in the <cite>New Order</cite> series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.</quote>. Replaced <quote>battle wounds</quote> with <quote>battle-wounds</quote>. Added <quote> If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.</quote> to the section on Grand Huntmastery. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>Duration of the spirit-walk, and the protection afforded to his inanimate body, increases</quote> with <quote>Duration of the spirit-walk and the protection afforded to his in animate body increase</quote>. Replaced <quote>predictions increases</quote> with <quote>predictions increase</quote>. Replaced <quote>will be of use</quote> with <quote>may be of use</quote>. Added <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote> from the <a idref="equipmnt">Equipment</a> section. Replaced <quote>EQUIPMENT</quote> with <quote>Equipment</quote>. Replaced <quote>undertaken then</quote> with <quote>undertaken, then</quote>. Replaced <quote>Lone Wolf (New Order) series</quote> with <quote><cite>Lone Wolf New Order</cite> series</quote>. Replaced each occurrence of <quote>New Order series</quote> with <quote><cite>New Order</cite> series</quote>. Replaced each occurrence of <quote>New Order adventure</quote> with <quote><cite>New Order</cite> adventure</quote>. Replaced <quote>any other Special Items that</quote> with <quote>any other Special Items and Backpack Items that</quote>. Replaced <quote>in the <a idref="equipmnt">Equipment section</a></quote> with <quote>below</quote> and added an illustration of the ten types of Weapon in harmony with the Collector<ch.apos/>s Edition.</p>
 
        <p>(<a idref="equipmnt">Equipment</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced each occurrence of <quote>bow</quote> with <quote>Bow</quote>. Replaced each occurrence of <quote>quiver</quote> with <quote>Quiver</quote>. Replaced each occurrence of <quote>arrows</quote> with <quote>Arrows</quote>. Removed <quote>(see the inside front cover of this book)</quote>. Added a paragraph about Gold Crowns to the section <quote>Equipment<ch.emdash/>How to use it</quote>. Replaced <quote>have to your</quote> with <quote>have on your</quote>. Replaced <quote>Grand Weaponmastery with a Bow</quote> with <quote>Grand Weaponmastery with Bow</quote>. Replaced <quote>a sword or an axe</quote> with <quote>a Sword or an Axe</quote>. Replaced <quote>weapons</quote> with <quote>Weapons</quote>. Replaced <quote>weapon</quote> with <quote>Weapon</quote>. Removed <quote>If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the <a idref="random">Random Number Table</a>, when using the Bow.</quote>. Replaced <quote>record these on your <a idref="action">Weapons List</a></quote> with <quote>record these on your <a idref="action">Action Chart</a></quote> for clarity. Replaced <quote>the total sum of</quote> with <quote>the number of</quote>. Replaced <quote>Disciplines then</quote> with <quote>Disciplines, then</quote>. Replaced <quote>normal weapons</quote> with <quote>normal Weapons</quote>. Replaced <quote>New Order adventures</quote> with <quote><cite>New Order</cite> adventures</quote>. Replaced each occurrence of <quote>weapon</quote> with <quote>Weapon</quote> in the <quote>Equipment<ch.emdash/>How to Use It</quote> section. Added <quote>You may only use one Weapon at a time in combat.</quote> in harmony with the Collector<ch.apos/>s Edition. Added <quote>It cannot be used to increase <typ class="attribute">ENDURANCE</typ> points immediately prior to a combat.</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
 
-       <p>(<a idref="kaiweapn">Kai Weapons</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>new-found</quote> with <quote>newfound</quote>. Removed <quote>at the front of the book</quote>. Replaced <quote>magical Axe, Sword or Broadsword</quote> with <quote>magical Axe, Sword, or Broadsword</quote>. Replaced <quote>axe <quote>Alema</quote></quote> with <quote>Axe <quote>Alema</quote></quote>.</p>
+       <p>(<a idref="kaiweapn">Kai Weapons</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>new-found</quote> with <quote>newfound</quote>. Removed <quote>at the front of the book</quote>. Replaced <quote>magical Axe, Sword or Broadsword</quote> with <quote>magical Axe, Sword, or Broadsword</quote>. Replaced <quote>axe <quote>Alema</quote></quote> with <quote>Axe <quote>Alema</quote></quote>. Added <quote>(these bonuses are not cumulative)</quote> in harmony with the Collector<ch.apos/>s Edition. Replaced <quote>when used versus magicians</quote> with <quote>when used against magicians or creatures born of magic</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
 
        <p>(<a idref="cmbtrulz">Rules for Combat</a>) Removed <quote>on the inside back cover of this book</quote>. Replaced <quote>on the page after the <a idref="random">Random Number Table</a></quote> with <quote>in the back of this book</quote>. Replaced <quote>points reduced</quote> with <quote>points possibly reduced</quote>. Replaced <quote>to zero</quote> with <quote>to zero or below</quote>. Replaced <quote>at which point the one with the zero score is declared dead</quote> with <quote>at which point that combatant is declared dead</quote>. Replaced <quote>sumary</quote> with <quote>summary</quote>.</p>
 
        <p>(<a idref="sect161">161</a>) Replaced <quote>Bow, and</quote> with <quote>Bow and</quote>. Replaced <quote>Kai-alchemy, and</quote> with <quote>Kai-alchemy and</quote>. Replaced <quote>Magi-magic, and</quote> with <quote>Magi-magic and</quote>.</p>
        <p>(<a idref="sect162">162</a>) Replaced <quote>clearing, then</quote> with <quote>clearing, and then</quote>. Replaced <quote>wheatfields</quote> with <quote>wheat fields</quote>.</p>
        <p>(<a idref="sect163">163</a>) Replaced <quote>weapon</quote> with <quote>Weapon</quote>.</p>
-       <p>(<a idref="sect164">164</a>) Replaced <quote>Old Kingdom battle-spell</quote> with <quote>Old Kingdom Battle-spell</quote>. Removed the dash preceding <quote><spell>Flameshaft</spell></quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>quiver, so you</quote> with <quote>Quiver, you</quote>. Replaced <quote>add 3</quote> with <quote>remember to add 3</quote>.</p>
+       <p>(<a idref="sect164">164</a>) Replaced <quote>Old Kingdom battle-spell</quote> with <quote>Old Kingdom Battle-spell</quote>. Removed the dash preceding <quote><spell>Flameshaft</spell></quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>quiver, so you</quote> with <quote>Quiver, you</quote>. Replaced <quote>add 3</quote> with <quote>remember to add 5</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
        <p>(<a idref="sect165">165</a>) Replaced <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>quiver</quote> with <quote>Quiver</quote>. Replaced <quote>from your quiver and any</quote> with <quote>from your Quiver (if you possess this Special Item). Also erase any</quote>. Replaced <quote>list of Backpack Items</quote> with <quote>list of Backpack Items (if you possess any)</quote>.</p>
        <p>(<a idref="sect166">166</a>) Replaced <quote>gas, then</quote> with <quote>gas; then</quote>. Replaced <quote>whoosh</quote> with <quote><onomatopoeia>whoosh</onomatopoeia></quote>.</p>
        <p>(<a idref="sect167">167</a>) Replaced <quote>agarashi</quote> with <quote>Agarashi</quote>. Replaced <quote>weapon</quote> with <quote>Weapon</quote>. Replaced <quote>sheath</quote> with <quote>sheathe</quote>.</p>
        <p>(<a idref="sect256">256</a>) Replaced each occurrence of <quote>arrow</quote> with <quote>Arrow</quote>.</p>
        <p>(<a idref="sect257">257</a>) Replaced <quote>veined body, and waxy</quote> with <quote>veined body and waxy</quote>.</p>
        <p>(<a idref="sect258">258</a>) Replaced <quote>agarashi</quote> with <quote>Agarashi</quote>. Replaced <quote>Pathsmanship, and</quote> with <quote>Pathsmanship and</quote>. Replaced <quote>weapon</quote> with <quote>Weapon</quote>.</p>
-       <p>(<a idref="sect259">259</a>) Replaced <quote>Old Kingdom battle-spell</quote> with <quote>Old Kingdom Battle-spell</quote>. Removed the dash preceding <quote><spell>Flameshaft</spell></quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>quiver, so you</quote> with <quote>Quiver, you</quote>. Replaced <quote>add 3</quote> with <quote>remember to add 3</quote>.</p>
+       <p>(<a idref="sect259">259</a>) Replaced <quote>Old Kingdom battle-spell</quote> with <quote>Old Kingdom Battle-spell</quote>. Removed the dash preceding <quote><spell>Flameshaft</spell></quote>. Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>quiver, so you</quote> with <quote>Quiver, you</quote>. Replaced <quote>add 3</quote> with <quote>remember to add 5</quote> in harmony with the Collector<ch.apos/>s Edition.</p>
        <p>(<a idref="sect261">261</a>) Replaced <quote>membraneous</quote> with <quote>membranous</quote>.</p>
        <p>(<a idref="sect262">262</a>) Replaced <quote>odd (1,3,5,7,9)</quote> with <quote>odd (i.e. 1, 3, 5, 7, or 9)</quote>. Replaced <quote>even (0,2,4,6,8)</quote> with <quote>even (i.e. 2, 4, 6, 8, or 0)</quote>. Replaced <quote>shoulder-blade</quote> with <quote>shoulder blade</quote>.</p>
        <p>(<a idref="sect263">263</a>) Replaced each occurrence of <quote>agarashi</quote> with <quote>Agarashi</quote>. Replaced <quote>wheels, and observe</quote> with <quote>wheels and observe</quote>. Replaced <quote>snaps and you</quote> with <quote>snaps, and you</quote>.</p>